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Agent Orange

Joined: 05 Dec 2006
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Posted: Wed Sep 28, 2011 5:33 am |
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Well, I would define both as roleplaying games you can really lose yourself in.
Since tha't a quality not many games share anymore these days (and thus something remarkable), I can understand that people compare the two titles on that basis. |
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Agent Orange

Joined: 05 Dec 2006
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Posted: Mon Oct 10, 2011 9:27 pm |
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I got this on friday and played for about 7 hours so far.
I'm about level 14 or 15 I think, started as a Pyromancer and got the Drake Sword.
I just rang the first bell, but now I'm kinda lost.
My plan is to try kill the Black Knight in the Undead Parish and then use the Basement Key to go to the lower part of the Undead Burg.
Is that a good idea? |
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Agent Orange

Joined: 05 Dec 2006
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Posted: Mon Oct 17, 2011 3:23 pm |
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| Teflon wrote: |
| There was a review for this in the paper this morning which called it 'a game everyone wants to brag about but few want to actually play' and described the lovely tutorial area as an example. |
Do you have a link to that? Sounds interesting. |
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Agent Orange

Joined: 05 Dec 2006
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Posted: Tue Oct 18, 2011 9:12 am |
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Set out to kill the second Black Knight in the Asylum last night (Where I originally only wanted to grab the Rust Ring).
On my third or fourth try I just had him backstabbed at half his lifebar, then decided to pick up the doll behind him while he was lying there on the floor trying to get up. As soon as I grabbed the doll he just kinda died immediately? Is that a glitch?
Whatever. Overjoyed I decided to tackle the Stray Demon and hell yes, that was a brilliant fight. Took me 10 or so tries to figure out his patterns and after that three to finally kill him. First two times I got overconfident and careless and was immediately punished to death in both cases. In the final round he barely even scratched me.
Also, being attacked by the Hollow Knight you gives you the key during the tutorial and warns you to leave him? That was cool.
I love this game. |
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Agent Orange

Joined: 05 Dec 2006
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Posted: Wed Oct 26, 2011 11:33 am |
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| Mr. Apol wrote: |
when you invade someone it locks them in the area right?
i think i just realized how the chameleon spell could be used to majorly troll someone. |
Well, the trolled could just sign out of PSN.
I did that once. Wanted to summon a friendly NPC, but while human someone invaded.
Last time that happened it was some Ring of Fog Asshole that killed me in two hits before I even realized what was happening.
Since DS doesn't let you quit the game during invasion, the only way to be save was to sign out, which threw me back at the main menu just as exiting normally would. |
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Agent Orange

Joined: 05 Dec 2006
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Posted: Wed Nov 02, 2011 2:30 pm |
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I think I'll stay on the current version for this playthrough.
Don't like some of these changes at all, I was soo looking forward to my Ring Shield :( |
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Agent Orange

Joined: 05 Dec 2006
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Posted: Mon Nov 21, 2011 11:34 am |
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Im at Lvl 82 with about as many hours in an have the archives and Lost Izalith remaining.
I don't think I'll ever be able to like another game again. On the other hand I'll be glad when I'm finally through by the end of the week.
I love how Dark Souls allows me to have an insanely powerful Pyrotankmagedude with a moderate amount of farming.
Made me a Lightning Greataxe +4 yesterday that one-hit kills all but the most powerful of enemies with its (quite fast!) one-handed jumping attack. |
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Agent Orange

Joined: 05 Dec 2006
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Posted: Sun Dec 11, 2011 7:52 pm |
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Orr, yes, the Onion Knight Quest is pretty easy to fuck up if you don't know when and when not to talk to him and his daughter.
Killed the enemies in Lost Izalith before I even knew he was supposed to help me there later.
These things are a bit annoying about Dark Souls. There's no way to know this beforehand without someone telling you. |
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Agent Orange

Joined: 05 Dec 2006
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Posted: Mon Dec 12, 2011 6:58 am |
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| remote wrote: |
| Rather than thinking about them as oblique videogame quests, I think of this sort of thing as along the lines of the black and white tendency events of Demon's Souls. They're simply in there to provide variety to the initial play-through experience, before everything has been all wiki'd out and we can come up with game plans for new characters or NG+ or what have you by researching the steps one is required to take to see everything in a "questline" and receive items made available upon completion. I like this because I think in theory it's a totally different and subtler approach to narrative paths than the sort of obvious "quest givers" traditional in RPGs (and MMORPGs). To wit, you just play the game and things happen. These characters are mainly here for atmosphere and the fact that they also serve as storytellers or merchants is played way down. That's far less annoying than some character with an exclamation mark over his head because he wants you to collect x number of items for a small reward. |
I know you're right, but I'm a bit OCD about these things. I get off on knowing all this stuff beforehand. I watched all boss fights on youtube before trying them myself and still got 100 hours of pure fun out of the game. |
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Agent Orange

Joined: 05 Dec 2006
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Posted: Fri Jan 06, 2012 10:27 pm |
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| Youpi wrote: |
I asked the invader whether they saw 0, 1, or 2 phantoms, but no reply yet.
Ever heard of that happening? I've heard some crazy stories |
Yes, happened to me. A friend sunbro'd in my game when a black phantom invaded in Anor Londo. I was fighting the phantom but my friend couldn't see him at all.
Which was a shame because we had such a great tactic. I was luring the phantom into one of the L-shaped rooms and told my friend to wait behind the door to attack the phantoms back when he would run towards me. We'll that didn't work out.
But I learned one thing from that fight: My Lightning Greataxe +5 (Destroyer of All in PvE, two-handed R2 jump kills every almost every enemy dead in one strike on NG+) is pretty useless in PvP because it's so slow. Which is a shame because i really, really, love the sound it makes on impact. |
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Agent Orange

Joined: 05 Dec 2006
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Posted: Fri Jan 06, 2012 10:30 pm |
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| Oh God Spiders No wrote: |
| So the NPC black phantoms aren't like the one's in Demon's Souls, where they drop awesome ore & weapons? |
Besides the mentioned examples that drop weapons, most importantly, beating some of the phantoms (Maneater Mildred in Blighttown, The Paladin in Tomb of Giants, Witch Beatrice(?)) makes them available as white phantoms for their area's bosses. |
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Agent Orange

Joined: 05 Dec 2006
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Posted: Thu Jan 19, 2012 8:36 pm |
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People saying that there's better armor than Havels:
You might be right defense-wise, but is there anything that matches its poise rating?
That's the reason I'm wearing it. I'd recommend this to pyro builds, as the pyro spells have pretty slow buildup and with low poise you're just too easily interrupted from casting. |
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