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Bennett

Joined: 03 Apr 2009
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Posted: Tue May 10, 2011 10:17 pm |
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Thank goodness they bumped The Last Guardian.
Don't worry, at least half of the October/November games will slip to 2012. |
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Bennett

Joined: 03 Apr 2009
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Posted: Wed May 11, 2011 1:43 pm |
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| If your game receives the financial support of a major software publisher it is bound by the International Covenant on QTE Inclusion in Games 2010 (ICQTEIG). Products found to be in violation of the ICQTEIG are subject to being dumped by their publisher and distributed by a niche hobbyist distributor such as Atlus. |
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Bennett

Joined: 03 Apr 2009
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Posted: Thu May 12, 2011 10:01 pm |
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I've preordered this and LA Noire. Before that, I hadn't preordered a game in five years.
Poll: Have I become a sucker?
Poll 2: Is this actually a pretty good year for games? |
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Bennett

Joined: 03 Apr 2009
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Posted: Fri May 13, 2011 8:47 am |
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| Dracko wrote: |
| Jury's still out on L.A. Noire. |
It reminded me of Blade Runner, another questionable game I preordered and loved. I almost never regret paying for a game if it is genuinely trying something new, no matter how much of a train wreck it is.
I don't think Dark Souls is necessarily trying something new, but I guess even if it turns out to be bad I can say I used my money to encourage the development of the genre. |
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Bennett

Joined: 03 Apr 2009
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Posted: Sat Jun 04, 2011 2:46 pm |
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| Wait, is the player character in Dark Souls an undead person? |
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Bennett

Joined: 03 Apr 2009
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Posted: Sun Jul 10, 2011 11:43 pm |
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| I watched that video, but I didn't come away knowing what the 'Gravelord ability' is. |
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Bennett

Joined: 03 Apr 2009
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Posted: Mon Jul 11, 2011 8:58 am |
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I'm replaying Demon's Souls now in anticipation of this game, and I guess I don't see the memorization as a very big flaw in it. The main reason is this: this time, I'm doing a no-armour + spears build, which is different from what I did before, and I can say that very few of the solutions to the various predicaments in the game remain constant between different builds. Nearly all the tricks I had memorized don't work.
(Clearly this isn't quite as true when it comes to the bosses though) |
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Bennett

Joined: 03 Apr 2009
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Posted: Mon Jul 11, 2011 4:02 pm |
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So, [url=http://www.facebook.com/photo.php?fbid=161226863950366#!/photo.php?fbid=161227043950348&pid=369266&id=119869331419453]the longer you take to retrieve your humanity, the more your body rots[/url]. Neat idea.
/third edit - I give up on making URL formatting work
Last edited by Bennett on Mon Jul 11, 2011 4:06 pm; edited 4 times in total |
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Bennett

Joined: 03 Apr 2009
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Posted: Mon Jul 11, 2011 7:26 pm |
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Yeah, it seems like hiding is a thing, since apart from the barrels there was also a shot of a player hiding in a coffin. I think one area they could easily improve on Demon's Souls is in the stealth game, actually. In Demon's Souls, like Oblivion, I think the problem is that the monsters' ability to detect you is too limited, so you wind up finding ways to game their line of sight. The worst moments in both those games are where you wind up firing an arrow at a distant monster, then hiding, waiting for it to lose track of you, and then repeating.
One of the nicest thing about the MGS games is that they avoid this. They make the monsters very good at seeing and hearing you; they give you lots of options for making yourself completely invisible to them, but these options force you to sacrifice mobility or offense. That's how I saw MGS2 and 4 anyway. That iconic MGS cardboard box, although goofy, is actually really nice from a game design standpoint when you compare to games like Demon's Souls or Oblivion. |
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Bennett

