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Raters Gonna Rate
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Mon Feb 14, 2011 3:43 pm        Reply with quote

Endless wrote:


Look at how much room it frees up as well


that IS very pretty, but it would require creating custom "letterboxed" images for all 7,700+ games in the system, and also unfortunately it kinda de-emphasizes the top row, which is contrary to what we want. :(

Zigfried wrote:
Now that some ratings have actually come in from a bunch of people, I think I'm going to start using this to decide what game to play (and review) next. Looks like Xbox Ketsui unless something changes!

Bullethell will be a relief from my present hell of Ephemeral Fantasia.


Hooray! Let me know how accurate the recommendation is! :)

My top 5 recs are currently Castle Shikigami 3, Resonance of Fate, Red Steel 2, Blazblue CS (which is surprising since I gave the first BB 2 stars), and Dreamfall. Flower, Sun, and Rain and 999 also keep flitting in and out of my top 5.
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Mon Feb 14, 2011 3:49 pm        Reply with quote

My top 5 are all Cave shooters, which is odd because I've never really played a Cave shooter, and certainly haven't rated any. I think it's because my tastes are generally in line with Firenze.

-Wes
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IIOIOOIOO
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Joined: 08 Dec 2006

PostPosted: Tue Feb 15, 2011 12:39 am        Reply with quote

luvcraft wrote:
Endless wrote:


Look at how much room it frees up as well


that IS very pretty, but it would require creating custom "letterboxed" images for all 7,700+ games in the system, and also unfortunately it kinda de-emphasizes the top row, which is contrary to what we want. :(



I've solved this problem before. It is a great technique for dealing with source images of varying size. I would do it consistently for all images. instead of just the top row. To get it prepped quickly, here's what you do.

Get an image manipulation library and write a little program (could probably be done with a scripting language and an automatable image editor too) to generate 10 images based on pre-set relative "rectangle selections" of the source image.

Write a second quicky program that does nothing other than display the 10 images on the screen and ask you to select which one looks best. Maybe add an option for "no good choice." You and your crew can split it up and shred through in a few hours. You will use this tool forever.

Tips:
1) Make the rectangle cuts relative to image dimensions.
2) Spend a couple of hours looking at a sampling to identify the "most likely hit" areas.
3) Make it so that you can start and stop the exercise anywhere in the list.
4) Make it so that you can redo this easily in the future... i.e. when you add a new platform or to keep up with new releases.
5) Make it so that the feedback only requires one click.
6) If you have others to help you, web-enable the app. The extra hands will make up for delays in rendering and display.
7) Add a capability to your site for people to submit their own replacement images. Give their name a star or some crap when they contribute.

Oh, also: Give achievement type things on your site later on. Website achievements make your site stickier.

Oh, also, also: Create a way for netflix users to "friend" reccr on netflix. You will find correlations between movie tastes and game tastes. That's a cool feature: Tell me you name on netflix and I will recc games.

A final also: Are you able to access friend network data when people auth through facebook? (I think so.) If you can, take advantage of that. Being able to offer a new users reccs on the spot will be great.

Final, final also: Do you do any tagging for your games? If you don't have quantitative tags on your items, network-based recommendations fail. That's why your engine thinks that one guy wants all cave games just because other games on his list match a user who also likes STGs. If you're not going to fix that, then just make the whole thing transparent and say "People who like games that you like also like these, with the greatest overlap." Until you fix it, your "correct match %" will be very low permanently. If that's the case, you shouldn't rank recommendations.
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IIOIOOIOO
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Joined: 08 Dec 2006

PostPosted: Tue Feb 15, 2011 12:58 am        Reply with quote

Honestly, my recommendation would be to look through the rankings from that recent netflix competition and hire some single person from the top 20 teams to give you guidance on how to do this. It's hard (very) to get beyond that first "hey, this looks like it might work" point and to a place where your accuracy will be high enough to retain visitors. If you have no money, offer an ownership stake. All of the people behind rank 1 came up with an awesome approach but got nothing for it.

