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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Sat Jan 15, 2011 12:26 am |
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| I miss Quake III |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Sat Jan 15, 2011 1:41 am |
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| EPIC FLAIL |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Thu Feb 10, 2011 12:36 am |
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| negativedge wrote: |
| assign a gun to each direction on the dpad, double tap the dpad directions for four extra guns. |
Jak II and 3!
*oh and BC2 puts your special guns/equipment/explosives on left and right D-pad. Its a pretty good way to do things. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Thu Mar 10, 2011 8:35 pm |
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| The throw distance for grenades is ridiculous. May as well be a grenade launcher. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Sun Mar 13, 2011 11:01 am |
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I played the Bulletstorm demo and was super bored. It might be semi-interesting if had any sort of difficulty at all. I was just soaking up bullets and literally running around enemies. and on top of that, nothing requires any skill at all. Almost everything is auto-aimed to hell. I don't think I've ever played a game with such blatant, overly potent auto-aim.
The scattergun is a cool weapon that deserves to be in a better game. Like Painkiller or something. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Wed Mar 23, 2011 12:45 am |
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| Mikey wrote: |
| So the first game was pretty much Turok, this one is a giant genre-fuckfest. |
Eeeehhhh I'd say Pray was more like a Quake 4 or Doom 3, I mean, ignoring the fact that it shared that engine. With some gravity panels and static portals for spice!
It was a decent game. I liked it more than Doom 3 but less than Quake 4. |
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Toptube Anti-cabbage Party Candidate
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Toptube Anti-cabbage Party Candidate
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Posted: Wed Mar 23, 2011 7:29 pm |
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Crysis 2 reportedly has a 12 hour single player, so that's something. and from what I've seen, it looks pretty damned good on consoles.
It is absolutely retarded though that the PC version doesn't have any advanced options for graphics tweaking. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Thu Mar 24, 2011 1:47 am |
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| notbov wrote: |
man, i don't know, i thought the Crysis 2 MP demo looked nice on my PC (underwhelming game lurking underneath the shiny stuff aside). guess it's time to hand in my PC gamin' card
although, yeah, only having 3-4 presets available for graphics options is... yeah. |
The problem isn't that the game doesn't look good, it does. The problem is that It doesn't look any better than a three year old game.
For any other company, the above words are fine, because most other games do not look as good as Crysis and that's the bottom line. But Crysis 2 is the successor to Crysis, make by a company who historically is all about pushing PC graphics to their limit and who early in development stated that Crysis 2 is a PC game first and they initially weren't even sure they would do console versions because the memory limitations would change their vision for the game. The first Crysis also let you pop open the hood and mod it pretty freely.
Crysis 2 makes no graphical advances on PC, has no mod support and is vague about possible future support, was not built around the latest DirectX API but rather coded around the API which best fits into console capabilities, and the graphics tweaking options in the menu are extremely small as shipped. All major graphics tweaks will have to be done outside the game through driver level tweaks or through text entry in an .ini file. This is a huge hassle because you will have to exit and reload the game every single time you want to change something. This takes extra time and also makes it more difficult to compare the differences between settings. Crysis PC is an anemic port.
The console versions are pretty nice though. They look really good and the differences between the two are very small. |
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Toptube Anti-cabbage Party Candidate
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Posted: Wed Mar 30, 2011 1:24 pm |
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I watched the 3-way 720p comparison video of Crysis over at Lense of Truth and the two console versions barely differ in visual effects quality from the PC version set to "high" and running at 720p as well. The only difference on consoles is a bit more (but not a lot more) aggressive LOD (see some distant objects like trees don't appear as soon), lower quality shadowing, the 360 version appears to not be using any Anisotropic Texture filtering (but the PS3 version looks really good in this regard), and there are some small differences in which surfaces are or are not lit which I would just chalk up to plain differences in code rather than lack of capability. (and actually in direct comparsion, the PC version tends to light up surfaces would probably shouldn't be lit).
The big difference/benefit for the PC version beside obvious potential resolution is that the framerate is potentially just WAAAAY better. The console versions average about 24fps and it shows. I can't help but wonder if a couple more months of dev time could have fixed that.
these results can generally be looked at in two ways:
A. quite an achievement on consoles
B. PC got shafted. Especially when you consider that the differences between graphics quality levels are super hard to spot.