Joined: 03 Apr 2009
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Posted: Mon Jul 11, 2011 9:34 pm |
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| analogos wrote: |
| isn't it less that enemies are bad at detecting you and more that most of them have them have a pretty rigidly defined aggro range they refuse to chase you past |
| CubaLibre wrote: |
| And no ability to notify their friends that you're around. |
Yeah, really the issue has to do with how they are bad at detecting you. In MGS they are more or less infinitely good at detecting you within particular constraints, all of which are precisely controlled by the player (correct me if I'm wrong, as though I need to say that). For example, you will not be detected in a box unless you move or are bumped into, and you can control whether or not these things happen.
The problem with DS-style stealth is just that the aggro range (or whatever the constraint may be) is by design not transparent to the player. There is an invisible wall beyond which monsters magically and unexpectedly lose the ability to see you. The designers hope that by making these things opaque, they can create the illusion of a deep stealth sub-game. But eventually the player works out how to abuse the system and becomes aware of the invisible wall, so the illusion breaks down. That's how it worked for me in DS and to a much greater extent in Oblivion (sorry for lumping these together, but it's the same problem just more pronounced in the case of Oblivion). In oblivion you can put on a ring that maxes your stealth, and then walk up to people and bump into them and they just stare at you unseeingly.
I think one of the things that's remarkable about DS is how rarely the illusion breaks in this way over the course of a game, but the stealth mechanic did have that problem. |
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Bennett

Joined: 03 Apr 2009
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Posted: Sat Aug 20, 2011 8:50 pm |
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Looks like an ad for Everquest II.
/edit

Last edited by Bennett on Sat Aug 20, 2011 8:58 pm; edited 1 time in total |
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Bennett

Joined: 03 Apr 2009
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Posted: Fri Jun 01, 2012 11:35 am |
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| Serious question: is there any other game that even challenges this one for Best Game of All Time? |
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Bennett

Joined: 03 Apr 2009
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Posted: Fri Jun 01, 2012 3:39 pm |
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I don't think it's perfect. You could even start by listing all the technical flaws, before getting on to the design flaws and the aesthetic flaws.
I feel like Dark Souls made me aware of how much daylight there is between current games and perfection though. If a game can be so amazing despite sucking in a bunch of tangible ways, it makes many of my previous favourites look like well-polished turds. |
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Bennett

Joined: 03 Apr 2009
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Posted: Fri Jun 01, 2012 10:01 pm |
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I think the aesthetics (broadly construed) are one of the main areas where the Souls games exceed all other fantasy games. But even so, there are some localized failures.
- The offputting and silly cat/dog monsters in the forest
- The crouching lava bugs in Blight town
- The floating, exploding skulls
- Lost Izalith, first half, has a Turok/N64 feel for me. The moving statues don't really work either (aesthetically speaking)
Still I think one of the real strengths of the two games is that they present environments and opponents that are actually *fresh*, which is vanishingly rare in the high fantasy genre. Instead of the usual fire/ice/forest/desert tropes there are genuinely unexpected things like the tar pit in Sen's fortress, or the amazing Ash Lake at the bottom of the world. I get a sense of adventure which is now absent for me in Elder Scrolls games, Castlevania games, and Zelda games, to take three well-known examples. But it doesn't tread too far into the absurd, causing me to lose my suspension of disbelief, as Final Fantasy games so often do.
Also, based on his interviews, I think Miyazaki actually thinks deeply about the emotional dynamics of the predicaments in his game, which is so unusual in all AAA games right now, not just the fantasy ones. To me, the main emotional device in dark souls - heading deeper and deeper into the earth past the point of no return - is an amazingly perfect match for the mechanics of the game.
I'm sure some of you shared my visceral dread when we first entered the catacombs, or when we descended the cistern into Blight Town. I don't find myself responding to games like Nethack, or Diablo, or God of War, on that kind of level. |
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Bennett

Joined: 03 Apr 2009
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Posted: Sat Jun 02, 2012 8:13 am |
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| Also, I know many of you are Kings Field fans, but did anyone other than me play Blade of Darkness (aka Severance: Blade of Darkness)? For me that is the most Dark Soulsy game I ever played prior to Demon's Souls. |
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Bennett

Joined: 03 Apr 2009
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Posted: Sun Jun 03, 2012 11:29 pm |
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| The monk fight in Demon's is essentially an arena mode. I think it can be done well, in a non-obvious, thematically consistent way. |
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Bennett

