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FGC'12: Secret Jackie Chan Technology ITT
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Tue Aug 09, 2011 6:10 am        Reply with quote

He meant to say Glove on Fight.

It's Gleam of Force.
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mauve



Joined: 07 Dec 2006

PostPosted: Tue Aug 09, 2011 6:38 am        Reply with quote

nothingxs wrote:
mauve might I mention that I love it that you're here? I loved talking to you about your modifications for caster.

Haha, I've been lurking here forever but I generally am just not a forums person. IRC rat for life.
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nothingxs
various methods of escape


Joined: 04 Dec 2006
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PostPosted: Tue Aug 09, 2011 7:13 am        Reply with quote

mauve wrote:
nothingxs wrote:
mauve might I mention that I love it that you're here? I loved talking to you about your modifications for caster.

Haha, I've been lurking here forever but I generally am just not a forums person. IRC rat for life.


Agreed, but it's cool to see you here. FOR WHAT IT'S WORTH. (I am a creeper.)
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RobotRocker
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PostPosted: Tue Aug 09, 2011 11:23 am        Reply with quote

While still silly, I have to commend NRS for actually interweaving Kratos and Freddy into their silly plotlines.



Lack of money means I haven't the money for a point card at all, but gonna grab the season pass if it's still available when it comes through. They did a damn good job with the DLC and hopefully other companies can take note.
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BotageL
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PostPosted: Tue Aug 09, 2011 1:27 pm        Reply with quote

Sniper Honeyviper wrote:
He meant to say Glove on Fight.

It's Gleam of Force.

God damn it, I knew I was messing something up
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BotageL
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PostPosted: Tue Aug 09, 2011 1:31 pm        Reply with quote

mauve wrote:
I'm entirely okay with back to basics, honestly. I like basic footsies fighters and the whole "GO CRAZY WITH MECHANICS" silliness is what led us to garbage like Ougon and SWR.

Pretty sure we're running on insufficient information as far as mechanics are concerned, though. I looked over the manual and while there is information on guard cancels, bursts, etc, it also doesn't even cover some things, like Big Bang Mode (A+B+C at 3 stock) is never mentioned. So yeah. Day one demo theoryfighting with incomplete manuals, let's go.

Fair enough, I'm just kind of worried that we're going to see a lot of patches dramatically changing stuff again, and it feels weird/obnoxious going back to a style where not every character in the game uses every button (aside from activating supers). It feels "wrong." I'll see if I can get any of the anime game crew to fuck around in this with me later.

Quote:
The Ren thing seems fine, you can combo into that move anyway.

Yeah, it took me a couple of tries to realize that it actually does combo; at first I was being sloppy and was just catching them as they teched.
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nothingxs
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PostPosted: Tue Aug 09, 2011 5:47 pm        Reply with quote

Transplanted from Forum Axe:

tataki posted:

Quote:
I find Pat's post very interesting and I'd like to respond some points in it.

Pat the Great wrote:
i felt like there was this long intermediate-level trudge where you were still getting good at stuff, but trying that stuff was making you lose to someone who just kept it simple. present in all fighting games, certainly, but much moreso in 3s than cvs2 or ST.

Yes there's that phase in the game but the thing is that at high level they have a ton of options selects that cover more and more offensive options, causing parries to be even less risky and by that- even more dominating than they already were.


Quote:
the nice thing about the parry mechanic is that you can all of a sudden design all kinds of crazy characters with minimal regards to practicality (particularly in regards to fireballs) and then jack up the risk/reward maps on characters that need parry just a little bit more than others do.


But doesn't the "regardless of practicality" part make the "all kinds of crazy characters" part go to waste?
When the parry adds options to characters, it's usually generic options ex. parry->punish with combo of choice. But a lot of the unique things about the characters are things that the parry *nullified*.

Quote:
you can make bottom-tier characters somewhat viable, because if you can parry, you can land their good shit (Q).

