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(The true) Dark Souls starts here...
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Sat Oct 08, 2011 5:49 pm        Reply with quote

remote wrote:
I've gone down there quite a bit, though I don't think I'll be going much further without some kind of light-emitting spell or whatever.

Still have no idea where the second bell is...


You're on the right track if you head back to blight town.
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Sat Oct 08, 2011 6:00 pm        Reply with quote

remote wrote:
Isn't the area with the creaky wooden platforms the New Londo Ruins? If the bell is down there... fuck.


I may have to check a Wiki or something, because the names I'm using for places and the names that wound up in the game are two different things. That may be what it's called, I honestly don't know.

The second bell is in the area composed entirely of looming wooden structures. It looks like the final level of Siren down there, all vertically-stacked creaky wooden structures. There's those little motherfuckers with the dart guns. Lots of poison. There's two entrances. One below the sewers, and the other if loop way the hell around through Darkroot Woods, down into Darkroot Basin, take the elevator down to the big castle with all the lightning dragons out front, run along the cliff for a while, and eventually you'll find the "exit".

It case it hasn't become apparent, this game is motherfucking huge.

EDIT: That's what it's called! Blight Town. Second bell's at the bottom of Blight Town.

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remote



Joined: 11 Dec 2006

PostPosted: Sat Oct 08, 2011 6:03 pm        Reply with quote

Ohhh, right. Cool. Yeah, I've been to Blighttown, just not very far in yet...

I love how huge this game is. I was playing Demon's Souls before this came out, looking out at areas beyond the levels you could imagine exploring — hints of towns, forests, ruins, etc. — and in this game if you see something off in the distance you probably can go there. It's great. There may be a small handful of things I think Demon's did slightly better, but this one is a huge improvement in a lot of other ways.
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Sat Oct 08, 2011 6:18 pm        Reply with quote

Yeah. Someone said it in this thread already but Demon's Souls isn't reduced by Dark Souls.

Dark Souls is the Sanjuro to Demon's Souls Yojimbo. The two works compliment each other and there's very obvious parallels, but they're two distinct sides of the same coin.

I can't really think of very many game series that do this.

I guess Oracle of Ages and Oracle of Seasons?
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Flylighter



Joined: 16 Nov 2008
Location: On sabbaddical

PostPosted: Sat Oct 08, 2011 6:55 pm        Reply with quote

Hey remote, about that area up the ladder from the Hydra, that IS the general area that the door from the forest bonfire takes you to! Those non-targetables are not people invading, they're just NPCs. All the non-targetables but one will disappear forever when you kill them! I thought it was a great idea for challenging NPCs. So far that area is my favorite so far, both because it presents unique combat challenges and it's a great way to rack up some souls.
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Moogs



Joined: 06 Dec 2006

PostPosted: Sat Oct 08, 2011 7:15 pm        Reply with quote

So I decided to be a wuss and use the red dragon to my advantage. I let him roast the enemies on the bridge, go down to the bonfire to rest and regenerate enemies, go back up to let him roast some more. 300 souls each time. Not much, but I'm just too scared to keep making progress right now!
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remote



Joined: 11 Dec 2006

PostPosted: Sat Oct 08, 2011 7:19 pm        Reply with quote

Flylighter wrote:
Hey remote, about that area up the ladder from the Hydra, that IS the general area that the door from the forest bonfire takes you to! Those non-targetables are not people invading, they're just NPCs. All the non-targetables but one will disappear forever when you kill them! I thought it was a great idea for challenging NPCs. So far that area is my favorite so far, both because it presents unique combat challenges and it's a great way to rack up some souls.


Ah, cool. I could tell it was that area, but yeah, man, I really thought those were players, especially after reading some stuff online about a ring... I agree, though, this is cool. Scary!

I'm just gonna see if I can't get a summon in some places right now and have some fun helping people for souls and humanity.

DJ, can you confirm/deny this thing about only being connected to 20 people at a time and maybe not having much luck being connected to players at your SL?