I'd offer myself up but am bound by multiple restrictive agreements as a result of past technology sales. I only offer this guidance freely because it's generally well known and discussed at public presentations, etc.

P.S. You won't need the image thing forever if you make this work. If you are able to drive sales, especially for back-catalog items, publishers will feed you the content in whatever way you like it so that their stuff will appear on your site.
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IIOIOOIOO
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PostPosted: Tue Feb 15, 2011 12:59 am        Reply with quote

PPS: Cloud Tags are not meaningful meta-data. They're cool for natural search stuff but terrible for quantitative analysis.
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BenoitRen
I bought RAM


Joined: 05 Jan 2007

PostPosted: Tue Feb 15, 2011 1:11 am        Reply with quote

Achievements? *vomits*
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smartblue
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Joined: 05 Dec 2006

PostPosted: Tue Feb 15, 2011 1:25 am        Reply with quote

You feeling okay, Benren? Usually you are spitting out quote boxes by now.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Tue Feb 15, 2011 1:32 am        Reply with quote

IIOIOOIOO wrote:
Oh, also, also: Create a way for netflix users to "friend" reccr on netflix. You will find correlations between movie tastes and game tastes. That's a cool feature: Tell me you name on netflix and I will recc games.


Unfortunately there's not really any way for me to add reccr associations to Netflix, since they are a different company. Thanks for all the suggestions, and please keep rating games! :)


Last edited by luvcraft on Wed Feb 16, 2011 4:54 pm; edited 1 time in total
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BenoitRen
I bought RAM


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PostPosted: Tue Feb 15, 2011 2:33 am        Reply with quote

smartblue wrote:
You feeling okay, Benren? Usually you are spitting out quote boxes by now.

Don't worry; if I do that, it's only in the axe.
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Endless



Joined: 31 Jan 2007

PostPosted: Tue Feb 15, 2011 4:37 am    Post subject: k    Reply with quote

Message bugged out. Basically saying all images should be rectangles, not just top row.

Last edited by Endless on Tue Feb 15, 2011 4:47 am; edited 2 times in total
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remote



Joined: 11 Dec 2006

PostPosted: Tue Feb 15, 2011 4:40 am        Reply with quote

Just throwing in a vote saying I think the image sizing is fine as it is. I like seeing the whole cover, nice and big.
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Tue Feb 15, 2011 5:07 am        Reply with quote

luvcraft wrote:
@420: Unfortunately there's not really any way for me to add reccr associations to Netflix, since they are a different company. Thanks for all the suggestions, and please keep rating games! :)

I think you misunderstand what he's saying. Netflix ran a contest recently asking for people to improve their suggestion algorithm. You can find a list of who wrote the top 10 algorithms and contact one of those losing teams to use their shit in reccr. It'll be better than yours and potentially free. And you can't be affiliated w/ Netflix to do this.

-Wes
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Tue Feb 15, 2011 5:21 am        Reply with quote

SuperWes wrote:
luvcraft wrote:
@420: Unfortunately there's not really any way for me to add reccr associations to Netflix, since they are a different company. Thanks for all the suggestions, and please keep rating games! :)

I think you misunderstand what he's saying. Netflix ran a contest recently asking for people to improve their suggestion algorithm. You can find a list of who wrote the top 10 algorithms and contact one of those losing teams to use their shit in reccr. It'll be better than yours and potentially free. And you can't be affiliated w/ Netflix to do this.

-Weş


No, there's a later message where he suggests that I should link peoples' profiles from Netflix to reccr, which I can't do because I'm not Netflix.
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IIOIOOIOO
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PostPosted: Wed Feb 16, 2011 12:48 am        Reply with quote

Luvcraft, please: Let me get this one for you.

But seriously, and I mean no offense by this, the likelihood is high that your result accuracy will degrade as your network grows more dense. Both as more users enter the system and as individuals rate more games. Your accuracy will end up lower than 20% r-squared. Eventually, you will end up with everyone being recommended hentai games because they like STGs. You will struggle spectacularly with people who have multiple niche genre interests as those interests largely have poor inferential value from one to the next. As I said, it appears (from reported false hits) that your engine largely relies on "similar profile inference."

