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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Mon Sep 17, 2012 5:40 am |
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On Day 1, people started saying solo mode is overpowered because:
1. You have increased health to make up for the fact that you only have one character.
2. To make up for the fact that you can't tag out, your red health regenerates automatically. (On a tag team, red health only recovers while the character is tagged out.)
3. You get rage mode (increased damage for 10 seconds) twice per round to make up for the fact that you only have one character (first when you hit 50-40% health and second right before death). On a tag team, your partner enters rage mode when your active character sustains a certain amount of damage (the amount needed varies based on character allegiances with each other), and each character only enters rage mode once per round.
People decry it because solo play avoids the extra layers of strategy that must be learned and employed when managing two characters on one team. A tag team player must master two characters simultaneously while also working the character synergy into combos, has to manage his ability to tag safely, and has to deal with lower health. Another thing is that when doing a Tag Assault (calling in a partner character for a quick attack mid-combo) against a tag team, the opposing players' partner would automatically get rage mode, but a solo player automatically gets rage mode on his active (only) character. A solo player can play the game like old Tekken, mastering one character and seemingly ignore the spirit of the game. "It's easy mode."
It's funny because solo mode was explicitly created because Japanese players complained that learning two characters was too hard. I think it's silly because Tekken Unlimited Tag Tournament 2's main feature was the addition of solo play, which has been out for several months and I don't recall hearing any complaining from the Japanese end (granted I didn't follow it closely). In fact I think most players still play tag teams. Additionally, tag teams have their own advantages. You are using two characters, giving you more leeway in how you play your match-ups, and the ability to use Tag Assaults to net better combos and Tag Crashes to save a character who's currently being hit by a combo are both big boons.
Just because Japanese players seem okay with it doesn't mean US players will be okay with it, but at this point in time any such complaints are too impulsive. The game hasn't been in US players' hands long enough to really make that kind of judgment call, not when everyone is still learning the ins and outs of the system. |
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Jigsaw

Joined: 11 Sep 2008 Location: Eskilstuna, Sweden
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Posted: Mon Sep 17, 2012 8:51 pm |
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| FWIW, solo mode was apparently changed significantly between TUTT2 and console TTT2. I don't know the details, and it certainly isn't an argument in favour of a kneejerk ban, but it does mean that impressions/opinions based on the arcade game are moot. |
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mauve

Joined: 07 Dec 2006
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Posted: Wed Sep 19, 2012 5:41 am |
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CVS2 is available for download on JP PSN now.
Watch it never make it outside of there, too. _________________ twit |
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Pijaibros

Joined: 04 Dec 2006 Location: Casino Night Zone
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Posted: Wed Sep 19, 2012 6:09 am |
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Season's Beatings will not ban solo mode. It's stupid to even think it would be worth banning this early in the game's life.
What you get in damage you lose in punishment combo opportunities. _________________
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Deets

Joined: 05 Dec 2006
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Posted: Thu Sep 20, 2012 3:14 am |
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| Also it was nerfed from the arcade version to begin with, apparently |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Thu Sep 20, 2012 7:55 pm |
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Sorry guys, there's just lots of Tekken stuff nowdays. But maybe it can soon be replaced by Under Night In-Birth match videos since that came out today.
DLC character previews:
Unknown
Violet
Dr. Bosconovitch
Slim Bob
Sebastian
Miharu
There are also several DLC stage previews at the same YouTube channel. |
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Moogs
Joined: 06 Dec 2006
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Lasakon

Joined: 05 Dec 2006 Location: Oregon Trail
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elvis.shrugged
Joined: 17 Apr 2007
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Posted: Sun Sep 23, 2012 2:13 am |
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:/ _________________ last.fm
tumblr |
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Deets

Joined: 05 Dec 2006
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Posted: Sun Sep 23, 2012 2:34 am |
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| funny video, but yeah god I can only imagine what it must be like internally at dimps/capcom right now |
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mauve

Joined: 07 Dec 2006
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Posted: Sun Sep 23, 2012 3:26 am |
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I wonder who told Capcom management that the best way to get people to play their fighting games is to tell them that they don't actually have to play them. _________________ twit |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Sun Sep 23, 2012 3:32 am |
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well, it's not like someone is going to pay Dimps to make another Draglade game.
I mean, this is a basically good idea, just presented the most incompetent way possible. |
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Posted: Sun Sep 23, 2012 9:08 am |
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| Deets wrote: |
| funny video, but yeah god I can only imagine what it must be like internally at dimps/capcom right now |
Ono got exiled over to Capcom Vancouver after his outburst and SF got left with Ayano who is picking up the pieces, so probably just getting this garbage out of the way since they dumped a bunch of money on it. May as well try make it back. _________________
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Sun Sep 23, 2012 9:14 am |
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| I feel kind of bad for Mike Ross (he really should have owned the video as the amazing thing it is) but this is what those Aftershock interviews really should have been like. |
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ionustron
Joined: 05 Dec 2006
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Posted: Sun Sep 23, 2012 9:28 am |
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| RobotRocker wrote: |
| Deets wrote: |
| funny video, but yeah god I can only imagine what it must be like internally at dimps/capcom right now |
Ono got exiled over to Capcom Vancouver after his outburst and SF got left with Ayano who is picking up the pieces, so probably just getting this garbage out of the way since they dumped a bunch of money on it. May as well try make it back. |
So why do we keep supporting Capcom again? |
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ArOne