This is a pretty common false statement.
It's not that "First there was a tier list, then came the parry and help balance it a little" but the other way around.
The tier list and the balance of the game is based *on the existence of the parry*
Chun is much better than Q or other low tiers character because Chun "plays the parry game" much better than those low tiers:
1. She punishes better after a she does successful parry.(damage+momentum for more damage)
2. She punishes failed parries by the opponent better.
3. Her moves are harder to for the opponent to parry and punish.
4. Her options to beat parry are better. (ex. a big ranged kara throw)
5. Her reward from the UOH is better (if she does it meaty she can link a normal into super)
6. She can prevent the "safe" tactic of meter building from afar better.

The system didn't compensate for the lack of balance but helped creating it.

Quote:
you can make characters that rely on non-stop aggression, like makoto, who has crazy damage potential because all her stuff is high-damage mixups that feed her command throw (which you can't parry or IIRC tech, making it harder to get out). you can make characters like Urien, who basically wins because parry just doesn't quite work against him once he has his setups going.

I do agree with this one and find this irony somewhat funny; That some uniqueness in the characters is created based on how they deal with the existence of the homogenizing mechanic.
Also the fact that they "deal with parries" also supports what I said above. It's no coincidence that Makoto and Urien are both good, valid characters.

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nothingxs
various methods of escape


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PostPosted: Tue Aug 09, 2011 5:50 pm        Reply with quote

Pat the Great posted:

Quote:
You seem to want to stick to this thread, so I'll respond here once, but if you want to continue the discussion let's take it to the Fighting Game Thread.

tataki wrote:
I find Pat's post very interesting and I'd like to respond some points in it.

But doesn't the "regardless of practicality" part make the "all kinds of crazy characters" part go to waste?
When the parry adds options to characters, it's usually generic options ex. parry->punish with combo of choice. But a lot of the unique things about the characters are things that the parry *nullified*.


Oh, most certainly. I think it's little bit more fun for having the option to play as Ibuki or Sean against some of my buddies and not lose horribly to their Ken/Chun/Yun, but compared to, say, Guilty Gear, the meaningful differences between the characters in the long run aren't nearly as pronounced. (IMO, the GG series is one of the best in terms of character diversity and playability, so that's why I bring it up as a personal standard.)

tataki wrote:
This is a pretty common false statement.
It's not that "First there was a tier list, then came the parry and help balance it a little" but the other way around.
The tier list and the balance of the game is based *on the existence of the parry*
Chun is much better than Q or other low tiers character because Chun "plays the parry game" much better than those low tiers:
1. She punishes better after a she does successful parry.(damage+momentum for more damage)
2. She punishes failed parries by the opponent better.
3. Her moves are harder to for the opponent to parry and punish.
4. Her options to beat parry are better. (ex. a big ranged kara throw)
5. Her reward from the UOH is better (if she does it meaty she can link a normal into super)
6. She can prevent the "safe" tactic of meter building from afar better.

The system didn't compensate for the lack of balance but helped creating it.


Sure. I don't think there's a difference between what I said and what you said. I'm describing it in terms of the way I've experienced 3s, which is that I come to the game with a basic SF fundamental skill set, and I acquire the parrying skill gradually. That is to say, I picked up Chun first, someone told me her good pokes and her kara throw and her basic combos, and I was able to get through that just fine. Since she is SO good at what she does, I didn't have to get as good at parrying as I would have if I had mained Ibuki (which I actually did, for a while, and it wasn't pretty). Basically, I have to parry less with KCY than I do with anyone else in the game, because their basic moveset makes the game harder for everyone else to get by without reasonable skill at parrying.

I'm not sure if your This Is How It Is statements are framed in terms of Third Strike's actual game design process (which I have no idea about) or some kind of claim about the Objective State of the Game, but I don't think it's a difference that makes a difference in terms of how we're talking about the game.