If you intend to deliver this as a marketable product, the quality of the engine will need to be much better. Services like Netflix and Amazon have set the bar pretty high in this arena. Consumers have grown used to engines that "just work" and will not be pleased by poor performance in this area. Will your engine ever be able to predict whether a person will enjoy a game that just came out and almost nobody in your network has played? Nope. Will your engine ever be able to understand that a user JUST DOESN'T LIKE some type of game? I'm sure you're a great programmer but this is a difficult problem you're trying to solve and you seem resistant to feedback from a person who actually knows how to do what you're trying to do. Find someone to help you, even if it means diluting your ownership stake. Giving away 25% of all future profits on a service that actually grows is better than keeping 100% of profits from a venture which goes nowhere.

I appreciate new projects and I very much hope that you succeed. Please be willing to learn from those that came this way before you.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
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PostPosted: Wed Feb 16, 2011 5:35 pm        Reply with quote

Sorry, some combination of the way you wrote that first reply and the way I read it make me think you didn't know what you were talking about, and had never actually used reccr. This new reply is a lot more coherent.

IIOIOOIOO wrote:
But seriously, and I mean no offense by this, the likelihood is high that your result accuracy will degrade as your network grows more dense. Both as more users enter the system and as individuals rate more games. Your accuracy will end up lower than 20% r-squared. Eventually, you will end up with everyone being recommended hentai games because they like STGs. You will struggle spectacularly with people who have multiple niche genre interests as those interests largely have poor inferential value from one to the next. As I said, it appears (from reported false hits) that your engine largely relies on "similar profile inference."


On the contrary, so far I've found that the recommendations are getting better as more users join. For a long time my wife's top recommended game was 50 Cent: Blood on the Sand, but last weekend we got a surge of over 100 new users and now her recommendations look a LOT better, and include things that are much more in-line with her tastes. There are still some things in there that I don't think she'd like, but it's much more likely that she'd like them than 50 Cent, and as more users join and rate games I suspect those will fade from her recommendations list, too.

Can you explain to me where "20% r-squared" is coming from?

And are you suggesting that it will get better for a while, but then at some point I'll hit some critical mass and the recommendations will start to get worse? Can you explain to me how that would happen?

IIOIOOIOO wrote:
Will your engine ever be able to predict whether a person will enjoy a game that just came out and almost nobody in your network has played? Nope.


Yes. If 1% of ALL of the users on reccr have rated a new game, then reccr will have enough data to start recommending it. If by "your network" you mean "a user's friends", then I should clarify for you that reccr friends lists are purely for seeing what your friends have rated and how similar your tastes are to theirs; reccr makes recommendations based on the tastes of EVERY user in the system, and your friends list isn't factored into it at all.

(Unfortunately, that means that remote's suggestion from a while back of having group-specific recommendations is not doable at this time.)

IIOIOOIOO wrote:
Will your engine ever be able to understand that a user JUST DOESN'T LIKE some type of game?


Yes. Although reccr's recommendation algorithm ignores tags, if a user has given DoDonPachi and Espgaluda low ratings, then reccr will probably not recommend them Ketsui, since it has similar ratings to those other two. As far as I can tell this will only improve as more users join and more ratings are added to the system. Some games will slip through the cracks, but I actually WANT that; 7 years ago I unilaterally dismissed all first-person-shooters because I'd played a lot of them I didn't like, and hadn't played any that I loved. It wasn't until a friend practically forced me to play HL2 that I realized they could be good, and I hope that reccr can do that for people; say "yeah, I know that you hate everything else in this genre, but I think you'd actually love this game, so why don't you give it a try?"

IIOIOOIOO wrote:
I appreciate new projects and I very much hope that you succeed. Please be willing to learn from those that came this way before you.


