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Deets

Joined: 05 Dec 2006
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Posted: Fri Sep 07, 2012 3:04 pm |
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| Persona wrote: |
| Also, what's a Korean backdash? |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Fri Sep 07, 2012 6:08 pm |
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Yeah, exactly like the gif shows although it leaves out the fact that you need to return the stick to neutral before pressing the next direction. It works because the d/b motion buffers in one back command while simultaneously canceling the backdash motion, letting you now press back only once afterwards to do a backdash. So it's b,b, n, d/b, n, b, n, d/b, n, b, n, d/b, n, b.
Walking backwards is terribly slow in Tekken and while backdashing makes you go farther, you're left immobile for a moment before you can backdash again. The backdash cancel/Korean backdash (so called because it was developed by a Korean player and it spread out from there) cancels your backdash into a crouch and then into another backdash. This lets you move backwards at an actually useful speed. The other important aspect of this is that in Tekken as long as you hold back while backdashing then you're still going to block attacks. If you're good at backdash canceling, you minimize the amount of time you're not holding back and you're now able to move while blocking. I don't know how I feel about turning backwards movement into an advanced technique (though it's really a basic technique in competitive play since it's the best way to get around), but it's a Tekken staple and seems to have been embraced by the community as one of the aspects of the game that makes it deep.
It also looks funny. |
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Sat Sep 08, 2012 2:50 am |
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If you're in America and you got Aquapazza, PSN me (botagel), I wanna see if the netcode's really as ass as I hear it is. (It's input-delay-only, so, it clearly will be, but...)
Been messing around with Oboro instead of picking a top tier because character love I have to pick the ninja character in a new fighting game. His V Slasher super (and normal dive slash special) seem pretty shitty; you can only do them at the very peak of your jump and they both look hella punishable on block/whiff unless the fire-slash pushes him out further than it looks. His dashing attacks are really good in certain situations, but you can't chain out of them into anything but a special (so DP or flip-grab if your spacing is just right), so you can't really take advantage of his good run speed without a plan. And I'm not good at planning.
If you do land his flip grab, though, you can combo out of it into a DP for more damage and then use an assist like Ma-ryan to wallbounce them and do another rep of something. (Another 5B -> 623B seems like the easy way out, but 5B -> rapid slashes super works if you're balls-deep and I managed a 6D -> B flip grab once, i think it has to do with grabbing them before they fall far from the wallbounce?). So at least you get decent damage for his riskier stuff, and the Guile sweep's nice.
Not sure where the active frames for his counter move are, though. And even though you have to hit a button after it to make him do the followup attack, you choose what attack he does with the button you use to start the counter, not the activation button, so i can't make like Bang and adjust the spacing based on what they actually do. Annoying. Dori & Gura's arrowspam super might be OK for keeping the opponent blocking, but they don't seem to do much damage and I already have Ma-ryan's 5D for that. (I guess they OTG for really low damage, and that's... something?)
I should probably just play Chizuru
e: his dives seem a bit safer than i realized, they push him out fairly far on block & have a lot of blockstun, and the landing recovery seem surprisingly short... but it's still hard to do much with them unless the opponent's moving really predictably so you can nail the very limited angles _________________
http://www.mdgeist.com/ |
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Persona unaustically orificial

Joined: 06 Jul 2011 Location: Xibalba
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Posted: Sat Sep 08, 2012 11:59 am |
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I played this on a Nesica machine once. Felt really bad and boring. Maybe I was just using really lame characters though.
I think I tried the librarian girl, the to heart 2 girl, and someone else but it all felt just really bad. _________________
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Sat Sep 08, 2012 5:55 pm |
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If you weren't prepared for it and had somewhat different expectations on how the game would play, the librarian wouldn't get you off to a comfortable start. She is the slowest character in the game with the second slowest jumping speed (despite carrying a pile of books all the time). She seems like a strong zoning character due to her book toss projectile that can hit a variety of arcs and has a great splash radius on impact. She can, however, make fast forward movement using her forward dash which causes her to fall forward clumsily but very quickly. She has special moves she can do out of it making it more of a stance than a regular dash (I like to pretend it's equivalent to drunken fist though the G-rated friendliness probably makes it more of a loopy fist than anything else). "the to heart 2 girl" isn't specific enough to tell you about who you played.
I don't know what you didn't like about it, but I think you should give it another shot if you get the chance. Play it like SF or KOF and focus on small light -> medium chains into special moves, because that's all you can do in this until you learn wall bounce combos or some assist cancels that let you do a juggle (and even those tend to be short and to the point). or just use simple mode lolololol |
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Jigsaw