I"m not really trying to stoke flames here, I just found it very interesting. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Tue Apr 19, 2011 3:13 am |
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| driving an amphibious vehicle out to the U.S. Carrier in the Bay of Oman with that graphics engine is going to bring a tear to my eye and a tightness to my pants. The deck cannons tear into the armored shell, but not before I let free a missile! |
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Toptube Anti-cabbage Party Candidate
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Posted: Tue Apr 19, 2011 7:32 am |
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I played BC2 on PS3 exclusively, despite having a plenty good enough computer. Though I do swap around the kits when I feel the need----I'm mainly an engineer who packs the M2 Carl Gustav rocket launcher with the extra explosives option so that I can hold 8 rockets and extra explosive damage so that I can double and triple kill muthas. My accuracy with the Gustav is over 80%, but for the times that I do miss or someone does happen to survive-----I carry the M1 Garand for cleanup duty. It handles really well with predictable recoil, is super accurate, kills in two - three shots, and has arguably the best iron sight in the game. (unfortunately the Vietnam variant of the Garand has a different sight that is only OK, and its weaker, so its kills in three-four shots.).
But due to the fact that Bf3 is being designed for (I think) 56 players max and the console versions will only support 24 players (and thus, smaller play areas on the maps) I will be returning to PC for BF2.
For the lower player count Bad Company series, DICE designed "Rush" to keep the pace up and to artificially create some of the choking push/pull action that would naturally arise in previous higher player count version of BF's Conquest mode. Rush is in my oppinion a huge success and features some awesome maps. As such, when they patched Conquest into BC1, while cool, it never felt right. BC2 slightly improved things in Conquest due to smarter map design, but its still a mere shadow of BF2's conquest. So I mostly play Rush. Until you have roughly 40+ players, conquest just isn't the same. There are some cool conquest maps in BC2, but they are ultimately a concession to limited team sizes.
I hope they deviate from "real" life a bit with the story and setting so that we can have more opportunities for amphibious vehicle use. |
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Toptube Anti-cabbage Party Candidate
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Posted: Tue May 31, 2011 6:13 pm |
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| that does a good job of showing what a person imagines in their head while they are playing FPS games. I.E even though most FPS games have very stiff animations and limited movement controls, I'm always imagining that I'm leaning against ways, peaking over railings, lunging with a melee attack, etc. |
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Toptube Anti-cabbage Party Candidate
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Toptube Anti-cabbage Party Candidate
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Toptube Anti-cabbage Party Candidate
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Posted: Wed Jun 08, 2011 9:22 pm |
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http://www.youtube.com/watch?v=qyvySEdG2SQ&feature=player_embedded
snuck into this video are what I believe to be the first two glimpses of the PS3 version of BF3. If you want the bottom right of the screen is says what platform is being displayed and it switches to PS3 twice for like a half second.
The 360 version was not shown at E3 and to my knowledge, has not been shown at all yet.
| notbov wrote: |
Kotaku posted some stuff about BF3 MP classes
not sure if i like the combination of medics and assaults, but i do like the engineers flashlight and the support being able to lay down suppressive fire and it having a tangible effect on other players. |
Well BC2 had medics as the support class, minus the ammo.
I think they are just really trying to avoid balancing 5 classes like they did in BF2 |
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Toptube Anti-cabbage Party Candidate
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Posted: Mon Aug 01, 2011 7:39 am |
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| E.Y.E looks like it was made in 2001, which I like. |
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Toptube Anti-cabbage Party Candidate
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Posted: Sat Aug 06, 2011 1:18 pm |
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that is way faster than Halo.
getting a big UT2K4 vibe off those colors.
that game looks excellent. I'm now looking forward to it. |
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Toptube Anti-cabbage Party Candidate
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Posted: Wed Aug 10, 2011 1:07 am |
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| yeah wow. Ghost Recon was a big deal on PC. I remember the PC gamer gamer review for it that had an opening screenshot that spanned like most of two pages. The paraphrase of the review goes something like gameoftheyearforever. That game is awesome. |
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Toptube Anti-cabbage Party Candidate
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Posted: Mon Aug 15, 2011 10:22 am |
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| apc_pickup wrote: |
More Quake videos:
I have a feeling we won't see another big budget proper release in the vein of Q3/UT99 ever again. Though, Q3 was slower than QW and subsequent UTs went through the same path as well. And not by accident, most people just wouldn't be able to handle that level of play. |
Quake III was slower than what? (the only thing I can think of for "QW" is Quake Wars...). Quake III was fast, man. Its the only game that's ever given me eye strain. I loved it.
