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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Sat Dec 04, 2010 5:34 pm |
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| boojiboy7 wrote: |
| OK, so LotR and Braveheart are pretty much entirely different. |
no way man they have people charging on a battlefield ok
anyway i doubt that wes is going to offer anything to make this an interesting exchange. i do agree that conflating tlotr and braveheart tone is silly, as is saying that los is under the same tonal umbrella. say what you will about the tlotr movies -- they went through an exacting visual process that resulted in a clear and identifiable look to practically everything. what i have seen of los seems internally confused and lacking the secured world-view that fused all the locales and objects and clothing and etc. in the tlotr trilogy. i mean, i'm pretty sure the fact that los has a giant ridable bird and wargs and "epic vistas" doesn't auto-allow a (meaningful) comparison. aesthetic fetishization and embodiment are not the same. i wish there were (more?) video games that had the benefit of working with an obsessively detailed authorial vision whose fictional-history was built and refined for decades. that is, part of, what i think would permit a legitimate connection, and because of that legitimacy, the perception of said game could then grow beyond it, rather than always return to the cheap cries of "it's like the epicness of tlotr!"
| Levi wrote: |
| Actually, the robots in that trailer look really familiar, and it's killing me that I can't figure out where I've seen them before. |
same. maybe it is just their genericism. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Sat Dec 04, 2010 6:04 pm |
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Diplo, thank you.
Also Goose, seriously, fuck that Chupacabra. |
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Teflon

Joined: 11 Jan 2007
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Posted: Sat Dec 04, 2010 6:05 pm |
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| Those robots reminded me of KOTOR's HK-47 droids, though their shiny sort of cute design is pretty modern-Star Wars in general. The big white thing yeah, I-Robot, Mass Effect 2 and pretty much any other recent shiny sci-fi because that shit's just reflecting current consumer electronics design. |
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Levi

Joined: 05 Dec 2006
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Posted: Sat Dec 04, 2010 11:41 pm |
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| boojiboy7 wrote: |
Hey guys, this game takes place in the 9th century. Let's put Gothic arches (thought to be invented in the 13th century) and printed books (good job, nice lack of printing presses) everywhere. Oh, and steal the design for Pan from a del Toro movie. GOOD ART DIRECTION!
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In all fairness, that sort of thing is a Castlevania trademark (Da Vinci's flying machine? In the 11th century? Steam powered spike traps? ...Hamburgers? The Phonograph?)
Fuuuck I can't find any pictures of the old I, Robot robots but you're probably right Toll. |
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Sun Dec 05, 2010 1:17 am |
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| boojiboy7 wrote: |
| SuperWes wrote: |
| There are plenty of reasons not to like Castlevania. I liked it because it has good art direction, |
Hey guys, this game takes place in the 9th century. Let's put Gothic arches (thought to be invented in the 13th century) and printed books (good job, nice lack of printing presses) everywhere. Oh, and steal the design for Pan from a del Toro movie. GOOD ART DIRECTION!
I have no idea what that even means
| Quote: |
| the mechanics are fun |
If button mashy combat and stupid overuse of poorly implemented QTEs is fun, sure! Also, let's not forget that incredible beast riding system!
| Quote: |
| and the tone is as close as I've seen to a Lord of the Rings/Braveheart style epic |
OK, so LotR and Braveheart are pretty much entirely different. Also, the tone of this game is closer to bad fanfic with way too much shitty text to explain crap that doesn't matter at all.
Really you have yet to explain at all what makes this a decent game. |
So I'm not sure how to respond to this except to say that I don't know how to convince someone who hates something that they don't hate it. It's an impossible task, and not one I'm up to.
I do think Castlevania is a good game. I tried to put it succinctly, but everyone jumped all over every word, so I'll try to do it even more succinctly. It's pretty and it's fun. That's my argument. Tear that bitch apart, because I enjoyed what I played of the game. It's not the best game ever, but if I had to choose between good and bad I'd pick good.
As for the Braveheart/LOTR comment, you guys are right. The two ARE very different, but the point I was trying to get across is that there is a feeling present in epic films that Castlevania captures better than any other game I can think of. Maybe tone isn't the right word, but when I told Toups it "feels like an epic," he brought up Dragon Quest 1, so my statement clearly wasn't being interpreted correctly.
