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Binary Domain, a "dramatic action" game from Sega
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Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Fri Feb 17, 2012 3:03 pm        Reply with quote

I believe Kinect works as well, but I may be confusing it with Mass Effect 3.
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geinou



Joined: 07 Apr 2010

PostPosted: Fri Feb 17, 2012 3:15 pm        Reply with quote

Drem wrote:
I believe Kinect works as well, but I may be confusing it with Mass Effect 3.


Yes, you are confusing it with Mass Effect 3, sorry.
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remote



Joined: 11 Dec 2006

PostPosted: Fri Feb 17, 2012 9:21 pm        Reply with quote

In the demo the French robot says, "The enemies are nearly vanquished!" or something like that. A little nod to Vanquish fans...?
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The Blueberry Hill



Joined: 12 Dec 2006
Location: The otherwise central zone.

PostPosted: Sat Feb 18, 2012 3:56 am        Reply with quote

Lasakon wrote:


Gosh. Fire whomever made that swimming animation.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sat Feb 18, 2012 8:57 pm        Reply with quote

Has there ever been a more boring and generic looking videogame protagonist than this guy? Will there ever be?
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Kinto



Joined: 16 Feb 2011
Location: LANDAN

PostPosted: Sat Feb 18, 2012 9:15 pm        Reply with quote

Why doesn't the surveillance bot know there's intruders from his friends shooting at them? Don't these robots have wi-fi?
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Sat Feb 18, 2012 11:20 pm        Reply with quote

Tried the demo today. I'm super disappointed that you HAVE to play with a headset to communicate with your team. At E3 you could use buttons.

I'm also not totally satisfied with the control options in the demo. I like B for Melee X to reload. I want to use a face button for Melee, damnit!

Also: the demo locked up my Xbox.

Seems really good outside of that though!

-Wes
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Moogs



Joined: 06 Dec 2006

PostPosted: Sat Feb 18, 2012 11:23 pm        Reply with quote

You don't have to use a headset. Pressing the left bumper brings up the responses/commands you can give via face buttons.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Sat Feb 18, 2012 11:25 pm        Reply with quote

parker wrote:
Has there ever been a more boring and generic looking videogame protagonist than this guy? Will there ever be?

Maybe it's on purpose?!
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remote



Joined: 11 Dec 2006

PostPosted: Sat Feb 18, 2012 11:31 pm        Reply with quote

I mean it makes sense, since he's apparently supposed to be kind of a dumb/generic yankee soldier boy...?
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sun Feb 19, 2012 12:48 am        Reply with quote

Dracko wrote:
parker wrote:
Has there ever been a more boring and generic looking videogame protagonist than this guy? Will there ever be?

Maybe it's on purpose?!

Yeah yeah, he's a replicant all along. Or he's a man who's even more of a blank and personalty-less killing machines than the ones he's fighting etc. Or their research to appeal to western audiences showed that there was the possibility that some people didn't buy gears of wars because they don't like bandanna's on characters, so to be safe they refined him down to a pure machine gun equipped mannequin. He's still the most boring looking thing in an otherwise really interesting looking game.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Sun Feb 19, 2012 3:17 am        Reply with quote

Japanese devs don't care for American characters.
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Monsieur Eek



Joined: 07 Dec 2006

PostPosted: Sun Feb 19, 2012 3:39 am        Reply with quote

The Blueberry Hill wrote:
Gosh. Fire whomever made that swimming animation.


For the machine at the beginning? What's wrong with it?
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The Blueberry Hill



Joined: 12 Dec 2006
Location: The otherwise central zone.

PostPosted: Sun Feb 19, 2012 4:27 am        Reply with quote

Monsieur Eek wrote:
The Blueberry Hill wrote:
Gosh. Fire whomever made that swimming animation.


For the machine at the beginning? What's wrong with it?


Oh, no, that's fine.

