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FGC'12: Secret Jackie Chan Technology ITT
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RobotRocker
C-C-C-C-COMBO BREAKER!


Joined: 07 Dec 2006
Location: Death Egg Zone

PostPosted: Thu Apr 21, 2011 10:08 pm        Reply with quote

Pijaibros wrote:
it has the spirit of the Midway version of Wrestlemania. I really dug how fast and ridiculous the game was. Mainly played it on the 32x so long ago.


Thats because the lead designer on it was Sal Divita, who was the lead designer of Midway Wrestlemania and the studio that did it was the former Paradox/Midway West studios (Who made Mortal Kombat: Shaolin Monks). Small world.
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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Thu Apr 21, 2011 10:10 pm        Reply with quote

Playing MK9 and loving the shit out of it. Not getting any coins from any of the multiplayer modes is kind of bullshit, but at least most of the characters are playable from the get-go so it's not like you have to do a lot of grinding before you can start having fun with it. I haven't played around with too many characters, but Jax is undoubtedly my favourite so far. His dash punch is just about the meatiest, most satisfying to connect move I've seen in any fighting game, and he has some pretty fun combos too. Liking Sonya and Stryker a lot too, but haven't spent as much time with them yet.

On another note, I'm kind of shocked by how well the game actually plays on a PS3 pad. My execution is as good if not better than on a stick, with very few exceptions. The 360 pad is shit no matter how you slice it of course, but disregarding that MK9 has got to be just about the pad-friendliest fighter in a long time (that actually controls well).
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Fri Apr 22, 2011 4:52 am        Reply with quote

So did anyone else try the Phantom Breaker demo? It's pretty much an HD reboot of Asuka 120%, and a lot of the former Fill In Cafe staff was involved, though it could really stand to match that game's speed: everyone feels like they've got lead tied to their ankles. One of the stages is seriously set in front of the Big Show.

The sprites aren't pixel art, but pre-rendered digital anime cels. Don't think we've seen that sort of thing since the Saturn era. The full game was delayed to TBA due to the quake, but it has a 6/1 date now.

I guess this and Eschatos solidify the J-360's position as the Dreamcast of 2011. Especially if you forget that Deadly Premonition had a PS3 version.


Last edited by Sniper Honeyviper on Fri Apr 22, 2011 5:04 am; edited 3 times in total
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Persona-sama
artistically unofficial


Joined: 04 Dec 2006
Location: cosmic eternity

PostPosted: Fri Apr 22, 2011 4:54 am        Reply with quote

Wait, what do you mean by "prerendered digital anime cels?" Is that just downsized anime frames? Pretty neat if that's the case. Is it available on PSN?
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Fri Apr 22, 2011 4:55 am        Reply with quote

It's a 360 exclusive.

And yes, that's what the sprites are.
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Fri Apr 22, 2011 5:48 am        Reply with quote

that sounds hot
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Lasakon



Joined: 05 Dec 2006
Location: Oregon Trail

PostPosted: Fri Apr 22, 2011 5:54 am        Reply with quote

This truly is the year of the doujin fighter.
aquapazza & undernight in-birth evo 2012
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Fri Apr 22, 2011 6:10 am        Reply with quote

Don't forget Chaos Code!

There was a bunch of semi-doujin stuff that came out just recently that no one played, too. All I can remember is Project Cerberus.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Fri Apr 22, 2011 1:40 pm        Reply with quote

Sniper Honeyviper wrote:
So did anyone else try the Phantom Breaker demo? It's pretty much an HD reboot of Asuka 120%, and a lot of the former Fill In Cafe staff was involved, though it could really stand to match that game's speed: everyone feels like they've got lead tied to their ankles. One of the stages is seriously set in front of the Big Show.

The sprites aren't pixel art, but pre-rendered digital anime cels. Don't think we've seen that sort of thing since the Saturn era. The full game was delayed to TBA due to the quake, but it has a 6/1 date now.

I guess this and Eschatos solidify the J-360's position as the Dreamcast of 2011. Especially if you forget that Deadly Premonition had a PS3 version.

Game looked like complete and utter ass in previous footage, so you'll excuse me if I'm not exactly chomping at the bit now. Especially since it's a J-360 title, so in the event that it actually ends up being okay, it's basically unimportable.