At any rate, I don't really need to win this one. boojiboy7 wins! Congrats!
-Wes _________________
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Sun Dec 05, 2010 1:18 am |
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| I don't believe "Indian Camp" is a real new user. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Sun Dec 05, 2010 2:41 pm |
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Wes, just to clarify, you may think it is "pretty and fun", and that is fine. A lot of people like shit games. I just have no idea what your definitions of pretty (I will grant Castlevania has an impressive graphics engine, but it's used in service of a terrible aesthetic) and fun (like I said, boring button mashy combat combined with an overabundance of terrible QTEs, which doesn't seem to be fun at all to me) are.
As for "epic" seriously, don't use that word. The link you posted even disproves your argument. Epic films are noted mostly for their "casts of thousands" which are used to create the feeling of "epicness". Well, huh, Castlevania, a game that (at least at the 75% mark where I am) focuses on one dude and his quest to fight monsters randomly placed in front of him, doesn't seem to involve these thousands, or these large scale battles that so called "epic movies" are noted for.
At most, you might've been trying to say the game has a decent sense of scale, which would be a complement, if the game's sense of scale wasn't just clearly ripped straight out of other, much better games (SotC and Uncharted, to be specific).
As for your final comment, no one needs to win, but you've made it very clear that you didn't actually think about the game you played at all, which is a bit sad, honestly. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Sun Dec 05, 2010 2:48 pm |
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| Levi wrote: |
| boojiboy7 wrote: |
Hey guys, this game takes place in the 9th century. Let's put Gothic arches (thought to be invented in the 13th century) and printed books (good job, nice lack of printing presses) everywhere. Oh, and steal the design for Pan from a del Toro movie. GOOD ART DIRECTION!
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In all fairness, that sort of thing is a Castlevania trademark (Da Vinci's flying machine? In the 11th century? Steam powered spike traps? ...Hamburgers? The Phonograph?)
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Yeah, that is entirely true, but for some reason I find it a lot more intolerable in overly-detailed 3d. |
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Sun Dec 05, 2010 3:16 pm |
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And that's why we can never agree on this. I like the aesthetics of Castlevania and I like the fighting engine. I even like the QTEs. I like that they usually only require timing and don't care what button you press. I also don't really understand your point about the button mashy combat. If all you do is button mash you'll never build up chains, never refill your magic, and die pretty quickly. BUT the fact that you hate God of War means that you're clearly going to hate Castlevania, even though, as you pointed out, they're very different games. The thing they have in common is that they're both about a journey and enjoying the way there.
I did think about why I liked it and I've tried to articulate why, but apparently nothing I've said has been good enough or will be good enough for you. And that should be ok. I could read 1,000,000 words on why SNK fighting games are the best, but I'll still think they're shit, and will never concede to anything. And that's where we are here.
I'll try again! I like the aesthetic. I like balancing dark and light magic, and trying to keep chains going. I like using the whip for a grappling hook even though it's all scripted (I basically like any game with a grappling hook). I like that the fighting engine provides a sense of impact. I like that this game could have been as awful as Dante's Inferno, but instead is closer to being as good as God of War. I don't like the fact that the game is about a journey forward, but requires you to backtrack for items. I don't like that the camera sometimes focuses on what looks best rather than what would be best for the game. I thought the riding sections were shit. I think that level where you have to wade through swamps should have been cut (or at least put later in the game).
But yes. You're telling me that I haven't thought about why I like it. I did think about it! I just can't articulate it very well, and honestly don't love the game or care about your opinion enough to try. Why would you play through 75% of a game you think is shitty?
-Wes _________________
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Sun Dec 05, 2010 3:59 pm |
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| SuperWes wrote: |
| Why would you play through 75% of a game you think is shitty? |
Wes, there is so much else wrong in your post, I don't know where to start.
For example:
How can the combat have "a sense of impact" when non of the enemies recoil from being hit, when in fact they don't react to being hit most of the time? So, you know, to them, there is no impact at all. But whatever, moving on. And yes, Wes, I can build chains just as good as anyone, all it requires is mashing dodge constantly in between combos. It's brain dead and button mashy.
