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Binary Domain, a "dramatic action" game from Sega

 
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boojiboy7
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PostPosted: Wed Dec 01, 2010 3:36 pm        Reply with quote

gin shut up, or alternately play Yakuza 2.
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boojiboy7
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Location: take me on a blatant doom trip.

PostPosted: Wed Dec 01, 2010 6:59 pm        Reply with quote

well, i mean, after Yakuza Zombies, this seems like the natural direction to go in.
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boojiboy7
narcissistic irony-laden twat


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Location: take me on a blatant doom trip.

PostPosted: Thu Dec 02, 2010 1:40 pm        Reply with quote

B coma wrote:
The premise is more interesting than the premise of any other cover-based shooter I can think of + the character design was emailed from 1997

THUMBS UP


yeah pretty much.

I don't know why everyone seems to think it is a cover based game though, since there is no gameplay and plenty of dudes take cover in cutscenes in games all the damn time.

Also, if there is a robot arcade with claw machines, I will be even more excited than i already am.
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boojiboy7
narcissistic irony-laden twat


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PostPosted: Thu Dec 02, 2010 2:39 pm        Reply with quote

Wes, you liked Lords of Shadow, so pardon me if I don't take your opinion as much.
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boojiboy7
narcissistic irony-laden twat


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Location: take me on a blatant doom trip.

PostPosted: Thu Dec 02, 2010 4:08 pm        Reply with quote

SuperWes wrote:
boojiboy7 wrote:
Weş, you liked Lords of Shadow, so pardon me if I don't take your opinion as much.

No problem! You can't stand God of War or Bayonetta and pretty much only like Devil May Cry. I have no idea why you thought Lords of Shadow would interest you.


Actually, i didn't hate Bayonetta, I just prefer DMC to it infinitely. God of War and LoS aren't even the same type of game, really.

And I picked up (actually a friend did, but with the same reasoning)LoS knowing it would be shit, and have be pleasantly surprised to find it shittier than i could've imagined. I really would love to hear your defense of it.

Curious how you could think a non-gameplay vid of a game could make said game look "like dog shit".

Personally, I am more hyped for this game out of liking the previous stuff from the developer, so whatever man.
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boojiboy7
narcissistic irony-laden twat


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Location: take me on a blatant doom trip.

PostPosted: Sat Dec 04, 2010 4:47 pm        Reply with quote

SuperWes wrote:
There are plenty of reasons not to like Castlevania. I liked it because it has good art direction,


Hey guys, this game takes place in the 9th century. Let's put Gothic arches (thought to be invented in the 13th century) and printed books (good job, nice lack of printing presses) everywhere. Oh, and steal the design for Pan from a del Toro movie. GOOD ART DIRECTION!

Quote:
awesome tech


I have no idea what that even means[/quote]

Quote:
the mechanics are fun


If button mashy combat and stupid overuse of poorly implemented QTEs is fun, sure! Also, let's not forget that incredible beast riding system!

Quote:
and the tone is as close as I've seen to a Lord of the Rings/Braveheart style epic


OK, so LotR and Braveheart are pretty much entirely different. Also, the tone of this game is closer to bad fanfic with way too much shitty text to explain crap that doesn't matter at all.

Really you have yet to explain at all what makes this a decent game.
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boojiboy7
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PostPosted: Sat Dec 04, 2010 6:04 pm        Reply with quote

Diplo, thank you.

Also Goose, seriously, fuck that Chupacabra.
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boojiboy7
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Location: take me on a blatant doom trip.

PostPosted: Sun Dec 05, 2010 2:41 pm        Reply with quote

Wes, just to clarify, you may think it is "pretty and fun", and that is fine. A lot of people like shit games. I just have no idea what your definitions of pretty (I will grant Castlevania has an impressive graphics engine, but it's used in service of a terrible aesthetic) and fun (like I said, boring button mashy combat combined with an overabundance of terrible QTEs, which doesn't seem to be fun at all to me) are.

As for "epic" seriously, don't use that word. The link you posted even disproves your argument. Epic films are noted mostly for their "casts of thousands" which are used to create the feeling of "epicness". Well, huh, Castlevania, a game that (at least at the 75% mark where I am) focuses on one dude and his quest to fight monsters randomly placed in front of him, doesn't seem to involve these thousands, or these large scale battles that so called "epic movies" are noted for.

At most, you might've been trying to say the game has a decent sense of scale, which would be a complement, if the game's sense of scale wasn't just clearly ripped straight out of other, much better games (SotC and Uncharted, to be specific).

As for your final comment, no one needs to win, but you've made it very clear that you didn't actually think about the game you played at all, which is a bit sad, honestly.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Sun Dec 05, 2010 2:48 pm        Reply with quote

Levi wrote:
boojiboy7 wrote:


Hey guys, this game takes place in the 9th century. Let's put Gothic arches (thought to be invented in the 13th century) and printed books (good job, nice lack of printing presses) everywhere. Oh, and steal the design for Pan from a del Toro movie. GOOD ART DIRECTION!