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Pat the Great



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PostPosted: Tue Aug 09, 2011 7:37 pm        Reply with quote

thanks nxs
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RobotRocker
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PostPosted: Tue Aug 09, 2011 11:05 pm        Reply with quote

Cool posts. 3S seems like a sacred cow at times so it's nice to see people put it into words on how its a nice game but not the be all and end all of FG's

Also, SHOCKING CAPCOM INCOMPETENCE NEWS

Ultimate Marvel Vs Capcom 3 was planned for a 2012 release with 58 characters but the higher ups wanted it out before Christmas

Guess what game is getting DLC support, then.
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BotageL
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PostPosted: Tue Aug 09, 2011 11:15 pm        Reply with quote

I still don't have a problem with how MvC3 turned out, on the whole
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nothingxs
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PostPosted: Tue Aug 09, 2011 11:24 pm        Reply with quote

Yeah, seriously. Also, this lends more credence to the fact that Niitsuma told me he also wants Gene, and he's hoping MvC3 will sell well so that they can include him as DLC.
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RobotRocker
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PostPosted: Wed Aug 10, 2011 1:19 am        Reply with quote

nothingxs wrote:
Yeah, seriously. Also, this lends more credence to the fact that Niitsuma told me he also wants Gene, and he's hoping MvC3 will sell well so that they can include him as DLC.


Yeah, it sounds like they came up with a final list of 20. Put that into production and cut it down to 12 and hit the November date. I'd imagine the other 8 will show up as DLC. Makes sense with the "final round" of characters comments, actually.

Also nxs I wouldn't really worry about it not selling. Thinking about it, it's actually a clever move because a Marvel game out in that period coincides with the Thor/Cap Blu-Ray and DVD's. Kids love Marvel and for parents, it's a stupidly easy stocking filler for $40 at Christmas, more casual players are likely to take a punt at it because of the price point and the hardcore are going to pick it up anyway (SSF4 AE disc edition did 300,000 sales at retail in its first few weeks, even). It's actually fairly shrewd stuff by Capcom.
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negativedge
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PostPosted: Wed Aug 10, 2011 1:27 am        Reply with quote

why in the fuck would we possibly worry about whether or not it will sell or how "shrewd" or "clever" a "move" it is for Capcom?
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nothingxs
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PostPosted: Wed Aug 10, 2011 1:29 am        Reply with quote

nedge i don't get the point of your complaint

i need the game to sell well so i can play GENE that's all
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RobotRocker
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PostPosted: Wed Aug 10, 2011 1:35 am        Reply with quote

negativedge wrote:
why in the fuck would we possibly worry about whether or not it will sell or how "shrewd" or "clever" a "move" it is for Capcom?


The survival of the genre depends on having them sell well without burning out the audience. Also selling well equals Gene DLC.
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Renfrew
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PostPosted: Wed Aug 10, 2011 2:20 am        Reply with quote

nothingxs wrote:
nedge i don't get the point of your complaint

i need the game to sell well so i can play GENE that's all


Whereas I need Gene before I can buy the game.

I was thinking about what his moves could be like. Do you guys think it would be a good idea if one of his supers is the Dragon Kick and it causes a snapback.
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negativedge
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PostPosted: Wed Aug 10, 2011 3:03 am        Reply with quote

nothingxs wrote:
nedge i don't get the point of your complaint

i need the game to sell well so i can play GENE that's all


well

there are two reactions, should you care enough to, uhhh, care enough:

1. man what the fuck, they planned X characters but are giving us way less so that the game can be finished by an arbitrary deadline a mere 6 months after the original game was released? and they are trying to make up for this by charging us even more money at a slightly later date? and we're supposed to be happy about this?

