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(The true) Dark Souls starts here...

 
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BadFlower



Joined: 20 Nov 2007

PostPosted: Wed Oct 05, 2011 9:51 pm        Reply with quote

remote wrote:
I've definitely seen a few troll messages. On the edge of a cliff going nowhere at all, "Amazing ring past here!" Okay...?


someone put a message down right in front of the ladder you use for dat boss fight

my favorite troll by far.
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BadFlower



Joined: 20 Nov 2007

PostPosted: Thu Oct 06, 2011 5:04 am        Reply with quote

i really like how the gargoyle is a really horrible boss until you get the drake sword and cheese him and feel like you've accomplished nothing and just wasted a good of time. yeah, i just love feeling like i didn't overcome an obstacle.

it'd be awesome if the safety net in the game (aka online) worked so i could assist and get assisted to avoid using some easy mode weapon.

edit: if you flick up or down on the right joystick, you can cycle the enemies you're locked onto. this is incredible.


Last edited by BadFlower on Thu Oct 06, 2011 5:13 am; edited 1 time in total
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BadFlower



Joined: 20 Nov 2007

PostPosted: Fri Oct 07, 2011 12:16 am        Reply with quote

remote wrote:
Hoping to get summoned at this point. One guy did, but he had the water in the ruins drained and we took an elevator down to some place new to me. Before I even knew what had happened, some huge black knight had pinned me to the floor and crushed my skull or something. So much for that. Just how far do you have to go to reach this healer and get the ring, anyway? I'm kinda feeling like grinding up the 6k souls for the item from the merchant to get rid of this curse would be easier, but then with my luck I'd just get cursed again.

Yeah, may have to take back what I said about this being easier than Demon's Souls...


if you guys have a map of the the ruins then i'll draw some strategy lines for you. i've got that place on lock. finally figured it out and it's a breeze.

so the multiplayer components are rad when this works. just helped some guys kill the sewer boss after 2 guys helped me. protip: be wary of invading in the sewers, pretty much everyone is in a group.
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BadFlower



Joined: 20 Nov 2007

PostPosted: Fri Oct 07, 2011 6:59 am        Reply with quote

TXTSWORD wrote:
Trying to fight my way through new lando despite there clearly being better options for removing my curse. :|

Tossed on the shitty winged spear and a shield and I'm taking them one at a time. The little jabs hit stun them so it's pretty manageable if there are no surprises.

But I've died like 50 times trying to make it through there if that tells you anything. OH but I got a p cool weapon drop off of a ghost. Nothing I would use, but still cool. I need to get two more levels in my dex so I can use the black knight sword. Oh yeah, but I went all through the sewers and wrecked the boss down there while cursed no big deallll B) That's probably the easiest boss in the game. Obviously I haven't encountered all of the bosses but I just have a feeling.
okay, i'm going to guide you through the hard part of the second half (after you get the shortcut (because you should be able to get to the checkpoint through pulls without a ton of problems)).
spoilers, i guess:
okay, so climb the shortcut ladder and walk close to the crazy dude. back away once his attack triggers, every time I did this (a lot) he would do the same flurry attack with no reach so you'll know when you start hearing the TINGTINGTINGTINGTING. anyways, pull back so he'll float down to your level. now fuck him up.

go back down the ladder and manuever around the tight spots to the first ghost who is hiding down there. fuck him up.

repeat this for the second ghost.

don't try to pull these guys because getting them into position is the worst.

now it's time to go back up the ladder and head to the right, down the stairs. having the arrow spell really helps for this part. time to become the master of pulls. run through the door to the cathedral and run back out and halfway up the stairs. two ghosts should come through the wall after a little waiting. use the arrows to mess one up because ghosts are so much easier solo.

once you get those two chumps go stand right on the outer edge of the pull zone for the water ghosts. the pull zone should be close to the door of the cathedral but not directly in front of it. fill these guys with arrows while they're coming up but retreat back up the stairs when they get close. you should be able to kill one per pull.

after those are dead, go through the cathedral door and through the door immediately in front of you.