I appreciate your concerns and feedback, now that I understand what you're saying better! :)
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IIOIOOIOO
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PostPosted: Thu Feb 17, 2011 6:53 am        Reply with quote

Sorry if I was confusing. English is not my first (or third) language.

Here's a good exercise to better understand. Get your hands on the Netflix sample data. Apply your algorithm using no metadata beyond Title and Format. Break the sample set into 5% chunks and feed your engine increasingly large sets (5, 10, 15, etc) while applying the resultant information to the prediction test files included. Up through 25% of set, it probably gets better (because it goes from random to something.) Beyond that, accuracy will likely begin decreasing again.

Associative Set-based prediction engines that only use network selections (overlap between liked games between set participants) more or less always coalesce into highly segregated spires of recommendation overlaps and ultimately fail in their ability to distinguish "dislikes" unless there is a sufficient strong relationship between the core area of overlap and tangential interests. I.E. If all people who like STGs also like H-Games, your engine will do just fine. If not, accuracy will begin to degrade as "Set Megatrends" (Sorry, struggling for a better way to describe w/o maths) emerge through the growth of your network. Your problem is further complicated by not having any metadata to allow for matrix/vector based to distinguish characteristics useful for predicting segmenting factors.

I should have better-clarified my challenge: Can your engine predict with anything above random accuracy that a user will like a game that NOBODY has rated yet? Everyone else's can.

Is there no source for the necessary metadata? If not, and if this is a commercial venture, consider using the Mechanical Turk to gather it. You can probably collect that info for USD .10 per title and also have the opportunity to resell it.

I've invested more time than intended in this conversation. I am not going to solve this problem for you, for various reasons. As a starting point for your exploration, check out this article:
http://blog.smellthedata.com/2009/06/netflix-prize-tribute-recommendation.html

I think it does a good job of taking a complex problem and posing it in simple terms... especially for a developer. Read it, and the commentary, and you will see several techniques named which are worth investigating.

Welcome to the Internet. All of the easy problems were solved in the 90s.
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IIOIOOIOO
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PostPosted: Thu Feb 17, 2011 6:56 am        Reply with quote

Also, good luck. I look on with interest.
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TheUser



Joined: 09 Dec 2006
Location: Irvine, CA

PostPosted: Thu Feb 17, 2011 8:08 am        Reply with quote

I just now signed up and haven't fooled around with it much, but I think having a way to export your ratings would be nice. I tend to feel a bit reserved about putting a lot of information into any database that isn't tied to my own site or backed up by me somehow. That's not to say I won't use it, but it's nice to be able save a list of my data.

edit(s):

How are you treating DLC like GTA4's Lost and the Damned and the Ballad of Gay Tony? Those are just examples.

N+ for DS and PSP are very different.

Do you do any notifications when/if submitted games are added? I'd like to know what to come back and rate, but I wasn't keeping track of my submissions.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Thu Feb 17, 2011 5:18 pm        Reply with quote

Wow, TheUser, thanks for the 136 new submissions! :)

TheUser wrote:
How are you treating DLC like GTA4's Lost and the Damned and the Ballad of Gay Tony? Those are just examples.


Major DLC like that usually gets its own entry, as with the two major WoW expansions you submitted.

TheUser wrote:
N+ for DS and PSP are very different.


For now you can note that in the comments, as you did. If there are enough comments along the same lines, or your comment gets a lot of upvotes, I'll split it into two separate games. This and DLC are two of the things that I don't have hard rules for yet, and am just looking at on a case-by-case basis, because I don't have enough "cases" yet to decide on rules. :)

TheUser wrote:
Do you do any notifications when/if submitted games are added? I'd like to know what to come back and rate, but I wasn't keeping track of my submissions.


No, but I need to add that!
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
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PostPosted: Thu Feb 17, 2011 5:22 pm        Reply with quote

IIOIOOIOO wrote:
As a starting point for your exploration, check out this article:
http://blog.smellthedata.com/2009/06/netflix-prize-tribute-recommendation.html

I think it does a good job of taking a complex problem and posing it in simple terms... especially for a developer. Read it, and the commentary, and you will see several techniques named which are worth investigating.