2. shiiiiiiiiiiiiiiiiit how do I make sure capcom makes enough money to give me what I desperately want guys please buy this if you don't buy it capcom will call us bad fans and deprive us of the opportunity to give them money :(

one of those sounds way more healthy to me, but I guess I realize there is rarely anything healthy about this thread

I mean robotrocker actually sounds happy that capcom has openly admitted to playing him for a fool
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allensmithee
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PostPosted: Wed Aug 10, 2011 3:19 am        Reply with quote

the issues i have with DLC characters is what about post-XBL times and stuff?

then how will we have this relic?
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P1d40n3



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PostPosted: Wed Aug 10, 2011 4:07 am        Reply with quote

I would hardly call Christmas an arbitrary deadline.
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PostPosted: Wed Aug 10, 2011 5:22 am        Reply with quote

negativedge wrote:
I mean robotrocker actually sounds happy that capcom has openly admitted to playing him for a fool

Pretty standard stuff, really
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nothingxs
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PostPosted: Wed Aug 10, 2011 5:58 am        Reply with quote

Renfrew wrote:
nothingxs wrote:
nedge i don't get the point of your complaint

i need the game to sell well so i can play GENE that's all


Whereas I need Gene before I can buy the game.

I was thinking about what his moves could be like. Do you guys think it would be a good idea if one of his supers is the Dragon Kick and it causes a snapback.


No moves in MvC3 outside of the snapback command itself will have the snapback property.
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tataki



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PostPosted: Wed Aug 10, 2011 9:35 am        Reply with quote

RobotRocker wrote:
Cool posts. 3S seems like a sacred cow at times so it's nice to see people put it into words on how its a nice game but not the be all and end all of FG's


No game is a sacred cow.

***Warning- Mountains of bitterness ahead. Read at your own cost***

If people really wanted the genre to get better they would support and demand more polished sequels to series like Guilty Gear, SF2, and Arcana Heart.

For me all those game series represent the right direction of the genre, but instead people want badly designed games. (SF3,SF4 etc.) Or prefer to stay with the same version of a game forever instead of demanding progress. Look at the whole ST->HDR drama for a great example of how shitty the community has become.
It's no secret that ST is a great game but can still be improved.
It's no secret that HDR did improve a lot of things, but still didn't get everything right.

What happened is that most of the community dissed the whole initiative for the dumbest reasons possible, and even top players gave arguments that you'd expect to hear from 15 year old scrubs. And congrats- you have just killed the scene and with it, the future of SF2.

In a perfect world where everyone is smart and mature, people who like SF2 as much as I do should have been supporting this game like crazy, even when they think it's a bit worse than ST. (It's still at least 90% ST and don't believe anyone who tells you otherwise)
Then after for example 2 years of play, everyone would have a better idea of what needs fixing and what doesn't, and because of the support Capcom would have patched it.

Instead what happened is that both versions are now pretty dead, and most of those people would rather suffer playing the abomination that is SF4. Good job.

Lot's of GG players don't think AC is the best version, and with good reason. It did improve some stuff, but also added a lot of new things that are somewhat unpolished. So they talk about what needs to be fixed, yet still tell people to play and support it because it's the newest standard version right now, and hope for a new GG to come out.

Blazblue on the other hand started really really bad but as long as it's still improving from version to version (even if at a slow pace- I'm still waiting for them to return to GG throws of small range and 0 frame and no big tech window) I'll continue supporting it.

SF4 is a different case though. I too supported SF4 when it came out, and was very vocal about its HUGE problems (will explain in another post if asked to), but Capcom didn't want to fix the real issues in 2 revisions so the only winning move for me was to stop supporting this crap.
As long as a lot of people still play it "because it's popular" despite being aware of it's problems, nothing will change and they'll be stuck playing this shit forever.

People who are willing to listen like Sirlin are getting hate in return.
People who don't give a fuck about us, like Capcom, are getting support.

That's also why when I see Mike Z talking about his game, showing that he really cares about the fucking players, then I see people dissing SG because it has girls in it or some shit, and it pisses me off.

So I think the "hardcore" FGC community is mostly garbage at the moment, noobs and pros alike, and it even shows in the approach to new games.
MVC3 comes out- Justin Wong cries on twitter like a fucking baby on Sentinel and everyone joins the QQ bandwagon.
Sent gets patched just as we start learning to deal with him.

