I've got it, but it is...downloading...so...slowly...I probably won't get to play it for a day or two. :( But I'm JoeX111 on Steam if anyone wants to team up after that!
I'm finding this pretty entertaining. So far, the aspect I enjoy most is that shit tends to escalate pretty fast and to humorous effect. The one map shown in the Kotaku video (Heat Street) will snowball totally out of control if you don't keep the pace up as the assaults (think horde waves in L4D) start eroding at your health and especially your ammo. Even with cops dropping ammo, you can and will easily run out between assault waves and the occasional boss cop. The maps are varied in terms of both scenario and design and they each, for the most part, have their own distinctive style; the aforementioned Heat Street is a mad dash and you spend the entire map fighting for progress, whereas First World Bank (probably the most "heist"-like of the maps) is a lot of digging in and fending off attacks coming from the outside. Diamond Heist (with a Die Hard-esque premise) even starts out as a stealth mission, up until someone fucks up because co-op stealth mission and the top floors and roof where the action takes place starts flooding from every which way (again, to hilarious effect: some of the cops and SWAT attacking you can appear on the roof by appearing to have climbed up the sides). It's a hell of a lot faster and more frantic than either K&L game, and it's probably better for it, instead of trying to ape the cover shooter pastiche Dog Days managed.
My main complaint so far has to be, since they did the metagame thing where you level up, you can level up during a heist and actually get your health and ammo refilled, which does a lot to kill the tension when it happens. Somewhat lesser is that the last two of the maps available (Diamond Heist and Slaughterhouse) are only playable on the harder difficulties; if they wanted to have a natural difficulty curve, they should have designed it in to the maps instead of applying an forced set of conditions to them. _________________
Now that I've actually sat down and played it it turns out this game kind of fucking rules. Bullshit unlocks restrict you from the higher difficulties out the gate but that's living in the post-CoD world, I guess. Other than that I think I actually like this better than L4D. Anyone see me on Steam anytime (which is most of the time), gimme a shout and I am totally down. _________________ Let's Play, starring me.
Joined: 09 Oct 2007 Location: sagamihara, kanagawa
Posted: Thu Dec 01, 2011 3:52 pm
Bought a 4-pack for my friends when it went on sale and played my first few heists last night. It really is fabulous. Barking orders at each other just like the movies! Another friend who wasn't playing was still in our voice chat from the Sanctum game we had just played; he remarked at how awesome it sounded just listening to us.
It is a shame about the unlock system, which starts you off with literally no options. And I understand you need to level up plenty before tackling the harder difficulties and thus the last couple missions. Is doing the same heists over and over again going to be a chore? I dunno... _________________
The bank heist will definitely start losing its lustre after repeating it several times over. For me, it was the waiting for long periods at two points with very little variation in what happens to you. It is probably the weakest of the missions you can do. On a scale of fun I had while playing it was, least to greatest
Bank Heist -> Doublecross on Busy Street -> Bridge Prisoner Rescue -> Panic Room Heist -> the two Hard missions.
You don't need to level up particularly high for Hard difficulty, particularly on your own with AI buddies that do a good job of killing baddies; they seem to have unlimited ammo and precise aim. I tried my hand at one of the last two when I was level 9 or so. Failed, but still enjoyed myself enough.
It's worth noting that it's totally possible to do maps on the harder difficulties starting out once you get a feel for the game. It's even in one of the achievements (doing a job on Overkill with all level 1's). Then again, the achievements in Payday are generally crazy ( I love the one for beating Heat Street on Overkill with a team accuracy of 60% or more, which I will never, ever get).
I'd recommend leveling up sharpshooter (which boosts the starter AR and gives body armor I believe) and support (Medic bag) first, then going through and seeing what you want next and going after it. Oh, and whatever gives you ammo bags, which I can't remember off the top of my head. You really, really want ammo bags. _________________
I started playing this again. There's a secret thing in the Bank level now, called OVERDRILL. There was a big ARG thing or something where people had to puzzle this all out. But it used to be you had to play the bank level on OVERKILL 145+ difficulty, the hardest, with everyone wearing golden masks, which you get by beating every heist on OVERKILL 145+ difficulty. In the vault area you don't shoot the cameras and everyone has to stand in a certain spot and a hidden vault door is revealed. The door takes 2 hours to drill, and you got to stand there fighting off assault after assault the whole time. And once the door is drilled there's another room where you have to push certain tiles on the floor to open the vault, if you mess up it releases poison gas. Inside is a bunch of gold. There was a time when you could record yourself doing this and send it in to Overkill and they'd review it and give you special masks. But now it's available on all difficulties and you don't need to wear golden masks and the drilling only takes 30 minutes. There's enough gold in the vault that you can level up a good number of times per playthrough. When I started playing again I couldn't figure why there were so many people who were max level and didn't know what the hell they were doing in the other maps until I found out about this thing. Pretty neat I thought.