Joined: 16 Sep 2009
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Posted: Sun Sep 23, 2012 9:49 am |
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| RobotRocker wrote: |
| Deets wrote: |
| funny video, but yeah god I can only imagine what it must be like internally at dimps/capcom right now |
Ono got exiled over to Capcom Vancouver after his outburst and SF got left with Ayano who is picking up the pieces, so probably just getting this garbage out of the way since they dumped a bunch of money on it. May as well try make it back. |
What was the outburst about? The last thing I was aware of was in an interview talking about how stressed they were to meet deadlines even when he got sick. _________________
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Posted: Sun Sep 23, 2012 9:59 am |
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| ArOne wrote: |
| RobotRocker wrote: |
| Deets wrote: |
| funny video, but yeah god I can only imagine what it must be like internally at dimps/capcom right now |
Ono got exiled over to Capcom Vancouver after his outburst and SF got left with Ayano who is picking up the pieces, so probably just getting this garbage out of the way since they dumped a bunch of money on it. May as well try make it back. |
What was the outburst about? The last thing I was aware of was in an interview talking about how stressed they were to meet deadlines even when he got sick. |
He collapsed while doing the PR for SFxT and got taken to a hospital in Signapore. The doctor told him his body looked like it had done five marathons in a row and he was very lucky he didn't have a stroke. Capcom would only give him a short time off and when he got back in, he just got a letter on his desk from management saying "This is your schedule. You are in Rome in two days". So when he got to Rome. He gave Eurogamer's reporter a bit of an outburst and said the company was nearly killing him. Management weren't pleased.
Soon after SFxT shipped, he got told they want him in Vancouver to work with Capcom Vancouver on their new project as a designer. Ono didn't care as much because the work schedule wasn't as bad as Japan and he liked Canada. But it was clear Capcom Japan management just wanted him away. _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Sun Sep 23, 2012 2:00 pm |
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This made my morning. _________________
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Posted: Tue Sep 25, 2012 6:30 pm |
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Warning: Contains unrestrained Fabulousness. Shades are advised. _________________
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radish

Joined: 23 Aug 2007 Location: tromaville
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Posted: Tue Sep 25, 2012 6:59 pm |
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| Game seriously looks fun. Wonder what the odds are for a US release. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Tue Sep 25, 2012 8:02 pm |
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Namco Bandai has filed a trademark for ALL-STAR BATTLE in the US, but I guess that doesn't really mean a whole lot in the long run.
Picked up DOA5 last night and played about 30 minutes of it. After coming off VF and Tekken, it's going to take some getting used to. Graphics are pretty fantastic though. Story mode is incoherent. |
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Persona unaustically orificial

Joined: 06 Jul 2011 Location: Xibalba
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Posted: Thu Sep 27, 2012 1:16 am |
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I like that they incorporate Akira into the storyline except all he can say are his canned lines from VF, so it's just HYAH HYOO HWAH "Let's fight." _________________
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Persona unaustically orificial

Joined: 06 Jul 2011 Location: Xibalba
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Posted: Thu Sep 27, 2012 1:30 am |
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Meanwhile Sarah's introduction is that Zack is confusing her for Tina, which is a bit smoother. _________________
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Persona unaustically orificial

Joined: 06 Jul 2011 Location: Xibalba
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Posted: Thu Sep 27, 2012 7:08 am |
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I beat story mode - took like 5 hours. It's a lot of nonsense told really slowly. I miss the old story where it was just "everyone fights each other until they get to Tengu and then an inexplicable cutscene afterwards." Also it's pretty annoying having to play with everyone, but oh well.
Found out I need 100 titles (unlockable from doing shit) to unlock Pai. I think I had like 89 or something. This is also pretty annoying nonsense. _________________
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Thu Sep 27, 2012 5:52 pm |
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Not only are the VF characters restricted in their dialogue in story mode, but their voices are also somewhat deeper and fuzzier than everything else in the game do to it being recorded differently. It's weird to hear.
What is up with Kokoro? I don't recall her being so... "out of it" in DOA4. What the heck is her win quote "cherry blossoms and warriors" even supposed to mean? And the one where she does this motion that's kind of like poking you through the air? I would venture to say that she is mentally under-developed or handicapped in some way, and it has to be intentional.
Persona if you're playing this on PS3 we should try playing online sometime.
Dementia, were you playing TTT2 on 360? If not, it would be nice to try playing against someone from here one time. I'm enjoying it a fair amount, more than any Tekken before it. I've always been lukewarm on the series but I think I can get into this one. |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Focus