I mean, I'd love to be able to just drop a sign and get summoned within moments, but that rarely happens and that's really my only complaint about the multiplayer features.
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smartblue
Ph. D in Awesome


Joined: 05 Dec 2006

PostPosted: Sat Oct 08, 2011 7:22 pm        Reply with quote

remote wrote:
DJ wrote:
That...Isn't my understanding of it, but:


Yeah, I'm pretty sure that what I encountered wasn't any of that. I read something on the preparetodie site's forums about a ring that makes players translucent and immune to lock-on. The weird thing is, I never saw any message informing me I'd been invaded. So either there's a way of slipping into another's world unnoticed and equipping this ring just to fuck with people as a demonic ghost in the nighttime forest, or, uh... well, I have no idea. But I am kind of afraid to go back now.


Those are normal enemies. They respawn in the forest. Don't read this spoiler tagged bit if you don't want to know about a game balance breaking thing you can do somewhere on the order of duping items with Stockpile Thomas in Demon's Souls. They are also my favorite way to gain souls as you can kill them without even hitting them rather quickly for over 5000 souls every 4 or 5 minutes.

Edit: Flylighter beat me to the explanation.

glossolalia wrote:
i'll try not spoilering it this time: is there much of a point to the catacombs and ruins before ringing the second bell?


My understanding is that there is some good stuff down there including something Broco talked about not too long ago in this thread, a rite to kinder campfires further. Eventually you will get to a dead end that you cannot progress further until you accomplish something else, so you might want to do it all later if it suits you, though I would hardly call it a complete waste of time otherwise.
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Moogs



Joined: 06 Dec 2006

PostPosted: Sat Oct 08, 2011 7:37 pm        Reply with quote

I just got the WEAPON AT RISK! warning for the first time.

So uh... what do I do about that?
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smartblue
Ph. D in Awesome


Joined: 05 Dec 2006

PostPosted: Sat Oct 08, 2011 7:40 pm        Reply with quote

Repair it! Head to the blacksmith, use a weapon repair kit, or buy the campfire repair kit from the Undead Burg or Blacksmith merchants.
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Moogs



Joined: 06 Dec 2006

PostPosted: Sat Oct 08, 2011 7:51 pm        Reply with quote

Heh, yeah, that was a pretty stupid question. I went to the Undead Burg merchant right after posting that.

So I'm assuming the Drake Sword has terrible durability? Because I was using the shit out of an axe before and I never got the message that it was at risk. If a weapon breaks is it gone for good?
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smartblue
Ph. D in Awesome


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PostPosted: Sat Oct 08, 2011 8:05 pm        Reply with quote

The two handed hard attack of the drake sword drains its durability a ton as an offset of how powerful it is. If you were using that a lot, that would explain things. If a weapon breaks, yeah, it's gone forever.
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Sat Oct 08, 2011 8:12 pm        Reply with quote

I don't know how the MP is set up; I do know that a lot of people seem to be very confused by it, though.

Like, I was just reading some YouTube comments to the effect of "I've been trying to summon my friend to my game forever and it's never happening" followed by a half-page rant where they call FromSoft assorted variations of racial and sexual orientation slurs before vowing to return the game "because it's broken". Then one guy is like "are you both hollows?" and the OP asks "what the fuck does that mean."

So.

Yeah I think there's a lot of confusion going around about how exactly the thing works and this is adding to the problem a lot. Hell, the Humanity thing in general seems to have a lot of people scratching their heads.

Can't say for sure about any specifics though.
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remote



Joined: 11 Dec 2006

PostPosted: Sat Oct 08, 2011 8:15 pm        Reply with quote

Yeah, I mean, I obviously understand the mechanics. I'm just not getting summoned very often at all.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
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PostPosted: Sat Oct 08, 2011 8:33 pm        Reply with quote

DJ wrote:
Yeah I think there's a lot of confusion going around about how exactly the thing works and this is adding to the problem a lot. Hell, the Humanity thing in general seems to have a lot of people scratching their heads.

Perfect.

This game just keeps getting bigger. I'm never quite sure where I am, am terrified to push ahead, do it anyway, sometimes find clever ways back, sometimes get lost in wildernesses... right now I just literally slumped back in my chair and had a relief-triggered miniorgasm because I finally found a bonfire in the sewers. I was like oh thank you jesus christ, thank you.
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DJ
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PostPosted: Sat Oct 08, 2011 8:49 pm        Reply with quote

Why does this comparison to Skyrim bullshit show up in every bit of press for this game ever. Is this IGN's fault because of that one article? Did they start this? Can I blame them?
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DJ
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PostPosted: Sat Oct 08, 2011 8:51 pm        Reply with quote

Moogs wrote:
So I'm assuming the Drake Sword has terrible durability? Because I was using the shit out of an axe before and I never got the message that it was at risk. If a weapon breaks is it gone for good?