Unreal Tournament remained pretty dang fast even through to UTIII. It did get a little slower, but not a ton. and I think mostly it felt slower because the new game modes brought huge maps.
I agree that we probably won't see another big budget shooter akin to those of old, because nowadays people want objective based gameplay. Deathmatching just doesn't sell.
UTIII really could have been a thing, because UT2K4 was extremely popular and was also extremely good. But Epic decided to prune out several of the very interesting game modes. and then spent time throwing together a half ass tournament based single player mode instead of just giving us the modes we want. They did eventually patch the game, fixing a lot of the complaints and adding a bunch of new maps. But it came waaaay late, after the community had already died. and it didn't return any of the lost modes. Even still, console gamers didn't know all of that. Had Epic nurtured the excellent PS3 release of UTIII more (mod support, KBM support) I think they could have had something there. But to this day, Epic still treats the PS3 as the 3rd wheel.
You guys should take UTIII for a spin though. Its got some pretty good deathmatching and the onslaught mode is fun.
IF you never palyed UT2K4 though, you need to get on that shit right nyaow. |
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Toptube Anti-cabbage Party Candidate
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Posted: Mon Aug 15, 2011 11:50 pm |
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| I know that's a singleplayer video, but based on that and the multiplayer----reminds me a lot of UTIII. It will be funny if this game is successful where UTIII was not. |
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Toptube Anti-cabbage Party Candidate
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Posted: Thu Aug 18, 2011 11:16 am |
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| "A shitty drama, a shitty violence. Poor little Billy." |
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Toptube Anti-cabbage Party Candidate
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Posted: Mon Sep 26, 2011 11:27 pm |
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I don't care one bit about the sinigle player. Maybe it will end up pretty good-----but it looks like its doing the same thing BC2 did:
copy the linear structure and scriptedness of Modern Warfare, but sprinkle BF gameplay on top of it.
Its still a linear shooting gallery. Bad Company 1 was more like what I imagined a BF single player might be like, and was pretty darned good. It also had a smaller scale, comedic storyline rather than trying to create more dead serious world war drama.
I am super excited for BF3 multiplayer and will likely spend hundreds of hours on it over the next year. FUUUUUCK I can't wait to revisit the gulf of Oman.
In other FPS news, a new Red Orchestra game was revealed I think at gamescom. That's a series that tries to take realism and make it playable. So I interested to see its evolution and if it catches on. |
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Toptube Anti-cabbage Party Candidate
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Posted: Wed Sep 28, 2011 5:15 am |
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| notbov wrote: |
Battlefield 3: highly realistic
I think the game needs a bit more time in the oven.
(Yes, I aim like that. I know, it looks weird.) |
Its a beta! from a historically PC company that historically does its console betas PC style by usually usinig actual beta code, or even Alpha code. And based on the condition BC1 and 2 shipped in (see: very good condition) I nearly assure you that the major clipping and visual glitches will be gone by the time you are allowed to boot into a MP game. |
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Toptube Anti-cabbage Party Candidate
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Posted: Tue Oct 11, 2011 9:44 am |
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| Dracko wrote: |
The leaked levels so far seem to be more IW than Treyarch, but the plot is doubtlessly just going to be a straight "Catch the bad guy!" affair. There's nothing really yet other than a sense of apocalyptic excess to go on beyond that, but the new Spec Ops additions seem solid and even some of the multiplayer ideas look like they have legs if that's your bag.
There's no real reason to be all that worried but it's not super impressive either. The loss of a number of the old crew doesn't seem to have prevented them from wanting to build upon what they already established or seek to refine some things. I'd be surprised if this turned out worse than Black Ops (World at War was decent, but I never touched the zombie mode or the multi in that one).
Jury's still out until a playthrough of the campaign leaks, for me. Maybe they've just been real good at hiding all the QTE and overly scripted (spectatorial) nonsense so far.
I'm more concerned for Battlefield 3 on consoles, since the beta gave no sign of how optimised one could expect it to be on those platforms, and that's a game that has a lot of potential to live up to. I suppose it's somewhat reassuring that the second disc comes with high-res textures you can install onto your 360 (No idea how the PS3 version does it) if you so desire. EA doesn't have the best track record with their releases though, no matter how big.
