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FGC'12: Secret Jackie Chan Technology ITT
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BotageL
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PostPosted: Sat Aug 06, 2011 6:31 am        Reply with quote

i think i saw jebailey tweeting that earlier, i blame him
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BotageL
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PostPosted: Mon Aug 08, 2011 5:19 pm        Reply with quote

The more I learn about what little skill I have at fightman games and what clicks with my playstyle, the less I want anything to do with Third Strike. I think it's a great looking, great sounding game, but I am not interested in playing it at all. It's kind of like me & SF4, except for completely different reasons (and one of these games actually gets play).
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BotageL
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PostPosted: Mon Aug 08, 2011 5:26 pm        Reply with quote

They certainly failed on that front.
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BotageL
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PostPosted: Mon Aug 08, 2011 10:13 pm        Reply with quote

mauve wrote:
Hey guys. A real Big Bang Beat Revolve demo is out. VS and Training mode only. Game comes out this weekend I guess? Here's for hoping it sucks less than the original.

He changed the name, huh? Somehow the development timeframe seems really short considering the stage the engine was at a year ago, even if most of the art was done a long time ago...

Should probably order a copy to put on my Doujin Fightman Shelf of Shame beside BBB1 and Ogon (and Higurashi Daybreak, and the Groove on Fight followup).

e: Ohhhhhhh boy. This is... yeah.
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BotageL
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PostPosted: Mon Aug 08, 2011 11:59 pm        Reply with quote

What kind of bugs me about BBB2 so far is a couple of things, from dicking around for 15 minutes:

Rather than actually trying to make the crazy mish-mash of game systems in BBB work, they simply removed them all entirely. (The Mass Effect 2 of fightman games.) The trademark Hokuto no Ken/Arcana Heart-style dash cancels have been entirely removed for everyone except Rouga, and they have massive startup now for him. Some characters still have their status-boosting taunts on the D button, sort of like a Blazblue Drive, but only a couple of the characters have those at all. And never mind the silly Art of Fighting-style power meters, or the charge that let you exchange life for attack power. Yeah, that shit didn't really work, but it was cool as hell!

Maybe I just ain't played a true Anime game in a while, but the game just doesn't feel all that flexible, particularly the huge window of time between when you start an airdash and when you can cancel it into moves and the slow-feeling specials and weird hit-states.

Oh, and I think it's really funny that they only completed graphics for two additional characters in all of that time. And based on timestamps from the first test version, before Aja packed any of the game data up, a lot of the graphics for Miyazato's Funky Crew were done years ago anyway.

(and I don't trust that training mode to be teching like it oughta -- there's something really weird about stuff like doing Ren's throw, then comboing into 623B grab that just feels wrong)
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BotageL
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PostPosted: Tue Aug 09, 2011 1:27 pm        Reply with quote

Sniper Honeyviper wrote:
He meant to say Glove on Fight.

It's Gleam of Force.

God damn it, I knew I was messing something up
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BotageL
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PostPosted: Tue Aug 09, 2011 1:31 pm        Reply with quote

mauve wrote:
I'm entirely okay with back to basics, honestly. I like basic footsies fighters and the whole "GO CRAZY WITH MECHANICS" silliness is what led us to garbage like Ougon and SWR.

Pretty sure we're running on insufficient information as far as mechanics are concerned, though. I looked over the manual and while there is information on guard cancels, bursts, etc, it also doesn't even cover some things, like Big Bang Mode (A+B+C at 3 stock) is never mentioned. So yeah. Day one demo theoryfighting with incomplete manuals, let's go.

Fair enough, I'm just kind of worried that we're going to see a lot of patches dramatically changing stuff again, and it feels weird/obnoxious going back to a style where not every character in the game uses every button (aside from activating supers). It feels "wrong." I'll see if I can get any of the anime game crew to fuck around in this with me later.

Quote:
The Ren thing seems fine, you can combo into that move anyway.

Yeah, it took me a couple of tries to realize that it actually does combo; at first I was being sloppy and was just catching them as they teched.
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BotageL
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PostPosted: Tue Aug 09, 2011 11:15 pm        Reply with quote

I still don't have a problem with how MvC3 turned out, on the whole
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BotageL
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PostPosted: Wed Aug 10, 2011 3:26 pm        Reply with quote

i'm just come out and give the scrub response here: i don't think it's particularly exciting having a single character who counterpicks over half the cast of the game and essentially requires investment in specific risky counter-counter strategies which are likely to involve completely switching up one's team to win the match against a competent player. sorry. i just don't think that's fun. it makes the game a little too obviously about guessing right in a handful of situations

and yes this is because i'm a bad player and play a bad team and don't put in the effort to have other ones in my back pocket
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BotageL
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PostPosted: Fri Aug 12, 2011 1:10 am        Reply with quote

Wha--

Fuck, when do I get to place my order? I will force the local Anime Krew to play MB and we'll fucking like it
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BotageL
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PostPosted: Fri Aug 12, 2011 1:23 pm        Reply with quote

1CC wrote:
I want to play Super Street Fighter 2 Turbo, but I don't know which version I should get. What's the consensus on the HD remake? Is it superior to the original and did it replace it in tournament play?