Code:

|==x=====|
NO              |
|                 |
|                 |
|                 |
======x==


that's a junky map of the room. that NO is a door. do not pass in front of it while doing circles, this will usually pull another ghost. you want to solo (pretty sure this is just one ghost) the ghost who floats in from above the top door.

once that From Above ghost is down, now you can step in front of the NO door. don't get too close to the door, just get a ghost you can't see to come.

if you feel safe in the room, and by safe i mean run around and no ghosts will come then i don't know where mystery ghost is.

alright, no stand in front of the no door and blast some shots at him with your arrows. no hide behind the wall as this mage ghost comes at you. stay at a safe distance, you're just trying to block the line of site so the magic doesn't damage you. now just fuck this dude up. he's not hard but lay in to 'm a little extra. now pass through the NO door.

just slowly walk through, killing the ghosts as they rise through the floor one at a time. DON'T CLIMB THE FUCKING LADDER. no, walk up to it then run back. now this fucker who is about emerge deserves all of your hate. slaughter him.

here is where it's going to get a little tricky. i'm a badass who doesn't take half-measures when it comes to this game. fuck this game. this game is an asshole.

go back to the room i mapped and go through the top door. you see those glowing things at the end of the hallway? that's a ghost. he is a distraction. slowly walk down this hallway because there is a ghost hiding above who would love to drop on you. kill the FROM ABOVE ghost. now proceed forward and pull the distraction ghost.

the tricky part really starts now. slowly proceed through this hallway (you're circling the main room) and have your shield out at all times. be wary of the item at the end, there is a ghost just waiting to mess you up.

now, if you've killed some ghosts and can safely run the circle then you're good to go.

BUT WAIT

drop down from that item in the cathedral and take it slow through these halls. i really don't remember much about this spot because i managed to get through here my first try. eventually you'll get to the ring, mash a or x and then turn around and kill the ghost who tries to surprise you.

you are now safe to explore that entire area, no more ghosts. in total, you should kill 22 ghosts from the wood bridge the healer with the use of the shortcut. booyah.

tl;dr: fuck ghosts.
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BadFlower



Joined: 20 Nov 2007

PostPosted: Wed Oct 12, 2011 4:29 am        Reply with quote

man, this game is kind of shitty after blight town.

i mean, the pvp is a joke because they split the community with level safeties and servers with rooms and lobbies. then you're able to dodge that bullet by staying hollow. like, didn't they include an offline option for people who didn't want to be invaded? or that covenant that makes it so you're never invaded.

if there is no pvp then all of these covenants are a joke, the multiplayer is a joke, and the rest of the game is circle strafing every enemy because it's an unbeatable tactic. leveling up is even a joke at this point because if i just drop all of my money into raising my shield level and weapon level then i'm even better than +1 vitality. the only thing that is scaling in this game is the stats. i've cheesed just about every boss and avoided just about every large fight by abusing aggro.

the economy is also a joke because after i level the few things i want up then i've got nowhere to spend my points because i don't see a reason to. well, maybe i should level for pvp but there is no pvp. or maybe no pvp in my area because i don't know what the ~community defined levels~ for the area are.

so i spend half my time circle strafing enemies and the other half trying to coop with a friend.

i think the best part was that boss that you couldn't see. although you can still circle strafe her (technically, you're running in a circle, not strafing but it's the same idea).

so does anybody else feel like they already beat the game and are just finishing up? i think i liked taking the SATs more. not positive but there is a very good possibility that i enjoyed the SATs more.

----------

i also want to talk about bosses. if your game is going to have bosses then you should hire a guy specifically for that. if his solution to every boss is a health bar then fire him. bosses should complex puzzles, not simple ones that turn into endurance tests of "rinse and repeat." like, say there is this giant octopus boss and he's got all of those tentacles, well each tentacle should be like a miniboss. you've got to figure out the puzzle for each one and then move on to the next after only one hit. hitting something twice is pointless because you already did it once.

but maybe i could get rich off of the double flick light switch if i sold it through ThinkGeek. think gamers would go for that? i could market it as The Hardest Light Switch You'll Ever Use. you flick it twice. when the competition comes out i could up it to three. three flicks to turn your lights on but only one to turn them off. but then, for v3.0, there could be a coop light switch. you and your friend both have to mash on the switch until the lights turn on.

maybe someday, just maybe, you and your friend will have to go to different light switches to turn on the same lights. after that, you have to start doing different things for the lights to come on. but that might be too advanced for the dark souls community.