I meant the animation for the two characters from the sequence before they grab on to the ship (in the video after the one linked). It looks like it's running in fast forward, like a kid who can't swim. Also kicking shouldn't be making such messy splashing. I guess some awkwardness could be explained by their suits, but it looks ridiculous, not awkward.
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Sun Feb 19, 2012 5:23 am        Reply with quote

Moogs wrote:
You don't have to use a headset. Pressing the left bumper brings up the responses/commands you can give via face buttons.

Ahh. See, I bet having a Kinect hooked up means I have a headset plugged in and can't use buttons. There were prompts showing up when I press L1, but no buttons associated with them.

-Wes
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CONSUME_PRODUCTS



Joined: 29 Jan 2012

PostPosted: Wed Feb 22, 2012 8:56 pm        Reply with quote

enjoying this so far, though I dare say nothing particularly interesting has been done with the trust mechanic just yet

it's also surprisingly cutscene heavy
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Thu Feb 23, 2012 12:44 am        Reply with quote

CONSUME_PRODUCTS wrote:
it's also surprisingly cutscene heavy

From a Japanese game?


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CONSUME_PRODUCTS



Joined: 29 Jan 2012

PostPosted: Thu Feb 23, 2012 1:23 am        Reply with quote

fair point
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Moogs



Joined: 06 Dec 2006

PostPosted: Sat Mar 03, 2012 3:06 pm        Reply with quote

Mikey wrote:
remote wrote:
I would like to be able to assume the kids speaking Japanese there will be speaking Japanese in the English version, too, but...


God, I wish.


Your wish is granted.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Sat Mar 03, 2012 10:26 pm        Reply with quote

I know! Imagine my pleasant suprise!

Also I was amused to find this in the arena for a boss battle:




See, one of my more common nicknames is Nap, and I often use the initials NAP on arcade high score boards. So seeing that made me smile, as I ran for cover.
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Moogs



Joined: 06 Dec 2006

PostPosted: Sat Mar 03, 2012 11:25 pm        Reply with quote

I really like the look of this game, especially when you're in parts of the city that aren't decimated. The little outside cafe area after you escape the sewers looks really nice.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Mon Mar 05, 2012 1:30 am        Reply with quote

This is okay. I guess I haven't really played many cover shooters other than the first Gears (if DX3 doesn't count), and the shooting definitely feels derivative (already), but the sound design/art sort of makes up for it. I seriously doubt I'll be going beyond the demo, though. I somehow had the impression that this was Amusement Vision, but I keep managing to distract myself from the fact that Amusement Vision no longer exists.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Mon Mar 19, 2012 7:06 pm        Reply with quote


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cassievania
cassie-no night zone


Joined: 16 Feb 2010
Location: Master, the batteries in your Wii Remote are depleted

PostPosted: Mon Mar 19, 2012 8:00 pm        Reply with quote

"hm, this boxart is really nice, but are you sure you can't make REQUIRES INTERNET CONNECTION TO INSTALL really small?"
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Mon Mar 19, 2012 8:09 pm        Reply with quote

I hope that means "Steamworks!"

Also I hope this game is actually good because I'm probably going to pick it up sight-unseen.
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ghost_dinosaur



Joined: 29 Oct 2011

PostPosted: Mon Mar 19, 2012 9:40 pm        Reply with quote

i was hoping both of those things also
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Takashi



Joined: 04 Dec 2006

PostPosted: Mon Mar 19, 2012 11:16 pm        Reply with quote

And Steam is already taking preorders for Binary Domain: 40€, Steamworks enabled. Out on the 6th of April.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Tue Mar 20, 2012 1:15 pm        Reply with quote


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another coma
NeoGAF Reject


Joined: 05 Dec 2006
Location: the wrong museum

PostPosted: Thu Mar 22, 2012 5:48 am        Reply with quote

I just finished this and I liked it quite a bit. As you might have guessed from the trailers/demo it borrows its universe and story very liberally from a lot of movies and books... and I think it does a pretty good job of integrating it into a nice science-fiction pastiche, whereas most other games like this wouldn't have bothered. There's actually a clever moment where it pokes a bit of fun at itself (and the player) by outwardly acknowledging one of its more obvious influences... if you played the game up to the scene I'm talking about then I probably don't even have to say any more than that.

