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(The true) Dark Souls starts here...
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Wed May 11, 2011 7:17 pm        Reply with quote

flithierich is basically the face of namco's PR identity thing right now. they're trying to take a cue from capcom re: having stronger community outreach and a name/face to go with it. I guess people would rather interact with a person than a generic OFFICIAL NAMCO TWITTER press release dump, so there you have it.

I can see why it would feel a little weird for a game like this, though.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Wed May 11, 2011 7:34 pm        Reply with quote

Teflon wrote:
That is the worst possible name for a Major Nelson entity though jeez.


yeah. I mean I'm pretty sure that's just the handle the guy already went by in the tekken community before he got hired, but still
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Jun 03, 2011 10:38 pm        Reply with quote

if you get a 360 I'll probably get harmony of despair and force you to play it with me so I think you know what you have to do
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Sat Jun 04, 2011 12:15 am        Reply with quote

diplo wrote:
you have the worst ideas


so I think you know what you have to do

Quote:
the levels might be still very similar to Demon's, only not separated by a hub


this is really the prevailing impression I've always gotten from their explanation of their intentions so far. I don't know exactly where "more open" came from as a sole means of interpreting how to expect the level design to play out, but I'm pretty sure the point is just less clearly defined "Levels" binding similarly idealized spaces. I mean, they're going to have a hard enough time wrangling the lack of discrete loading zones on a technical level even without also actually making the individual environments even less constrained in the process.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Jun 07, 2011 6:25 pm        Reply with quote

teflon take a break from 4ch please
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Thu Jun 30, 2011 5:47 am        Reply with quote

I don't think it matters, guys. I severely doubt they're dropping someone's photoshop right into the game and stretching it across some polygons and calling it a day. you're not drawing an in-game texture, you're drafting a design. if the lighting contributes to the effect you're going for then I don't see the harm in it.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Mon Jul 11, 2011 12:39 am        Reply with quote

smartblue wrote:
I hope so, because fighting a dense trail of black phantom style enemies is what I thought of and that could definitely be a pain.


nah that sounds ace
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Mon Jul 11, 2011 12:51 am        Reply with quote

Even the latter sounds interesting to me, though. I think we were talking recently about how one of the areas Demon's Souls could've been improved upon was finding ways to avoid become strictly rote and memory-based. If the game had the potential to occasionally create seemingly "unfair" situations in service of that end, I think I'd be okay with that.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Mon Jul 11, 2011 7:59 pm        Reply with quote

isn't it less that enemies are bad at detecting you and more that most of them have them have a pretty rigidly defined aggro range they refuse to chase you past
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Sat Aug 20, 2011 1:41 am        Reply with quote

mauve wrote:
underground ghost-infested lakes, poisonous crystal caverns...


yesssss
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Sat Aug 20, 2011 4:50 pm        Reply with quote

how would that have worked for a nonlinear game
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Aug 30, 2011 7:01 pm        Reply with quote

i recall it being stated early on that one of the larger goals was to have more meaningful variation of properties and movesets across weapons and weapon types, so if there are ultimately less weapons in service of that you probably don't have much to worry about
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Mon Oct 03, 2011 10:57 pm        Reply with quote

btw. btw dark souls btw.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Oct 04, 2011 5:29 am        Reply with quote

remote wrote:
Vehicular Manslaughter wrote:
We might want to think about having dual spoiler/non-spoiler threads.


Well, I think as long as people are considerate with spoiler tags for a little while this thread should be enough.


well that and i don't really know how one would safely talk about anything in this game without potentially infringing upon at least one hypothetical person's experience. probably should just proceed with caution if you're concerned enough

Quote:
shitty pictures of your character that you took with a phone


do this though guys
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Oct 04, 2011 11:37 am        Reply with quote

omfg
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Oct 04, 2011 7:08 pm        Reply with quote

remote wrote:
analogos wrote:
omfg


?

day 1 impressions.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Oct 04, 2011 7:54 pm        Reply with quote

the volume of enemies compounded with the vastly improved pathfinding and ai routines, the fact that staying at a bonfire respawns all the enemies in that area--good lord there is no rest for the weary. i got back attacked immediately after exiting out of the menu when i got to one of my first bonfires. this was probably because i was rushing and ended up kiting the guy along with me but jeez. it seemed to result in it not counting that checkpoint update too, so i ended up back at the start of the second area.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Oct 04, 2011 9:30 pm        Reply with quote

Broco wrote:
analogos wrote:
vastly improved pathfinding and ai routines


!