Last edited by BadFlower on Wed Oct 12, 2011 5:01 am; edited 1 time in total
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BadFlower



Joined: 20 Nov 2007

PostPosted: Wed Oct 12, 2011 4:30 am        Reply with quote

what if someone breaks in?
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BadFlower



Joined: 20 Nov 2007

PostPosted: Wed Oct 12, 2011 4:30 am        Reply with quote

why would you unhollow
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BadFlower



Joined: 20 Nov 2007

PostPosted: Wed Oct 12, 2011 4:58 am        Reply with quote

unhollow = unlock, fyi
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BadFlower



Joined: 20 Nov 2007

PostPosted: Wed Oct 12, 2011 6:01 am        Reply with quote

DJ wrote:
I wish I could offer you guys some advice or help, but every time I've summoned a phantom -- like literally every single time -- it's worked fine.

I've also been invaded several times.

I failed to invade myself a few times, though?

I really don't know why this is working okay for me but not for other folks.


even when it works, it doesn't work frequent enough to be worth noting.

should be a constant stream of dudes trying to make this game harder than it is than me getting irritated at how repetitive the enemy design is and making the game harder than it is.

shit sux
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BadFlower



Joined: 20 Nov 2007

PostPosted: Wed Oct 12, 2011 9:12 am        Reply with quote

nah, it's pretty uninspired after blight town. i also like how they seem to be making the bonfires farther and farther away from the boss fights so you get to spend more time traveling because repetition is difficulty.

the later level design is just weak.

probably the biggest highlight of "lategame" (whatever that is) would be the catacombs but i'm pretty sure it's just From Software's spin on the chutes and ladders gameboard, aka remove ladders.
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BadFlower



Joined: 20 Nov 2007

PostPosted: Sat Oct 15, 2011 2:27 am        Reply with quote

http://www.youtube.com/watch?v=5Icoc-i6fv8&feature=player_embedded#!

He even sings a little bit about being wrong and having his brain melted by videogames.
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BadFlower



Joined: 20 Nov 2007

PostPosted: Sat Oct 15, 2011 8:27 am        Reply with quote

CubaLibre wrote:

Who is this utter douchenozzle.


some guy who gets paid to tuck his chin under his neck fat and do a darth malak impersonation on machinima

and that's just the character he plays

the stephen colbert of games
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BadFlower



Joined: 20 Nov 2007

PostPosted: Thu Oct 20, 2011 11:35 pm        Reply with quote

Mr. Apol wrote:

haven't beaten four kings yet. they seem to be immune to pyromancy. ALMOST killed the last one before i got nailed by a sword attack. i'll get them later. it seems they do a lot more damage if they hit you at range, but little to none if they hit you close up? but then there's that almost impossible to dodge AOE attack.

got a jagged ghost blade so i'm pretty happy about that. totally going to be my pvp weapon of choice. i don't care if it's not that powerful, i just want to backstab the FUCK out of people. thinking i'm going to use the mist ring + slumbering dragoncrest OR dark grain wood ring. i just want to sneak up on people and scare the hell out of them.


four kings: pyromancy kicks ass. iron flesh + two handed lightening spear. heal when needed. it's really not a complicated fight.

joined the dark cov. invaded some dude at anor londo. i felt really just appearing and throwing fireballs. then he healed which pissed me off so i smashed some anti-estus item on his face and proceeded to make him roll away from my fireballs.

then he rolled into combustion.

:D i even saw his bloodstain!

so the fist is totally not worth it because it doesn't scale. however, you can steal souls from people even though it takes forever to actually launch the attack.
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BadFlower



Joined: 20 Nov 2007

PostPosted: Sat Oct 22, 2011 1:39 am        Reply with quote

true story: invaded some guy's world while forest covenant and i turned into a tree and watched him for 15~ minutes.

that's dark souls.


