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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Fri Feb 17, 2012 3:03 pm |
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| I believe Kinect works as well, but I may be confusing it with Mass Effect 3. |
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geinou

Joined: 07 Apr 2010
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Posted: Fri Feb 17, 2012 3:15 pm |
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| Drem wrote: |
| I believe Kinect works as well, but I may be confusing it with Mass Effect 3. |
Yes, you are confusing it with Mass Effect 3, sorry. |
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remote

Joined: 11 Dec 2006
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Posted: Fri Feb 17, 2012 9:21 pm |
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In the demo the French robot says, "The enemies are nearly vanquished!" or something like that. A little nod to Vanquish fans...? _________________
letterboxd | last.fm | steam |
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The Blueberry Hill

Joined: 12 Dec 2006 Location: The otherwise central zone.
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Posted: Sat Feb 18, 2012 3:56 am |
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Gosh. Fire whomever made that swimming animation. |
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Sat Feb 18, 2012 8:57 pm |
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Has there ever been a more boring and generic looking videogame protagonist than this guy? Will there ever be? _________________
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Kinto
Joined: 16 Feb 2011 Location: LANDAN
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Posted: Sat Feb 18, 2012 9:15 pm |
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Why doesn't the surveillance bot know there's intruders from his friends shooting at them? Don't these robots have wi-fi? _________________
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Sat Feb 18, 2012 11:20 pm |
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Tried the demo today. I'm super disappointed that you HAVE to play with a headset to communicate with your team. At E3 you could use buttons.
I'm also not totally satisfied with the control options in the demo. I like B for Melee X to reload. I want to use a face button for Melee, damnit!
Also: the demo locked up my Xbox.
Seems really good outside of that though!
-Wes _________________
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Moogs
Joined: 06 Dec 2006
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Posted: Sat Feb 18, 2012 11:23 pm |
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| You don't have to use a headset. Pressing the left bumper brings up the responses/commands you can give via face buttons. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sat Feb 18, 2012 11:25 pm |
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| parker wrote: |
| Has there ever been a more boring and generic looking videogame protagonist than this guy? Will there ever be? |
Maybe it's on purpose?! _________________
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remote

Joined: 11 Dec 2006
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Posted: Sat Feb 18, 2012 11:31 pm |
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I mean it makes sense, since he's apparently supposed to be kind of a dumb/generic yankee soldier boy...? _________________
letterboxd | last.fm | steam |
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Sun Feb 19, 2012 12:48 am |
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| Dracko wrote: |
| parker wrote: |
| Has there ever been a more boring and generic looking videogame protagonist than this guy? Will there ever be? |
Maybe it's on purpose?! |
Yeah yeah, he's a replicant all along. Or he's a man who's even more of a blank and personalty-less killing machines than the ones he's fighting etc. Or their research to appeal to western audiences showed that there was the possibility that some people didn't buy gears of wars because they don't like bandanna's on characters, so to be safe they refined him down to a pure machine gun equipped mannequin. He's still the most boring looking thing in an otherwise really interesting looking game. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sun Feb 19, 2012 3:17 am |
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Japanese devs don't care for American characters. _________________
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Monsieur Eek

Joined: 07 Dec 2006
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Posted: Sun Feb 19, 2012 3:39 am |
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| The Blueberry Hill wrote: |
| Gosh. Fire whomever made that swimming animation. |
For the machine at the beginning? What's wrong with it? _________________ Hi |
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The Blueberry Hill

Joined: 12 Dec 2006 Location: The otherwise central zone.
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Posted: Sun Feb 19, 2012 4:27 am |
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| Monsieur Eek wrote: |
| The Blueberry Hill wrote: |
| Gosh. Fire whomever made that swimming animation. |
For the machine at the beginning? What's wrong with it? |
Oh, no, that's fine.
I meant the animation for the two characters from the sequence before they grab on to the ship (in the video after the one linked). It looks like it's running in fast forward, like a kid who can't swim. Also kicking shouldn't be making such messy splashing. I guess some awkwardness could be explained by their suits, but it looks ridiculous, not awkward. |
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Sun Feb 19, 2012 5:23 am |
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| Moogs wrote: |
| You don't have to use a headset. Pressing the left bumper brings up the responses/commands you can give via face buttons. |
Ahh. See, I bet having a Kinect hooked up means I have a headset plugged in and can't use buttons. There were prompts showing up when I press L1, but no buttons associated with them.
-Wes _________________
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CONSUME_PRODUCTS

Joined: 29 Jan 2012
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Posted: Wed Feb 22, 2012 8:56 pm |
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enjoying this so far, though I dare say nothing particularly interesting has been done with the trust mechanic just yet
it's also surprisingly cutscene heavy |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Thu Feb 23, 2012 12:44 am |
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| CONSUME_PRODUCTS wrote: |
| it's also surprisingly cutscene heavy |
From a Japanese game?
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CONSUME_PRODUCTS