A few months later- Everyone bitches about Phoenix. New counters are found but no one cares.
Everyone saw the new anti-Phoenix trick Spiderman has, but I'm (maybe) the only one on the forums who tested it in actual matches from the side of the Phoenix player and later promoted Spiderman as a counter pick because when used as DHC he prevents the transformation and makes Phoenix basically useless (based on personal experience)- No one gives a shit, no one bothers with Spiderman or finding any other counters.
Phoenix then wins Evo while no one even considered using Spiderman against her, and people continue to bitch (while also ignoring that half of the work was done by Wesker+Haggar lariat).

And Capcom as always offers the magic solution of patching your problems away- With a new version after only 8 months.

So what's the logic here? People still like 3S the way it is after 10 years of play, yet cry about patching MVC3 from day one. Everything is the opposite from the way it should be.


Last edited by tataki on Wed Aug 10, 2011 10:07 am; edited 1 time in total
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P1d40n3



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PostPosted: Wed Aug 10, 2011 10:06 am        Reply with quote

Tataki, you're seeing what you want to see. Yeah, what happened to HDR was a little lame, but don't start connecting that to other games. Take your Justin example; yeah, he QQed a little...then (like literally, the next fucking tweet) he talks about how he learned to deal, and OHSHIT sent ain't a problem.

And SG hate? from where? Yeah, I hear a rumble here and there, but that's just dumb internet talk, talk for talks sake.

Which is of course ignoring the fact that you're acting as if the people who play 3s and the people who play MVC3 are the same, or even that they play for the same reasons, which strikes me as a rather large stretch

nothingxs wrote:
Renfrew wrote:
nothingxs wrote:
nedge i don't get the point of your complaint

i need the game to sell well so i can play GENE that's all


Whereas I need Gene before I can buy the game.

I was thinking about what his moves could be like. Do you guys think it would be a good idea if one of his supers is the Dragon Kick and it causes a snapback.


No moves in MvC3 outside of the snapback command itself will have the snapback property.


We can dream nxs.

We can dream.
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tataki



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PostPosted: Wed Aug 10, 2011 10:16 am        Reply with quote

P1d40n3 wrote:
but don't start connecting that to other games.


Maybe people are different but the scenarios are the same.

Play the game for a whole year and see how it develops before you cry- HDR=MVC3

Think the version you play is fine the way it is, play it for ever and ever and not push to improve it.
ST=3S=SF4

I'd like to think of myself as one of the most open minded FG players out there. Yea, I bitch and moan a lot but I'm always willing to learn more and always willing to let people prove me wrong, to teach me and enlighten me and will even thank them for doing so.
Too bad I'm a minority.
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RobotRocker
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PostPosted: Wed Aug 10, 2011 1:52 pm        Reply with quote

Deets wrote:
negativedge wrote:
I mean robotrocker actually sounds happy that capcom has openly admitted to playing him for a fool

Pretty standard stuff, really


Oh cool, openly discussing the financial prospects of a game and remarking that it seems a bit more thought was put in the release window than originally thought equals "being played for a fool".

Thanks thread for your wonderful analysis.
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Ben Reed



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PostPosted: Wed Aug 10, 2011 3:10 pm        Reply with quote

Phoenix at EVO...it's hard for me to fault too heavily the lack of anti-Phoenix tech that was present there, because even putting aside the power of Phoenix herself, the tech war in MvC3 is extremely fast and very hard to keep up with. It's hard to fault people for not just being like "welp, time to learn Spider-Man", because even countering a character as powerful as Phoenix isn't quite a compelling enough reason to start learning such an execution-intensive character in the short space before EVO, who might well die well before he gets to challenge Jean Grey. I'm not saying people SHOULDN'T try to diversify a bit...but I wouldn't expect it.

And personally, I do hope she gets nerfed, because I think she's a potentially excellent design (regular Phoenix) ruined by the world's stupidest gimmick (Dark Phoenix). What the hell kind of design pitch was this? "This character is a good all-around rushdown/zoning character with unreasonably low life. But if you kill her with five bars, she transforms into an SNK boss and ruins the game." That's not a healthy design philosophy. Probably the only reason it made it through was that Marvel thought it was cool + INSISTED on Dark Phoenix.

