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halken
Joined: 09 Dec 2010
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Posted: Wed Sep 21, 2011 1:30 pm |
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| Teflon wrote: |
| Personally I'm hoping the big plot twist is your F-22 is a living being. |
Now THAT would be cool.
I want to see a mecha game where the plot twist is that the metal is some extra-terrestrial organism augmented to the human organism that the player controls. I want to make this game a reality........one day.
I need to re-hook my PS3 back up (moved to a new place a month or so ago) so I can try out some more demos. Assault being one of them. |
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halken
Joined: 09 Dec 2010
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Posted: Thu Sep 29, 2011 2:57 pm |
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| I really like the color palette and lighting in that Syndicate trailer. It isn't overly dark and gives the themes leeway to breathe a little. I like that a lot (unlike Prey 2, which shoves it's themes and settings into the player's eyes so that the word "cyberpunk" can never escape our minds when ever we play it). |
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halken
Joined: 09 Dec 2010
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Posted: Fri Sep 30, 2011 7:25 pm |
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| thestage wrote: |
| Takashi wrote: |
| In particular, Syndicate didn't carry the message of "wow, kidnapping and submitting robotic slavery is awesome and we should do it", even if that's what pretty much what every text and event on the game showed. |
And Syndicate '94 (I think 94?) was a much different game than Syndicate '12. If you can assume that it is not for a game about shooting today to apply itself in anything but dubstepping slo-mo badasstics, then you can also assume that a different kind of game has a different kind of rule set and a different series of effects. Syndicate '94 is you playing as management; '12 is the grunt. One is a kind of abstraction, an idea; the other is immediate. You can play a Panzer General and shoot a man with a tank and have it not say much one way or another, even as you are rewarded. If you shoot the same man in the face in a WWII FPS, something has changed. You never play as a Nazi in an FPS, but you always play as one in the strategy games. There's something to be said for that, and Syndicate '12 goes out of its way to say it in that trailer. |
Well said! |
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halken
Joined: 09 Dec 2010
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Posted: Sat Oct 01, 2011 3:51 pm |
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| Dracko wrote: |
You should be playing Frozen Synapse anyhow if you've got nothing better to do than completely miss the grotesque irony of a cyberpunk tale about violent corporate warfare using proxy soldiers.
GT has some Syndicate gameplay, incidentally. |
I like how Frozen Synapse chooses to take a bold approach with it's graphical style. They could of gone down the ancient "realism" route but clearly decided to choose something more profound, simple and elegant.
It's graphical representation has a story to tell in and of itself. It also feels symbolic in reference to older games like pac-man etc.
I remember Raph Koster talking about using graphics in a more artistic way that better serves itself beyond the eye candy glitter approach and/or the realism/grit approach. I like that a lot. |
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halken
Joined: 09 Dec 2010
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Posted: Thu Nov 03, 2011 2:07 pm |
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| costel wrote: |
| thesycophant wrote: |
| Quote: |
| Some of it could be things set in a game world that use the game characters in a funny or dramatic way. Some of it is just going to be comedy that anchors in the world of games. One of our concepts is basically two guys who are working at a game store and it’s a comedy where they play off of each other, basically. So stuff like that where the references are anchored in the world of games, but it’ not necessarily talking about a game as an information thing. |
OH GOOD. The only thing I've never liked about Gamestop is that I can't hang out there when I'm watching TV on my computer at home. |
I legitimately laughed my fucking ass off.
I can see it now, Bill turns to HOT GAMER GURL JESS and whispers gently into her ear: "Do you think love can bloom on the sales floor of BLANKstop?
Jess turns defiantly, and says "Maybe" with a wry smile.
AUDIENCE LAUGHTER CUE/SPICY MOMENT YELL, star wipe with Mario theme, e.t.c. |
They'll snatch the stylistic approach seen in that Scott Pilgrim movie I'm sure.
Dude I'm sorry, but I love you. That sentence is beautiful. |
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halken
Joined: 09 Dec 2010
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Posted: Fri Nov 04, 2011 2:32 am |
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Ugh, that presentation was utterly embarrassing!
WE MUST MAKE IP CINEMATIC! WE MUST MAKE PEOPLE BELIIIIIIIEEEEVEE!!!! |
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halken
Joined: 09 Dec 2010
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Posted: Mon Nov 07, 2011 3:03 pm |
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| boojiboy7 wrote: |
| Interstellar Dinghy wrote: |
| Who is action mode even for? |
i'm assuming it is for people who think bioware stories suck and don't want to bother with them, but then why would you bother playing a bioware game? |
Probably some cult fetish that consists of .001% of the "gaming population".
| TXTSWORD wrote: |
| boojiboy7 wrote: |
| Interstellar Dinghy wrote: |
| Who is action mode even for? |
i'm assuming it is for people who think bioware stories suck and don't want to bother with them, but then why would you bother playing a bioware game? |
Do you not recall the interview with the lady at bioware (I can't remember her position - but it was something important) who started whining that games didn't have the option to skip action in favor of story as well as the option to skip story to just play the action? This must be the end result of that thought. |
That is the most fucked logic I've ever seen. I swear there is an absolute KILLING to be made in this industry. These giant corp devs are completely out of touch with their radical business models.
Surely there's a better way to sell a game without dicing it's identity entirely. |
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halken
Joined: 09 Dec 2010
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Posted: Mon Nov 07, 2011 6:22 pm |
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| Haha! |
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halken
Joined: 09 Dec 2010
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Posted: Tue Nov 08, 2011 4:47 am |
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| BotageL wrote: |
The format for discussion of cinema is better-prepared for pretending that there's singular individuals acting as major creative forces within a work created by a large team who are able to affect significant direct results on the final product
Or to give a less snide response: the big games publishers are the major, "blockbuster"-producing Hollywood studios, with the influence to match. It is not in their interests to allow individual talents to drive productions unchecked, or even with a significant influence |
Yep. Guys like Shane Carruth are examples of how to stay true to your film and spend exponentially less to get it made. Now he's wanted by everybody in the industry.
Gotta deviate from the industry standard on how to keep your creative vision intact. |
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halken
Joined: 09 Dec 2010
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Posted: Fri Nov 18, 2011 3:30 am |
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| No, the real news is what the fuck is going on with Rising. |
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halken
Joined: 09 Dec 2010
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Posted: Tue Nov 22, 2011 5:46 pm |
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| Man I need some more juicey news on Hawken and Hybrid. Both of those games look REALLY interesting (especially Hybrid). |
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halken
Joined: 09 Dec 2010
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Posted: Sun Nov 27, 2011 6:17 pm |
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I am really really excited about Hawken and The Witness. Good times ahead in the new year! |
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halken
Joined: 09 Dec 2010
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halken
Joined: 09 Dec 2010
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Posted: Fri Dec 02, 2011 4:24 am |
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| ArOne wrote: |
| There's something telling when I can count the actual number of attacks those enemies attempt an attack and not even exhaust the digits on one hand. |
AI reductionism, the way of the Ninja Theory. |
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halken
Joined: 09 Dec 2010
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Posted: Thu Dec 15, 2011 1:48 pm |
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^That just down right blew my fuckin' mind!
Every answer for every question, multiple cognitive explosions ensued. |
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