Joined: 04 Dec 2006
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Posted: Sat Sep 29, 2012 2:35 am |
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I think I did okay, considering I rarely if ever play "the pros" I did beat honzo gonzo though, and he is like a half-pro _________________
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Persona unaustically orificial

Joined: 06 Jul 2011 Location: Xibalba
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Posted: Sat Sep 29, 2012 5:00 am |
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Had some good DOA matches with Broco (I think? I forgot sorry ;_;)
I'm still not used to this counter > strike > throw system because it basically seems to mean blocking is pretty useless and you should be either not getting hit or countering. I dunno, blocking just seems so shit now compared to before or compared to VF. I'm probably just real awful at the game though.
I finally unlocked Pai! She's pretty weird to play with. Like in VF she feels kind of like Ayane or Kasumi in DOA in how fast and smooth her movements are, but in DOA she feels really stiff. Also her attacks are mapped differently so it's weird trying to figure out how to do some of her things in the framework of DOA.
Then again, I haven't played VF since EVO so maybe I'm just totally wrong about it. _________________
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dementia

Joined: 05 Dec 2006
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Posted: Sat Sep 29, 2012 5:48 am |
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| Drem wrote: |
Not only are the VF characters restricted in their dialogue in story mode, but their voices are also somewhat deeper and fuzzier than everything else in the game do to it being recorded differently. It's weird to hear.
What is up with Kokoro? I don't recall her being so... "out of it" in DOA4. What the heck is her win quote "cherry blossoms and warriors" even supposed to mean? And the one where she does this motion that's kind of like poking you through the air? I would venture to say that she is mentally under-developed or handicapped in some way, and it has to be intentional.
Persona if you're playing this on PS3 we should try playing online sometime.
Dementia, were you playing TTT2 on 360? If not, it would be nice to try playing against someone from here one time. I'm enjoying it a fair amount, more than any Tekken before it. I've always been lukewarm on the series but I think I can get into this one. |
I play it on Playstation 3 |
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klj5j6li Guest
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Posted: Sat Sep 29, 2012 7:51 am |
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me and a friend who played a lot of DOA 3 played DOA 5 all day today, and we both agreed it's one of the worst things we've ever played.
the counter window is so small and they've decided to stick with making middle-kick counters their own separate counter-intuitive thing, hitting people on the ground and removing all their oki options is back, and the game in general just seems to be about picking the characters who can put out constant pressure really easily. With Hitomi and Mila at least, they almost never return to a neutral stance, so throwing is basically useless against them. It's an absolute laugh that they even put Akira in the game since he's so so out of place with how this new stupid DOA works.
The online spread is currently 80% hitomi and mila i'd say, and i think that's pretty indicative of a problem. |
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Jigsaw

Joined: 11 Sep 2008 Location: Eskilstuna, Sweden
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Posted: Sat Sep 29, 2012 10:37 am |
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Hey Focus, I saw your match against Flocker and I was pretty impressed with your performance. You were far from completely steamrolled which I guess has to count for something?
Also finally got to play TTT2 yesterday and what the fuck I can't believe how much I'm enjoying it. I've never been a big Tekken fan, but me and a friend (both complete Tekken scrubs) were messing around in training mode and online pair play and we both had a real blast. I can't at all put my finger on what it is (other than tag combos just being fun in general, but that doesn't account for everything) but there's just something about the game that makes it feel more FUN than previous Tekkens I've dabbled in. Customization options sadly feel about as limited as I'd expected but otherwise first impressions are definitely exceeding my expectations. Liking Jaycee a lot but I still haven't messed around enough with other characters to figure who else I want to play with. Kunimitsu seems really cool too, though.
edit: oh and as for DOA, man does that game just feel like a dud. I was kind of looking forward to it (having had fun with previous DOAs, but never taking them very seriously), but at this point I've just about lost whatever hype for it that I'd ever had. I mean, I still kind of want to try out a few characters in the game, but I'm just not very excited about the prospect of playing it, ya know? I think one factor is that the biggest source of enjoyment in DOA for me has always been fucking around with single player modes and unlocking costumes and shit, but 5 seems to be plagued with a completely inane and dumb story mode, and possibly the worst wardrobe selections in the entire series. Maybe seeing some good tournament matches would sway my opinion on the game, but right now I feel glad that I decided against pre-ordering it, and that I'll be very content with KOF, VF and TTT2. |
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Booter

