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FGC'12: Secret Jackie Chan Technology ITT
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BotageL
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PostPosted: Fri Dec 30, 2011 8:37 am        Reply with quote

Sure would be nice if I could purchase a legit, netplay-capable copy of Melty Blood without having to buy the first pressing limited edition Blu-Ray of a show I don't like!

Because I decided my money was better spent on games I could actually get.
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BotageL
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PostPosted: Sat Dec 31, 2011 6:13 am        Reply with quote

hey man help us rig up netplay for this game we pirated!

(should give FB the benefit of a little while to improve things themselves, possibly actually sell game to normal people)

in the meantime this project's going okay



needs something to smooth out rough edges/downplay difference in size of stock lexan sheet vs. random wooden craft box found lying around house unloved, and an art insert, and salvaged 360 pad PCB, and rj45 connector for swappable usb/ps2 cords, etc., etc.
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BotageL
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PostPosted: Sun Jan 01, 2012 6:26 pm        Reply with quote

mauve wrote:
What the FUCK is with Erika's meta super?

anime.
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BotageL
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PostPosted: Mon Jan 02, 2012 4:19 am        Reply with quote

Am I imagining things, or can you air-command-throw someone out of their airguard-stun in Ougon Cross? Chained ground throws are "blocked" if the opponent's already in guardstun... Dlanor's ground command throw can also grab aerial opponents, e.g after a sweep, which looks pretty goofy.

It seems like all grounded normals are air-unblockable anyway! Not sure why the game needed guard for air-to-air attacks, but, now it has it, I guess.

e: gah this game is the gaudiest shit, and the festival stage music makes me wanna choke somebody
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BotageL
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PostPosted: Wed Jan 04, 2012 3:50 am        Reply with quote

Not shocked, just disappointed.
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BotageL
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PostPosted: Wed Jan 04, 2012 4:09 pm        Reply with quote

Drem wrote:
Like Mauve said, I believe MK9's appearance is due to the fact that it made an extremely strong showing last year. It may not be talked a lot around the Shoryuken community anymore, but it seems to still get large turnouts at tournaments. This is probably also why Tekken 6 and BlazBlue were dropped, because I hear their turnouts weren't particularly great at last year's Evolution.

This is all hearsay though.

MK9 is not exactly drawing great numbers at majors recently. Barely above BB's numbers, and BB is not particularly healthy or well-liked.
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BotageL
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PostPosted: Wed Jan 04, 2012 4:33 pm        Reply with quote

What a terrible decision.
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BotageL
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PostPosted: Wed Jan 04, 2012 8:30 pm        Reply with quote

Personally, I think forcing people to play terrible fighting games in a tournament setting is all sorts of fun. But then, I also like to collect bad fighting games. I've paid cash money for games like Golden Phantasia, Big Bang Beat, Touki Denshou ~Angel Eyes~, FX Fighter, Brutal: Paws of Fury, Advanced Variable Geo 2, the PS1 3D SamSho game, and Super Street Fighter 4: Arcade Edition.
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Last edited by BotageL on Wed Jan 04, 2012 8:34 pm; edited 2 times in total
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BotageL
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PostPosted: Wed Jan 04, 2012 8:48 pm        Reply with quote

Yeah, I got BBB via you. I think you organized a group buy of that game and Blitzkampf, but I only had so much cash, and I chose unwisely.

Come to think of it, I think I also own Gleam of Force, which I haven't played much. Guess it's in storage with my copy of Higurashi Daybreak.
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BotageL
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PostPosted: Mon Jan 09, 2012 4:12 am        Reply with quote

unlabored flawlessness wrote:
Wasn't there a revision of Daemon Bride, too? Damn, so much of fighting game history is just passing the world by, imprisoned in the Asian arcade bubble.

Apparently the revision added a new character or two but made no balance changes at all, so the game was abandoned again almost instantly.
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BotageL
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PostPosted: Mon Jan 09, 2012 3:33 pm        Reply with quote

I don't believe you.
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BotageL
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PostPosted: Wed Jan 11, 2012 2:30 am        Reply with quote

Oh my God, Mr. Karate is so anime, it hurts. I really wanna use him now, but I'm not sure who to kick off my team for him!