Last edited by BadFlower on Sat Oct 22, 2011 1:41 am; edited 1 time in total
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BadFlower



Joined: 20 Nov 2007

PostPosted: Sat Oct 22, 2011 2:05 am        Reply with quote

analogos wrote:
Youpi wrote:
you could find a co-op or a duel in five minutes in 1-3, 1-4, 2-1, and 4-1 if you knew the magic soul level to keep your character at.


ok but was all this established within the first weeks of the game's release? most people are still stumbling their way through dark. most people aren't in a position to fall in and organize into an agreed upon soul level that doesn't even exist yet. seems pretty unfair to use the fact that the game hasn't been out for three years as a knock against it. also, that said, just for anecdotal evidence's sake: while there have been a few quiet off-days, i've had plenty of healthy co-op experiences so far. this week especially i've had no trouble finding other people to interact with. but i guess i'm not trying to wrangle specific players and i'm not particularly interested in voice chat either, so


serious question: was dark souls as big as it is now as it was at release? i thought that game kind of blew up way after release when some dude told the world the game was good and ~nerds of a feather~
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BadFlower



Joined: 20 Nov 2007

PostPosted: Sat Oct 22, 2011 3:50 am        Reply with quote

remove the soul level limit and allow people to force themselves into your game to assist you against invaders. humanity shouldn't be the entrance fee, it should be like a saving grace. cuts down on the amount of souls you lose or what not.

but yeah, i'm going to go play this goofy game and get trounced by dudes who know how to build characters. then i'm going to go block their progress in anor londo by camping the ramp near the archers. suck my dick, it's Dark Souls ®
username wrote:
Quick question: I think I ended up right about where the Forest Covenant is. I know just about nothing of these covenants except that if you wrong them it is incredibly expensive to get back in their good graces. I'm not really focused too much on invading and such just yet, any general tips on how I should deal with such groups?

if you're not human then don't worry about it. if you are human then join the forest covenant for free passage in the forest. you can also join and invade people for shards, souls, and humanity.

it's pretty fun when it works (every prick is wearing havel's armor)
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BadFlower



Joined: 20 Nov 2007

PostPosted: Sat Oct 22, 2011 10:55 pm        Reply with quote

rumor is that if a newgame+ dude invades your world, your difficulty gets bumped up to theirs.

on the other hand, my invasions in the sewers while people farm have doubled!
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BadFlower



Joined: 20 Nov 2007

PostPosted: Tue Oct 25, 2011 12:13 am        Reply with quote

hey, so it turns out i'm awful at pvp.

well, as awful as one can be for not following some online guide in how to be a douche.

seems like everyone is following the design of some guy who made a Slow to Big Ass Bubble Attack faith character. kind of annoying but hey, i still don't understand half the mechanics in this game (that's probably because scaling sucks and the outcome confuses me)

anyways, i felt pretty good about them needing to use tons of support spells to kill me while also being a 2v1. i should really just up my dex and insta-throw great chaos fireballs at everyone in the forest.
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BadFlower



Joined: 20 Nov 2007

PostPosted: Tue Oct 25, 2011 10:03 am        Reply with quote

just got to nito, died because the game kept making me lock onto skeletons instead of him. the cycle through enemies system is slow as ass so i just keep doing the click/unclick method.

anyways, the last half of this game has just been awful. i can totally see this being a baldur's gate 2 type game where i continually start over and do the first couple of areas only to quit because "harder" and "darker" always translate to shitty and ugly. tomb of the giants is darkness. in a game with a great world, they decide to make one entire area pitch black.

i don't know what every action game (and baldur's gate) has to have terrible late game. even zelda tends to go down hill after the first dungeons.

it's just so obvious that every designer gets lazy with late game when it comes to these genres. the archives are just boring. i could be them. i could sit there and grind them so fucking well.

i just won't because it's awful. it's the part of late game where i feel like i should be plowing through these guys and dodging their attacks. the game should feel faster instead of resistant. might rebuild to a support character and just help everyone through entire stages and not just bosses. maybe these later areas will be more tolerable when i'm not subjected to them alone. doing shrug gestures at the opening of every room might be a great way to display my dislike with from's efforts.

maybs
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BadFlower



Joined: 20 Nov 2007

PostPosted: Wed Oct 26, 2011 9:31 am        Reply with quote

Mr. Apol wrote:
when you invade someone it locks them in the area right?