Joined: 29 Jan 2012
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Posted: Thu Feb 23, 2012 1:23 am |
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| fair point |
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Moogs
Joined: 06 Dec 2006
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Posted: Sat Mar 03, 2012 3:06 pm |
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| Mikey wrote: |
| remote wrote: |
| I would like to be able to assume the kids speaking Japanese there will be speaking Japanese in the English version, too, but... |
God, I wish. |
Your wish is granted. |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Sat Mar 03, 2012 10:26 pm |
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I know! Imagine my pleasant suprise!
Also I was amused to find this in the arena for a boss battle:
See, one of my more common nicknames is Nap, and I often use the initials NAP on arcade high score boards. So seeing that made me smile, as I ran for cover. |
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Moogs
Joined: 06 Dec 2006
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Posted: Sat Mar 03, 2012 11:25 pm |
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| I really like the look of this game, especially when you're in parts of the city that aren't decimated. The little outside cafe area after you escape the sewers looks really nice. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Mon Mar 05, 2012 1:30 am |
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| This is okay. I guess I haven't really played many cover shooters other than the first Gears (if DX3 doesn't count), and the shooting definitely feels derivative (already), but the sound design/art sort of makes up for it. I seriously doubt I'll be going beyond the demo, though. I somehow had the impression that this was Amusement Vision, but I keep managing to distract myself from the fact that Amusement Vision no longer exists. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Mon Mar 19, 2012 7:06 pm |
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 _________________
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cassievania cassie-no night zone

Joined: 16 Feb 2010 Location: Master, the batteries in your Wii Remote are depleted
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Posted: Mon Mar 19, 2012 8:00 pm |
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"hm, this boxart is really nice, but are you sure you can't make REQUIRES INTERNET CONNECTION TO INSTALL really small?" _________________
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Mon Mar 19, 2012 8:09 pm |
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I hope that means "Steamworks!"
Also I hope this game is actually good because I'm probably going to pick it up sight-unseen. _________________
http://www.mdgeist.com/ |
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ghost_dinosaur

Joined: 29 Oct 2011
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Posted: Mon Mar 19, 2012 9:40 pm |
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| i was hoping both of those things also |
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Takashi

Joined: 04 Dec 2006
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Tue Mar 20, 2012 1:15 pm |
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 _________________
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another coma NeoGAF Reject

Joined: 05 Dec 2006 Location: the wrong museum
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Posted: Thu Mar 22, 2012 5:48 am |
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I just finished this and I liked it quite a bit. As you might have guessed from the trailers/demo it borrows its universe and story very liberally from a lot of movies and books... and I think it does a pretty good job of integrating it into a nice science-fiction pastiche, whereas most other games like this wouldn't have bothered. There's actually a clever moment where it pokes a bit of fun at itself (and the player) by outwardly acknowledging one of its more obvious influences... if you played the game up to the scene I'm talking about then I probably don't even have to say any more than that.
There's some rough edges certainly... in particular the first 30 minutes of the game seem oddly stale and underdeveloped compared to the rest of the game. But once it gets going, man, all is forgiven. Nothing feels better than just diving in the middle of a 12 robots, decapitating half of them so they malfunction and turn on their friends, then flanking to the opposite side to fire on the panicking survivors as your team cheers you on. Or getting the balls to use a charge shot to stun a large enemy so you can run up to it and finish it off only to realize that oops you can't do that and now you're totally exposed. Aside from some obligatory "bad" stuff that came along for the ride (vehicle segments, sewer segment etc.) the core shooting game is pretty damn satisfying.
I would basically agree with whoever said that the trust system is underdeveloped. Underdeveloped in the sense that it had the potential to have more depth: in practice it ends up being a bunch of repetitive dialogue wherein your teammates constantly remind you of shit. That said, it does redeem itself at specific junctures with these neat little optional dialogue/interactions that happen between all the shooting... stuff that will even change even depending on the combinations of certain squad members (for fun try putting two girls in your squad as soon as you can to immediately get fingered for being a pervert). Also I don't think it really needed to be developed any more than it was for you to form an attachment to some of the folks you end up fighting along side, and I get the sense that this was really the intention in adding it to the game... as you can imagine it ends up paying off in later plot developments. Hell, it was enough to get me to care about what was going to happen next, which is a lot more than I can say about most games I play these days, so bravo. |
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geinou

Joined: 07 Apr 2010
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Posted: Thu Mar 22, 2012 12:37 pm |
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| Aw, B coma, I'm happy that I'm not the only one who enjoyed the game. I can agree with everything. There are two smaller cutscene differences when you max out (I think 3/4 is enough though) Faye's and Big Bo's trust level. I maxed out both, even though Faye was a lot harder to max out as Bo for example. I really like that after that one Boss Fight with the (spoiler): robot gorilla before you reach the hidden base. And if you have Faye on your squad, she obviously complains about it, which was kinda cool I think. I can also agree that it was enough to get me to care about what was going to happen next. That said, I was a little sad and angry about the ending (not the whole ending, just a tiny segment of it) as soon as the credits started to roll. What happened next was kinda forced but hey, I don't complain, at least it was satisfying for me. Judge me as you wish. |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Thu Mar 22, 2012 12:53 pm |
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I wish more games gave me a tiny little bit of influence over character relationships like this one did. Also, getting cheered on by Big Bo is kinda rad, and I was mad once when he got on my case for pussing out and it's like "BRO I WAS PINNED DOWN BY A TON OF FIRE WHAT DO YOU WANT ME TO DO?"
That said it didn't seem like it was hard to impress any of my squad mates - headshots, melee kills, kill streaks and answering their very obvious questions correctly all just served to make the numbers go up. But whatever, I still dug that.
I was actually pretty touched by the plot developments, myself. |
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Talbain