There's some rough edges certainly... in particular the first 30 minutes of the game seem oddly stale and underdeveloped compared to the rest of the game. But once it gets going, man, all is forgiven. Nothing feels better than just diving in the middle of a 12 robots, decapitating half of them so they malfunction and turn on their friends, then flanking to the opposite side to fire on the panicking survivors as your team cheers you on. Or getting the balls to use a charge shot to stun a large enemy so you can run up to it and finish it off only to realize that oops you can't do that and now you're totally exposed. Aside from some obligatory "bad" stuff that came along for the ride (vehicle segments, sewer segment etc.) the core shooting game is pretty damn satisfying.

I would basically agree with whoever said that the trust system is underdeveloped. Underdeveloped in the sense that it had the potential to have more depth: in practice it ends up being a bunch of repetitive dialogue wherein your teammates constantly remind you of shit. That said, it does redeem itself at specific junctures with these neat little optional dialogue/interactions that happen between all the shooting... stuff that will even change even depending on the combinations of certain squad members (for fun try putting two girls in your squad as soon as you can to immediately get fingered for being a pervert). Also I don't think it really needed to be developed any more than it was for you to form an attachment to some of the folks you end up fighting along side, and I get the sense that this was really the intention in adding it to the game... as you can imagine it ends up paying off in later plot developments. Hell, it was enough to get me to care about what was going to happen next, which is a lot more than I can say about most games I play these days, so bravo.
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geinou



Joined: 07 Apr 2010

PostPosted: Thu Mar 22, 2012 12:37 pm        Reply with quote

Aw, B coma, I'm happy that I'm not the only one who enjoyed the game. I can agree with everything. There are two smaller cutscene differences when you max out (I think 3/4 is enough though) Faye's and Big Bo's trust level. I maxed out both, even though Faye was a lot harder to max out as Bo for example. I really like that after that one Boss Fight with the (spoiler): robot gorilla before you reach the hidden base. And if you have Faye on your squad, she obviously complains about it, which was kinda cool I think. I can also agree that it was enough to get me to care about what was going to happen next. That said, I was a little sad and angry about the ending (not the whole ending, just a tiny segment of it) as soon as the credits started to roll. What happened next was kinda forced but hey, I don't complain, at least it was satisfying for me. Judge me as you wish.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Thu Mar 22, 2012 12:53 pm        Reply with quote

I wish more games gave me a tiny little bit of influence over character relationships like this one did. Also, getting cheered on by Big Bo is kinda rad, and I was mad once when he got on my case for pussing out and it's like "BRO I WAS PINNED DOWN BY A TON OF FIRE WHAT DO YOU WANT ME TO DO?"

That said it didn't seem like it was hard to impress any of my squad mates - headshots, melee kills, kill streaks and answering their very obvious questions correctly all just served to make the numbers go up. But whatever, I still dug that.

I was actually pretty touched by the plot developments, myself.
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Talbain



Joined: 14 Jan 2007

PostPosted: Thu May 03, 2012 1:11 pm        Reply with quote

Meet the International Superstar Squad! They's gonna blows up some robots!



Just played this through in one sitting. It's alright, has way too many quicktime events, and bosses that are cheap and annoying as fuck (with no health bar for added frustration!).

To not spoil too much, you are stereotypical gung-ho white male with a gun, power-fantasying your way through Terminator. Maybe that spoils too much.

You can give commands to your allies with your voice! It's pretty dodgey! It was much easier to turn it off and not use it!