Incidentally, Crysis on console looks and plays really well! Nowhere near as good as what you'd get on a high end computer of course, but it's a very solid port in Crytek's new engine, and no doubt it would have wowed everyone if it had came out, say, a year or two after the PC version. It does what it says on the tin, basically, but if you already have it on PC, it's probably not worth your time. |
BF3 PS3 has the textures included on the Blu-ray for install.
I think BF3 single player will liook surprisingly good. Its not going to look as good as the PC verision, but I think it will be pretty imipressive. BF3 multiplayer though is going to look pretty rough I think. BC2 looked pretty rough in multiplayer and had noticeably less good lighting and shaders, the single player was much cleaner looking, but the lighting and shaders still weren't near as good.. BC2 PS3 multiplayer played REALLY well though on PS3, and Blu-ray.com has a good BC2 community, so that visual drop wasn't a big issue. It still wouldn't be for me. The issue is half the player count for conquest mode. So I'll be on mainly for the 64 player possibilities. |
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Toptube Anti-cabbage Party Candidate
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Posted: Sun Oct 23, 2011 4:47 pm |
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| notbov wrote: |
The issue with claiming that, with the sort of boisterous setpiece and linear-centric design being not much more than a multiplayer primer, is that DICE has basically come out and said that their campaign is as much: a series of challenges to get people ready for multiplayer. Both Bad Company games had campaigns in same vein as well, to the point of taking the time of having a few vehicle sections so people wouldn't go online, jump into a chopper and immediately plow it into the ground (not that it still didn't happen). In fact, those campaigns reeked of BF designers going in and not really having much of any idea of how to do single player, especially in the first BC, whose campaign has large, open maps and no defined path a lot of the time. I'd throw out there that part of the reason we haven't seen a Mirror's Edge 2 yet is because the core designers of that were probably picked to head up the campaign of BF3, and a cross of BF and ME would feel pretty CoD-esque as is without any sort of possible EA interference.
Speaking of which, is MoH2k10 even worth a cursory playthrough? I got a free copy back when it came out and don't know much about other then it's relative brevity. |
Medal of Honor is a pile. Its a shooting gallery in the worst way and doesn't even hide impossible to avoid scripting from the player.
annnnnd now I'm going to counter your thoughts on BC1, breifly. I've said this before elsewhere on this site (probably even in this thread) but I'm of the oppinion that BC1 is a breath of fresh air this generation. The big open maps are a bunch of fun to move around in and give you a sense of freedom, even though ultimately you are effectively funneled to the next place. It kind of reminds me of some of the outdoors maps in Goldeneye. Add in the several times that you need to transport from place to place via jeep/tank/boat and it reminds me of Blastcorps, too. The destruction is great fun. the shooting feels good. The sound is amazing. It has a legitimately fun, wacky personality. surf rock and jazz soundtrack backing jokes while being an Army deserter. The AI is pretty good, too! On hard mode all of the above makes for some pretty nice firefights and you get to pick your approach and your entrance! Its also got some fun gatchets to use right in the middle of things, rather than being stuck to a specific level. Same with most vehicles. They are just there, rather than being stuck to specific parts of the campaign. The only major vehicle specific level is when you fly a gold plated Hind chopper!
I really enjoyed the BC1 singleplayer. BC2 was just an attempt at Call of Duty with a more grounded, coherent story. The story was solid I suppose, but it was so damn linear. ugh. |
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Toptube Anti-cabbage Party Candidate
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Posted: Sun Oct 23, 2011 4:52 pm |
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AnotherGod, I will be on PC primarily, for BF3. I may pickup the PS3 version as well so that I can play rush and whatever deathmatch modes with my Blu-ray.com pals.