Also there's a crossover level with left 4 dead, the hospital, where it's implied that the infection in the left 4 dead universe spread because the guys heisted patient zero's blood to sell to somebody. Bill sometimes shows up in the elevator at the beginning. I like the hospital and another new map Counterfeit because like the Diamond Heist map they both let you make things a lot easier on yourself if you can play smart and nonviolent for a good part of the level. In the Hospital you got to shoot all the cameras within a few seconds, keep everyone down on the ground and away from the two alarm buttons and answer the phone and take care of any guards or maintenance men that get sent to check things out. Then you end up playing as doctors and drawing blood before any shooting even starts. In the Counterfeit map you're in a suburban neighborhood disguised as pool repair guys and got to keep everyone down and tied up and stay in the houses and out of sight of the neighbors, then if you quietly take care of the 2 patrol cars that eventually come investigate, you can be in the safe room before the SWAT teams finally come check out the missing cops. Pretty great when it all works out and still fun when it all goes to hell.
Here I am guarding a panic button and controlling the hall. There was a doctor in a room behind me but I didn't want to leave the button exposed to go tie him up. It's just like when Tom Sizemore tells everybody to stay the fuck down in the bank in Heat but they keep poking their heads up and you're like what the hell is wrong with you idiots these guys have guns and don't want you looking at them.
Here we have to diagnose the correct patient to steal the blood from. We have to cut the the right wire to open the right quarantine door and then the blood has to be tested. If you mess up before this point you got to saw into the ICU which takes forever, then eventually saw into the right quarantine room which also takes forever and you have to guess out of the 3 doors and you have cops shooting at you the whole time.
Here's George W. Bush picking me up and getting me back in fight.
The heists all seem like they could of done with a bit more planning to maybe feature less "here's the part where we hole up and shoot it out with the cops for a half hour while we wait to open a thing" but luckily Payday takes place in a world where murder charges don't carry as severe a penalty in the courtroom as in our world. _________________
I started playing this again. There's a secret thing in the Bank level now, called OVERDRILL. There was a big ARG thing or something where people had to puzzle this all out. But it used to be you had to play the bank level on OVERKILL 145+ difficulty, the hardest, with everyone wearing golden masks, which you get by beating every heist on OVERKILL 145+ difficulty. In the vault area you don't shoot the cameras and everyone has to stand in a certain spot and a hidden vault door is revealed. The door takes 2 hours to drill, and you got to stand there fighting off assault after assault the whole time. And once the door is drilled there's another room where you have to push certain tiles on the floor to open the vault, if you mess up it releases poison gas. Inside is a bunch of gold. There was a time when you could record yourself doing this and send it in to Overkill and they'd review it and give you special masks. But now it's available on all difficulties and you don't need to wear golden masks and the drilling only takes 30 minutes. There's enough gold in the vault that you can level up a good number of times per playthrough. When I started playing again I couldn't figure why there were so many people who were max level and didn't know what the hell they were doing in the other maps until I found out about this thing. Pretty neat I thought.
Man that is really cool. Its too bad they pandered it out. But, cool.
Have this on PSN and a 4pack from Steam, have yet to play it outside of an awkward demo. Is this the kind of game I can tear through the story in a weekend? _________________ interdimensional
I started playing this again. There's a secret thing in the Bank level now, called OVERDRILL. There was a big ARG thing or something where people had to puzzle this all out. But it used to be you had to play the bank level on OVERKILL 145+ difficulty, the hardest, with everyone wearing golden masks, which you get by beating every heist on OVERKILL 145+ difficulty. In the vault area you don't shoot the cameras and everyone has to stand in a certain spot and a hidden vault door is revealed. The door takes 2 hours to drill, and you got to stand there fighting off assault after assault the whole time. And once the door is drilled there's another room where you have to push certain tiles on the floor to open the vault, if you mess up it releases poison gas. Inside is a bunch of gold. There was a time when you could record yourself doing this and send it in to Overkill and they'd review it and give you special masks. But now it's available on all difficulties and you don't need to wear golden masks and the drilling only takes 30 minutes. There's enough gold in the vault that you can level up a good number of times per playthrough. When I started playing again I couldn't figure why there were so many people who were max level and didn't know what the hell they were doing in the other maps until I found out about this thing. Pretty neat I thought.