Joined: 25 Dec 2006 Location: NYC
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Posted: Sat Sep 29, 2012 12:06 pm |
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one of sb's own vs the mexican modok? gotta find dem archive _________________
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Sat Sep 29, 2012 12:33 pm |
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| Booter wrote: |
one of sb's own vs the mexican modok? gotta find dem archive |
jump to 2:03:10
| I wrote: |
went 3-1 flocker but it was actually super close every round except the first. that was some pretty impeccable keepaway dog. great match!
die lightning loops |
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Deets

Joined: 05 Dec 2006
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Posted: Sat Sep 29, 2012 3:46 pm |
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| Interstellar Dinghy wrote: |
| me and a friend who played a lot of DOA 3 played DOA 5 all day today, and we both agreed it's one of the worst things we've ever played. |
Intersteller Dinghy with that IGN fighting game review insight |
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Focus

Joined: 04 Dec 2006
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Posted: Sat Sep 29, 2012 4:57 pm |
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Uuugh had to play Ricky first round in sf4. 4-2 overall. Now that I'm out of my non team tournaments, tome to starry drinking and side betting!.
Also booster I haven't played frutsy meximodok but hopefully I can money match him on stream. _________________
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zombieman000
Joined: 03 Nov 2007 Location: A.D. 2219
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Posted: Sat Sep 29, 2012 5:18 pm |
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| Persona wrote: |
| Had some good DOA matches with Broco (I think? I forgot sorry ;_;) |
It was prob me (Brock2097), there was much watahhing, taunting, and Virtua Fighting |
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klj5j6li Guest
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Posted: Sat Sep 29, 2012 6:08 pm |
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| Deets wrote: |
Intersteller Dinghy with that IGN fighting game review insight |
But I made a whole post, too!!!!
Counters are neutered in a bunch of different ways and that's the only interesting thing DOA ever had. If you like DOA you might as well switch to Tekken now since it'll at least have a scene in a month.
I mean there's positives, they reduced everybody's movesets enough that counters aren't just this huge guess now, but the reduced timing window on them and the fact that there's a ground-state now where you can't do them at all just kind of makes them this happy memory.
The only time counters are really feasible anymore is against the poor slow characters, who just don't have much going on. You can eke out some wins with Bass (and we did meet a B- bass player online) just because he can get silly damage off his throws, but I tried Akira and Bayman, two characters I have a lot of experience with, and I could get literally nothing going with the former and could only really do things against people who weren't just mashing buttons with the latter.
But everybody's mashing buttons because everybody's Mila or Hitomi and it works, so why the heck not?
Anyway keep bein real glib I guess, your post was definitely a good contribution to this KOP thread. |
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Deets

Joined: 05 Dec 2006
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Posted: Sat Sep 29, 2012 8:18 pm |
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Dinghy, everything you've posted so far has sounded warning klaxons at Scrubtalk HQ. The juxtaposition of hardcore DOA players saying DOA5 is the best the series has ever been mechanically with your saying it's the worst it's ever been got me wondering. So I asked a local DOA player to look at your earlier post:
| Quote: |
1. Counter window is pretty much the same. It is a little bit tighter, but nowhere near the amount that you should be missing anything because of a slight change in timing. The thing that has changed is that some stuns don't allow counters immediately. This allows for guaranteed situations from which you are unable to counter. Of course, you wouldn't notice this if you're just trying to mash counters and not paying attention to system mechanics.
2. DoA3 and DoAD are the only DoA games with a 3 point hold system. The way the game is set up, 3 point holds significantly neuter the attackers options since so many strikes in this game are mid. If I'm Tina 6ppp and 6ppk are the same counter in DoA3; the defender doesn't need to know what I'm going to do, only that I'm going mid. 4-point holds are better since it opens up options for the attacker and has to make for more active defense. Something you wouldn't care about if you're trying to mash counters and not paying attention to system mechanics.
3. There are no forced techs in this game. You have to get up on your own. It is not like DoA4. Something you wouldn't notice if you're trying to mash counters and not paying attention to system mechancis.
4. Sounds like you're losing to other people mashing, not paying attention to system mechanics.
5. Akira is going to be the best character in the game. Bet it.
6. I haven't run into a single Mila or Hitomi, but even if I had, that means nothing. I run into mostly Ryus and Kens in SF4, a bunch of Yu's in P4A, and lots of Pauls in Tekken. Means nothing. Unless of course you suck, mash counters, are not paying attention to system mechanics, and want to blame the game on your losses instead of your lack of skill. |
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