Also, good luck. I look on with interest.


thanks! I'll take a look at that and also do some work on figuring out in advance how reccr will behave with lots more data.
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TheUser



Joined: 09 Dec 2006
Location: Irvine, CA

PostPosted: Fri Feb 18, 2011 2:26 am        Reply with quote

luvcraft wrote:
TheUser wrote:
Do you do any notifications when/if submitted games are added? I'd like to know what to come back and rate, but I wasn't keeping track of my submissions.


No, but I need to add that!


Also, what if people can give their rating when they submit. If and when you accept the game, it immediately becomes rated by them.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
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PostPosted: Fri Feb 18, 2011 2:32 am        Reply with quote

TheUser wrote:
luvcraft wrote:
TheUser wrote:
Do you do any notifications when/if submitted games are added? I'd like to know what to come back and rate, but I wasn't keeping track of my submissions.


No, but I need to add that!


Also, what if people can give their rating when they submit. If and when you accept the game, it immediately becomes rated by them.


oh! that's a great idea! why didn't I think of that before? :)

I'll try to get that added tomorrow.
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luvcraft
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PostPosted: Fri Feb 18, 2011 2:38 am        Reply with quote

OK, I've added the "Featured Games" feature to reccr, which is basically as close as I intend reccr to get to advertising. I want more games to fill out the "Featured Games" roster, so if you're somehow involved in the development or publication of a game and would like to have it featured for free for a couple months, let me know! I'm making a special effort NOT to give the games I've made any preferential treatment on reccr, so I'm keeping my games out of the featured games list until I reach the totally arbitrary number of 10 other featured games.
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TheUser



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Location: Irvine, CA

PostPosted: Fri Feb 18, 2011 2:41 am        Reply with quote

I'm definitely enjoying playing with the system. It's recommending me a bunch of stuff with which I'm unfamiliar - Mushihime-sama Futari, Espgaluda II Black Label, Ninja Bros. 忍者ブラザーズ, Jazz Jackrabbit 2: The Secret Files, and Johnny Platform's Biscuit Romp are my top five. I should try some of the games it recommends to see how good it's doing.

I ended up not sleeping much last night because I was rating games late. I seem to have an obsession with list-keeping and stat tracking. I keep my game information on my own site (http://www.webpageless.net/gaming/games.shtml), which isn't pretty but is made just for myself.

Now, which 136 games were those that I submitted so I can go rate them...
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luvcraft
buy my game buy my game me me me


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PostPosted: Fri Feb 18, 2011 2:49 am        Reply with quote

TheUser wrote:
I'm definitely enjoying playing with the system. It's recommending me a bunch of stuff with which I'm unfamiliar - Mushihime-sama Futari, Espgaluda II Black Label, Ninja Bros. 忍者ブラザーズ, Jazz Jackrabbit 2: The Secret Files, and Johnny Platform's Biscuit Romp are my top five. I should try some of the games it recommends to see how good it's doing.


Those sound like great recommendations! You can at least get demos of Ninja Bros and Johnny Platform. (Both of their "details" pages will link to their Xbox Marketplace pages where you can add the demos to your Xbox's download queue via the webpage.)

TheUser wrote:
Now, which 136 games were those that I submitted so I can go rate them...


I think you submitted everything except the two most recent games on the latest additions list... and 38 other games since the latest additions list only covers the 100 latest additions. :)

Oh, in other news, after reading IIOIOOIOO's last comment I wrote a tool to determine the accuracy of the recommendations, and it's currently a little over 80% accurate, which I think is pretty good. I'm going to keep an eye on it and see if it increases or decreases as I get more users.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
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PostPosted: Tue Feb 22, 2011 10:53 pm        Reply with quote

luvcraft wrote:
TheUser wrote:
luvcraft wrote:
TheUser wrote:
Do you do any notifications when/if submitted games are added? I'd like to know what to come back and rate, but I wasn't keeping track of my submissions.