Other fun moves: you can dash-cancel his C Cobra Strike and do more stuff (EX DP is the really lazy midscreen option). TK Dive Kick looks pretty safe if it's below the waist, and can be drive cancelled into EX Spinkick into juggle. His counter moves warp him in front of the opponent really quickly, midscreen against fireballs it's slight advantage, and it can be Super Cancelled for the low-hanging fruit punishes. And you can easily do c. B x 2, f+A xx C Cobra Strike xx Dash Cancel xx fun juggles from a low! And you can super-jump-cancel like all of his ground normals on hit! WHEE HAW
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BotageL
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PostPosted: Tue Jan 17, 2012 4:31 pm        Reply with quote

The music in the SFxT trailers keeps getting worse.


Pac-Man and American Boxart Megaman are confirmed, by the way

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BotageL
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PostPosted: Tue Jan 17, 2012 6:25 pm        Reply with quote

From reports about recent builds, he's going to be doing Jab Strong Fierce Launcher, or Jab Strong Fierce EX Rush Punch, just like the rest of the cast.
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BotageL
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PostPosted: Tue Jan 17, 2012 9:38 pm        Reply with quote

Shh, you're harshing my harshing-on-SF4-part-5 buzz.
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BotageL
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PostPosted: Tue Jan 17, 2012 11:30 pm        Reply with quote

They're the silhouettes at the end.
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BotageL
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PostPosted: Mon Jan 23, 2012 3:08 pm        Reply with quote

Lasakon wrote:
Still relevant!

Change thread title to FGT'12, replace OP with this image
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BotageL
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PostPosted: Mon Jan 23, 2012 9:38 pm        Reply with quote

Spooky no stop don't
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BotageL
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PostPosted: Tue Jan 24, 2012 3:05 am        Reply with quote

VALENTINEEEEEEEEEEEEEEE doesn't have the same ring to it as JEAAAAAAAAAAAAAAAAAAAAAN
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BotageL
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PostPosted: Tue Jan 24, 2012 8:21 pm        Reply with quote

One of my fightman buddies knows the guys working on Gilden Tide. They didn't really intend for it to be a big deal announcement yet (game's still REALLY early), but sometimes people with more promotional instincts go all-in.
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BotageL
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PostPosted: Wed Jan 25, 2012 12:02 am        Reply with quote


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BotageL
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PostPosted: Wed Jan 25, 2012 3:17 am        Reply with quote

My favorite derogatory statement toward SFxT is how it looks uncannily like the 1.0 release of the Umineko fighting game.
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BotageL
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PostPosted: Wed Jan 25, 2012 9:37 pm        Reply with quote

Doesn't matter if SFxT is a bad game, it's the new Capcom game and hence the new competitive standard. Better learn it if you want to be a serious player.
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BotageL
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PostPosted: Thu Jan 26, 2012 7:25 pm        Reply with quote

What the fuck?
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BotageL
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PostPosted: Fri Jan 27, 2012 1:42 am        Reply with quote

official sfxt site wrote:
Known as a Digger, a person who digs up relics from the past for research. He is a hot-tempered man, but has a strong sense of justice and is also very polite. His weak point is that he is easily rattled when backed into a corner. He is always running around in a hurry due to the demands of his partner Roll, and this time he's been asked to travel to Antarctica to retrieve a mysterious box.

Ice-fucking-cold.
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BotageL
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PostPosted: Fri Jan 27, 2012 1:04 pm        Reply with quote

Lick Meth wrote:
SSF4 was probably the beginning of the end, with a rafter of old timers defending the decision to release an "update" for £30 with all sorts of stupid reasons, whilst failing to realise that the cost difference in making Street Fighter and COD games is astronomical or that the difference in variety offered by a new COD to the last is sufficient enough to justify the high price, whilst adding a few characters and cosmetic stages with marginal gameplay differences isn't.

That's a matter of opinion, and the people who actually buy these games disagree with you there. How much any particular COD installment costs to make, or how different it is from the previous ones, is completely irrelevant to me because I don't play those games, whereas I'm quite invested in fighting games and I will appreciate the "marginal gameplay differences" and "few characters" they've added far more.

Lick Meth wrote:
Relatedly, UMvC3 has to go down as one of the stupidest ventures I've ever come across in video gamedom, period. It's an update to a game that was released less than a year after the initial version, and for whatever reason was released again at the 3/4 full price of £30. There were too many system changes to do it as a downloadable update (apparently), but it honestly should have never gotten to the point where 20+ year veterans Capcom are still releasing titles as if to say, "yeah, we released an unfinished product, but now we're releasing a new one that definitely won't splinter the fragile userbase!"