As for "if people just supported HDR a bit more it would have gotten patched"...for HDR, I don't believe that would have happened. HDR always seemed to me like it was an afterthought to Capcom proper (however much community passion may have gone into creating both its assets and its balance decisions), and since they were still kind of watching the effectiveness:practicality ratio of balance patches in those days, I don't think they would have leapt up to throw patch resources at what was probably internally perceived as one crazy gaijin's vanity project. Doesn't seem like that would sit well with Japanese executives.

I do think HDR got a bad rap, though. Say what you will about the rest of Sirlin's design philosophy...that man knows competitive ST like the back of his hand. I think the vast majority of decisions he made rebalancing that game for HDR were excellent (except Akuma, but that puzzle's pretty much unsolvable simply due to the way blocking/blockstun works in ST). It didn't deserve the hate it got...but what's done is done. A little late for a rennaisance now.
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BotageL
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PostPosted: Wed Aug 10, 2011 3:26 pm        Reply with quote

i'm just come out and give the scrub response here: i don't think it's particularly exciting having a single character who counterpicks over half the cast of the game and essentially requires investment in specific risky counter-counter strategies which are likely to involve completely switching up one's team to win the match against a competent player. sorry. i just don't think that's fun. it makes the game a little too obviously about guessing right in a handful of situations

and yes this is because i'm a bad player and play a bad team and don't put in the effort to have other ones in my back pocket
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tataki



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PostPosted: Wed Aug 10, 2011 4:34 pm        Reply with quote

BotageL wrote:
i'm just come out and give the scrub response here: i don't think it's particularly exciting having a single character who counterpicks over half the cast of the game and essentially requires investment in specific risky counter-counter strategies which are likely to involve completely switching up one's team to win the match against a competent player. sorry. i just don't think that's fun. it makes the game a little too obviously about guessing right in a handful of situations

and yes this is because i'm a bad player and play a bad team and don't put in the effort to have other ones in my back pocket


But not only they ignored the solution they already had, nobody wanted to try to look for more solutions either. Why bother when you can just cry for a patch?
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Pat the Great



Joined: 05 Dec 2006

PostPosted: Wed Aug 10, 2011 4:39 pm        Reply with quote

RE: MVC3:

I forget who it was, but someone picked Spiderman to counter a Phoenix team at Evo. I don't remember if it was in the semifinals bracket or the top 8 bracket, but it was there. And Spidey got peaced the fuck out. I don't even think he got to come up against Phoenix.

I hate watching Phoenix win, but I actually don't think she embodies everything wrong with MVC3. Not by a long shot. In order for a Phoenix team to win, they have to A) basically not use meter for 80% of the match, B) not use X-Factor until Dark Phoenix is up, and C) successfully block any incoming shenanigans when Phoenix gets snapped in. Even once L3 XF Dark Phoenix is out, I have something like a 30-40% success rate catching her mid-teleport with HSF or mid-air-fireball with Hard Drive, Haggar's XF level 3 super, or Zero's L3 pimp slap. If you put her in a normal team, Phoenix is a huge gamble. You're basically neutering your early game/mid game damage potential and making it very possible that you will lose if you get hit by a single snapback combo.

My problem with MVC3 is that Wolverine, Magneto, and Wesker are all much too good in conjunction with a Phoenix team because all of them build a shit-ton of meter, have easy rushdown (and in Magneto and Wesker's case, decent zoning as well), and pretty much cancel out all the down-sides of Phoenix. All three of those characters can do a shit-ton of damage without expending too much meter. Did your Phoenix get snapped out and killed? That's okay--you still have X-Factor and a bunch of meter to make a comeback with.

Re: SF2 HDR GG etc.

HDR was a chance for Sirlin to do what he's always wanted to do with the game, and happened to coincide with Capcom wanting to capitalize on the impending NA release of SFIV by building a little pre-hype with a downloadable SF2 remake. I don't think Capcom thinks about their older SF titles (including 3s) as anything other than a chance to cash in. They're not invested in building out any of their older titles as competitively viable, I think, and I don't believe a bunch of grumpy old men insisting people boycott SFIV until Capcom succumbs to the pressure and releases a balance patch for HDR would get very far.