No, but I need to add that!


Also, what if people can give their rating when they submit. If and when you accept the game, it immediately becomes rated by them.


oh! that's a great idea! why didn't I think of that before? :)

I'll try to get that added tomorrow.


...and by "tomorrow", I of course meant "next Tuesday". Gah, sorry, it's been a week full of the dramas, but I finally got ratings added to the new submissions page! Thanks for the suggestion!
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luvcraft
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PostPosted: Mon Apr 25, 2011 3:08 pm        Reply with quote

Alright my SB peoples, I've finally caved and added 8 more platforms to reccr, going all the way back to 16-bit systems (except the Jaguar, because LOL). So if there are some psx / snes / genesis games you've been aching to rate, now you can (but you'll probably have to add them first unless someone else already added them).
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protoblax
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PostPosted: Wed Apr 27, 2011 1:54 am        Reply with quote

As an experiment, I'm gonna plug in all the scores from actionbutton and see what comes up. I will give 0s and .5s one star, 1s and 1.5s 2 stars, and so on. Only perfect 4s get 5 stars.
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protoblax
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PostPosted: Wed Apr 27, 2011 7:09 am        Reply with quote

Experiment complete! Top ten games recommended to ABDN by reccr:

1. Super Castlevania IV
2. Armored Core
3. Espgaluda II Black Label
4. Skies of Arcadia
5. Company of Heroes: Tales of Valor
6. Ketsui: Kizuna Jigoku Tachi EXTRA
7. Final Fantasy VI
8. Startopia
9. DoDonPachi Daioujou Black Label Extra
10. Space Funeral

Hm, not a bad list.
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luvcraft
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PostPosted: Wed Apr 27, 2011 2:50 pm        Reply with quote

cool!

interesting that there are so many shmups in there.
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protoblax
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PostPosted: Thu Apr 28, 2011 5:43 am        Reply with quote

Updated, because I missed a few:

1. King's Field
2. Espgaluda II Black Label
3. Company of Heroes: Tales of Valor
4. Ketsui: Kizuna Jigoku Tachi EXTRA
5. Ys I And II Eternal Story
6. Gravity Bone
7. Armored Core
8. Skies of Arcadia
9. Startopia
10. DoDonPachi Daioujou Black Label Extra
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luvcraft
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PostPosted: Thu Apr 28, 2011 3:31 pm        Reply with quote

Yeah, Gravity Bone just jumped to the top of my list, too. Guess I should check it out!
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Bennett



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PostPosted: Thu Apr 28, 2011 3:57 pm        Reply with quote

It's interesting. I don't deny that Espgaluda II, Super Castlevania IV and Final Fantasy VI are good games, but as someone who came to all of them quite a long time after their release, largely on SBDN recommendations, they really didn't move me at all. It's not that way for all old games, though — I never played Symphony of the Night until this year, again on an SBDN recommendation, and it blew me away.

Gotta try King's Field, finally.
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luvcraft
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PostPosted: Thu Apr 28, 2011 8:57 pm        Reply with quote

Bennett wrote:
It's interesting. I don't deny that Espgaluda II, Super Castlevania IV and Final Fantasy VI are good games, but as someone who came to all of them quite a long time after their release, largely on SBDN recommendations, they really didn't move me at all. It's not that way for all old games, though — I never played Symphony of the Night until this year, again on an SBDN recommendation, and it blew me away.


I can understand that. I've specifically kept SNES and PSX out of my recommendation filter because I suspect the "datedness" of most SNES and PSX games would detract too much (although I still loved Earthbound when I played it for the first time a few years ago). That was also the primary reason I held off on adding older platforms for so long, but I gave in when I realized that other people might not feel the same way, and also some people might actually be looking for SNES and PSX recommendations.

Bennett wrote:
Gotta try King's Field, finally.