It actually has pretty good durability BUT: if you use the 2 handed Hard Attack (the flame shockwave thing) it shaves a whopping 30 points off the durability.
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DJ
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PostPosted: Sat Oct 08, 2011 8:54 pm        Reply with quote

remote wrote:
Yeah, I mean, I obviously understand the mechanics. I'm just not getting summoned very often at all.


I think this has to do with the fact that, until fairly later in the game (or during New Game+), not a lot of people are running around in human form. Or at least, if they are it's not for very long and they're more concerned with being safe than with summoning other people. I think as the game matures and people get braver, the online aspect will open up more. If I had to guess I'd say it was by design, like a slowly-blooming flower, if you will forgive my shitty attempt at metaphor here.

If the online aspect feels dead...Well, it's because that's the state most of the players are in, currently. Give it time.
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remote



Joined: 11 Dec 2006

PostPosted: Sat Oct 08, 2011 8:54 pm        Reply with quote

DJ wrote:
Why does this comparison to Skyrim bullshit show up in every bit of press for this game ever. Is this IGN's fault because of that one article? Did they start this? Can I blame them?


Then again, all this article is doing is commenting on the fact that the many Elder Scrolls fans are probably going to have Dark Souls called to their attention by all these comparisons elsewhere in the media and hey, maybe they'll check it out because of that. Seems to me like you should be happy about this.
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remote



Joined: 11 Dec 2006

PostPosted: Sat Oct 08, 2011 8:55 pm        Reply with quote

DJ wrote:
remote wrote:
Yeah, I mean, I obviously understand the mechanics. I'm just not getting summoned very often at all.


I think this has to do with the fact that, until fairly later in the game (or during New Game+), not a lot of people are running around in human form. Or at least, if they are it's not for very long and they're more concerned with being safe than with summoning other people. I think as the game matures and people get braver, the online aspect will open up more. If I had to guess I'd say it was by design, like a slowly-blooming flower, if you will forgive my shitty attempt at metaphor here.


This is probably (hopefully) true and I look forward to my NG+ and other character(s).
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Sat Oct 08, 2011 8:58 pm        Reply with quote

remote wrote:
DJ wrote:
Why does this comparison to Skyrim bullshit show up in every bit of press for this game ever. Is this IGN's fault because of that one article? Did they start this? Can I blame them?


Then again, all this article is doing is commenting on the fact that the many Elder Scrolls fans are probably going to have Dark Souls called to their attention by all these comparisons elsewhere in the media and hey, maybe they'll check it out because of that. Seems to me like you should be happy about this.


It's fine in that context, I just singled out that one because it's not even a proper review or anything. It's like, God, whose idea was the Skyrim thing anyway? Hooray, both games have swords and are kinda LotR-looking if you've never played a videogame before. That's pretty much where the comparison stops. And yet it's like you can't read anything about Dark Souls without someone sneaking Skyrim in there.

Maybe it'll help the game overall, that'd be fantastic, but at the same time the core audience for an Elder Scrolls game and the core audience for a Souls game aren't exactly the most overlapping of Venn diagrams, you know? There's some, sure (hi!) but it's being staked out in the same terms that the BF3/MW3 slapfight exist in and I just don't get why.
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zombieman000



Joined: 03 Nov 2007
Location: A.D. 2219

PostPosted: Sat Oct 08, 2011 9:23 pm        Reply with quote

DJ wrote:
Yeah. Someone said it in this thread already but Demon's Souls isn't reduced by Dark Souls.

Dark Souls is the Sanjuro to Demon's Souls Yojimbo. The two works compliment each other and there's very obvious parallels, but they're two distinct sides of the same coin.

I can't really think of very many game series that do this.

I guess Oracle of Ages and Oracle of Seasons?

King's Field and Shadow Tower.
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klj5j6li
Guest




PostPosted: Sat Oct 08, 2011 9:25 pm        Reply with quote

in case anybody was worried, the last boss is perfect

edit: Just beat it. Last boss made me completely forget any complaints I had about this game: Game of the year for sure.


