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FGC'12: Secret Jackie Chan Technology ITT
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Pat the Great



Joined: 05 Dec 2006

PostPosted: Wed Aug 17, 2011 5:51 pm        Reply with quote

She-Hulk/Haggar/Phoenix Wright. TEAM LAW AND ORDER
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nothingxs
various methods of escape


Joined: 04 Dec 2006
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PostPosted: Wed Aug 17, 2011 6:22 pm        Reply with quote

She-Hulk needs a forward-moving assist to be effective. Neither of those characters provide that.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Wed Aug 17, 2011 6:41 pm        Reply with quote

We know absolutely nothing about Wright's moveset, bro.
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Pat the Great



Joined: 05 Dec 2006

PostPosted: Wed Aug 17, 2011 6:55 pm        Reply with quote

i'm hoping he can call godot for OPTIC BLAST.
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nothingxs
various methods of escape


Joined: 04 Dec 2006
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PostPosted: Wed Aug 17, 2011 7:18 pm        Reply with quote

BotageL wrote:
We know absolutely nothing about Wright's moveset, bro.


:)
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Wed Aug 17, 2011 10:38 pm        Reply with quote

oh okay i see SOMEBODY is mr. srk illuminati now >:|
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Pat the Great



Joined: 05 Dec 2006

PostPosted: Wed Aug 17, 2011 10:44 pm        Reply with quote

also, carriers suck and you're still trying to make them work
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BotageL
pretty anime princess


Joined: 04 Dec 2006
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PostPosted: Wed Aug 17, 2011 10:49 pm        Reply with quote


hot new technology
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nothingxs
various methods of escape


Joined: 04 Dec 2006
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PostPosted: Thu Aug 18, 2011 12:37 am        Reply with quote

Pat the Great wrote:
also, carriers suck and you're still trying to make them work


i get to do things like that now
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RobotRocker
C-C-C-C-COMBO BREAKER!


Joined: 07 Dec 2006
Location: Death Egg Zone

PostPosted: Thu Aug 18, 2011 12:39 am        Reply with quote

BotageL wrote:

hot new technology


Wonderful.

Also highlights from Niitsuma interview at Gamescon

- New non-DLC game mode to be announced
- Everyone is unlocked at the start (Still have to buy Shuma/Jill though)
- NEW BIBLE
- Matchmaking and Netcode have been "overhauled" (Take that for what it's worth)
- Themes will be posted on one of the websites soon
- A "Perfect" Screen will be added
- The HUD has been overhauled and finalized. Will be in a future (Probably TGS) build.

Also on stream, Nemesis Punch Rush Hyper looks like it can't be knocked out of by normals at least. Ghost Riders j.S did nothing (Normally a 3 hit). Nemesis gives no fucks about you or your normals.

Also shoutouts for including the Dio Brando no respect walking animation.
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mauve



Joined: 07 Dec 2006

PostPosted: Thu Aug 18, 2011 5:33 pm        Reply with quote



Well, so much for that.

Also: bonus infinite.
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option



Joined: 06 Dec 2006

PostPosted: Thu Aug 18, 2011 5:37 pm        Reply with quote

Those stage backgrounds are so boring.
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nothingxs
various methods of escape


Joined: 04 Dec 2006
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PostPosted: Thu Aug 18, 2011 5:44 pm        Reply with quote

trust me, so is the game
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Booter



Joined: 25 Dec 2006
Location: NYC

PostPosted: Thu Aug 18, 2011 6:40 pm        Reply with quote

BotageL wrote:

hot new technology


loooool i love this so much. and i think there's a possibility they wont patch this with umvc3 coming around the corner.
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Last edited by Booter on Thu Aug 18, 2011 11:48 pm; edited 3 times in total
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Thu Aug 18, 2011 8:40 pm        Reply with quote

Booter wrote:
griefing glitch with deadpool / trish where opponent is held in place unable to attack, LOOOOOL: http://mvc3.net/?p=7
apologies if this has been posted prior in an attached embedded video, i can't see vidyas at work

deadpool/trish/thor is the best griefing team for the next couple days before they patch this out

mauve wrote:


Well, so much for that.