However, I can play a game I don't like for that long because it is funny. Because every time I think the developers have hit rock bottom on horribly shitty game design, they come up with ANOTHER way to be terrible at it. Horribly handled combat, inane QTEs for everything (for real, there is a QTE for turning a wheel to open a door, several times. and the QTEs sometimes will respond to any (face) button, but other times will require specific button presses), terrible writing (really, the script for this game, in order to make sense, requires you basically to read all of these little scrolls you find on corpses all over the place. Problem is, the writing on these scrolls is about as fanfic-y as one could imagine)...seriously, all of those things, and those were in the first few fucking levels! It just gets worse and worse, and personally I find that kind of ineptitude hilarious.
You find that kind of ineptitude to be decent game design. I think we can just agree to disagree on this. |
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Predator Goose
Joined: 19 Dec 2006 Location: Oversensitive Pedantic Ninny
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Posted: Sun Dec 05, 2010 5:38 pm |
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| Wes wrote: |
| (I basically like any game with a grappling hook). |
And yet you hate Lost Planet 2. Where the grappling hook is infinitely less restrictive and is not actually complete bullshit. You hate Lost Planet 2 and like Lord of Shadows.
(Also you should maybe not try to convince Booji that LoS is a good game right now. He (and I) are currently playing through it and absolutely nothing you could say could cut through the amount of bile he (we) have for it (chupacabra).) _________________ I can no longer shop happily. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sun Dec 05, 2010 6:32 pm |
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Why are you people even trying to dialogue with Wes?
His sense of entitled privilege has disconnected him to the point of autism. _________________
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Sun Dec 05, 2010 6:55 pm |
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...wait, wasn't Weş gushing over how awesome the Lost Planet 2 demo was? "Monster Hunter for American sensibilities" and all that?
Damn. |
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Sun Dec 05, 2010 9:42 pm |
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| Predator Goose wrote: |
| Weş wrote: |
| (I basically like any game with a grappling hook). |
And yet you hate Lost Planet 2. Where the grappling hook is infinitely less restrictive and is not actually complete bullshit. You hate Lost Planet 2 and like Lord of Shadows.
(Also you should maybe not try to convince Booji that LoS is a good game right now. He (and I) are currently playing through it and absolutely nothing you could say could cut through the amount of bile he (we) have for it (chupacabra).) |
Wow! I'm being misinterpreted all over the place. Let me count the ways:
1. I'm not trying to convince Booji that LoS is a good game, I'm trying to explain why I like it. Enjoyment is subjective, and I enjoy it for the reasons I've stated. I'm not going to change anyone's mind, and I'm not trying to.
2. I never said I hate Lost Planet 2. I said I don't like it because it doesn't fit with my gaming lifestyle. I don't like that Lost Planet 2 is essentially online only. I don't like playing games online with people I don't know, and nobody I play with had any interest in Lost Planet 2. I did like the game a lot solo until I reached the Train stage, which is a 3 part stage with no checkpoints and isn't fun at all alone. It might be different with more people.
3. I did say that Lost Planet 2 demo was like "Monster Hunter for American sensibilities," and booj said, "it's nothing at all like Monster Hunter, you're an idiot," even though the game's creator thinks it's like Monster Hunter.
4. And this whole conversation started with me being asked to defend a quote from dementia that Toptube quoted. Which is something I don't get. And the thread is supposedly about this Binary Domain video, which certainly doesn't inspire confidence. (speaking of, this is what I should have quoted:
| Levi wrote: |
| Vote of no confidence. |
Because that's closer to my true opinion.
So booj, what is it about the Binary Domain character design that you like better than the Lords of Shadow character design? Is it the generic space marine? The generic robots? The frequent generic camera shots above the generic destroyed city? I'm not saying Binary Domain won't end up good, but the foundation displayed in this video doesn't exactly get me pumped. What is it about this video that has you so excited for Binary Domain that you felt the need to call me out?