BUT, I am super broke right now, so its all gonna have to wait. I couldn't even buy dark souls. My soul has cried every day since it released. |
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Toptube Anti-cabbage Party Candidate
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Posted: Wed Jan 18, 2012 7:45 pm |
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| Looks like a Max Payne game. So, all is well! |
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Toptube Anti-cabbage Party Candidate
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Posted: Tue Oct 02, 2012 3:43 am |
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<object><param></param><param></param><param></param></object>
Does anybody here play BF3? I'm "Toptube" on steam! and I use Skype to communicate in game. Skype name is "chameleoneel". |
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Toptube Anti-cabbage Party Candidate
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Posted: Thu Nov 15, 2012 3:03 am |
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| If you are someone who doesn't want as much of the distraction and just wants a pretty well paced action FPS, Crysis: Warhead is pretty good/better than Crysis. |
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Toptube Anti-cabbage Party Candidate
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Posted: Sat Apr 20, 2013 7:04 am |
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| I was gifted on a steam a key for Arma III Lite (single player only). I will give it a test drive sometime soon and post some pics and impressions. |
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Toptube Anti-cabbage Party Candidate
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Posted: Fri Aug 30, 2013 12:34 am |
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| Yeah, there's a bigger emphasis on amphibious combat this time around. They developed a water system that generates actual waves that can affect line of sight/be used as cover, be difficult to navigate, etc. You can now shoot while swimming. A few maps shown off have shown a lot of ships, small boats, and amphibious armored vehicles. Also, that ship crashing into the shore is a map specific multiplayer event. Not a cutscene from single player. it's just framed like a cutscene, for the trailer. |
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Toptube Anti-cabbage Party Candidate
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Posted: Fri Aug 30, 2013 11:08 pm |
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| Man, forget being specific to shooters. Concave triggers makes holding the controller feel better, in general. All the Dualshock 3's in my family are equipped with trigger attachments. |
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Toptube Anti-cabbage Party Candidate
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Posted: Tue Sep 10, 2013 7:58 pm |
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| well there's that one multiplayer space game that Futuremark made that is actually pretty darn cool. |
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Toptube Anti-cabbage Party Candidate
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Posted: Wed Oct 02, 2013 5:49 am |
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I'm in early on the PC beta for BF4 and my stepdad is in on the PS3 version.
I'm currently installing AMD's latest beta driver, then I'm going to play for a bit.
will report back later, on both versions! |
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Toptube Anti-cabbage Party Candidate
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Posted: Wed Oct 02, 2013 8:08 am |
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quick impressions from PC version:
Shanghai Map is pretty damn good.
enemies die even more quickly than BF3, but recoil is way less of an obstacle. this is not a good combo.
also, the way your character moves seems to have less "weight" to it. also a bad thing. BF3 had an excellent sense of "body". That seems to be dramatically toned down.
This is a beta, so I don't have any expectations for image quality or how well the game runs. but just to cover the bases:
My performance on a 7870, 8gigs of ram, and a Phenom II hex core was fine (averaged in 40's and 50's), at high quality settings. I expect it will be better in the final game. My only real issue with performance was that randomly it would just tank to single digit FPS, then incrementally build back up to normal performance, over the course of about 5 seconds. It's a beta.
The map clearly has some unfinished areas, which is a stark reminder that this is a beta. |
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Toptube Anti-cabbage Party Candidate
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Posted: Wed Oct 23, 2013 6:45 am |
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| notbov wrote: |
no one screams out how they're getting fucked in the ass over here, therefore I can no longer safely recommend BF4 as the top-tier broshootman
I also noticed that DICE didn't say anything about the AK 5C in their post-beta changelog, which they need to because that gun is straight up dumb and I love it
also, nextgen Collar Duty confirmed to look like slightly better CoD
(this is discounting the current neogaf blowup, which purports the Xbone version to be running at a lower res than the PS4, but which has no proof yet) |
On the contrary, watch some uncensored Military documentary footage. You will hear all sorts of special language. I was in the Air Force.
One time, an older dude's gun jammed and he was like "WELL FUCK ME RAW!". |
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Toptube Anti-cabbage Party Candidate
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Posted: Fri Nov 08, 2013 7:48 am |
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| Unfortunately I am unemployed right now, so no BF4 for me, for awhile. |
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Toptube Anti-cabbage Party Candidate
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Toptube Anti-cabbage Party Candidate
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Posted: Wed Nov 27, 2013 9:09 am |
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Apparently, BF4 has been a pretty big mess on all platforms. But probably worst of all, for the PS4. Lots of crashes on all platforms, weird lag and stuttering, and the PS4 didn't even have usable 64 player conquest until a patch which happened in sync with the Xbone launch. The mode was there and accessible, but you reportedly couldn't get into any games or something. and as the series consistently known for some of the best sound in the industry-----the sound is often glitchy or whole effects missing entirely.
Looks like DICE played a little too much rush on this one, eh? ; ) |
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Toptube Anti-cabbage Party Candidate
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Posted: Sat Nov 30, 2013 10:26 am |
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| I caved and bought BF4 (pc) since it was only like $20 yesterday. |
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