Also: bonus infinite.

so did this and yatagarasu 4 ever hit the internets and i just didn't see them? i kind of want to try them even though i know bbbr will be bad and yatagarasu will be third strike.
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mauve



Joined: 07 Dec 2006

PostPosted: Thu Aug 18, 2011 9:10 pm        Reply with quote

BotageL wrote:
so did this and yatagarasu 4 ever hit the internets and i just didn't see them? i kind of want to try them even though i know bbbr will be bad and yatagarasu will be third strike.

nope, the internets are being strangely silent.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
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PostPosted: Thu Aug 18, 2011 11:20 pm        Reply with quote

mauve wrote:
BotageL wrote:
so did this and yatagarasu 4 ever hit the internets and i just didn't see them? i kind of want to try them even though i know bbbr will be bad and yatagarasu will be third strike.

nope, the internets are being strangely silent.

Damn it, I asked my friend in Japan (no not that one) if he could hit the doujin shops and pick these up for me but he's busy with "orientation" or some shit, and I'm not really in the mood to pay Paletweb prices right now
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Thu Aug 18, 2011 11:22 pm        Reply with quote

arcana heart 3 comes out in mere hours, but i probably can't afford it ;_;
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Fri Aug 19, 2011 2:49 am        Reply with quote

at least you got it at all on the 360, loki
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nothingxs
various methods of escape


Joined: 04 Dec 2006
Location: Miami, FL

PostPosted: Sat Aug 20, 2011 4:43 am        Reply with quote

unfortunately, it's arcana heart 3 :(
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sat Aug 20, 2011 4:46 am        Reply with quote

what's wrong with that?

turns out that the semi-local arcade I discovered has a BBCS (not II) cab; it's a PC running the arcade rip, rigged up to accept tokens! have there been any other sighted examples of this kind of thing? it is kinda sleazy, but I was glad to see the place making an effort.
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nothingxs
various methods of escape


Joined: 04 Dec 2006
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PostPosted: Sat Aug 20, 2011 5:21 am        Reply with quote

http://imageshack.us/photo/my-images/91/kirasmallmy6.jpg/sr=1

one of the things that's wrong with that
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sat Aug 20, 2011 5:23 am        Reply with quote

what's wrong with a unique spin on zangief playstyles?
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nothingxs
various methods of escape


Joined: 04 Dec 2006
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PostPosted: Sat Aug 20, 2011 5:29 am        Reply with quote

disgusting aesthetic. i've already elaborated on why i hate arcana heart despite how good of a game it might otherwise be and it'd be ridiculous to revisit it in this thread for the umpteenth time.
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Persona-sama
artistically unofficial


Joined: 04 Dec 2006
Location: cosmic eternity

PostPosted: Sat Aug 20, 2011 5:34 am        Reply with quote

Yeah, Arcana Heart has some awful animation and the character designs all fall short of being actually interesting, instead just being a horrible and obvious mashup of various fetishes/niches/general stereotypes. Also the girls NEVER FUCKING SHUT UP OH MY GOD


The game is alright for playing though. I wish it allowed custom soundtracks and let me turn off dialogue though.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sat Aug 20, 2011 5:44 am        Reply with quote

then i will politely disagree with you, and we will leave it at that
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nothingxs
various methods of escape


Joined: 04 Dec 2006
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PostPosted: Sat Aug 20, 2011 6:22 am        Reply with quote

yeah that'll do fine really. i'll give respect where it's due though: the underlying system mechanics are very interesting. just a shame about the game.

anyways, anyone for tea?
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Sat Aug 20, 2011 6:33 am        Reply with quote

Sniper Honeyviper wrote:
then i will politely disagree with you, and we will leave it at that


nah you should probably explain how the aesthetic isn't a bunch of exploitive moe-fetish bullshit. we've certainly had the argument asserting as much at this point, but I don't recall a concerted attempt to push back against the idea (if I'm wrong here point me at that and I guess I'll let it be)
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sat Aug 20, 2011 7:25 am        Reply with quote

At least half the characters represent moe-anime archetypes or cater to specific fetishes. It is definitely exploitative, though nowhere near the levels of Moetan or Kodomo no Jikan or whatever. There isn't any actual sexual content, and everyone stays pretty well-covered.