-Wes _________________
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Sun Dec 05, 2010 9:53 pm |
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Authorial intent is a dumb as fuck thing to use in an argument about anything. Just saying. Also, it would help to read that article. Inafune didn't make LP2, and says that he thinks the LP2 team made it too much like MH. Seriously dude, even if you are using bullshit evidence, it would help to actually read it. Just saying again.
And if Inafune as tyring to copy MH, he fucked up on that whole game that is not about hunting monsters at all. About the only thing this has in common with MH is online co-op, which yeah, I guess MH made Japan realize people enjoy co-op, maybe? Whatever, a separate argument.
Wes, I called you out because you have shown a liking for a shit game (LoS, which is full of far more generic shit than that two minutes of trailer for BD could ever muster), so I tend to find your opinion on games useless. You have shown a liking for other terrible games before (God of War), but LoS is the most recent, and most heinous, really. Also, as I said before in this thread, the developer has me pumped, and I tend not to judge games based on useless trailers that show nothing of the game itself. So while you may be content to say a game looks like "dog shit" based on a video that doesn't show a game at all, I am going to be excited to see some developers I like making a new game, and wait until I, you know, see said game to make a judgement on it.
| Dracko wrote: |
Why are you people even trying to dialogue with Weş?
His sense of entitled privilege has disconnected him to the point of autism. |
Pretty much yeah, but oh well. It's fun (-ish, maybe only for me)! |
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handsomenattou
Joined: 15 Oct 2010 Location: tokyo
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Posted: Mon Dec 06, 2010 5:43 am |
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| boojiboy7 wrote: |
| Levi wrote: |
| boojiboy7 wrote: |
Hey guys, this game takes place in the 9th century. Let's put Gothic arches (thought to be invented in the 13th century) and printed books (good job, nice lack of printing presses) everywhere. Oh, and steal the design for Pan from a del Toro movie. GOOD ART DIRECTION!
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In all fairness, that sort of thing is a Castlevania trademark (Da Vinci's flying machine? In the 11th century? Steam powered spike traps? ...Hamburgers? The Phonograph?)
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Yeah, that is entirely true, but for some reason I find it a lot more intolerable in overly-detailed 3d. |
Probably because the makers of this game want you take it "oh so serious", and it's simply their lack of historical knowledge that leads to these mistakes. So it's more embarrassing than anything.
Hamburgers on the other hand--that's just so ludicrous that you know it's meant to lighten up the mood.
I'm not saying the difference is "authorial intent" though. It's simply that I don't think there is really an argument for the gothic design and printed books to be "interpreted" as playful subversions like hamburgers or robots are. |
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Levi

Joined: 05 Dec 2006
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Posted: Mon Dec 06, 2010 7:36 am |
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| handsomenattou wrote: |
| boojiboy7 wrote: |
| Levi wrote: |
| boojiboy7 wrote: |
Hey guys, this game takes place in the 9th century. Let's put Gothic arches (thought to be invented in the 13th century) and printed books (good job, nice lack of printing presses) everywhere. Oh, and steal the design for Pan from a del Toro movie. GOOD ART DIRECTION!
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In all fairness, that sort of thing is a Castlevania trademark (Da Vinci's flying machine? In the 11th century? Steam powered spike traps? ...Hamburgers? The Phonograph?)
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Yeah, that is entirely true, but for some reason I find it a lot more intolerable in overly-detailed 3d. |
Probably because the makers of this game want you take it "oh so serious", and it's simply their lack of historical knowledge that leads to these mistakes. So it's more embarrassing than anything.
Hamburgers on the other hand--that's just so ludicrous that you know it's meant to lighten up the mood.