In all fairness, that sort of thing is a Castlevania trademark (Da Vinci's flying machine? In the 11th century? Steam powered spike traps? ...Hamburgers? The Phonograph?)


Yeah, that is entirely true, but for some reason I find it a lot more intolerable in overly-detailed 3d.
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boojiboy7
narcissistic irony-laden twat


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Location: take me on a blatant doom trip.

PostPosted: Sun Dec 05, 2010 3:59 pm        Reply with quote

SuperWes wrote:
Why would you play through 75% of a game you think is shitty?


Wes, there is so much else wrong in your post, I don't know where to start.

For example:
How can the combat have "a sense of impact" when non of the enemies recoil from being hit, when in fact they don't react to being hit most of the time? So, you know, to them, there is no impact at all. But whatever, moving on. And yes, Wes, I can build chains just as good as anyone, all it requires is mashing dodge constantly in between combos. It's brain dead and button mashy.

However, I can play a game I don't like for that long because it is funny. Because every time I think the developers have hit rock bottom on horribly shitty game design, they come up with ANOTHER way to be terrible at it. Horribly handled combat, inane QTEs for everything (for real, there is a QTE for turning a wheel to open a door, several times. and the QTEs sometimes will respond to any (face) button, but other times will require specific button presses), terrible writing (really, the script for this game, in order to make sense, requires you basically to read all of these little scrolls you find on corpses all over the place. Problem is, the writing on these scrolls is about as fanfic-y as one could imagine)...seriously, all of those things, and those were in the first few fucking levels! It just gets worse and worse, and personally I find that kind of ineptitude hilarious.

You find that kind of ineptitude to be decent game design. I think we can just agree to disagree on this.
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boojiboy7
narcissistic irony-laden twat


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Location: take me on a blatant doom trip.

PostPosted: Sun Dec 05, 2010 9:53 pm        Reply with quote

Quote:
the game's creator thinks it's like Monster Hunter.


Authorial intent is a dumb as fuck thing to use in an argument about anything. Just saying. Also, it would help to read that article. Inafune didn't make LP2, and says that he thinks the LP2 team made it too much like MH. Seriously dude, even if you are using bullshit evidence, it would help to actually read it. Just saying again.

And if Inafune as tyring to copy MH, he fucked up on that whole game that is not about hunting monsters at all. About the only thing this has in common with MH is online co-op, which yeah, I guess MH made Japan realize people enjoy co-op, maybe? Whatever, a separate argument.

Wes, I called you out because you have shown a liking for a shit game (LoS, which is full of far more generic shit than that two minutes of trailer for BD could ever muster), so I tend to find your opinion on games useless. You have shown a liking for other terrible games before (God of War), but LoS is the most recent, and most heinous, really. Also, as I said before in this thread, the developer has me pumped, and I tend not to judge games based on useless trailers that show nothing of the game itself. So while you may be content to say a game looks like "dog shit" based on a video that doesn't show a game at all, I am going to be excited to see some developers I like making a new game, and wait until I, you know, see said game to make a judgement on it.

Dracko wrote:
Why are you people even trying to dialogue with Weş?

His sense of entitled privilege has disconnected him to the point of autism.


Pretty much yeah, but oh well. It's fun (-ish, maybe only for me)!
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boojiboy7
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PostPosted: Mon Dec 06, 2010 1:35 pm        Reply with quote

Levi wrote:
Oh definitely, it's just, you know, I'm not sure how else you'd communicate Medieval Times to a popular audience. Can you imagine how pissed the kids would be if they bought a game where the Castlevania was made out of WOOD and was essentially just a BAR? (well actually it would probably be a stone Roman garrison but fuck me that's not the vampire romance deviantart wants)

I'm not going to lie; I'm very pleased that this is now a Castlevania thread.


Yeah, I guess the tone thing is what matters. The Hamburgers are knowingly misplaced in previous games, while this game just wants people to go along with all of its (clearly 18th/19th century-ish) bullshit existing almost 1000 years to early.

I personally would love to play a Castlevania game accurately set in the 9th/10th century. The stone Roman garrison architecture and so forth would be a wonderful change of pace for the series. It won't ever happen, thanks to deviant art and videogame nerds, but you know.
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boojiboy7
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PostPosted: Tue Dec 07, 2010 1:44 pm        Reply with quote

But TOLL, it isn't just the Castle Castlevania itself (I don't even think the Castle is in this one, at least not yet). It's villages and shit, most of which are already ruins by the time Gaberiel gets to them. It's pretty great, in a horrible "Holy shit why didn't anyone notice this?" kind of way.
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boojiboy7
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Location: take me on a blatant doom trip.

PostPosted: Tue Dec 07, 2010 2:49 pm        Reply with quote

SuperWes wrote:
boojiboy7 wrote:
But TOLL, it isn't just the Castle Castlevania itself (I don't even think the Castle is in this one, at least not yet). It's villages and shit, most of which are already ruins by the time Gaberiel gets to them. It's pretty great, in a horrible "Holy shit why didn't anyone notice this?" kind of way.