Frothing even harder for this now.


this is only to say though that before there was none and now there is some. i find enemies less predictable, more aggressive, more capable of negotiating both elevation and long distances. all of which is pretty great, but none of which is to say they are "smart".
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Oct 04, 2011 9:33 pm        Reply with quote

not to be pedantic but it isn't a backstab as far as i'm aware? i mean, the target's facing isn't relevant, only that you have enough height/momentum to initiate the attack.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Oct 04, 2011 9:48 pm        Reply with quote

i think adding your humanity to the bonfire kindles the flames, making it larger, improving the stock of estus you can reap from that area in the future.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Oct 04, 2011 10:09 pm        Reply with quote

Sniper Honeyviper wrote:
Didn't expect to encounter the knight from the European box art so early! He was facing the other direction, and there was a message saying "Weakness: Fire," so I tested out a Black Firebomb for the first time, assuming it was a more powerful variety. Instead, it harmlessly rolled on the floor, alerting him to come over and chop me to pieces.


i know you're on 360 so it can't be you, but i just got there and saw a bloodstain depicting that exact experience. pretty lol
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Oct 04, 2011 10:50 pm        Reply with quote

Sniper Honeyviper wrote:
whatever dogg
Quote:
i just cut through 40+ skeletons by hitting R, R

HOW IS THIS POSSIBLE, THE SKELETONS ARE TOUGH AS SHIT WHEN YOU'RE STARTING OUT


fyi if you have a build with enough dex to handle it, the mace/morningstar helps a lot. skeletons are susceptible to "crushing"-type blunt object attacks.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Oct 04, 2011 11:27 pm        Reply with quote

kind of disappointed that they didn't include a means of consuming an entire stock of souls this time around. i mean i can appreciate that they want every action to hold a tangible consequence but it's pretty obvious that under normal circumstances you're obviously going to clear the area of enemies and go hang out at a bonfire at nearly nonexistent risk (of anything other than invasion (and even then you have to be online (come to think of it, are any of you guys playing offline?))) and at that point it's just a bit of a cumbersome waste of time.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Oct 04, 2011 11:39 pm        Reply with quote

Quote:
Quote:
Okay, that is a legitimate issue!


oh, no, sorry, that wasn't in response to you. you couldn't do it in demon's either.


but to be clear i'm not failing to "feel the magic yet" like i guess remote is. all the changes read as really clever so far and it seems like the better game for it. but i've yet to really get anywhere so far so we'll see


Last edited by analogos on Tue Oct 04, 2011 11:52 pm; edited 1 time in total
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Wed Oct 05, 2011 5:38 am        Reply with quote

i'm pretty sure i have not at all experienced this purported lag/glitch issue y'all are on about.

---

i feel like i wasted today's efforts on stubbornness. i think the bonfire system has some influence on the way i conceptualize "progress". i kept trying to get away with figuring out how to brute force my way through either sprinting to the next checkpoint and reestablishing from there or praying i'd at least come into possession of some new equipment before dying -- dying basically being a given. like, it's not that i didn't want to slow down and think about what i was doing, i just knew i didn't want to do it yet, so i kept running my head into the wall to little avail. i guess i'm going to have to do something resembling grinding. in any case i definitely didn't play demon's this irresponsibly, and i guess i've learned my lesson at this point.

somehow i ended up triggering a flag that opened up a shortcut for me and i'm not entirely sure how, but if not for that i'd probably say that i'd done myself more harm than good today.

Focus wrote:
how did i get this extra humanity? did i get it from leveling up? :c


no, it seems like you occasionally get humanity as a semi-rare drop from certain enemy types and also just as a direct result of killing others? the latter is unclear to me, but i know i've gotten some with fairly minimal effort. one time, for example, i'd obtained some when the undead burg's red dragon cleared the suspended walkway's worth of soldiers, and i'd done nothing else but run through.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Wed Oct 05, 2011 5:44 am        Reply with quote

actually i think i just regret my character/class decision and might want to restart before i'm in too deep

but
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Wed Oct 05, 2011 6:29 am        Reply with quote

wanderer (about as non-committal as it gets, i think). i felt kind of rushed at the character creation screen because i had an audience, to be honest. i knew i didn't want to exploit the ways magic and projectiles were as convenient as they were in demon's souls, but i also knew how the magic system had changed so i thought it'd be interesting to still leave myself open to the possibility of exploring the way offensive magic works now. i've also been somewhat infatuated with the idea of getting through one of these games with a heavy tank-like character (a la nedge), but as i recall the knight's base stats were pretty poor compared to the wanderer. it might have been the sort of thing that works out better in the long run, though. so yeah, i just found the middle ground between those things.

anyway i booted the game back up for a bit after posting and--yeah, i was just playing like an idiot. i adopted my more conservative demon's souls playstyle and things seem to have immediately improved.