Joined: 11 Sep 2008 Location: Eskilstuna, Sweden
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Posted: Sat Sep 08, 2012 11:09 pm |
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I've got TTT2 on preorder as well, Drem, but it remains to be seen whether I get DOA or not.
Incidentally I played a couple of matches of T6 last night, probably the 5th or so time I'm even touching tekken in as many years, and the second time I touched T6. O Mother did it feel awkward to play, especially having played some pretty intense VF matches earlier the same evening. Movement feels so crisp in VF, in Tekken I have no idea what's going on and everything feels like play-doh. Kinda got second thoughts about buying TTT2 right then and there. :(
But the whole point of buying TTT2 for me is to make another honest attempt at getting into the game (the last one being T5), or at least learning enough of it so I can start understanding why people like it. Although I've never been a big Tekken fan, playing it last night I was honestly pretty shocked by just how alien it felt, but I guess that's what happens when you haven't played a game in a really long time. I'm hoping I'll be able to learn/get into it enough to at least get kind of a better idea of what's going on and how to play the game, but man I can really not imagine ever truly liking Tekken the way I like VF.
oh well ;/ |
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Persona unaustically orificial

Joined: 06 Jul 2011 Location: Xibalba
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Posted: Sun Sep 09, 2012 1:09 am |
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I meant the red haired grappling To Heart 2 girl. It just felt a bit off the whole time playing despite getting the hang of the systems and stuff. Anyway, I won't be able to play it again because it was in an arcade in Ikebukuro, I think. Wouldn't be opposed to playing more if I ever see it at a meet up or something though. _________________
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Sun Sep 09, 2012 1:51 am |
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Red haired To Heart 2 girl must be Tamaki, whom I haven't played yet. I know that she's a grappler so she may also have slow movement but I recall her having a very fast forward dash when I fought against her. She's also top tier! And her boss form is really, really annoying!
| Jigsaw wrote: |
| But the whole point of buying TTT2 for me is to make another honest attempt at getting into the game (the last one being T5), or at least learning enough of it so I can start understanding why people like it... I'm hoping I'll be able to learn/get into it enough to at least get kind of a better idea of what's going on and how to play the game |
This is literally my exact motivation for getting the game (the same for T6). I don't understand the flow of the game or the mindset of the playstyle and I want to at least get those down. I consider my opinions of the game as of now fairly uneducated so I want to be able to develop more confident feelings towards the game and, best case scenario, even start liking it. I was considering picking up the strategy guide to aide in this endeavor since I thought the ease of use of a companion book would help, but when I scoured the NeoGAF thread (who are saying this is the greatest console port of a fighting game and is for the greatest fighting game ever made) the posters seemed somewhat down on the guide. I saw some comments on how the frame data for the guide's move lists were insufficient and questionable, but aside from that I don't know if there's anything wrong with it. Still toying with the idea since it's discounted on Amazon and there's apparently a discount GameStop gives you when you buy the game. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Sun Sep 09, 2012 8:17 am |
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Hot new Tekken rumor
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The game got leaked and the disc has been data mined. The last unrevealed characters are...
Miharu (Xiaoyu's friend in T4 who now has tits bigger than Asuka)
Dr. B
Slim Bob
Sebastion (Lili's butler)
Violet (Lee)
Unknown (playable version) |
Dr. B and Slim Bob sounds great. And if you've never seen it, Korea takes their Tekken very seriously.
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Persona unaustically orificial

Joined: 06 Jul 2011 Location: Xibalba
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Posted: Sun Sep 09, 2012 9:32 am |
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Dudes, have you seen the Tekken Arcade in Korea? It's like a building devoted to Tekken with high class seats/setups for it and giant posters of the characters adorning the walls. E-sports training ground.
Tekken is like the Starcraft of arcade games there.
What the heck is wrong with Korea _________________
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Jigsaw

Joined: 11 Sep 2008 Location: Eskilstuna, Sweden
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Posted: Sun Sep 09, 2012 10:51 am |
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| Dr. B an Unknown were kind of given, Violet makes perfect sense (although funnily enough I haven't seen him mentioned much in discussions on who they might put in), and I suppose Miharu should not come as a surprise either. I doubt anyone was expecting the last two, though. Curious how they'll all play and differ from existing alter egos/counterparts. |
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idle QUAD DAMAGE!!!