HDR's actually come up a couple of times in the past few pages. It's generally pretty well-regarded, as if nothing else a good idea and a noble attempt at adjusting the game after a dozen years of competitive testing. Tournament standard seems to fluctuate around whichever camp bitches the most at the time, leaning toward the original Super Turbo of late.

If you just want to play the original Super Turbo, there's really no beating the arcade version on an emulator. Though I'm pretty sure you can set the game system in HDR back to arcade ST if you like.
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BotageL
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PostPosted: Fri Aug 12, 2011 2:38 pm        Reply with quote

RobotRocker wrote:
Guess what upcoming fighting game is getting a PC port

No, not that one. Or that one either. But you will like this one

Cerebella, Peacock and Filia hats for TF2 please

This isn't really a surprise, given that they've been developing it on PC since day 1. It was basically just a question of when they were going to have the time/effort to polish it up for public consumption in that form. Apparently they're solving that by hiring another dude to help!
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BotageL
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PostPosted: Fri Aug 12, 2011 6:57 pm        Reply with quote

SBO has run a lot of games that really didn't deserve to be there, though.
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BotageL
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PostPosted: Fri Aug 12, 2011 8:21 pm        Reply with quote

Sniper Honeyviper wrote:
The early samples of HDR's art looked amazing, but the project was horribly rushed and they had to cut some pretty severe corners. It was far, far too labor-intensive to redraw every frame of animation in that original level of quality.

Also, and most importantly, they didn't hire animators at the outset, they hired comic book artists who lacked animation experience. And holy shit did it ever show.
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BotageL
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PostPosted: Fri Aug 12, 2011 10:37 pm        Reply with quote

75 yen to the dollar, kiken.
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BotageL
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PostPosted: Sat Aug 13, 2011 2:53 am        Reply with quote

Sniper Honeyviper wrote:
Probably not gonna blow a hundred bucks on an okay fighting game from a franchise I'm not crazy about, but have they said anything about Ougon being region-free?

The wise man waits to see if they port the rest of the content over to the PC version in a free patch, as they have with at least one of the new characters already. (Game's kinda not good, but you can't argue with the support attempts.)
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BotageL
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PostPosted: Sat Aug 13, 2011 6:42 pm        Reply with quote

mauve wrote:


when did this start looking like a legit fighting game

also built-in kokujin announcer is hilarious

whoa, what the heck is this, a doujin game that's not an anime game? consider me baffled/hyped
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BotageL
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PostPosted: Mon Aug 15, 2011 5:17 pm        Reply with quote

i am really worried about cross assault

the rest of the game i am cautiously hype for
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BotageL
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PostPosted: Tue Aug 16, 2011 11:42 am        Reply with quote


oh god yes
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BotageL
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PostPosted: Wed Aug 17, 2011 6:41 pm        Reply with quote

We know absolutely nothing about Wright's moveset, bro.
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BotageL
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PostPosted: Wed Aug 17, 2011 10:38 pm        Reply with quote

oh okay i see SOMEBODY is mr. srk illuminati now >:|
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BotageL
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PostPosted: Wed Aug 17, 2011 10:49 pm        Reply with quote


hot new technology
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BotageL
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PostPosted: Thu Aug 18, 2011 8:40 pm        Reply with quote

Booter wrote:
griefing glitch with deadpool / trish where opponent is held in place unable to attack, LOOOOOL: http://mvc3.net/?p=7
apologies if this has been posted prior in an attached embedded video, i can't see vidyas at work

deadpool/trish/thor is the best griefing team for the next couple days before they patch this out

mauve wrote:


Well, so much for that.

Also: bonus infinite.

so did this and yatagarasu 4 ever hit the internets and i just didn't see them? i kind of want to try them even though i know bbbr will be bad and yatagarasu will be third strike.
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BotageL
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PostPosted: Thu Aug 18, 2011 11:20 pm        Reply with quote

mauve wrote:
BotageL wrote:
so did this and yatagarasu 4 ever hit the internets and i just didn't see them? i kind of want to try them even though i know bbbr will be bad and yatagarasu will be third strike.

nope, the internets are being strangely silent.