Last edited by klj5j6li on Sat Oct 08, 2011 9:44 pm; edited 1 time in total
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Sat Oct 08, 2011 9:30 pm        Reply with quote

I hope this game's NG+ is a bit more interesting than just a boost of health and damage values. I really want to see them play around with where and when you encounter various enemy types.
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Moogs



Joined: 06 Dec 2006

PostPosted: Sat Oct 08, 2011 10:06 pm        Reply with quote

Really, my only complaint so far is that I'm an idiot and keep forgetting to close the menu, so I'll go into battle and get whomped because all actions are off while the menu is open.

Slowly chipping away at this. Kind of terrified of going into the area with the ghosts.
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spectralsound
fromdrone


Joined: 15 Mar 2011
Location: below the salt

PostPosted: Sat Oct 08, 2011 10:19 pm        Reply with quote

ran out of Estus Flasks halfway through the parish, right before i was to go in the church and battle that huge knight thing. took a detour left, got hit to within an inch of death, sprinted through the rest of the enemies and reached the bonfire just in time. i am literally shaking.
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DJ
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Joined: 05 Dec 2006

PostPosted: Sat Oct 08, 2011 10:32 pm        Reply with quote

I've been quasi-obsessively reading up on the reactions to this game.

It's gotten a very good set of reviews, overall. The few negatives (if you want to count 7/10 as negative) basically revolve around either the bad(?) AI or the difficulty. Professional review people, even if they don't like it, are generally saying "Yes, this is an exceedingly well-crafted videogame. It is not intended for mass market and may not be for you, but that's okay. It's wonderful and furthermore important that this exists as a thing you can go into the store and buy in 2011."

So that's all well and good.

Fan reaction is a lot more mixed and a lot more extreme, even if it still slants towards the positive overall. Kind-of hilariously, the fans of the game do really little to nothing to defend it to the naysayers. The stock response to anyone hating on the game seems to be "Go play COD". It's pretty amusing.

And then I come here, and man. Good on ya, SB. You guys get it with a pretty deep conviction.

I'd be interested in seeing some mini reviews if folks want. Also a podcast, can we do a podcast!?
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Teflon



Joined: 11 Jan 2007

PostPosted: Sat Oct 08, 2011 10:58 pm        Reply with quote

DJ wrote:

It's gotten a very good set of reviews, overall. The few negatives (if you want to count 7/10 as negative) basically revolve around either the bad(?) AI


Enemies love to all pile in and try to cram themselves through a narrow doorway with predictable results. Even more spectacularly their expanded capacity for pathfinding and doing their own thing means nearby bowmen and rooftop firebomb dudes will leave their posts to join an ongoing doorway dogpile if they spot one.

Of course I don't exactly mind the opportunity to roast nine dudes with a single fireball.

Finally took care of the minotaur by way of dropstab. It's a relative cakewalk if you're even slightly lucky but I kept getting stuck between his crotch and the steps leading back into the foglight door, or swatted off the ladder on my way back up because he didn't feel like doing that hop back he normally does and let's not even mention how often I died on the way to the fight. And now there's a fucking dragon.

Seriously doubting the whole magic angle after getting soul arrow and finding out it has a two second windup now. Pondering a thief or something..


Last edited by Teflon on Sat Oct 08, 2011 11:09 pm; edited 1 time in total
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remote



Joined: 11 Dec 2006

PostPosted: Sat Oct 08, 2011 11:03 pm        Reply with quote

DJ wrote:
Hooray, both games have swords and are kinda LotR-looking if you've never played a videogame before.


Yeah, actually, you know, I was talking about this with my gf the other night. Not about TES, but about Dark Souls — where TES and so many other RPGs stick to the obvious Tolkien-inspired lore and aesthetics and elves and orcs and all that, Demon's and Dark Souls are way more inspired by Bosch, Berserk, pagan mythology, game books like Titan and Fighting Fantasy, and of course the feel of the King's Field series. (Bosch and Berserk are my own guesses, while the others are stated influences.) This is cool, obviously.

Anyway, I get what you're saying. Still, I think it's best to think of popular media's weird assumption that these games are at all alike will just bring Dark Souls more attention.

Which is only good, right? If it does anything to help From Software keep making games like this, I'm all for it.

I would totally do a podcast on this (and Demon's Souls (and other From Software)).
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spectralsound
fromdrone


Joined: 15 Mar 2011
Location: below the salt

PostPosted: Sat Oct 08, 2011 11:06 pm        Reply with quote

remote wrote:
I would totally do a podcast on this (and Demon's Souls (and other From Software)).