Joined: 10 Jun 2007
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Posted: Mon Sep 10, 2012 2:40 am |
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miharu = DoA xiaoyu :o |
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Persona unaustically orificial

Joined: 06 Jul 2011 Location: Xibalba
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Posted: Mon Sep 10, 2012 3:26 am |
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It's gonna be weird seeing Lili's butler doing her moves. _________________
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Lasakon

Joined: 05 Dec 2006 Location: Oregon Trail
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Posted: Mon Sep 10, 2012 4:05 pm |
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ACTING
EDIT: Well that was quick, the gist of it, Mila is a counter person at a diner, Tina shows up, has a ridiculous southern accent and then fighting. |
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Jigsaw

Joined: 11 Sep 2008 Location: Eskilstuna, Sweden
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Posted: Mon Sep 10, 2012 5:50 pm |
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Jesus christ, as if the voices weren't bad enough, the lack of emoting and general kind of disconnect between the dialogue and physical "acting" made that just painful to watch.
I think the vid is still up here. |
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Persona unaustically orificial

Joined: 06 Jul 2011 Location: Xibalba
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Posted: Mon Sep 10, 2012 10:01 pm |
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Yeah, that was pretty awful. It'd be nice if they had some facial animation like blinks and expression changes but oh well.
How about that new DOA girl? Seems pretty generic with just that red streak in her hair. MMA is a pretty good addition to the styles though. What style did that other new guy Rig use? _________________
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Persona unaustically orificial

Joined: 06 Jul 2011 Location: Xibalba
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Posted: Mon Sep 10, 2012 10:30 pm |
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So someone noticed
If you click the image, you'll see a little red underline there that makes me a bit more convinced to get it. _________________
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Mon Sep 10, 2012 10:45 pm |
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I thought Pai was on the datamined demo's list of DOA5 characters from several months ago! Did nobody tell you? _________________
http://www.mdgeist.com/ |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Jigsaw

Joined: 11 Sep 2008 Location: Eskilstuna, Sweden
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Posted: Tue Sep 11, 2012 8:03 am |
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Pai has not been officially acknowledged to be part of DOA5 in any capacity.
Rig's style is taekwondo. |
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Deets

Joined: 05 Dec 2006
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Posted: Tue Sep 11, 2012 2:30 pm |
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| Every time I read a statement to the effect of "Tekken is more accessible/easier to get into than Virtua Fighter" I want to scream |
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Lasakon

Joined: 05 Dec 2006 Location: Oregon Trail
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Posted: Tue Sep 11, 2012 2:39 pm |
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Tekken's movement options alone can be a high barrier to entry.
Anyways, more Mila, including her alternate costume which is something someone would actually wear in reality and trains derailing.
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Tue Sep 11, 2012 8:17 pm |
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Steely Drem's Pro Tekken Tag Tournament 2 Review
If you like Tekken, you'll like Tekken Tag Tournament 2.
PROTIP: The fastest way to get Arcade Mode's endings it to play Ghost Battle instead. |
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Posted: Tue Sep 11, 2012 9:57 pm |
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| Lasakon wrote: |
Tekken's movement options alone can be a high barrier to entry.
Anyways, more Mila, including her alternate costume which is something someone would actually wear in reality and trains derailing.
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This game looks dumb and I'm going to love every minute of it. _________________
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ionustron
Joined: 05 Dec 2006
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Posted: Tue Sep 11, 2012 10:48 pm |
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| Are those VA phone recordings a common thing now? |
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Persona unaustically orificial

Joined: 06 Jul 2011 Location: Xibalba
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Posted: Wed Sep 12, 2012 12:57 am |
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"Ready for some light sparring?"
*throws girl into a giant sign that crashes onto a railway track and derails the train into the building, hitting them both* _________________
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Toto