Last edited by analogos on Wed Oct 05, 2011 6:30 am; edited 1 time in total
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Wed Oct 05, 2011 6:38 am        Reply with quote

it's about the same, but i think it had at least a little more influence in demon's than you're giving it credit for. i mean, picking royal was pretty much a free ride after all.

also i think i just realized i might have been partly wrong about soul consumption. just noticed that if you mash square to drink from the flask it'll buffer/queue up additional sips in rapid succession. might work the same for souls but i don't have any on hand to test at the moment. anyone care to confirm?
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Wed Oct 05, 2011 9:47 pm        Reply with quote

yeah i mean that's not new. surely you'd encountered that in demon's? that's always been part of the fun of the message system i think. of course you could always get lucky and have a bloodstain nearby as a sort of warning system against that sort of thing. but yeah the messages have mostly been helpful when i've had the luxury of being able to stand still long enough to read them all. i loved all the disheartening "i can't take this..." messages i ran into early on.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Wed Oct 05, 2011 9:53 pm        Reply with quote

speaking of amazing rings, why the heck haven't i found one yet :\

only found one and it isn't of much use. also no magic. i feel like i haven't really been anywhere yet, it's kind of great
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Wed Oct 05, 2011 10:03 pm        Reply with quote

oh right i forgot about the consumable ring. i got another one right at the start that increases my defense when i'm at critical health, but, uh, pretty sure the next hit is going to kill me at that point anyway. maybe if it works based on percentage rather than on a set vitality value it'll be useful on high-level/high-vitality characters. i suppose it's probably helped me survive a blocked attack or two i may otherwise have not.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Wed Oct 05, 2011 11:48 pm        Reply with quote

edit: yeah ps3 is dead

have fun guys ;_;
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Thu Oct 06, 2011 1:53 am        Reply with quote

analogos wrote:
edit: yeah ps3 is dead

have fun guys ;_;


alright. nevermind re: this. i still have to start over though, so i probably won't be catching up anyway.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Thu Oct 06, 2011 4:47 am        Reply with quote

invading phantoms can bring a summoned NPC posse with them?! or do you just mean enemies that happened to be around
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Thu Oct 06, 2011 9:10 pm        Reply with quote

as much as i appreciate the increased emphasis on emergent design, i'm still a bit baffled as to how i could've done so much depth-plumbing and still fail to encounter the slightest evidence of a guy who'll pony up some new got dang sorceries. on the other hand, i'm pretty impressed with and surprised by how much mileage i've gotten out of just this simple default fire spell. i still only have eight shots per bonfire (can this be improved or will it always just be a matter of using a different spell?), it's not even a missile attack, its AOE isn't that great and i still feel like it's gotten me out of tons of situations and i've never been utterly deprived of it without it bringing me some success along the way. seems really well balanced. certainly better than standing around waiting for mp to recharge and inching my way through cheesing every level to completion. but come on, i picked a magic build, game. work with me here.

also i don't think i've ever found that burg merchant somehow???

also what is the deal with those occasional orange flashes that seem to happen of their own accord? i think they refill your flask by one, but i can't always tell.

what else. oh i had a pretty excellent and vivid sleep aid induced dream of completing this massive tower area w/ new enemies. didn't realize it didn't actually happen until a bit after waking up, and i was about equal parts relieved and disappointed because whoa.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Thu Oct 06, 2011 10:30 pm        Reply with quote

Moogs wrote:
I think it's when someone else releases Humanity in your vicinity.


whoa. you mean like another player kindles at your current bonfire? or they had humanity points and died somewhere near you, or...
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Oct 07, 2011 1:56 am        Reply with quote

Interstellar Dinghy wrote:
Man nothing drops Humanity anymore. Kind of wishing I hadn't wasted so much earlier :(


oh by the way i've been wondering: has anyone tried to kindle a bonfire more than once? is it even possible? if so does it improve your estus further? by how much?
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Sat Oct 08, 2011 2:15 am        Reply with quote

DJ wrote:
eventually fast travel opens up, etc.


:/ this is the sort of thing i'd rather have hidden behind tags than [MADE-UP BOSS NAME PRONOUN]

unless you just mean all the shortcuts you discover along the course of the game
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Sat Oct 08, 2011 3:44 am        Reply with quote

i didn't get that ring because it sounded dull and cheesy. clear room, stand around for five minutes to get full hp, clear next room, etc.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Sat Oct 08, 2011 9:30 pm        Reply with quote

I hope this game's NG+ is a bit more interesting than just a boost of health and damage values. I really want to see them play around with where and when you encounter various enemy types.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Sun Oct 09, 2011 2:17 am        Reply with quote

dmauro wrote:
I'm watching my roommate play and there is very clearly an aiming bug with soul arrow. It completely aims the wrong way quite often. Is this a known bug that is getting patched soon? I think he's more annoyed with the game than I am and he loved the first one.


i've had little to no trouble with soul arrows. is...he trying to use it without lock-on? don't ever do this.
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