Whether you like it or not (I'm indifferent), it's a very complete and well-realized aesthetic, and that should be enough for anyone to tolerate it. In the heat of a match, how often do you perceive the graphics as anything beyond moving hitboxes, anyway?

I just think some people get needlessly superficial about games whenever that Animu Alarm starts ringing. It's like we've drawn a line in the sand between all games containing Big Eyes and those with Slightly Big Eyes, and we can't talk about them on the same terms. Yeah, I know there's more to it than that but it's still dumb.

Also, the artwork for the Arcanas is amazing.


Last edited by Sniper Honeyviper on Sat Aug 20, 2011 7:38 am; edited 1 time in total
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Sat Aug 20, 2011 7:38 am        Reply with quote

I watched videos of Arcana out of curiosity one day. to my surprise it wasn't as creepy as everyone had made it out to be. buncha anime magical girls, who cares. and like Persona said, it was just noisy and the animation was ho-hum.

Skullgirls actually creeps me out more haha, maybe since there's actual effort put into the art. fetish alarms going off. but hey nothing wrong with that! to put things in perspective, POKEMON has inspired more internet porn than anything else on the planet
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sat Aug 20, 2011 7:49 am        Reply with quote

How was there more "actual effort" put into Skullgirls' art? The sprites' animation is very fluid and detailed, but isn't pixel art far more laborious to draw than flash-y stuff? Or am I just wrong and AH3's characters weren't drawn pixel by pixel?

Guess Persona would know.
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Persona-sama
artistically unofficial


Joined: 04 Dec 2006
Location: cosmic eternity

PostPosted: Sat Aug 20, 2011 8:25 am        Reply with quote

Why are you saying Flash and Skullgirls in the same sentence? Because if you think it's Flash, you are so very wrong - the game is hand drawn, hand colored, hand shaded and rendered in-engine to allow dynamic lighting as if it was a 3d model. Plus it's palletized cleverly so it can allow pretty different alternate colors, even giving one character an optional set of glasses, armband, stripes on a sweater, and levels of leggings. Here's a vid of the work process: http://www.youtube.com/watch?v=5VkDXBsIXso

As for Arcana, the animation is pretty lazy in general. The animation is choppy or low in frames, the poses they pick aren't very dynamic, and the archs for the motion are pretty lazy or amateurly done. Their idle stances are especially boring, just movement for movements' sake rather than showing off any kind of personality. I suppose they're nice as still images but as animation, they're really whatever.
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Persona-sama
artistically unofficial


Joined: 04 Dec 2006
Location: cosmic eternity

PostPosted: Sat Aug 20, 2011 8:32 am        Reply with quote

That's not to say Flash isn't hand animated, but most of the time Flash is synonymous with shit moving around awfully, being lazy instead of redrawing the damn thing. There's good Flash stuff out there like Cartoon Network shows, but it brings to mind the worst when people say it.


Also, I wonder if Arcana would look like it has any impact at all if you turned off sounds and got rid of the giant hit sparks.

Also also, pixels aren't necessarily harder to work in, it's just that you need the pipeline/procedure set up to handle it along with the staff that can animate in it properly, which most companies don't have. It's probably the same amount of work in the end, unless you're a big company making a pixel game in 2009 and all your tech is absolutely garbage at 2d and so you waste 1 gigabyte storing what's essentially 20 mbs of graphic data and it takes 6 hours to make a build and all the inhouse artists are useless and cause more problems than they're worth and gggg
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sat Aug 20, 2011 8:52 am        Reply with quote

Okay, thanks for clarifying. What's your professional opinion on SNKP's method for drawing the KOF XII/XIII sprites, where they rotoscoped from animated 3D models?
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Persona-sama
artistically unofficial


Joined: 04 Dec 2006
Location: cosmic eternity

PostPosted: Sat Aug 20, 2011 9:25 am        Reply with quote

Off the top of my head, pros and cons to the "use a 3d model then pixel over it" method:

Pros:
- On model
- Accurate shading
- Gives programmers something to work with while the artists are finishing up the art

Cons:
- Time consuming/double the work
- Can't really push the animation/do unrealistic things/squash and stretch


It's pretty good if you can spare the time for preproduction of those assets but seems a bit excessive. For example, I know Arc doesn't do that, instead opting for doing hand drawings and then pixeling over that, but they do use 3d ref for weapons or things that need lots of rotation and solid detail.