Lasakon wrote:
This truly is the year of the doujin fighter.
aquapazza & undernight in-birth evo 2012

They might be anime games, but neither of those are "doujin" by any reasonable measure. Not to say that I'm not interested in how they (and Chaos Code) turn out, if I ever get to play them!
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Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Fri Apr 22, 2011 1:53 pm        Reply with quote

Is 7th Expansion still considered a doujin company? Ougen Musou Kyoku, their fighter based on their own series When the Seagulls Cry, is getting a 360 release as well. How cheap are J-360s nowdays? Aside from the shooters and these fighters, I still have a huge hankering to play Senko no Ronde DUO.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Fri Apr 22, 2011 2:12 pm        Reply with quote

Drem wrote:
Is 7th Expansion still considered a doujin company? Ougen Musou Kyoku, their fighter based on their own series When the Seagulls Cry, is getting a 360 release as well. How cheap are J-360s nowdays? Aside from the shooters and these fighters, I still have a huge hankering to play Senko no Ronde DUO.

7th Expansion seem like they're in a weird spot, since they still like to release new product at doujin events but have their fingers also tied up in all sorts of more properly "commercial" releases of their work and spinoffs, as opposed to groups like Type-MOON or French Bread who have pretty much converted to the "normal" commercial channels exclusively.
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Brock



Joined: 04 Dec 2006

PostPosted: Sat Apr 23, 2011 12:19 am        Reply with quote

Decided to take a break from MK and test my stick with KOF 2002 UM/98 UM and holy shit I am not used to pulling off QCF+HCB+P-type moves at all with this thing. Any tips? Or is it strictly a practice thing?

I usually wind up rolling the stick too far back and doing a back jump, or whiffing the motions altogether.

EDIT: Aw fuck nevermind it's not that bad, just takes some finesse.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sat Apr 23, 2011 1:23 am        Reply with quote

Yeah I never said that Phantom Breaker was great Botage, it's just that having a new Asuka 120% in any form is a neat curiosity.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Sat Apr 23, 2011 3:26 am        Reply with quote

Dear Mortal Kombat 9:

I'm sorry. Smoke is pretty fun.
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Mr. Apol
king of zembla


Joined: 04 Dec 2006
Location: a curiously familiar pit

PostPosted: Sat Apr 23, 2011 6:59 am        Reply with quote

BotageL wrote:
Dear Mortal Kombat 9:

I'm sorry. Smoke is pretty fun.


he is!!

i'm really diggin on noob saibot myself, he's so jojo with his shadow stand
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Renfrew
catchy, and giger-esque


Joined: 31 Dec 2006
Location: Hometown: America

PostPosted: Sat Apr 23, 2011 7:36 am        Reply with quote

I agree with you both. Smoke and Noob were always my favorite characters. I just always felt special when playing them since they were hidden characters in 2 and 3. I knew going into this game I was going to watch them. I watched the Noob announcement trailer over and over again. Even though they are radically different from how they were in 2, I'm still having a blast playing them. I can finally play this again (had to buy a new X-box) and as soon as I get comfortable enough playing singles, they are going to be my first tag team.
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RobotRocker
C-C-C-C-COMBO BREAKER!


Joined: 07 Dec 2006
Location: Death Egg Zone

PostPosted: Sat Apr 23, 2011 11:22 am        Reply with quote

BotageL wrote:
Dear Mortal Kombat 9:

I'm sorry. Smoke is pretty fun.


Welcome to the dark side.

I like Stryker so far. It's all about those juggles and guns at close range and 'nades at range. Shame his flying baton sweep is gone but I will manage (Best X-Ray in the game as well. It's probably the quickest to come out in the game).

