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H.U.D of affection - the FPS thread

 
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Talbain



Joined: 14 Jan 2007

PostPosted: Sun Mar 27, 2011 10:47 pm        Reply with quote

remote wrote:
Dracko wrote:
smeggy wrote:
In S.T.A.L.K.E.R. there are no women at all, just a barren landscape from which The Mother has been erased and only the hard masculine features of male-male combat and camaraderie are left.


I always found this sort of peculiar and bothersome. Did they do this consciously, or was it a result of budget constraints, or...? Perhaps women were left entirely out of the Zone because, at least from the perspective of the men making the game (assuming there are no women at GSC Game World) and males playing the game, the presence of women would have been a familiar Other (though it may be gross to think of women as "the Other," I use this term in relation to this perspective) and this would have taken away from the lonely atmosphere -- prison-like (or church-like, militant) despite its open nature. Maybe it just follows Tarkovsky's Stalker, in which the men venture into the Zone while the Stalker's wife stays behind, angry and frustrated... because, I guess, the atmosphere of solitude is better for spiritual yearning...?

I guess a need for homosocial bonding is about as good a justification for it as any of these.

What does this smeggy person think of Portal?

Doesn't STALKER pretty much paint the main character as a lone wolf with nothing to lose? As in, no family, friends, or other outside relations? I also seem to recall that it was the reason they picked the character in the first place, they basically expected he would die rather than solve the weird mystery around the incident.
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Talbain



Joined: 14 Jan 2007

PostPosted: Sun Mar 27, 2011 11:22 pm        Reply with quote

remote wrote:
Marked One's a bit more complicated than that, since there's more to his past than the game initially lets on.

A lone wolf, though, yes. But what does this have to do with the absence of women?

http://www.bodyguardcareers.com/2010/11/26/new-trends-in-executive-protection-does-size-matter/

I think I mostly relate it to stuff like the above and the lone wolf aesthetic. Granted, you are not a bodyguard in STALKER, but you are a hired gun of sorts who is intended to put forth a certain candor. I'd half expect the other hired guns would be of a similar nature and candor. Does this fully explain it? No, not really, it's just positing.

As for why there are so few females in videogames in general (and I say this in referencing females who are actually characters, rather than objects to gawk at), I'd say it's because of the inability to mature. On the side of the medium or the developers, I'm still unsure.
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Talbain



Joined: 14 Jan 2007

PostPosted: Mon Jun 13, 2011 6:09 pm        Reply with quote

Mikey wrote:
http://www.joystiq.com/2011/06/13/thq-shutters-homefront-dev-kaos-studios-and-thq-digital-warringt/

So I guess Homefront 2 isn't coming down the pipe.

Thank you based god.
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