i think i just realized how the chameleon spell could be used to majorly troll someone.


they can still go through the fog to the boss area. it also only really works against new players and people without shortcuts unlocked. since everyone ends up having a pretty good memory of the layout for every level, the outcome tends to be disappointing.

however, shuffling around as a tree every time they turn their back is hilarious.

i'm at the centipede demon. iron flesh may not be the way to go. or i need to up my poise/stability.
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BadFlower



Joined: 20 Nov 2007

PostPosted: Wed Oct 26, 2011 11:06 am        Reply with quote

analogos wrote:

i believe that's only the case for dark spirits (i.e. darkmoon&forest covenants). black (red) phantoms are still locked into the area i think.

lost izalith~~~~~~~~~~

pretty sure you can summon solaire for that fight. you may as well. he did most of the work for me and i have no regrets
i invaded some guy in anor londo while in the darkwraiths and he still got to go to the boss.

i'll revert to human next time i make a run at the boss. since Shitty Level is coming up, i'm kind of hopeful for the patch to drop so i can reroll a new character as an excuse. so pumped for my support asshole

Guillotine wrote:
is the girl that teaches pyromancy this elusive or what? the other guys died in accidents :(

the one in blighttown? the wiki says you don't need your pyromany flame to be +10 (you do) because they're dumb. you can level your flame up thanks to the creepy crawly dude at the chaos covenant location.
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BadFlower



Joined: 20 Nov 2007

PostPosted: Wed Oct 26, 2011 11:00 pm        Reply with quote

remote wrote:
If I'm at level 130 or so am I gonna have shit luck finding any co-op or pvp?
i'm going to guess not until after the patch comes out.

once you level up to your weapon you should just be dropping points into vit and end. that kind of sets the level cap low for pvp.

although, if you're in ng+, you'll probably have a lot more hits than just being 130 near an end game room.

go troll the sewers.
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BadFlower



Joined: 20 Nov 2007

PostPosted: Thu Oct 27, 2011 2:06 am        Reply with quote

made a support guy, finally.

yeah, never going to beat this game. i'll put in the same category as re5 for asking me to do something i shouldn't have to but need to.

helped some guy in the church after losing all my humanity (because rolling in any direction but back will not dodge soldier attacks) and we got invaded. invaded by a level 8 with great chaos fireball.

so i went to the forest and tried to summon the witch. i figured she could pop in and help me kill the statue i just ran past because those fights are slow and boring. lol, she doesn't even spawn. got slowed on the stairs and died. i hate this game more than league of legends and i play both of them too much. fuck this, time to beat deus ex.
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BadFlower



Joined: 20 Nov 2007

PostPosted: Thu Oct 27, 2011 5:34 am        Reply with quote

Mr. Apol wrote:


btw the great chaos fireball thing is super easy to do if you use the master key/gravelord covenant speedrun route.


great, now i may have to make a character just to abuse this.
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BadFlower



Joined: 20 Nov 2007

PostPosted: Fri Oct 28, 2011 5:33 am        Reply with quote

Predator Goose wrote:
So was the gaping dragon a hot buggy mess for anyone else? My first time through he killed me. Which would not have been a problem if all my souls and humanity hadn't apparently vanished into thin air. Then when trying him again I apparently became invincible mid-fight? And could not move, attack, access the menu? Goddammit, he's so easy why does this have to be a pain in the ass.
sorry, i've only been on the favorable side of the game.

got summoned after walking through the capra demon fog gate. bitch just stood there and refused to aggro. CHEESE LA WEEZE
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BadFlower



Joined: 20 Nov 2007

PostPosted: Tue Nov 01, 2011 12:12 am        Reply with quote

yeah, but you're not really at risk of getting called a faggot if the multiplayer doesn't work to begin with.

so apparently the gaming community is boycotting the fog ring by not pvp'ing in the forest anymore. it explains why i was able to get people attacking me so consistently, and by consistently i mean they started to stack up.

some guy was wearing a ton of armor and came at me with the drake sword, bitch doesn't even know the shit i was going to rain with emit force and my bastard sword. got a good thing going, fat guy sent me a message about using overpowered stuff despite not even using the slow spell. then he attacked me with another guy and didn't respond to my The Ironing message. little grumpy about that.