It's a shame because you can't get details like muscles flexing or breathing or extra stretching in a long punch unless the spriter puts them in afterwards. The spriter will have to do all the secondary animation like the clothes/hair anyway (unless they went the extra mile to do that in 3d beforehand too, in which case why not just make it a 3d fighter???) so if the spriter has to put details like that afterwards anyway, why doesn't he/she just do the whole thing from scratch to begin with?
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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Sat Aug 20, 2011 12:04 pm        Reply with quote

All I know is that the new KOF sprites are pretty damn gorgeous, so I wouldn't question the results they're getting, at least. (Skullgirls looks pretty great too, though)
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Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Sat Aug 20, 2011 4:15 pm        Reply with quote

Persona-sama wrote:
Also, I wonder if Arcana would look like it has any impact at all if you turned off sounds and got rid of the giant hit sparks.

Play Arcana Heart 1. (No, there isn't a good sense of impact in that one. The better hit sparks in 2 and 3 made a huge difference in the game's visual appeal.) And of course, I'm with Sniper on this. AH's aesthetic isn't sexually malicious, but but most people don't desire to peer in further to find that out.


Last edited by Drem on Sat Aug 20, 2011 4:41 pm; edited 1 time in total
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nothingxs
various methods of escape


Joined: 04 Dec 2006
Location: Miami, FL

PostPosted: Sat Aug 20, 2011 4:40 pm        Reply with quote

SNK still gets stretching/squashing out of their sprites, because they use the base model for the general idea apparently and fill in the rest with their own work (hence why Duolon still looks pretty good).
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Persona
unaustically orificial


Joined: 06 Jul 2011
Location: Xibalba

PostPosted: Sat Aug 20, 2011 10:39 pm        Reply with quote

Guys, I'm not saying AH is sexually malicious, I'm just saying their designs are really dumb. It's just the most obvious mishmashes of archetypes done in a really imaginationless way. I imagine the design process went like: "How about a girl that's also a ninja but also wearing a PE uniform... that's also a dog girl???" "GENIUS!"

That's not to say there's anything wrong with such a combination - it's just that they fuse it together in a really dumb way so it's aesthetically vapid in the worst way. I'm sure if you gave that idea to 90s Capcom and told them to make a character, it would've looked amazing.

Also, yeah SNK does good work with technique, but it does make me worry how they'll keep it up with their apparently precarious development situation. Also, I was just saying the general flaws of the technique. If SNK didn't have good animators come in and do the end job of pixeling, it'd look pretty lame. Speaking of which, I suspect that Ougon game totally uses this traced-3d-model technique because their poses look awful and stiff as hell.


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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Sat Aug 20, 2011 10:43 pm        Reply with quote

pretty sure that any game which features an eight-year-old in a swimsuit as a character is gross

Sniper Honeyviper wrote:
There isn't any actual sexual content, and everyone stays pretty well-covered.


Sexual content doesn't need to be "actual" to count as sexual content. Nor do people need to be scantily clad

Quote:
it's a very complete and well-realized aesthetic


"Well-realized" is poor aesthetic qualifier. Anything can be "well-realized" and still be a creative failure
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extrabastardformula
millmuck holecutter


Joined: 01 Jan 2007
Location: The Nearest Faraway Place

PostPosted: Sat Aug 20, 2011 11:52 pm        Reply with quote

people who have never thrown a kick in their lives cribbing keyframes from posebooks.

Persona, I am totally with you on how inefficient the SNK flow is and how it's amazing they can keep it up, but I've kind of resigned myself that SNK is a shambling corpse, too behind the times to have read its own obituary yet.
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