The update had to happen the way it did, and when it did, because of the contract with Marvel. Capcom made the call that fans would rather have an update with all of these new characters and gameplay tweaks nine months after the first version (also rushed to satisfy quarterly results for both parties) than not have it at all. Was it stupid of them? Of course it was. I also think it was the best decision they could've made under the circumstances.

You don't have to like it and you don't have to buy it.
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BotageL
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PostPosted: Fri Jan 27, 2012 3:37 pm        Reply with quote

Lick Meth wrote:
I don't give a shit if you think it's "a matter of opinion", because I'm talking about why the game is selling less than it did/could have, which is basically to a disenfranchised (potential) audience who got sick of that shit after seeing another fight game series get badly controlled updates, instead flocking over to MK9 or whatever else had a more reasonable record for being a sequel or whatever.

Mortal Kombat 9 sold what it did because it's Mortal Kombat. It has nothing to do with disenfranchisement with Capcom's updates, or what have you, it's because it's a great-looking new MK game with all sorts of cool single-player features, favorite characters, and flashy fatalities. To be honest, a lot of SF players hate that game because it, well, feels like Mortal Kombat. It's the best Mortal Kombat game ever made, but if you don't like the feel, you don't like the feel, and that's OK!

Plenty of people who otherwise don't touch fighting games bought Street Fighter 4 and Mortal Kombat 9 for nostalgic/fuckin' around with bros reasons. They were never going to be interested in buying updates. They were probably only mildly interested in DLC add-ons. (Has anyone asked Netherrealm what the sales figures are like for their DLC characters?) The publishers & developers worked with this in mind and accounted for it.

Quote:
My citing of COD is entirely relevant, because it's the exact sort of popular game that minority nerds will wig out over and then bitch when it breaks the bank for however many years running, all the while asking why minority game isn't changing the world. Of course, there's people such as yourself who don't want such mass popularity, but I doubt that the heads of Capcom are too pleased with the idea of running some money-burning charity.

If you think Capcom's losing money on their fighting game endeavors, you're extremely deluded. That they're still putting out new games, and yes, even horrible mean abusive rehashes like UMVC3, means they see enough money in it to make the expense worthwhile. They don't need to compete with COD to be profitable, and as out-of-touch as I suspect Capcom's management to be at times, I suspect that the CODs and other mega-mega-mega hits of the games world aren't their guideline for success for fighting games made on the cheap.

Quote:
Also, I don't understand why some fantasy "contract" is good enough reason for Capcom and Marvel to piss money up the wall; for all I know, you're just hand-waving away a bad idea and blaming fucking pixies for missing socks, instead of looking to a company who are still fairly steadfast in ridiculously antiqued ideas of putting out their new games.

I'm fine with paying $40 for an updated version of a game I play heavily and have gotten tons of enjoyment out of, with 12 new characters who would have cost me far more to buy individually as $5 DLC. Having it all on a single disc also makes my life easier when I bring my system to a friend's house or a tournament, and it also means that we can switch any available system into a fully-functional UMVC3 setup just by popping in the disc. I don't need to worry that the owner of this system hasn't bought Vergil or Doctor Strange or Nova when someone comes up to play them, as happens with the two actual DLC characters, Jill and Shuma.

This isn't an "antiquated" release, it's a practical one.
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BotageL
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PostPosted: Fri Jan 27, 2012 7:25 pm        Reply with quote

Yeah, and enjoy having 1/3rd the turnout and none of the respect. If you wanna play on the highest levels, you need to suck it up and play Capcom games like everyone else.
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BotageL
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PostPosted: Fri Jan 27, 2012 7:43 pm        Reply with quote

Oh, I'm not actually advocating that, I just want to give Ben fits again.