I'm not saying the difference is "authorial intent" though. It's simply that I don't think there is really an argument for the gothic design and printed books to be "interpreted" as playful subversions like hamburgers or robots are. |
Oh definitely, it's just, you know, I'm not sure how else you'd communicate Medieval Times to a popular audience. Can you imagine how pissed the kids would be if they bought a game where the Castlevania was made out of WOOD and was essentially just a BAR? (well actually it would probably be a stone Roman garrison but fuck me that's not the vampire romance deviantart wants)
I'm not going to lie; I'm very pleased that this is now a Castlevania thread. |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Mon Dec 06, 2010 11:18 am |
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| Yoshi's Island is the best mario game |
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bleak wizard life

Joined: 31 Jul 2007
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Posted: Mon Dec 06, 2010 11:31 am |
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can we talk about post-structuralism yet _________________
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Dec 06, 2010 1:35 pm |
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| Levi wrote: |
Oh definitely, it's just, you know, I'm not sure how else you'd communicate Medieval Times to a popular audience. Can you imagine how pissed the kids would be if they bought a game where the Castlevania was made out of WOOD and was essentially just a BAR? (well actually it would probably be a stone Roman garrison but fuck me that's not the vampire romance deviantart wants)
I'm not going to lie; I'm very pleased that this is now a Castlevania thread. |
Yeah, I guess the tone thing is what matters. The Hamburgers are knowingly misplaced in previous games, while this game just wants people to go along with all of its (clearly 18th/19th century-ish) bullshit existing almost 1000 years to early.
I personally would love to play a Castlevania game accurately set in the 9th/10th century. The stone Roman garrison architecture and so forth would be a wonderful change of pace for the series. It won't ever happen, thanks to deviant art and videogame nerds, but you know. |
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v84j3gs2uc7ns4
Joined: 05 Dec 2006
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Posted: Tue Dec 07, 2010 2:52 am |
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v84j3gs2uc7ns4
Joined: 05 Dec 2006
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Posted: Tue Dec 07, 2010 2:58 am |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Tue Dec 07, 2010 1:44 pm |
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| But TOLL, it isn't just the Castle Castlevania itself (I don't even think the Castle is in this one, at least not yet). It's villages and shit, most of which are already ruins by the time Gaberiel gets to them. It's pretty great, in a horrible "Holy shit why didn't anyone notice this?" kind of way. |
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Levi

Joined: 05 Dec 2006
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Posted: Tue Dec 07, 2010 1:57 pm |
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Goddamn it the world missed out on its probably only opportunity to have a Castlevania where Patrick Stewart plays Belmont and Dracula. |
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Tue Dec 07, 2010 2:43 pm |
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| boojiboy7 wrote: |
| But TOLL, it isn't just the Castle Castlevania itself (I don't even think the Castle is in this one, at least not yet). It's villages and shit, most of which are already ruins by the time Gaberiel gets to them. It's pretty great, in a horrible "Holy shit why didn't anyone notice this?" kind of way. |
It's pretty funny that you think nobody noticed. Isn't it obvious that they made their design decisions around what would look cool and project their desired tone rather than what would be historically accurate?
-Wes _________________
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Tue Dec 07, 2010 2:49 pm |
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| SuperWes wrote: |
| boojiboy7 wrote: |
| But TOLL, it isn't just the Castle Castlevania itself (I don't even think the Castle is in this one, at least not yet). It's villages and shit, most of which are already ruins by the time Gaberiel gets to them. It's pretty great, in a horrible "Holy shit why didn't anyone notice this?" kind of way. |
It's pretty funny that you think nobody noticed. Isn't it obvious that they made their design decisions around what would look cool and project their desired tone rather than what would be historically accurate?
-Weş |
You assume I am talking about the designers. Oh the designers noticed, and knew what appealed to deviant art, and went with that instead of showing any sort of creativity. Why didn't anyone else notice? Good question.
Actually hell, with as braindead as this fucking game is, I really do wonder if they even knew what they were doing.
If they were going this route, why bother giving the game a year then? Why bother making a game take place in "history" at all?
Or:
Why bother making such a shitty horribly designed game, wrapped in a terrible aesthetic with no creative thought behind it at all? |
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Tue Dec 07, 2010 3:22 pm |
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| boojiboy7 wrote: |
| If they were going this route, why bother giving the game a year then? Why bother making a game take place in "history" at all? |
For the same reason all Castlevania games have always taken place in history, yet have all featured similar architecture.
Also: Do you realize you're complaining about Gothic design in a vampire game? I find it hilarious how obvious it is that your contempt for the game has made you incapable of looking at it from anything approaching a balanced perspective.
-Wes _________________
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Tue Dec 07, 2010 3:30 pm |
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Do you realize how so little of this game has anything at all to do with vampires?