and then i invaded these two guys and one. they even slowed me. the guy who cast the spell kept trying to get behind me but my bastard sword has such a wide swing i took him down with one combo because when you don't have poise, welcome to my stun-lock. so it was just me and the host dueling, he ran to use estus and i healed up. we both had a pretty good block pattern down so the fight was going kind of slow before i started charging him while casting force. he'd fall to the ground and then get back on his feet right as emit force went off. they really need to find a way to make pvp more accessible, even if it means shipping out dlc that provides an actual multiplayer component (like, an actual list of people wanting to fight and you join their rooms). that'd be cool.

not as cool as my bastard sword, though. seriously, use the bastard sword.
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BadFlower



Joined: 20 Nov 2007

PostPosted: Tue Nov 01, 2011 1:14 am        Reply with quote

Flylighter wrote:
BadFlower wrote:
even if it means shipping out dlc that provides an actual multiplayer component (like, an actual list of people wanting to fight and you join their rooms). that'd be cool.


No, no, I don't think providing a fight club-esque list of people to duel would be cool at all, it would pretty much kill the immersion.

They should have just not cheaped on the servers/matchmaking abilities in the first place. Then things like the dragon eye, eye of death, and red soapstone would work as intended.
i'm not saying to remove that from the main game, i'm just saying add this extra feature in for people who want to stab one another.

the immersion is already broken for me. the game says i've logged around 100 hours since release. except half of that has been waiting. co-op, pvp, npc signs to appear (cool glitch)

half the time i have the game on i'm not playing it. then if something does happen there is no big alert, just a flashing bar and something comparable to the sound of someone blowing on a conch shell 50 yards away.

i just want to stab dudes. i also want to be rewarded for this. however, doing the easiest thing (leaving the forest covenant and standing in the forest) provides me with no rewards.

souls are not rewards, they mean nothing to me because they're so easy to lose and gain (providing the game works as intended).
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BadFlower



Joined: 20 Nov 2007

PostPosted: Tue Nov 01, 2011 12:21 pm        Reply with quote

Quote:
Game overhaul changes:
-Humanity is now awarded for defeating boss
-Tweaked A/B/C/D/E scaling to be more rewarding at lower values and to not suffer from extreme diminishing returns
-Base weapon damage is increased by 20 across the board
-Lightning Weapons now require one more material to create per rank
-Shields now have stat requirements
-Some armor has stat requirements
-Raised MagAdjust of Faith and Intelligence respectively

Equipment changes:
-Pyro Flame MagAdjust decreased by 50 across the board
-Dragonslayer Spear now scales with A in Faith
-Quelaag's Fury Sword now requires 18 Dexterity to wield
-Zweihander now requires 26 Strength and 14 Dexterity to wield
-Havel's Armor set gained 5 weight across the board
-Havel's Armor now requires 32 Strength to equip
-Ornstein's Armor now requires 24 Strength to equip
-Smough's Armor now requires 26 Strength to equip
-Fog Ring can be targeted at close ranges
-Tiny Being Ring gives 10% Maximum increase HP instead of 5%

Master Key changes:
-Can now open: Residence Door, Asylum Gate, Sewer Gate
-Can now longer open: Valley of Drake Gate

Spell changes:
-Tranquil Walk of Peace now lasts 5 seconds
-Iron Flesh no longer grants a defense bonus
-Gravelord Sword Dance and Gravelord Greatsword Dance are now Sorceries

Covenant changes:
-Warrior of Sunlight covenant can now be summoned by players at a 20% Soul Level gap
-Gravelord Covenant curses now work as intended
-Darkwraith Covenant now requires a Soul Level of 25 to join

Enemy changes:
-Capra Demons do not respawn
-Undead Soldier Spear enemies now attack more often

NPC changes:
-Solaire now functions proper on a New Game+
-Shiva of the East will not disappear at random
-Lautrec will not appear at Firelink if he is not rescued
IT'S (SUPPOSEDLY) HAPPENING

kind of pumped for this patch. nothing about the fog ring and multiplayer accessibility, though. not sure how i feel about that.