Joined: 05 Dec 2006 Location: Australia
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Posted: Wed Sep 12, 2012 1:02 am |
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| Deets wrote: |
| Every time I read a statement to the effect of "Tekken is more accessible/easier to get into than Virtua Fighter" I want to scream |
I know right? Technique wise, it's easier to fuzzy guard in VF than to Korean backdash... |
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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Wed Sep 12, 2012 5:19 am |
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First ranked match of TTT2 online was some guy playing Devil Jin and Ogre who did nothing but spam throw; proceeded to message me to tell me I was a "fat cockmuffin" for eventually learning to just keep hitting him in the face with the same move as Bob because apparently he didn't know how to block.
Off to a good start! _________________
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Posted: Wed Sep 12, 2012 4:11 pm |
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Shamefully, I am hype. _________________
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Thu Sep 13, 2012 3:42 pm |
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Pai looks a bit stubbier in that picture than in VF5, probably do to her shorter waist. Her form is also a lot more loose. For shame, Pai; she needs to stop hanging out at the beach so much with the DOA girls. Mila actually seems alright! The rooftop level is absolutely insane, but it's probably better to embrace the nonsense than to think about it. Here are some screen shots of Pai and Mila.
Harada streamed some footage of the Tekken DLC characters:
He also had this slide show of- uh, I'd say it was of the DLC characters but some of these pictures are highly suspect. You can also see where their interests lie based on who got the most pictures.
I have mixed feelings on Tekken Tag 2 but overall I'm enjoying it. I'm starting to gel with the game; combat is a lot more string based than VF so I'm getting used to using them instead of single strikes to pressure opponents. While there are certainly single strikes to work with, there are also many strings that leave you safe on block so you don't need to be too stingy with them. Life bars in this game are also lower than usual Tekken to account for the fact that you have two characters and I feel this really helps the pacing of the matches; getting off a complete string can take off at least 1/4 of someone's life. Proration really kicks when you get into long juggle combos though. Obviously there are a lot of characters in the game and I'm still just toying around with several of them but for whatever reason I find the characters more fun to play with than previous Tekkens. Kunimitsu is very cool; she's got this dash she can do called Setsugekkan that lets her cover a large distance very quickly and goes into several different moves. It's very fun to do in a 3D fighter. And I can't stress enough just how sweet Jun's pants are.
It helps me to play the game like a 3D version of SF4, playing defensively and relying a lot on footsies and pokes. I'd say the way dash canceling lets you change your movement very quickly allows a stronger footsie game than VF, but at the same time it's very frustrating that simply moving forward and backward is in and of itself a special technique (regular walking and dashing will get you nowhere quickly). Due to both dash cancels and stage size, the game allows and encourages you to keep your distance and zone a bit. The game also has several tag techniques for comboing, character switching, and combo escaping that help flesh out the tag system. I haven't toyed too much with advanced tag tactics but they seem well implemented. Tag canceling requires you to have a modicum of knowledge on your characters' strings so I can't really take advantage of it just yet but there's a risk-reward system integrated into it in regards to consuming and generating fever/rage mode in both you and your opponent.
This is, of course, all based on low level play and mostly against ghosts instead of actual people.
Combot Mode is the tutorial for the game but it really only takes you through 40 minutes of exercises on the basic controls. It's not going to teach you anything you couldn't read in 5 minutes off a website. It has some decent, if typical, humor, concluding with a battle against extremely obese versions of Ryu, Ken, and Akuma. Overall though I don't think it adds much too the game. Ghost Battle lets you get arcade endings faster than playing arcade mode, no joke, but the endings are absolutely atrocious. They're short, boring, and vapid. However the money payout is far more generous than previous Tekken games to the point of actually being useful, so now you don't have to worry about generating money to buy customization items.
This is important right here: based on the few matches I have played the online play is fantastic. I played some 5 bar connections and it felt absolutely great. One of the best online experiences I've had in a fighting game. These sentiments seems to be echoed across the internet even in regards to playing cross-country.
I still haven't really put in a large amount of time into the game yet due to work, but I think this is the most fun I've had with a Tekken. If anyone is on the fence about Tekken I would recommend it.
Some give me ideas for a name for SB's clan in the WORLD TEKKEN FEDERATION.
Edit: I forgot to mention that Eddy Gordo doesn't have a walking animation and looks really stupid. Maybe in a post-dash cancel world this doesn't matter as much and no one notices. On that topic, we also need to add both Korean Backdash and Chinese Recovery to the list of game techniques named after cultures. |
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Deets