Its gone from "pleasant surprise" to "genuinely good". Some of the single player is a little sketchy (The three bosses are overpowered enough, but Hyper Armor on their attacks is like SNK Boss territory. A lot of the time, you gotta lame it out) but challenge tower and story mode Capcom needs to steal post haste for the MvC3 upgrade. The characters are all fun and unique, it plays well and its a fun time. I'd imagine they will be breaking out the nerf bat soon (And to be fair, Ermac needs that shit right away. He does far too much damage for so little effort. Not crazy Sentinel/Dark Phoenix bullshit levels, but still concerning). Really happy how well it turned out though since its clear that NRS did set out to do a good fighting game and not what Midway brass told them what tested well in the focus groups. Hopefully they will take that knowledge to MK 10 (though we probably wont see that till 2013/2014 since NRS said they want to try a new IP thats not a fighter or bring back one of the old Midway ones. Bring back The Grid, please)
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Lynchburg



Joined: 02 Nov 2008
Location: Thereabouts

PostPosted: Sat Apr 23, 2011 11:44 am        Reply with quote

What's the best resource for all-things Kombat these days?

Finding things rather tricky after devoting years of my muscle memory on Capcom. Kung Lao's punch combo's are pretty versatile so far, but I can't seem to get to grips with most of the cast. This is a good thing (I believe).
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Lasakon



Joined: 05 Dec 2006
Location: Oregon Trail

PostPosted: Sat Apr 23, 2011 1:37 pm        Reply with quote

http://www.testyourmight.com/forum/ has some good basic guides on each character.
In my experience so far most of the high damage combos in MK are ridiculously easy to preform.
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Focus



Joined: 04 Dec 2006

PostPosted: Sat Apr 23, 2011 3:07 pm        Reply with quote

i am getting excited for AE now and i'm not quite sure why.
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Maztorre



Joined: 04 Dec 2006
Location: Ireland

PostPosted: Sat Apr 23, 2011 4:46 pm        Reply with quote

I'll tell you why:



Ermac is mad fun in MK9 btw
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Moogs



Joined: 06 Dec 2006

PostPosted: Sat Apr 23, 2011 4:52 pm        Reply with quote

So I appreciate all the love and effort that went into MK, but goddamn is the krypt a poorly implemented way to unlock shit. Just give me a menu, please.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Sat Apr 23, 2011 4:52 pm        Reply with quote

Why aren't we talking about this?



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Brock



Joined: 04 Dec 2006

PostPosted: Sat Apr 23, 2011 5:37 pm        Reply with quote

Moogs wrote:
So I appreciate all the love and effort that went into MK, but goddamn is the krypt a poorly implemented way to unlock shit. Just give me a menu, please.


It's a weak excuse, but there's two reasons the game apparently doesn't snap to the next available chest: 1) there are some hidden chests worth 5000 koins a piece, and 2) goddamn fucking screamers.

Unless you're navigating for specific chests (alts, fatalities, etc.), easiest thing to do is just keep tapping Y/Triangle to get to the overall map and hit A/X to snap to the next chest in line.

For the former, though, they seem to all be set up in (poorly constructed) left-to-right lines. Doesn't really help in the overall frustration.
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Lasakon



Joined: 05 Dec 2006
Location: Oregon Trail

PostPosted: Sat Apr 23, 2011 10:48 pm        Reply with quote

I just got my complimentary MvC3 guide, very useful 2 months after the game out capcom store.
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ionustron



Joined: 05 Dec 2006

PostPosted: Sun Apr 24, 2011 1:05 am        Reply with quote

Who went to that Florida tourney today? Pretty funny when that big guy was banging his stick losing hard in a dark phoenix mirror match.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Sun Apr 24, 2011 1:24 am        Reply with quote

Dark Phoenix Mirror Match

whoever wins, we lose
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dementia



Joined: 05 Dec 2006

PostPosted: Sun Apr 24, 2011 1:30 am        Reply with quote

Lasakon wrote:
I just got my complimentary MvC3 guide, very useful 2 months after the game out capcom store.


Isn't that information contained within partially outdated too due to balance patches?
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Sun Apr 24, 2011 1:33 am        Reply with quote

Not really, unless you count Sentinel's health being wrong, and CapAm's infinite being gone.
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Ben Reed



Joined: 04 Dec 2006
Location: charge b, f + P

PostPosted: Sun Apr 24, 2011 10:40 am        Reply with quote

There are a couple errors in the frame data, but otherwise a very tiny part of the guide is outdated at this point. From all indications, Capcom's balance patches for MvC3 have yet to do anything significant to the startup/active/recovery frames of any moves, as well as any of their special properties.

They've changed combo mechanics in some cases (removal of Spencer corner loop by slightly altering ground qcf+C), but they're very unlikely to signficantly alter frame data/move properties outside of a major (a la Super MvC3) revision.