Capcom making balance patches is a new thing--one they've been very timid about doing since they know they risk fragmenting the population each time they send one out. But since they can't exhaustively test their games in-house to a competitive standard (and really, who knows if they were ever able to) and fighting gamers have gotten ever better at breaking the game, they HAVE to do balance patches. But they still don't have the infrastructure to pull them off the same way Blizzard can, since they have to deal with PCs, consoles, and the arcade. (They don't have to worry about the latter with MVC3, hence the occasional patch.) This is New Capcom, releasing fighting games with occasional balance patches and a shelf life of about a year or two.

And I'm fine with that, personally. I don't mind that SF2 and GG and 3s will remain in their current state indefinitely. I don't expect Capcom (or anyone else) to work towards making the Perfect Version of any fighting game because I move on and play new stuff too. And frankly, the people who actually give a shit about this kind of thing simply don't have the influence. No one does.
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haze
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Joined: 04 Dec 2006

PostPosted: Wed Aug 10, 2011 5:01 pm        Reply with quote

you scrub, you're not ever supposed to criticize a game from a design standpoint! hail sirlin
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nothingxs
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Joined: 04 Dec 2006
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PostPosted: Wed Aug 10, 2011 7:34 pm        Reply with quote

P1d40n3 wrote:
nothingxs wrote:
No moves in MvC3 outside of the snapback command itself will have the snapback property.


We can dream nxs.

We can dream.


Dream by yourself; it's a horrible idea.
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Pat the Great



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PostPosted: Wed Aug 10, 2011 7:53 pm        Reply with quote

THE DREAM IS DEAD

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nothingxs
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PostPosted: Thu Aug 11, 2011 4:19 am        Reply with quote

yo.

in there!
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P1d40n3



Joined: 28 Jan 2008
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PostPosted: Thu Aug 11, 2011 5:13 am        Reply with quote

tataki wrote:
BotageL wrote:
i'm just come out and give the scrub response here: i don't think it's particularly exciting having a single character who counterpicks over half the cast of the game and essentially requires investment in specific risky counter-counter strategies which are likely to involve completely switching up one's team to win the match against a competent player. sorry. i just don't think that's fun. it makes the game a little too obviously about guessing right in a handful of situations

and yes this is because i'm a bad player and play a bad team and don't put in the effort to have other ones in my back pocket


But not only they ignored the solution they already had, nobody wanted to try to look for more solutions either. Why bother when you can just cry for a patch?


So basically, Capcom should keep Phoenix as the worst kind of all or nothing character; either you know a setup, which means you win, or you don't know a setup, which means you lose. Assuming, of course, that a setup even exists with your team. Pat really captured the fact that while Phoenix isn't broken, she, when combined with other top tier characters, make the game terminally uninteresting. You lose, HARD at the character select screen. You lose hard to frankly, braindead shit.

Also, Chris Hu tearing it up with Oni. http://www.twitch.tv/teamsp00ky
And Chris G was rocking with Morrigan not to long ago! Godlike!
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ryanscott



Joined: 10 Aug 2011
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PostPosted: Thu Aug 11, 2011 9:16 am        Reply with quote

I've not played a 'real' fighting game at competition level for years, my last being Soul Calibur 2, and even then it was only really beyond-casual in the sense that there were a few of us that dedicated a decent amount of time to familiarising ourselves with the nuances of a few characters. We were pretty good anyway.

I'm hesitant to bring this up here at the risk of being ridiculed, but the only game I've taken 'seriously' for the past few years is Smash Bros (and please don't think i'm suggesting that it can compare with the likes of SF or MvC). Nobody plays Street Fighter or owns an arcade stick where I'm from, so forgive me.