It's pretty funny that you think nobody noticed. Isn't it obvious that they made their design decisions around what would look cool and project their desired tone rather than what would be historically accurate?

-Weş

You assume I am talking about the designers. Oh the designers noticed, and knew what appealed to deviant art, and went with that instead of showing any sort of creativity. Why didn't anyone else notice? Good question.

Actually hell, with as braindead as this fucking game is, I really do wonder if they even knew what they were doing.

If they were going this route, why bother giving the game a year then? Why bother making a game take place in "history" at all?


Or:
Why bother making such a shitty horribly designed game, wrapped in a terrible aesthetic with no creative thought behind it at all?
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boojiboy7
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PostPosted: Tue Dec 07, 2010 3:30 pm        Reply with quote

Do you realize how so little of this game has anything at all to do with vampires?

I find it hilarious how obvious it is that your shit taste in games has allowed you to create excuses for every horrible thing in this game, and thus avoid actually looking at anything from a critical perspective.

EDIT: Wes actually said that me disliking a game is keeping me from liking a game. And he finds that funny. What...the...fuck?

Ugh, why am I bothering.
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boojiboy7
narcissistic irony-laden twat


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Location: take me on a blatant doom trip.

PostPosted: Tue Dec 07, 2010 4:05 pm        Reply with quote

SuperWes wrote:
I find it hilarious how obvious it is that your contempt for the game has made you incapable of looking at it from anything approaching a balanced perspective.


What is this balanced perspective, Wes? What do you want? Because I don't think you understand how opinions on games work.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Tue Dec 07, 2010 5:05 pm        Reply with quote

SuperWes wrote:
It's useless to argue with you about anything though. If Kenji Inafune can say that Lost Planet 2 was inspired by Monster Hunter and you are unwilling to admit any commonalities, you're certainly not going to listen to me.


Can you read? In that link you posted, Inafune said he WASN'T ON THE TEAM THAT MADE THE GAME. KENJI INAFUNE DID NOT MAKE LOST PLANET 2.

Think about this.

I admitted plenty of commonalites. God, are you this illiterate in real life, or just on the internet?

As for the rest of your post, I have said as much. If a game is fun, yeah, I ignore shitty problems. When a game ceases to be fun (which this game did about 5 minutes in) I start tearing it apart. No shit, Wes, big revelation that I already spelled out. Good job!

And yes, shitty inaccuracies get a pass in other Castlevania games because (again, please learn to read) THEY ARE A JOKE as I already said. This game plays it all deathly fucking serious, which again, I have already said.

Also, there is nothing natural about Vampires and Gothic architecture. The two have been conflated by years of shitty uncreative vampire movies, and this game (again, learn to FUCKING READ) is largely NOT ABOUT VAMPIRES. In fact, you don't meet your first one until halfway through the game. Aside from that, though, as I said (again), I would like one inkling of fucking original thought put into this game, and there is NONE.

Is expecting them to even tie history into the game in even the barest way that previous CV games have done too much? Apparently. And this is made obvious by their incredible disregard for anything even coming close to clever, which the architecture and books act as a pretty good basic example of. Or HEY GUYS WE HAVE AN ELECTRICAL LAB BECAUSE FRANKENSTEIN HAS TO BE HERE, EXCEPT CYBORG SCORPION (oh wow, is that maybe creativity? lol).

So please, Wes, be happy with games that try nothing new at all. Have fun with that.
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boojiboy7
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PostPosted: Thu Feb 02, 2012 1:54 pm        Reply with quote

unlabored flawlessness wrote:
I used to like Gears, but eventually the excessive Unreal Engine glitchiness, endless shotgun warfare, and meatheaded characters got to me. Also, the infuriating "only executions count as kills unless it's a sniper headshot or an explosive" rule. I believe they actually patched that into a multiplay game mode that didn't have it at the start.


It actually had that from day one in Gears 1. I forget what it was called, but nobody really played it because it turned the game into a pure coverfest with little to no reward for getting out of cover.

What they did patch was that you died automatically after being downed-but-not-out 3 times. Seemed like a decent compromise on it.

Dark Age Iron Savior wrote:
But I get the feeling that even if Japan catches up in technical expertise, they're still going to suffer in sales/reviews due to placing an emphasis on developer-crafted narratives over player-generated experiences.


Yeah, I kinda feel like this as well.
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boojiboy7
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Location: take me on a blatant doom trip.

PostPosted: Mon Jan 20, 2014 12:22 pm        Reply with quote

Texican Rude wrote:
This game is so hawt.


seriously, no hinge problems in this game, just hot hot stuff. god bless you, toshihiro nagoshi, and your wonderfully weird attention to silly details of game universes. it makes far too much sense that you were involved with F-Zero GX.
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