Man that is really cool. Its too bad they pandered it out. But, cool.
That is the awesomest thing I've heard in a while, followed by the most disappointing.
Have this on PSN and a 4pack from Steam, have yet to play it outside of an awkward demo. Is this the kind of game I can tear through the story in a weekend?
It's Left 4 Dead 1 but with armed robbery, there is no story. It's a bunch of small levels that have nothing to do with each other meant to be replayed over and over. The whole story is "your here to execute this convoluted plan to steal a thing." _________________
Looks like Payday 2 will be a little less of just going in and shooting up a place while you wait for a thing to drill or whatever, now there's more prep work involved, you can buy maps, there's more stealth options on maps (trying to pull off the stealth route is always the funnest part in the maps that have it in the first game, successful or not), you can buy weapons, there's a civilians rooting for you skill, you got to physically carry bags around etc. Hopefully there's some kind of animation that shows when your character is interacting with something for the other players so they don't waste time trying to do the same thing as you.
I wonder if having to fence your loot means it's a stage at the end of every heist or if there's just a mission about fencing your loot that goes wrong.
The main important thing is that video shows a part where one guy is tossing bags up onto a roof where another guy is taking the bags and tossing them down on the otherside into the back of a truck. _________________
Pre-purchase PAYDAY 2 and receive access to the PAYDAY Loot Bag, which includes the following in-game items:
A unique red dot weapon sight modification available for use on all rifle weapons.
A unique Skull mask.
A unique mask pattern titled ”I LOVE OVERKILL”.
A unique color pattern consisting of the colors red and black.
A bundle of in-game cash.
(These items will not be available to purchase after launch)
Quote:
The PAYDAY 2: Career Criminal Edition is a limited offer which includes an exclusive shipment of digital content. For you, the action is the juice.
PAYDAY Loot Bag – Includes the PAYDAY Loot bag that is described above.
2 Beta Keys – 1 to keep and 1 to give to a friend! Before the release of PAYDAY 2, fans with a Beta key will get the chance to play the PAYDAY 2 Beta during a limited time prior to release.
PAYDAY 2: The Original Soundtrack – Receive a digital copy of the PAYDAY 2 Original Soundtrack, available for download pre-release! The PAYDAY 2 Original Soundtrack will consist of tracks made by Simon Viklund.
The Crime.net Deal – Bain is a businessman and you’ve managed to get yourself a good deal. You receive in-game discounts on all purchases in PAYDAY 2’s Crime.net when the game is released. Please note: PAYDAY 2 has no micro-transactions. This is tied to the in-game store where you purchase items for in-game cash, like in any other classic RPG game.
BAIN’S GUIDE TO THE CRIMINAL UNDERWORLD – You receive a digital issue of the must-have guide on heisting, written by the mastermind himself – Bain. The hunt for Baldwin continues.
Blueprints for places to heist – Opportunities multiply as they are ceased, every career criminal knows that. With these printable blueprints that also are available in your safe house planning room, you’ll be set for the big heists.
Opportunities multiply as they are ceased, every career criminal knows that. _________________
Opportunities multiply as they are ceased, every career criminal knows that.
Every good career criminal knows that. Like you. Or me.
Even though I recently received a new laptop, I dont think it's capable of handling Payday 2. But I will be playing the ever living shit out of this game on XBL.
:( I just want to rob banks with SB buddies. _________________
I've messed around with the beta a little. It looks like stealth is going to be pretty difficult unless you're leveled up at least a little and have some of the skills to help out. I'm not sure what I think about the leveling system. You can't max it out so you're going to have to miss out on skills and I'm not sure how easy or hard it is to even know what skills your teammates have. And you have to pay ingame money to get the skills in addition to using skill points. Money isn't so plentiful either now because most of the take from a heist goes into an "off shore account" that acts sort of like a high score I guess and then you'll get like 2 grand left over for actual "spending money." You have a safe house that you can walk around in and practice skills like using saws on doors and stuff and a gun and mask rack and the place is supposed to improve and get fancier over time.