not sure i can even believe this without those two being addressed.
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BadFlower



Joined: 20 Nov 2007

PostPosted: Tue Nov 01, 2011 2:15 pm        Reply with quote

because the capra demon is hard for dumb people.

anyways, that might be a fake list. turns out that is one that was posted on 4chan, however one popped on from's website today.

some of the items on the lists match up. hard to tell what's really being said by from since it's all in japanese.
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BadFlower



Joined: 20 Nov 2007

PostPosted: Tue Nov 01, 2011 2:27 pm        Reply with quote

yeah, i'm really hoping those are real. the pyro adjust is just too good to be true. it stays relatively strong but now it seems to reflect that it's the Raw upgrade path for magic. you know, rad in the beginning but sucks late game due to lack of scaling.

this is good. hopefully peace walk's cast time got reduced a little. 5 seconds is a little steep considering the best course of action is to activate before reaching your opponent. whatever, GAME CHANGERS
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BadFlower



Joined: 20 Nov 2007

PostPosted: Tue Nov 01, 2011 11:28 pm        Reply with quote

Broco wrote:
boojiboy7 wrote:
Except to enter the sewers there, don't you need the key you get for beating Capra? All it would let you skip is the Taurus Demon.


Boss-wise, yes, but it also means you don't need to walk through Undead Burg, most of Undead Parish (the Basement Key can only be obtained by approaching the boar gate from the church) and Lower Undead Burg -- three levels.

It makes a lot of sense I think -- it creates a hard path for Master Key holders who are tired of Burg/Parish (certainly, at one point early on I was tired of Parish and would've appreciated another option), without letting you outright skip over everything.
exactly. if you can no longer open the valley of the drakes with the master key but can use the sewer key to get to the capra, they're making sure you don't skip all of the depths and half of blighttown.

makes sense to me.

anyways, my reasoning for believing in the one i posted is that, well, i want that patch. we will have confirmation by tonight, though. just gotta wait for some translations.

anyways, lightening bastard sword +5 and the walk of peace are a great combo. screw emit force, circling your enemy for a backstab as they struggle to turn around is way evil than making them watching you shoot a bubble.

wish there was some type of reward for being invaded in the forest. would be a great place to farm humanity.
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BadFlower



Joined: 20 Nov 2007

PostPosted: Tue Nov 01, 2011 11:36 pm        Reply with quote

the fog ring is pretty terrible for concealing the player, the loss of lock isn't that bad.

hell, if you watch some "ppprrrrroooo" pvp, they only use it for lazy tracking but deactivate when they go for rolls and other cool stuff that wins them the fight.

being visible while moving makes more sense to me.
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BadFlower



Joined: 20 Nov 2007

PostPosted: Wed Nov 02, 2011 4:10 am        Reply with quote

the bastard sword is definitely better imo

it's faster but still packs the punch. once i get my endurance up a little more, or swap out some gear, i should be able to ditch the havel's ring and really bust out some insane crit damage.

i've knocked a few guys shields away while two handing it when my force didn't seem to be doing the job. never felt like i was at risk of getting fucked over with the activation time, either. you can also roleplay minsc and send people ascii hamster messages and voice recordings of Boo
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BadFlower



Joined: 20 Nov 2007

PostPosted: Thu Nov 03, 2011 7:14 am        Reply with quote

yeah, it's called sitting next to the power outlet and unplugging the surge protector

youpi is stupid
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BadFlower



Joined: 20 Nov 2007

PostPosted: Fri Nov 04, 2011 11:55 pm        Reply with quote

Mr. Apol wrote:
so whoever was promoting the qualities of the bastard sword vs claymore, can they elaborate? i'm playing around with both, claymore seems more versatile due to the thrusting ability. what makes bastard sword better?

also oh my fucking god i LOVE how the heavy attack on the zweihander just flattens things.
i think the bastard sword is just a faster weapon that looks cooler. fully upgraded, you can break through most blocks. it does have a horrible running attack just because it has zero range.

two handing the bastard sword drains stamina like no other but it's worth it for the crazy damage output. the claymore is also not something you have minsc use in bg2.