Anyway, from my experience with fighting games, I'm under the impression that there are always a few nigh-on-impossible match-ups like the one you're talking about with Phoenix, where, as p1d40n3 suggests, the match is all but over at the character select screen providing the stronger team can avoid executional errors. I assume these match-ups are the reason that some characters are seldom seen in tournament play.

Having never played MvC3, let alone at a high-level, I'm probably wrong to comment on the player-error thing, but it does happen often in other games.
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Booter



Joined: 25 Dec 2006
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PostPosted: Thu Aug 11, 2011 3:46 pm        Reply with quote

the real issue that connects all of the grievances/discussion in the last few posts is the following:

capcom sucks at designing balanced fighting games

i recognize that people want 3S to stay as 3S, that's fine. but the fact that at least 33% of the cast isn't good at winning, and there are 3 characters that are easy to win with, means that the game is not good. it's incomplete. ono mentioned something about intentionally imbalancing ssf4ae because it makes people emotional or something. what? i mean, i could see why they would make one or two really shitty characters, and if people can win with them, all for the better, they did something cool. but the balance in 3S sucks, it ruins the game (for me, at least).

same thing with mvc3. phoenix ruins the game. why even bother putting arthur in the game if he has so little opportunity to win? what was the point of even including him in the game? wouldn't the game be better if all of the characters were closer in power? if not, why?

maybe you could say that they release intentionally unbalanced games so that they can then release iterations that are more balanced in the future. which is an optimistic assumption.

also, i think part of the reason why people were so against a rebalance of 3S is not because they don't think the game needs rebalancing, but because they think capcom will do a shitty job.

i was pretty excited when i heard that arturo sanchez and gang were really going to get heavy into SSF4AE for the pc, because the pc version of the game is easily hackable/moddable. so you could see team spooky's gang doing their own rebalance for AE that could then become its own standard. and to me, this seems like a natural evolution: if capcom isn't going to do it right, the market will do it for them.

so, in closing... i hope for umvc3 (or the next and final iteration) for steam.
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nothingxs
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Joined: 04 Dec 2006
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PostPosted: Thu Aug 11, 2011 4:22 pm        Reply with quote

P1d40n3 wrote:
You lose, HARD at the character select screen. You lose hard to frankly, braindead shit.


10 more years?
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mauve



Joined: 07 Dec 2006

PostPosted: Thu Aug 11, 2011 4:44 pm        Reply with quote

I honestly don't care that much about balance so much as diversity of playstyle. 33% of the cast not being playable doesn't matter much to me if they're basically inferior versions of other characters. I'd actually go as far as to say balance is a bullshit term that doesn't mean anything anymore, since you need a reference point for balance to matter. Like, what sort of game are you balancing to? This means different things to 3s fans and ST fans and so forth.

Right now both MvC3 and AE have a serious problem with diversity. AE has like 2.5 actually viable playstyles and Marvel has about the same, and if you don't want to play those ways, well, tough, because you're going to get rolled over by the hordes of YunFeiPhoenixWolverines. It's especially tiresome for someone who really likes the footsie/zoning games to watch a lot of these devolve into "get a hit -> combo into knockdown/dead character/snapback -> run advantageous one-dimensional RPS mixup afterwards -> if they got it wrong, run another one until they get it right or die." It makes perfects and comebacks a lot less hype. I'd actually go as far as to say Marvel would be less interesting without the ridiculously overpowered XFactor, seeing as how at least you can do SOMETHING after you guess two or three mixups wrong.
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nothingxs
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PostPosted: Thu Aug 11, 2011 5:13 pm        Reply with quote

mauve <3

I was going to say that this weird driving search for balance isn't as important as making sure that there are diverse playstyles and that they are all fairly viable. This is actually one of the reasons why I liked Akatsuki before it got insane; everything seemed pretty viable and there were some pretty different ways to play it. Not a whole lot, but it felt right.
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Pat the Great



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PostPosted: Thu Aug 11, 2011 5:39 pm        Reply with quote

i'm really happy for you nothingxs, and imma letchu finish, but guilty gear is the greatest fighting game series of all time.
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