The skill tree to reload assault rifles faster is called The Kilmer. _________________
Had a guy quit right at the end of a heist because he was mad I was hanging around waiting for this safe to open even though we had all we needed to finish and everyone else was waiting near the getaway van. Well that fool missed out cause we ended up getting it all. FORTUNE FAVORS THE BOLD _________________
so hey, if you own Payday on Steam, you get access to Payday 2's beta until release
starting now
I have like 3 extra steam copies...
I'd trade you my code I'll get on release day for a code now despite that being of no benefit to you if you're feeling particularly good willed but feel free to absolutely not go for that shit.
My game crashed and I lost my hockey mask and like 10 of the levels I gained. What the hell how does it not automatically save after a round. I guess it was all going to reset anyway but what a crock of shit. Those items aren't easy to get. _________________
Apparently it was a glitch, when you load up the game and it says "your backup save is a higher level do you want load that?" the game is being a lying sack of shit. Of course they don't bother to broadcast this pertinent information on the news broadcast thing in the actual game, they just made a post on the steam forum since all games are catered to the insane people who participate daily on those things anyway. _________________
Everything is great, the guns are gorgeous, when you're outside the gunfire echos off the buildings just like in Heat and it's beautiful, loading up and hauling bags of loot out to the getaway van is exciting etc. If anyone didn't like just shooting a bunch of cops in the first one it won't be that different to start with here, it takes different skills and knowledge you'd get from playing the map beforehand before you'd be able to do things stealthily and sometimes even with the best team you're just unlucky. And some missions are just assault oriented to begin with.
Things I don't like are you got to grind to get attachments for guns and hope you get ones for guns you want to use, and it's a long slow grindy climb up the skill tree of whatever classes you're going for and you have no way of knowing what skills your teammates have or that might be needed and it's expensive to respec anyway. But getting a rare item after a heist is kind of nice too.
The mission selection thing is weird, this might be the weakest point of the game. There isn't a server browser, instead you stare at a map of D.C. and different games pop up randomly and you just try to find one that has the job you want to do at the difficulty you want to do it at. If you want to play a game with your buddies I don't have a clue what you do. You can't form a party or anything that I can tell, there's a filter for displaying only games that your friends are in but the games fill up quick.
When you have a good team it's great and you're unstoppable. When you have a team of numbskulls who can't follow basic directions it can get irritating. Of all the jobs in the beta "Rats" is a more ridiculous Payday 1 style job but I love it. You go to a meth lab (there's a bunch of breaking bad stuff in the game cause every single thing in the game is from a movie or tv show) and the cooks are dead and the police are on their way so you have to cook the meth yourself and load it up and take it out of there. In real life I think I would just tell the guy to go to hell and go home but this is a videogame, so what that you're in a methlab in the woods, the night sky being lit up by the swat helicopters flying overhead and the police are coming out of the trees on all side, sure I'll just sit here and cook meth. So you got to collect the ingredients from around the house and listen to the guy on the radio tell you what to do while he looks up how to cook meth on wikipedia or erowid or whatnot. It's as fun as it sounds but I went through three games including one with a guy named Walter White and none of them could follow the simple instructions and blew up the lab before we could get even one batch done, and you got to get at least three.
That job has three different missions to it, after the cook there's one where you trade the meth to a gang for information they have on some informants. Since we blew up the lab and didn't get any meth we had nothing to trade and they went hostile on us and we had to shoot it out with them. The last mission you have to assault a bus being escorted across a bridge by the feds and kill the informants on board. On the bus are briefcases of money and when you take the money out there's c4 underneath and if you don't disable it the bus blows up, which of course happened and all the money burnt up inside. Total disaster every step of the way.
But the next game I joined had bunch of pros. We aced the meth cooking, did the next job where we trade for the documents, got the documents and even stole the meth back and escaped, then did the last one and got all the money of the bus. You just had to of been there, it was great. _________________
I've only played a few games, but the most noticable change (one that I love) is that carrying stuff is an actual, physical thing. if you pick up a bag, it slows you down and your viewpoint gets shifted and it actually requires that people have to cover you if you decide to brave crossing the street with a money bag instead just running around with a bag of air. it shows that Overkill sees what can make the game better without dramatically altering it (because it isn't that much different, but the execution is on another level compared to the first)
oh, and they sent out a press release on how the game is already profitable just off of pre-orders and have embarrassed every other company in the business _________________
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