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H.U.D of affection - the FPS thread

 
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Thu Feb 03, 2011 4:58 am        Reply with quote

Not asking this as a "gotcha!!", just curious because I can't think right now also I'm hardly the most FPS-literate guy here, but how many notable console FPS games haven't had limited weapons in a good while now anyway?
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Thu Feb 03, 2011 5:08 am        Reply with quote

I did think of Half-Life, but I don't know if we could call that a console FPS in as much of a sense we mean the rest.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Thu Feb 03, 2011 5:46 am        Reply with quote

CubaLibre wrote:
Oh, I did miss that "console" snuck in there. In that case, yeah. neg's right; on a pad it's just easier to have a single "weapon switch" button than using the d-pad or scrolling through a list somehow (d-pad or shoulder buttons or while paused or something). Case in point: both Bioshocks. I'm also playing New Vegas on PS3 right now and it's really awkward to map all your weapons to the d-pad and switch between them all time, every time I play it I wish I had it on PC instead. (Partially this is because New Vegas is programmed like a piece of shit and every time you switch weapons the game chunks for a second because it has to load the new weapon model. But it's also the controls.)


right. so, as much as it may seem anathema to era of shooters it's trying to call back to, why are we holding this against bulletstorm?
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Thu Feb 03, 2011 6:03 am        Reply with quote

Well yeah that's what I mean.

I watched someone play the demo and it looks like you'll have more, but you have to choose a limited set before going into the level. I guess I get the impression that because of the scoring system we're supposed to be framing this maybe like we would a shmup (or maybe DMC3 or something). We pick our "ship" and with that specific set of tools push our score to the furthest possible but strictly on a level to level basis.
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