Joined: 03 Apr 2009
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Posted: Wed Aug 01, 2012 3:04 pm |
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I think you could add a non-anonymous coop mode to a Dark Souls sequel, but it would require a slightly different approach to world design. I would spawn both players at opposite ends of the world. They would have to fight really hard just to meet up, and then the game would force them to choose between progressing their own aims or staying with their friend.
You could do some awesome forced-separation scenes too... for example, the floor gives way and your friend falls down into a pit. Or a cave-in occurs cutting you off from your friend. This kind of stuff would really help a game like Diablo, too, but Blizzard would never do something so hostile to player convenience. |
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Bennett

Joined: 03 Apr 2009
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Posted: Sat Aug 11, 2012 10:28 am |
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| Last I read it had moved to 'Winter 2012'. |
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Bennett

Joined: 03 Apr 2009
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Posted: Fri Aug 24, 2012 9:06 am |
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| Guys, you can cheat in videogames. Who knew? |
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Bennett

Joined: 03 Apr 2009
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Posted: Sat Aug 25, 2012 10:20 pm |
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You guys made me re-buy this game. I don't really get what the big deal is about the resolution - my menu lets me choose resolution and refresh rate. In any case I sit 15 feet back from the TV so I don't really want it any sharper than 720p.
And I finally saw a vagrant! |
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Bennett

Joined: 03 Apr 2009
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Posted: Sun Aug 26, 2012 12:53 pm |
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| Does anyone know if they fixed the Gravelord covenant? |
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Bennett

Joined: 03 Apr 2009
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Posted: Mon Aug 27, 2012 5:25 pm |
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| Q: if I've killed Ornstein & Smough, Gwyndolin and the princess, howcome I can summon sunbros outside the Ornstein & Smough room? Is there another boss? |
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Bennett

Joined: 03 Apr 2009
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Posted: Wed Aug 29, 2012 3:56 pm |
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I was wondering if I had been kicked off the servers, since after reaching SL60 or so I couldn't summon or be summoned in a bunch of places anymore. But then I went to some different areas and there are still phantoms around. I suspect the PC server populations might fluctuate more over the day than in the PS3 version.
Used up my last eye of death in the DLC areas. Going to stand still for an hour or two, maybe I'll spread some good misery.
/update got revenge-invaded by a katana guy, who kicked my butt. I think gravelording is really for expert PvE players who are happy to stay in human form all the time because they never die. |
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Bennett

Joined: 03 Apr 2009
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Posted: Wed Aug 29, 2012 8:35 pm |
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| Youpi wrote: |
| I have tried gravelording in the Painted World and the Tomb of the Giants for a few hours today, by using the chameleon spell somewhere inconspicuous then leaving the game alone. 2 * 3 hours later: not a single player met. |
See, I was reflecting on this today, and I decided that you really aren't supposed to hide your gravelord symbol. Consider these two facts:
1 - You only get your covenant reward if you get invaded and win, you get nothing if you kill them with phantom monsters
2 - The gravelord symbol is the only one that moves with you, and allows you to move from zone to zone without canceling
Point #1 tells you that the whole point of gravelording is to aggravate other players enough to invade you for PvP. So in fact you want them to see your symbol. But From knew that it would take a long time, so they allowed you to carry your symbol around with you. Point #2 tells you that the proper way to gravelord is to set it up when you're doing your regular single-player run through the game, or while you're farming for souls or items, and it will incidentally increase the rate at which you get invaded (and also the invaders will be super-mad lol). Point #2 also tells you that the invasion rate is expected to be super-low.
Of course, for me it's hard to stay alive that long in the single-player game, and I just run out of eyes. And that's why I say it's a covenant for expert players. |
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Bennett

Joined: 03 Apr 2009
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Posted: Thu Aug 30, 2012 9:34 am |
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| "skeletons of Olympic fencers" sounds like it would be a pretty cool game. Hmm. |
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Bennett

Joined: 03 Apr 2009
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Posted: Fri Aug 31, 2012 9:45 am |
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| I think to be honest it's a bit too soon for there to be a lot of players on NG+. It takes a long time to get through DS the first time. |
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Bennett

Joined: 03 Apr 2009
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Posted: Sat Sep 01, 2012 12:28 am |
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| Finding it quite enjoyable cheesing invaders with the Wrath of God miracle |
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Bennett