Even in a major revision, I seriously doubt they'll ever significantly alter any frame data values for normal or special moves, even for hate magnets like Sentinel and Phoenix. The power of frame traps is significantly diminished in Marvel due to pushblock, so there's very few cases in which nerfing or buffing certain normals' startup or recovery would significantly change a given matchup.

MK9 is pretty fun. Kung Lao is slightly more bullshit than Smoke ("you pressed a button at range, fuck you, combo time"). Really hope they don't nerf Smoke, though, he's kinda awesome in that earnestly cheesy weeaboo way. He's even got the dorky hand seals and the mumbled pidgin Japanese! This guy would shit all over 90% of the cast of Naruto.
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spinach
hardline radical martian


Joined: 04 Mar 2008
Location: San Francisco, CA, USA!

PostPosted: Sun Apr 24, 2011 5:10 pm        Reply with quote

i'm not a combo fighter at all, i only break them shits

kung lao and jade, goddamn

i like that cage's low blow now works on the women, too
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Lynchburg



Joined: 02 Nov 2008
Location: Thereabouts

PostPosted: Sun Apr 24, 2011 6:58 pm        Reply with quote

Lasakon wrote:
http://www.testyourmight.com/forum/ has some good basic guides on each character.
In my experience so far most of the high damage combos in MK are ridiculously easy to preform.


This is one hot tip. Cheers!
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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Sun Apr 24, 2011 9:38 pm        Reply with quote

Someone did some digging and found Skarlet's models on the MK9 disc.



She is obviously extremely unfinished, but it's cool to get a better view of the model and a bit of a preview of her second costume. I'm really eager to see what kind of moves she will end up having.


Having tons of fun with MK9. Played a couple of hours of VS today, really feeling Jax and Stryker so far. There's a lot of characters that seem pretty fun though, and I'm looking forward to exploring more of the cast. I kinda like that Story and Challenge Tower forces you to use a wide variety of characters, cause if it hadn't there's quite a few guys I've ended up liking that I probably wouldn't even have touched.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sun Apr 24, 2011 9:58 pm        Reply with quote

I just got Elan Doree. Hopefully it will be worthy of a big writeup.
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Mr. Apol
king of zembla


Joined: 04 Dec 2006
Location: a curiously familiar pit

PostPosted: Mon Apr 25, 2011 6:49 am        Reply with quote

shang tsung is a boss

http://shoryuken.com/content/mk9-video-roundup-4-24-11-shang-tsung-nightwolf-noob-cyber-sub-zero-4344/
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Moogs



Joined: 06 Dec 2006

PostPosted: Mon Apr 25, 2011 12:03 pm        Reply with quote

I think out of all the fighting games I've played, the uppercut in MK is the move that makes me feel the worst when I whiff it.
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Lasakon



Joined: 05 Dec 2006
Location: Oregon Trail

PostPosted: Mon Apr 25, 2011 12:59 pm        Reply with quote

Ugly HD filters confirmed for 3rd strike online.

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Red_venom



Joined: 06 Dec 2006
Location: California

PostPosted: Mon Apr 25, 2011 2:02 pm        Reply with quote

doubt they would make it so you cant turn that off
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Mon Apr 25, 2011 3:02 pm        Reply with quote

he says optimistically
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Brock



Joined: 04 Dec 2006

PostPosted: Mon Apr 25, 2011 4:04 pm        Reply with quote

What's the general consensus on Blazblue? I've got a copy of Continuum Shift here, but I'm hesitant to open it.
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Deets



Joined: 05 Dec 2006

PostPosted: Mon Apr 25, 2011 4:19 pm        Reply with quote

Quote:
How's Continuum Shift?

It's aight. Kind of slow, kind of rigid, learning new characters is a lot more chore-like than in other games, I think. Netplay is pretty dang good, which is the big reason why I played it at all. There's a patch dropping soon that's going to completely change character balance and even some basic play mechanics to match things up with the most recent arcade version (CSII), and I do not know what the general consensus on that is.

From what I've seen of CSII, it's... really boring looking? More boring than CS already was, which is saying a lot; despite playing the game, I couldn't stand watching any tournament streams of it. That might be all that needs to be said, really.
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