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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Sat Oct 08, 2011 11:15 pm        Reply with quote

Also posting a picture of my dude.

Waiting on some help for a demon.


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Mr. Apol
king of zembla


Joined: 04 Dec 2006
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PostPosted: Sun Oct 09, 2011 12:04 am        Reply with quote

whenever i see estus, i keep reading it as estrus.

help.
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A New Duck



Joined: 08 Dec 2008
Location: Eugene, ORLY

PostPosted: Sun Oct 09, 2011 12:20 am        Reply with quote

m
Mr. Apol wrote:
whenever i see estus, i keep reading it as estrus.

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remote



Joined: 11 Dec 2006

PostPosted: Sun Oct 09, 2011 12:28 am        Reply with quote

heh, yup
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smartblue
Ph. D in Awesome


Joined: 05 Dec 2006

PostPosted: Sun Oct 09, 2011 12:54 am        Reply with quote


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Flylighter



Joined: 16 Nov 2008
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PostPosted: Sun Oct 09, 2011 1:29 am        Reply with quote

Interstellar Dinghy wrote:
in case anybody was worried, the last boss is perfect


Hey let me ask, after you beat the boss does it automatically boot you into NG+ like Demon's Souls, or can you screw around for awhile? I'm fast approaching the end I believe, and I wanna do a little PvP first.
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fromdrone


Joined: 15 Mar 2011
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PostPosted: Sun Oct 09, 2011 2:02 am        Reply with quote

this Capra Demon has me feeling pretty hopeless every time i try to fight him i can barely walk in the door before he has me flat on the ground. is there something i'm doing wrong? i keep trying to take out his attack dogs but i only managed it once before he trounced me

after a few rounds of this i decided to wait and see if a soul sign showed up, but every one i've touched so far has ended in a "summoning failed" message. i can't really figure out what might be going on with my end to make it do that and it wasn't just for this boss, either, every one i looked at since starting the game has done this. has anyone else been having problems?
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dmauro



Joined: 04 Dec 2006
Location: Broker

PostPosted: Sun Oct 09, 2011 2:08 am        Reply with quote

I'm watching my roommate play and there is very clearly an aiming bug with soul arrow. It completely aims the wrong way quite often. Is this a known bug that is getting patched soon? I think he's more annoyed with the game than I am and he loved the first one.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Sun Oct 09, 2011 2:17 am        Reply with quote

dmauro wrote:
I'm watching my roommate play and there is very clearly an aiming bug with soul arrow. It completely aims the wrong way quite often. Is this a known bug that is getting patched soon? I think he's more annoyed with the game than I am and he loved the first one.


i've had little to no trouble with soul arrows. is...he trying to use it without lock-on? don't ever do this.
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hyouko



Joined: 06 Dec 2006

PostPosted: Sun Oct 09, 2011 4:03 am        Reply with quote

Just cleared out a trio of additional bosses (Capra Demon, Gaping Dragon and Moonlight Butterfly). I've explored Blighttown down to the lower level, but had to turn back because I couldn't find a damned bonfire anywhere between there and the cave in Darkroot basin. Did I pass one over somewhere, or is the game really just that cruel?

Also: my experience with co-op is a bit inconsistent. I was getting summoned (and doing summoning) regularly in the part of the Undead Burg by the Capra Demon and the Depths. More recently, though: zilch. Nobody seems to be around in Darkroot Garden, Darkroot Basin, Valley of Drakes, or Blighttown. What gives? I'm at level 32 - is that particularly low / high for the areas I'm exploring? Or did I just get bumped to a ghost-town of a server?
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thestage
banned


Joined: 27 Sep 2011

PostPosted: Sun Oct 09, 2011 4:16 am        Reply with quote

man, I need a weapon. the only area with things I can even hurt is the ghost area. and, yeah, I'm not super excited about giant place full of enemies you can only occasionally fight, and that drop no souls. my corpse is in a room with about six ghosts right now. oh yeah, it's also the place where the fps drops to something like single digits. fun. my other options are Forest With Giant Knights That Slow Me and Whom I Hurt For 10 Damage, and Other Part of the Forest With Ice Golems That I Hit For 15 Damage. oh, and that place in the parish with the giant pitchfork knight.
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