Joined: 03 Apr 2009
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Posted: Mon Sep 03, 2012 10:18 am |
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What about the Manus catalyst?
Gravelording is actually working for me now. I'm nowhere near good enough at PvP to get any eyes, but still! |
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Bennett

Joined: 03 Apr 2009
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Posted: Tue Sep 11, 2012 9:34 pm |
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| Talbain wrote: |
| I don't really think Magic per se cheapens the game, but abusing the very readily available early buffs does. Magic is just about average without Bellowing Dragoncrest/Crown of Dusk. |
Right. If you want a no-abuse runthrough just don't get the master key.
| Felix wrote: |
| That said, you know my feelings on the utility of red chunks (useless but for feeding to Frampt unless you for some reason don't like the furysword) |
I hate the furysword. I spent like two weeks trying to beat 4 kings before I realized that the problem was its range. But now that humanity is a lot more abundant (thanks to the DLC) I think chaos weapons make a lot more sense. |
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Bennett

Joined: 03 Apr 2009
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Posted: Wed Sep 12, 2012 12:17 am |
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| Felix wrote: |
| On the plus side, the first Anor Londo fire now never goes out unless you explicitly murder that firekeeper in Light Anor Londo (she is no longer one of the NPCs who attack you, she just vanishes forever when you darken Anor Londo, while leaving her fire lit). |
That's not, uh, how it happened for me. I got attacked by her after killing both gods, on the bridge between darkmoon tomb and Ornstein & Smough. And her bonfire is now switched off. |
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Bennett

Joined: 03 Apr 2009
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Posted: Wed Sep 12, 2012 12:57 pm |
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| Talbain wrote: |
| You know, if they can patch out enemy healthbars and boss healthbars (maybe even damage dealt), I would be super excited. Not to mention your own health/stamina bar. Would be a really cool experience. |
They would need to have built that in from the ground-up. It wouldn't be much fun if you had no idea how effective your weapons were, so you'd want some kind of visual indication of that stuff.
IIRC, Sif is the only enemy who shows damage visually (well, I guess you can count dragon tails too). It's really costly to make visual damage for all the enemies, not least because you have to keep tweaking the animations during beta, while you're balancing difficulty. With health bars you just change a number.
Hopefully if there's another game in this series, they'll have the budget to do stuff like visual damage. I agree with you that health bars are bullshit, as I have argued on this board before (much to all the Street Fighter fans' dislike)
On a related no, I also think that character stats are bullshit. All those D&D character stats were invented more as a way to get people to role-play than as worthwhile play mechanics. I'd love to have a game like Dark Souls which took the trait-card system from Crusader Kings instead. Like, maybe if you came back to beat a boss from the brink of defeat you could pick up the trait 'Tough', and maybe that would give you more health. Or if you carry a really heavy weapon for a while you could pick up the trait 'Strong' and it would let you single-hand it.
Or maybe if you got poisoned a whole lot you could pick up the trait 'Sickly', and you would be more susceptible to poison in the future. Or if you save your game all the time you could get the trait 'Cowardly'. You might defeat the final boss with a character who was, by that point, 'Ambitious, Overconfident, Lustful, Fleet-footed and Easily Confused'. |
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Bennett

Joined: 03 Apr 2009
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Posted: Wed Sep 12, 2012 10:47 pm |
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| A less dramatic change would be if they put the enemy health bars in the GUI space rather than in the world space, so that they didn't break the suspension of disbelief so much. That's what they did in Final Fight, and I guess it has its pluses and minuses since it's less readable than in-world health bars. |
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Bennett

Joined: 03 Apr 2009
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Posted: Thu Sep 13, 2012 10:57 am |
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| Talbain wrote: |
| I need to find The Great Hollow and Ash Lake. Still don't know where they are, just that they're in Blighttown somewhere. |
It's *probably* going to make you mad when you find it. For me this was the number 1 troll-design moment in the entire game (and therefore the best moment) |
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Bennett

Joined: 03 Apr 2009
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Posted: Thu Sep 13, 2012 11:16 pm |
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Got bored of my faith character, restarted. I'm going to see if I can do a no-boss run.
(by this I mean I'm going to see how much gravelord grief I can cause without beating any bosses)
/edit: best thing ever: invading people with my real name as my gamertag |
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Bennett