I find it hilarious how obvious it is that your shit taste in games has allowed you to create excuses for every horrible thing in this game, and thus avoid actually looking at anything from a critical perspective.
EDIT: Wes actually said that me disliking a game is keeping me from liking a game. And he finds that funny. What...the...fuck?
Ugh, why am I bothering. |
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Tue Dec 07, 2010 3:47 pm |
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| boojiboy7 wrote: |
Weş actually said that me disliking a game is keeping me from liking a game. And he finds that funny. What...the...fuck?
Ugh, why am I bothering. |
In what way are you bothering? You didn't even read what I said.
-Wes _________________
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Baseballkappe
Joined: 14 Nov 2010 Location: France
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Posted: Tue Dec 07, 2010 3:55 pm |
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| boojiboy you are biased please make a balanced bullet point list of all the pros and cons in Lords of Shadow |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Tue Dec 07, 2010 4:05 pm |
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| SuperWes wrote: |
| I find it hilarious how obvious it is that your contempt for the game has made you incapable of looking at it from anything approaching a balanced perspective. |
What is this balanced perspective, Wes? What do you want? Because I don't think you understand how opinions on games work. |
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Tue Dec 07, 2010 4:25 pm |
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| boojiboy7 wrote: |
| SuperWes wrote: |
| I find it hilarious how obvious it is that your contempt for the game has made you incapable of looking at it from anything approaching a balanced perspective. |
What is this balanced perspective, Weş? What do you want? Because I don't think you understand how opinions on games work. |
I don't think you do. I've been telling you mine and you've been telling me that it's wrong.
I'm saying that because you don't like the game you seem to be more aggressively picky than you otherwise would be. Someone else already pointed out that other Castlevania games have things like hamburgers, robots, and flan, but they get a pass. We're talking about things much less blatant, like periods of architecture. People don't give a shit about things like that, and I guarantee you wouldn't either if it was in a game you actually liked. And yeah, I thought it was funny that you were complaining about Gothic Architecture in a vampire game.
It's useless to argue with you about anything though. If Kenji Inafune can say that Lost Planet 2 was inspired by Monster Hunter and you are unwilling to admit any commonalities, you're certainly not going to listen to me.
-Wes _________________
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v84j3gs2uc7ns4
Joined: 05 Dec 2006
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Posted: Tue Dec 07, 2010 4:39 pm |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Tue Dec 07, 2010 4:47 pm |
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Toll trying desperately to make this thread worthwhile. _________________ Let's Play, starring me. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Tue Dec 07, 2010 5:05 pm |
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| SuperWes wrote: |
| It's useless to argue with you about anything though. If Kenji Inafune can say that Lost Planet 2 was inspired by Monster Hunter and you are unwilling to admit any commonalities, you're certainly not going to listen to me. |
Can you read? In that link you posted, Inafune said he WASN'T ON THE TEAM THAT MADE THE GAME. KENJI INAFUNE DID NOT MAKE LOST PLANET 2.
Think about this.
I admitted plenty of commonalites. God, are you this illiterate in real life, or just on the internet?
As for the rest of your post, I have said as much. If a game is fun, yeah, I ignore shitty problems. When a game ceases to be fun (which this game did about 5 minutes in) I start tearing it apart. No shit, Wes, big revelation that I already spelled out. Good job!
And yes, shitty inaccuracies get a pass in other Castlevania games because (again, please learn to read) THEY ARE A JOKE as I already said. This game plays it all deathly fucking serious, which again, I have already said.
Also, there is nothing natural about Vampires and Gothic architecture. The two have been conflated by years of shitty uncreative vampire movies, and this game (again, learn to FUCKING READ) is largely NOT ABOUT VAMPIRES. In fact, you don't meet your first one until halfway through the game. Aside from that, though, as I said (again), I would like one inkling of fucking original thought put into this game, and there is NONE.
Is expecting them to even tie history into the game in even the barest way that previous CV games have done too much? Apparently. And this is made obvious by their incredible disregard for anything even coming close to clever, which the architecture and books act as a pretty good basic example of. Or HEY GUYS WE HAVE AN ELECTRICAL LAB BECAUSE FRANKENSTEIN HAS TO BE HERE, EXCEPT CYBORG SCORPION (oh wow, is that maybe creativity? lol).