I'm curious if any of the King's Field fans around here have played Echo Night, a much less combat-heavy (although there still is some combat) game built by the same guys with the same engine. I enjoyed Echo Night a lot, but I never played King's Field.
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protoblax
bootleg pokemon


Joined: 08 Mar 2011
Location: MARIOZONE

PostPosted: Fri Apr 29, 2011 5:42 am        Reply with quote

The list [and war] has changed...

1. Mushihime-sama Futari
2. King's Field
3. Espgaluda II Black Label
4. Company of Heroes: Tales of Valor
5. Ketsui: Kizuna Jigoku Tachi EXTRA
6. Ys I And II Eternal Story
7. Tomba!
8. Armored Core
9. Skies of Arcadia
10. Gravity Bone
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remote



Joined: 11 Dec 2006

PostPosted: Fri Apr 29, 2011 6:05 am        Reply with quote

My recs are fairly similar.

1. Armored Core: For Answer
2. GTA IV: The Ballad of Gay Tony
3. Company of Heroes: Opposing Fronts
4. Monster Hunter Freedom Unite
5. Gravity Bone
6. Company of Heroes: Tales of Valor
7. Tomba!
8. bit Generations: Soundvoyager
9. Saira
10. Space Funeral

Interesting that The Ballad of Gay Tony is up there, but not The Lost and the Damned. Will try them both soon enough...!

Is that the best Monster Hunter title? I don't have a PSP, but I might like to try one of those some time.
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Sniper Honeyviper



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PostPosted: Fri Apr 29, 2011 6:17 am        Reply with quote

Portable 3rd is probably the best, simply because it is the newest. I hear they finally made the Felyne companions useful!

A US release is kind of doubtful at this point, though.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
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PostPosted: Fri Apr 29, 2011 3:28 pm        Reply with quote

remote wrote:
10. Space Funeral


Space Funeral takes like 20 minutes to play through from beginning to end, and it's free, so if you're looking for a brief diversion it's a good choice.

my current top 10 recs are:

Castle Shikigami III
Resonance of Fate
Dreamfall
Gravity Bone
Flower, Sun, & Rain
Saboteur
Portal 2
Age of Booty
C&C3: Tiberium Wars
Etrian Odyssey III

I keep starting to play FS&R and getting distracted. :|

999 was in my top 10 for a long time, but now it's fallen to 16th place, probably primarily because I didn't like VVVVVV.
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remote



Joined: 11 Dec 2006

PostPosted: Mon May 02, 2011 10:17 am        Reply with quote

Is there any way to change the twitter account I have connected to my reccr account?
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luvcraft
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PostPosted: Mon May 02, 2011 3:19 pm        Reply with quote

remote wrote:
Is there any way to change the twitter account I have connected to my reccr account?


yeah, PM me your account number and I'll delete the associated authentication. Just make sure you have another account of some sort connected to it so you can login with that and then re-add your other twitter account.
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parkbench



Joined: 12 Dec 2006

PostPosted: Mon May 02, 2011 3:23 pm        Reply with quote

could you link mobygames in each profile? i find it way more substantive and useful than indigames db or the bland amazon link. mobygames is an old standby of games encyclopedia-ing so it may not be a bad idea. HOTU might also be a good augment for some of the more obscure pc games.

seriously, i think improving the resources you build reccr upon could really strengthen it. i'm enjoying it so far as someone who has distanced themselves from being actively involved in gaming communities, who just wants good recommendations now and then. i'm a perfect target user.

i will say that i share some of the discontent around the default assumption that it's good to use social networking sites/other accounts like google to sign in. i know a lot of thought was put into it and that there are reasons behind it, it's just that there is a larger discourse around the supposed advantage of this kind of 'inter-operability', which practically means more datamining and less privacy by default. that might sound like a crude line, but i think we will all see the effects of this in the coming years and wonder how we got there--exactly assumptions about web design like this. right now i think it's basically a harmless but unfortunate decision, but it can always come back around to bite you in the ass in the long run, i think.

edit: just a note it's giving me MAD GOOD recommendations though, kudos to you for that.
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