so there is that.

i just like the bastard sword.
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BadFlower



Joined: 20 Nov 2007

PostPosted: Sat Nov 05, 2011 1:57 am        Reply with quote

youpi, i made that exact same post on sa.

some guy told me to play cod.
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BadFlower



Joined: 20 Nov 2007

PostPosted: Fri Nov 25, 2011 2:10 am        Reply with quote

probably because it's a quick cast that does lots of damage

and because if you're not running around with a katana and in cloth armor then you're not an honorable duelist
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BadFlower



Joined: 20 Nov 2007

PostPosted: Sat Dec 10, 2011 12:58 am        Reply with quote

funny, i've been enjoyng my I'm Not Youpi build for about... 2 hours?

items are irrelevant.
stats are irrelevant.
you gotta be fast.
and in the darkwraiths.
then you gotta be in the catacombs.

so far i've disrupted about 20 dude's progress through the map, not by killing them (i do that too), but by resetting the bridges to default. i fix the first bridge, usually run past the host and drop down to the second bridge and reset that one. then i'll drop into the tunnel with the lizards, run through to the ladder and wait above the drop with hush ready to be activated. when they finally make it to the switch for the first bridge, i wait 3 seconds after the sound of everything moving and then drop down.

i'll then watch the host saunter across the bridge as i pull the switch and send them to the bottom.

enjoy going through the entire catacombs with no shortcuts again, suckers.

sidenote: the catacombs are the best for pvp just because of how much room there is to manuever around the map. they'll see me drop down in one spot and then i'll be coming at the from behind in 20 seconds. also a ton of great doors you can hide behind for backstabs, enemy traps to abuse, and some great spots to duel. i had one guy running laps trying to cut me down. i took a leap of faith shortcut and turned around to block the hosts landing.

surprisingly, no angry messages.
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BadFlower



Joined: 20 Nov 2007

PostPosted: Sat Dec 10, 2011 3:23 am        Reply with quote

Adilegian wrote:
I am kind of stuck on how to develop this thief character. I don't know if there's something that I should be doing for that path but I'm not.

Or if I'm trying to build a character that the game doesn't allow at this point. I really don't want to look at a Wiki for information because of collateral spoilers.

So if anyone can give a hand here in vague terms I'll appreciate it. I want to keep this character wearing light armor and wielding, at the greatest, a short sword. I prefer daggers and other light arms. I want this character to use magic and bowfire as secondary distance attacks. The stats emphasize DEX over STR. In fact, the STR is pretty low (9).

I'm looking to take the character to the next level of armor and weapon for this build. I've got a Bandit's Knife +5 and a Short Sword +3, and I've also got some general upgrades on the starting Bandit clothes.
just keep building up your equipment and leveling up your dex. endurance too so you can be relentless with that bandit knife (best dagger in the game).

don't go down any element paths because they'll lock you out of scaling which is important for being the biggest asshole with the hornet ring. i'd suggest some stealthy spells like the hush i mentioned earlier.

if you want to be a boss, keep your left hand empty so you can do quick jabs with your fist which, from what i've experienced, stuns dudes a lot. mix it up and keep moving.

thief characters are the best. that's what my asshole build is but i've got a katana in the mix because BLEED. i think katanas cause bleed. they better.
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BadFlower



Joined: 20 Nov 2007

PostPosted: Sat Dec 10, 2011 5:28 am        Reply with quote

aldi, don't listen to this chump telling you no.

let me give you a protip: fuck the wiki.

the wiki is the anti-game. it takes all the fun out of actually figuring the game out. forums aren't that much better but at least you can usually get a narrative for the cool shit instead of THIS IS WHAT YOU DO OR ELSE YOU'RE WRONG.

that's dumb. just because a build is 'weak' doesn't mean you should do it. taking your weapon to +15 is fine. throw on lotion (lightening buff) and you'll be dealing tons of damage, especially with the scaling on dex. throw on the hornet ring and you'll probably be able to one shot havel armor wearing Lame-Childs.

if you're doing a thief build then screw how much damage your shield can block, just run around with the target and parry every mf and roll away from the rest.

and kick the skeletons off the cliffs in the catacombs. it's pro.
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