Joined: 05 Dec 2006
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Posted: Thu Sep 13, 2012 4:45 pm |
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| Quote: |
| but the endings are absolutely atrocious. |
Man what
I only watched 10 or so but they were all pretty dang great and shockingly long. Off the top of my head I saw Bob, Wang, Forrest, Asuka, Combot... they were absolutely at the top of the heap as far as "things you are shown after finishing arcade mode in a fighting game" goes |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Thu Sep 13, 2012 7:55 pm |
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| Deets wrote: |
| Quote: |
| but the endings are absolutely atrocious. |
Man what
I only watched 10 or so but they were all pretty dang great and shockingly long. Off the top of my head I saw Bob, Wang, Forrest, Asuka, Combot... they were absolutely at the top of the heap as far as "things you are shown after finishing arcade mode in a fighting game" goes |
Man what
I've only watched about 10 or so too and most of them were pretty dang bad and shockingly bland. Asuka's was good, I forgot about her, as is Alisa's. But King and Marduk (I think it was)? They are essentially the same 20 second scene. Kunimitsu and Raven are also very similar and visually boring, though the last part of Kunimitsu's is cute. Mokujin is classic Mokujin so it's not bad per se but nothing new. Jinpachi's felt like two shots looping for 30 seconds and Angel's followed with being a "battle" where not a whole lot happens. Baek's was potentially emotional but I didn't feel it was well executed; this may be because I went in with no knowledge of the character. Eddy's was along that same line. Jack's was what you'd expect from a Jack ending but I thought it was very vapid; it probably needed more audio cues or at least a better bgm (I can't even recall if it had one for most of it).
I can't recall who else I've seen and I haven't seen the rest of the ones you mentioned, but I did unlock Bob's this morning before work so I'll see how that goes. There's a hefty amount of characters in the game so it's quite possible I've just seen a bad batch.
Oh yeah, this past weekend an El Blaze player named Kissu won a Battle Audition tournament and was granted the title "Haikaishin" - God of Destruction. El Blaze! Here's the stream archive if you want to witness His greatness. And mark your calendars: October 7 is the 13th Beat Tribe Cup, the yearly 5 on 5 VF5 team tournament. Expect lots of "Hai hai hai hai!" |
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Ymer

Joined: 05 Oct 2009 Location: PAL region
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Posted: Thu Sep 13, 2012 8:28 pm |
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 _________________
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Thu Sep 13, 2012 8:36 pm |
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| Judging by the proportions, I'm assuming this is a crossover between Tekken, Zelda, and Gears of War. They should've added a Zelda themed LED pattern too. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Fri Sep 14, 2012 3:07 pm |
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DOA 5 Pai and Gen-Fu footage.
More footage of the rest of the the cast including Mila, featuring collector's edition bikini battles in the arctic.
And a new trailer for UnderNight In-Birth with a little bit of Hilda at the end. The game comes out on September 20th so we should be getting some actual match footage soon enough, but will it survive with DOA5 coming out the week after??????????
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dementia

Joined: 05 Dec 2006
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Posted: Sat Sep 15, 2012 5:03 am |
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| TTT2 is good fun. I'm so bad though! |
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Jigsaw

Joined: 11 Sep 2008 Location: Eskilstuna, Sweden
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Posted: Sun Sep 16, 2012 9:03 pm |
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| So did anyone else watch Aftershock? Painfully long and poorly edited interview videos aside, that shit was pretty great. Tons of upsets, and some really awesome matches. Really looking forward to seeing how future Norcal/Socal matchups will play out coming off this. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Sun Sep 16, 2012 10:05 pm |
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| I only caught glimpses of the Marvel matches, but the cut to the teaser at the end was fantastic. From the commentary at the end it sounded like overall SoCal dropped the ball. There were KOF matches too right? How were those? |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Deets

Joined: 05 Dec 2006
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Posted: Mon Sep 17, 2012 5:06 am |
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Oops
Well whatever just ban the characters until they patch it |
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Mon Sep 17, 2012 5:09 am |
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The DLC characters are looking to get banned until they're available for everyone, anyway. (and MK has an even more hilarious bug discovered where like half the cast can make themselves untouchable after a throw, and that's getting banned)
I'm also hearing a lot of begging for banning Solo Mode. Can someone more familiar with TTT2 explain why it's apparently so broken? In detail, I mean. _________________
http://www.mdgeist.com/ |
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