Quick and dirty review.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Thu May 03, 2012 2:23 pm        Reply with quote

These guys have got to be the most irritating protagonists ever. I had to stop playing because I was stuck in a room with a giant robot gorilla and a guy who kept shouting "shit" every two seconds and I was going to blow my brains out.
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Talbain



Joined: 14 Jan 2007

PostPosted: Thu May 03, 2012 2:26 pm        Reply with quote

I dunno, Dragon's Dogma could give them a run for their money. Though you can mute them... so yeah, hard to say.

Still, when you have a voice recognition test with fuck as a test word, you know what you're getting yourself into.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Thu May 03, 2012 2:51 pm        Reply with quote

Every single line of dialogue spoken is the shittiest most cliche thing anyone could possibly think to say. "Oh you GOT to be kidding me!" "I hate to see your idea of a BAD time!" "I HATE when she does that!" etc etc nonstop. The main dude is a smug loudmouthed asshole, and not in any possible humorous way. The kind like when you meet them in real life you just want to ask them in between beating them with an ashtray what could have possibly happened in their life that lead to them having the personality they have. The kind you meet and know is going to probably go far in some job that requires a suit. And he's leading the most elite team of douchebags ever assembled.

I couldn't get the voice recognition to work. My mic was too sensitive or something I don't know. Or maybe me saying the words "love you" in the mic test was as foreign and awkward sounding to the machine as it was to me. I still been yelling into the mic like a lunatic anyway. I'm running around single handedly trying to fight an indestructible gorilla while keeping my retard teammate alive with a limited number of medkits and he's all "Shit! Running from the fight? I'll just fight on myself then! Shit!" "FUCKIN DOUBT IT I'LL FIGHT YOU RIGHT NOW COCKSUCKERRRRRR"
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Talbain



Joined: 14 Jan 2007

PostPosted: Thu May 03, 2012 11:21 pm        Reply with quote

But voice acting is totally going to revolutionize games yo! We can now fully create a world where stereotypes can exist free of the oppressive shackles of imagination.

Man, I just want to go back to the 90s. At least there pretentiousness had pizzaz.
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Sat Mar 23, 2013 2:18 am        Reply with quote

Revival since I just finished this.

It is weird that this game doesn't ever really deal with "What is human?"
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notbov



Joined: 14 Feb 2009

PostPosted: Sat Mar 23, 2013 3:07 am        Reply with quote

this is both the 2012 equivalent to crazy, weird old NES games and the most summer blockbuster-y dumb game in quite some time. do you really want it, of all things, to tackle the idea of "What is human?"

honestly, they probably did the subject more respect by not going into it

(I guess they deal with it when you fall in love with her and can make one the RUST crew save her at end game and/or the scene with the hollow child at the underground market, to which the answer is "Humans are understanding, but it takes a while, okay")
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Touran



Joined: 06 Dec 2006
Location: New York

PostPosted: Sat Mar 23, 2013 3:10 am        Reply with quote

It is kinda fun how the game seems to set that up numerous times but never follows through

like the whole sub-plot of the main character hating robots because his dad was horrible
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notbov



Joined: 14 Feb 2009

PostPosted: Sat Mar 23, 2013 3:29 am        Reply with quote

well, technically, he hates robots because he exists in a universe with Asimov's laws of robotics apply, at least to domestic robots, because their robot didn't do anything to stop his horrible dad

funnily enough, iirc, you see the flashback for that after French Robo betrays you

dammit, I want to play this again now; I need to get the ending where everyone lives anyways (I've lost Bo (Bo...) and Rachel ( :`( ) in my playthroughs so far)

anyway, I guess the real joke is that since one of the top US generals was a hollow child and they have robots that make babies, their other answer to "What is human" is "not much, apparently"
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Sat Mar 23, 2013 5:08 am        Reply with quote

notbov wrote:

honestly, they probably did the subject more respect by not going into it


Well yeah. The story is certainly better handled than any of the Western developed games that like have DEEP MESSAGES about ART and NATURE OF WAR.

It is as weird as Yakuza Dead Souls has nothing to do with Zombie "themes".
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