I'd love to see The Capcom Fighting Game Scene branch out, but I fear that it'll only be taken seriously if there's a complete break-off.

e: could've sworn i heard flash was dismissive toward the game. you strap him down and force him to play it or something?
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BotageL
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PostPosted: Sat Jan 28, 2012 4:46 am        Reply with quote

I don't think Capcom's taking SFxT any more seriously in the Japanese market than they were Marvel 3, because I haven't heard about an arcade release for it.
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BotageL
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PostPosted: Tue Jan 31, 2012 1:40 am        Reply with quote

Yeah I miss the days when I didn't want to have anything to do with 3/4ths of the people I played these games with, instead of maybe 1/5th of them
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BotageL
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PostPosted: Wed Feb 01, 2012 2:21 pm        Reply with quote

It feels like less of a design decision and more of a necessity of production schedules. We've got all these new characters and they've got backstories and stuff on the website, but none of that comes into play in the game itself at all. Patrokles and Pyrrha are the only characters who do anything in the Story Mode, and their "arc" is anemic and the worst kind of generic anime bullshit. All of the non-animated cutscenes in Story Mode look like they're cleaned-up storyboard sketches of un-produced animated sequences, with timing & sound effects to match.

The actual game feels like Soulcalibur. It's been so long since I've played one of these, I really have no idea what the "feel" of this game is supposed to be anymore. Plus, blocking with a button again feels extremely weird.
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BotageL
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PostPosted: Thu Feb 02, 2012 4:29 am        Reply with quote

nothingxs wrote:
Huh? Are you sure? Because fingers into X-Factor into Turnabout super has always killed at any X-Factor. In fact, I think XF-1 turnabout super is always insta-death on everyone (~1.2mill dmg)?

Yeah, Wright always had a ludicrous damage buff when in any level of X-Factor. I think he has the single highest % damage boost in it of any character.
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BotageL
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PostPosted: Thu Feb 02, 2012 4:24 pm        Reply with quote

Well, hot damn. I always liked those guys, even if Super Cosplay Wars Ultra wasn't really a good game.
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BotageL
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PostPosted: Thu Feb 02, 2012 7:57 pm        Reply with quote

The Blazblue DLC characters were still in production when they were released for the home version -- ahead of arcades! -- so I give them a pass. All of the other DLC character schemes can go to hell. Including SNK's. Team $15 are very cool & fun characters but there's no fucking reason that they should've cost that, even including the effort of preparing new assets.

And Firenze: $8 isn't a huge cost for a single person. $8 times let's say, conservatively, 8 setups for a larger regional tournament is a lot harder to swallow.
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BotageL
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PostPosted: Fri Feb 03, 2012 12:56 pm        Reply with quote

RobotRocker wrote:
Reports out of people who tried it there are saying that Gems are pretty much just a fancy groove system as they currently are. Panic over?

That's what dudes have been saying since we saw the gem chart, man. Game still looks boring as shit and it's a lot more work to setup than CVS2's grooves for less of an effect.
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BotageL
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PostPosted: Fri Feb 03, 2012 4:05 pm        Reply with quote

Mikey wrote:
So did all you people saying that SFxT looks boring not like SF4? I mean, SFxT just looks like SF4: Tag Team Edition, to me.

Yeah, a lot of people actually really dislike SF4, I didn't realize this was news?
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BotageL
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PostPosted: Fri Feb 03, 2012 4:51 pm        Reply with quote

Deets wrote:
KOFXIII doesn't have an online mode.

Ice-cold.

Not that I disagree.
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PostPosted: Fri Feb 03, 2012 8:14 pm        Reply with quote

mauve wrote:
Also, new UNiB chars. Enjoy the late-90s char designs.

The dumb designs in this game are growing on me. Too bad there aren't even screens of the new characters yet.

Playing SCV, coming off of actually trying to take the genre seriously in the past few years, I realize how little I actually understand the flow of Namco's games whatsoever. It's really hard to come to grips on what I'm trying to do; when I should go on the defensive/offensive, how to properly defend and dodge, what attacks are appropriate and when, etc. Like, I'm not very good at a lot of 2D/Capcom-derived games, but I have a pretty good idea of what I should be doing and common situations. I feel completely lost playing Soulcalibur.
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PostPosted: Sun Feb 05, 2012 1:53 am        Reply with quote

soulcalibur 5 has this cool feature where you can output your online replays as MP4 files.

the problem is they look like this:



that's not youtube quality, that's how the source video looks. the frame rate is the best part
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PostPosted: Sun Feb 05, 2012 9:00 pm        Reply with quote

Intentionally holding back four characters for DLC is being cheap/stingy, sorry. That's without even getting into Cody and Guy already being done.
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