So please, Wes, be happy with games that try nothing new at all. Have fun with that. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Tue Dec 07, 2010 5:06 pm |
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FAIR and BALANCED
guys talk with wes if you must but plz stop quoting him (this means you too talbain) _________________
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shrugtheironteacup man of tomorrow

Joined: 06 Dec 2006 Location: a meat
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Posted: Tue Dec 07, 2010 5:25 pm |
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Castlevania Gaiden: The Cronos Device _________________
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Tue Dec 07, 2010 6:11 pm |
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| boojiboy7 wrote: |
Can you read? In that link you posted, Inafune said he WASN'T ON THE TEAM THAT MADE THE GAME. KENJI INAFUNE DID NOT MAKE LOST PLANET 2.
Think about this.
I admitted plenty of commonalites. God, are you this illiterate in real life, or just on the internet?
As for the rest of your post, I have said as much. If a game is fun, yeah, I ignore shitty problems. When a game ceases to be fun (which this game did about 5 minutes in) I start tearing it apart. No shit, Weş, big revelation that I already spelled out. Good job!
And yes, shitty inaccuracies get a pass in other Castlevania games because (again, please learn to read) THEY ARE A JOKE as I already said. This game plays it all deathly fucking serious, which again, I have already said.
Also, there is nothing natural about Vampires and Gothic architecture. The two have been conflated by years of shitty uncreative vampire movies, and this game (again, learn to FUCKING READ) is largely NOT ABOUT VAMPIRES. In fact, you don't meet your first one until halfway through the game. Aside from that, though, as I said (again), I would like one inkling of fucking original thought put into this game, and there is NONE.
Is expecting them to even tie history into the game in even the barest way that previous CV games have done too much? Apparently. And this is made obvious by their incredible disregard for anything even coming close to clever, which the architecture and books act as a pretty good basic example of. Or HEY GUYS WE HAVE AN ELECTRICAL LAB BECAUSE FRANKENSTEIN HAS TO BE HERE, EXCEPT CYBORG SCORPION (oh wow, is that maybe creativity? lol).
So please, Weş, be happy with games that try nothing new at all. Have fun with that. |
Good! A post where we can finally settle this.
I realize Infaune was not on the team and I've known this all along, but he's closer to the project than either of us, and as one of the series creators his opinion carries more weight.
I realize you don't like the game. I'm glad that you realize this is where your nitpicking is coming from. I think that by focusing on these small details it weakens your overall argument. Plenty of games have these same small faults and are still great. What is it about this game that makes it stand out as being particularly awful? Is it really the gothic architecture?
Don't answer that question because you've made it clear. You don't like that the game borrows too much stuff. Personally, I can give that a pass. I prefer it when games are creative and unique, but I'm able to accept games as both art and craft. Castlevania is more of a craft game. It borrows elements from lots of movies and games and it combines them well to make something that I enjoy. I don't LOVE it, but it's been decent. Honestly, you've probably played more of it than I have. It's better than the other 3D Castlevania games at least, and I liked those as well (for various reasons).
Before you get all over my comments and say, "but the game is shit," just grant me that two people can view the same piece of art and come away with a different response. That's the case here. The end.
-Wes _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Tue Dec 07, 2010 6:28 pm |
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who will have the worst nerd kid:
buckley?
penny arcade?
wes? _________________
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Predator Goose
Joined: 19 Dec 2006 Location: Oversensitive Pedantic Ninny
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Posted: Tue Dec 07, 2010 6:35 pm |
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"Let me just get the last word in here attack your position and solidify mine then we can call it quits ok?"
Seriously goddamn it Wes. It would probably be a very good idea to curate this thread and start cutting. _________________ I can no longer shop happily. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Tue Dec 07, 2010 6:38 pm |
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| Predator Goose wrote: |
| It would probably be a very good idea to curate this thread and start cutting. |
Oh, this will be a regular occurrence at the Wes household given a dozen years, I'm sure. _________________
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