Damn it, I asked my friend in Japan (no not that one) if he could hit the doujin shops and pick these up for me but he's busy with "orientation" or some shit, and I'm not really in the mood to pay Paletweb prices right now
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BotageL
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PostPosted: Mon Aug 22, 2011 6:06 pm        Reply with quote

Sniper Honeyviper wrote:
Arc System Works is doing a PS360 fighter based on the Nurarihyon no Mago anime (it'll skip arcades). Don't think there's any videos yet.

It looks like one of those anime tie-in fighters with jumping around in stages and a tug-of-war lifebar, which makes me extremely wary.
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BotageL
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PostPosted: Mon Aug 22, 2011 7:44 pm        Reply with quote

There are a lot more (and clearer) screens up here. Hard to say much of anything from them except "I wouldn't get hyped."
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BotageL
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PostPosted: Tue Aug 23, 2011 12:23 pm        Reply with quote

NO FUCKING WAY
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BotageL
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PostPosted: Tue Aug 23, 2011 1:37 pm        Reply with quote

Renfrew wrote:
It's what, 3 years late? I'm so happy though. I hope my X-box doesn't melt from how awesome this is. Guys, we got KOF 98, 2k2 and 13, Garou, MVC2, Third Strike and now VF5FS all on one system. These are truly amazing times we live in. Is there anything else we need. An XBLA port of KOF 11 maybe?

Arc System Works really needs to make an XBLA version of Accent Core with the Blazblue netcode already. Then we will have the ultimate fightmans box.
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BotageL
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PostPosted: Tue Aug 23, 2011 2:41 pm        Reply with quote

i really wish you'd stop lording your srk illuminati connections over us
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BotageL
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PostPosted: Wed Aug 24, 2011 4:52 am        Reply with quote

Drem wrote:
360 vs PS3 discussion is now over: Gundam Extreme VS was announced for PS3. It comes out December 1. This this is such a heartwarming day.

http://www.siliconera.com/2011/08/23/mobile-suit-gundam-extreme-vs-leaving-arcades-and-coming-to-ps3/

About fucking time, Jesus Christ.
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BotageL
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PostPosted: Wed Aug 24, 2011 2:36 pm        Reply with quote

nothingxs wrote:
Apparently the 360 version has no input lag.

You mean once again the PS3 port of a fightman game is the obvious lesser of the two? This happens so frequently it's starting to be really freakin' sad
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BotageL
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PostPosted: Wed Aug 24, 2011 3:04 pm        Reply with quote

nothingxs wrote:
BotageL wrote:
nothingxs wrote:
Apparently the 360 version has no input lag.

You mean once again the PS3 port of a fightman game is the obvious lesser of the two? This happens so frequently it's starting to be really freakin' sad


evo standard

somebody buy evo some 360s, please
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BotageL
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PostPosted: Thu Aug 25, 2011 4:59 pm        Reply with quote

Look, let's not go that far.
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BotageL
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PostPosted: Thu Aug 25, 2011 11:52 pm        Reply with quote

That's an amazing strategy
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BotageL
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PostPosted: Sat Aug 27, 2011 3:02 pm        Reply with quote

Shulkie got her air dash back @0:30 in the PAX build


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BotageL
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PostPosted: Mon Aug 29, 2011 11:20 pm        Reply with quote


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BotageL
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PostPosted: Wed Aug 31, 2011 2:04 am        Reply with quote

put demi-fiend in the game and i'll buy two

(insert blazblue team joke here)
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BotageL
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PostPosted: Wed Aug 31, 2011 4:00 am        Reply with quote

i don't know why but those screens make me bust out laughing

tension gauge & burst icons, yep, definitely an ASW game
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BotageL
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PostPosted: Wed Aug 31, 2011 12:13 pm        Reply with quote

ArOne wrote:
So are they saying blazblue team just because it happens to be arcsys and bb has more recognition amongst the masses or is it an actual specialized team with in arcsys that handles bb also doing this? Because if the latter, I just went totally flaccid.

Same producer and director.
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BotageL
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PostPosted: Wed Aug 31, 2011 2:20 pm        Reply with quote

I've heard HnK called "the Japanese Marvel 2" and while I don't think that's an entirely accurate comparison, I think it gets to the heart of the matter pretty nicely.
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BotageL
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PostPosted: Wed Aug 31, 2011 3:27 pm        Reply with quote






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