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Wonderboy III: The Dragon's Trap

 
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Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Tue Mar 15, 2011 6:27 pm        Reply with quote

Tried this for a few hours yesterday. Dunno, this game has some good ideas but it feels like it was made in a rush. The artwork and music aren't as nice as Wonderboy 2, and the movement physics feel floaty and wrong (probably because they put in too many variants). The levels have too many featureless hallways and go on interminably. And the Metrovania format doesn't work very well with the outdoor theming (underground beach? desert in the sky?). I miss all the secret coin-hunting and the bite-sized levels from Wonderboy 2.

Thanks for explaining CP, it really wasn't clear what that stat did. I had assumed shop items got unlocked by beating bosses, which would've been a more natural difficulty balancer. That explains what you're saying about breaking the game open, it had looked to me like it was carefully designed for that to be impossible.
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