Joined: 14 Jan 2007
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Posted: Thu May 03, 2012 1:11 pm |
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Meet the International Superstar Squad! They's gonna blows up some robots!
Just played this through in one sitting. It's alright, has way too many quicktime events, and bosses that are cheap and annoying as fuck (with no health bar for added frustration!).
To not spoil too much, you are stereotypical gung-ho white male with a gun, power-fantasying your way through Terminator. Maybe that spoils too much.
You can give commands to your allies with your voice! It's pretty dodgey! It was much easier to turn it off and not use it!
Quick and dirty review. _________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Thu May 03, 2012 2:23 pm |
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These guys have got to be the most irritating protagonists ever. I had to stop playing because I was stuck in a room with a giant robot gorilla and a guy who kept shouting "shit" every two seconds and I was going to blow my brains out. _________________
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Talbain

Joined: 14 Jan 2007
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Posted: Thu May 03, 2012 2:26 pm |
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I dunno, Dragon's Dogma could give them a run for their money. Though you can mute them... so yeah, hard to say.
Still, when you have a voice recognition test with fuck as a test word, you know what you're getting yourself into. _________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Thu May 03, 2012 2:51 pm |
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Every single line of dialogue spoken is the shittiest most cliche thing anyone could possibly think to say. "Oh you GOT to be kidding me!" "I hate to see your idea of a BAD time!" "I HATE when she does that!" etc etc nonstop. The main dude is a smug loudmouthed asshole, and not in any possible humorous way. The kind like when you meet them in real life you just want to ask them in between beating them with an ashtray what could have possibly happened in their life that lead to them having the personality they have. The kind you meet and know is going to probably go far in some job that requires a suit. And he's leading the most elite team of douchebags ever assembled.
I couldn't get the voice recognition to work. My mic was too sensitive or something I don't know. Or maybe me saying the words "love you" in the mic test was as foreign and awkward sounding to the machine as it was to me. I still been yelling into the mic like a lunatic anyway. I'm running around single handedly trying to fight an indestructible gorilla while keeping my retard teammate alive with a limited number of medkits and he's all "Shit! Running from the fight? I'll just fight on myself then! Shit!" "FUCKIN DOUBT IT I'LL FIGHT YOU RIGHT NOW COCKSUCKERRRRRR" _________________
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Talbain

Joined: 14 Jan 2007
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Posted: Thu May 03, 2012 11:21 pm |
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But voice acting is totally going to revolutionize games yo! We can now fully create a world where stereotypes can exist free of the oppressive shackles of imagination.
Man, I just want to go back to the 90s. At least there pretentiousness had pizzaz. _________________
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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notbov

Joined: 14 Feb 2009
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Posted: Sat Mar 23, 2013 3:07 am |
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this is both the 2012 equivalent to crazy, weird old NES games and the most summer blockbuster-y dumb game in quite some time. do you really want it, of all things, to tackle the idea of "What is human?"
honestly, they probably did the subject more respect by not going into it
(I guess they deal with it when you fall in love with her and can make one the RUST crew save her at end game and/or the scene with the hollow child at the underground market, to which the answer is "Humans are understanding, but it takes a while, okay") _________________
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Touran

Joined: 06 Dec 2006 Location: New York
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Posted: Sat Mar 23, 2013 3:10 am |
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It is kinda fun how the game seems to set that up numerous times but never follows through
like the whole sub-plot of the main character hating robots because his dad was horrible _________________ Man, I'm sorry. |
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notbov

Joined: 14 Feb 2009
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Posted: Sat Mar 23, 2013 3:29 am |
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well, technically, he hates robots because he exists in a universe with Asimov's laws of robotics apply, at least to domestic robots, because their robot didn't do anything to stop his horrible dad
funnily enough, iirc, you see the flashback for that after French Robo betrays you
dammit, I want to play this again now; I need to get the ending where everyone lives anyways (I've lost Bo (Bo...) and Rachel ( :`( ) in my playthroughs so far)
anyway, I guess the real joke is that since one of the top US generals was a hollow child and they have robots that make babies, their other answer to "What is human" is "not much, apparently" _________________
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Posted: Sat Mar 23, 2013 5:08 am |
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| notbov wrote: |
honestly, they probably did the subject more respect by not going into it
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Well yeah. The story is certainly better handled than any of the Western developed games that like have DEEP MESSAGES about ART and NATURE OF WAR.
It is as weird as Yakuza Dead Souls has nothing to do with Zombie "themes". _________________ My Hawt Blog Vita Games
THERE ARE DEFINITELY WORSE VIDEO GAME PODCASTS |
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