Joined: 03 Apr 2009
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Posted: Fri Sep 14, 2012 10:19 am |
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I finally am yielding a net profit in eyes of death! All it takes is to gank spirits of vengeance as soon as they materialize.
Then my lvl 5 wanderer got invaded by a guy in full darkwraith gear. I know it's technically possible to get that gear at level 1, but this guy sucked so much at fighting I found it... pretty hard to believe. (I still lost) |
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Bennett

Joined: 03 Apr 2009
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Posted: Sun Nov 18, 2012 3:42 pm |
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I loved Severance! It had very good use of light and atmosphere for its day, and really nice dismemberment mechanics. It evokes that same lonely sense of solo adventuring that you get in the Souls games.
Clearly much more primitive than Dark Souls in terms of both level design and controls, but a pretty amazing game for its vintage, and a lot better than its contemporaries in the genre (for example, Die By the Sword) |
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Bennett

Joined: 03 Apr 2009
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Posted: Sat Dec 08, 2012 1:42 pm |
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The trailer looked good to me. The Edge article is cause for worry but the Elder Scrolls comparison is just editorializing by the journalist, and that tells you that it's probably also a journalist who felt that the first game was too hard, and was seeking what he/she considered to be a positive angle for this piece.
Anyway my default position with Demon's Souls sequels (and this included Dark Souls) is that eventually the series will get watered down and dumbed down. Sequels are always like that, even if the original director stays in charge, so Dark Souls was a pleasant surprise to me. I guess the best outcome will be a game that isn't as emotionally huge as Dark Souls but has fixed a bunch of the little flaws in the first two games.
The new director is from Monster Hunter so that's not a terrible sign, especially if you like the capcommy parts of Dark Souls. |
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Bennett

Joined: 03 Apr 2009
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Posted: Sun Jan 20, 2013 5:18 pm |
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| I was gravelording in the burg today, and got invaded by a cheater with infinite health. Luckily for me, I was griefing invaders with an acid surge right as they appeared, and after that his backstabs weren't able to do more than a few pixels of damage to me. Eventually I succeeded in kicking him off the rooftops to his doom. |
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Bennett

Joined: 03 Apr 2009
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Posted: Mon Jan 21, 2013 9:22 am |
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| Mr. Apol wrote: |
that's interesting, must mean that acid surge worked. i've never had any success with it. what weapon were they using? |
He had a straight sword of some kind - nothing all that memorable, but on the other hand I had no armour to speak of, and slvl 7, so he should still have been able to hurt me if his sword wasn't busted.
I know the received wisdom is that acid surge doesn't work, and I've had poor results with it generally, but I have this theory that it works better with an unupgraded flame. In any case, it has utility in that people tend to lose their composure if they spawn in the middle of an acid cloud. |
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Bennett

Joined: 03 Apr 2009
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Posted: Tue Jan 22, 2013 3:20 pm |
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| luckystrike wrote: |
| I actually wanted to ask about those dudes who were harassing me in the burg and parish with endgame equipment. is that what was actually going on? guys playing through the game to get monster equipment at low level just to come back and grief new players? it happened to me literally the second I entered burg or parish in human form every time on PS3. I found it unlikely that doing such a thing was so popular, so I assumed that there was another explanation. |
I do that to people, although I don't cheat to get the equipment. I think it's one of the most attractive parts of the game, either because you're giving newbies a hyper-harsh classic Dark Souls experience, or you're facing off against really skilled players (who I always lose to, because I'm a scrub). Playing through the game at level <10 can also be a really interesting challenge, depending on your build, partly because you can't get any help for higher-level bosses.
I'm starting to wonder though if I should choose a different location/level rank for gravelording. If the goal is to face off against unskilled players who have voluntarily invaded you, what do you think is the best strategy? It's probably to choose a level which is perfectly matched to your hunting ground, but also not so low that you get the challenge players invading you. Right? |
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Bennett

Joined: 03 Apr 2009
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Posted: Tue Jan 22, 2013 4:11 pm |
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| But doesn't the game try to collect similar-leveled players into your floating pool of IP addresses? (I was about to delete this and write it as a piece of in-world lore, but maybe it's just easier if you pretend I did that) |
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