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things i never want to do ever again in videogames
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cake



Joined: 11 Aug 2009

PostPosted: Wed Jun 08, 2011 2:07 pm    Post subject: things i never want to do ever again in videogames    Reply with quote

  • save the world
  • shoot people
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Wed Jun 08, 2011 2:21 pm        Reply with quote

Better quit now.
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winkerwatson
badmin


Joined: 04 Dec 2006

PostPosted: Wed Jun 08, 2011 2:24 pm    Post subject: Re: things i never want to do ever again in videogames    Reply with quote

cake wrote:
  • save the world
  • shoot people
What else could you do in a videogame wtf
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Wed Jun 08, 2011 2:29 pm        Reply with quote

As long as we're wishing: QTEs. Sitting through unskippable cutscenes.
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L



Joined: 05 Dec 2006

PostPosted: Wed Jun 08, 2011 3:00 pm        Reply with quote

  • die
  • pilot a flying vehicle
  • be part of any sort of military or government organisation
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Teflon



Joined: 11 Jan 2007

PostPosted: Wed Jun 08, 2011 3:11 pm        Reply with quote

Play a grim dark grimdark reimagining of a popular universe.

sign up for an extraneous third party layer on top of a perfectly useful online service already in place in a console game in order to play online

buy the DLC to reach a place clearly visible on the map of the original release

do a 100 hit combo by tapping a single button

go into options to invert the Y axis

go into options to uninvert the X axis

have a conversation with an anthropomorphized save point in which it explains the concept of saving a game in-character

be warned of the autosave feature more than once

see the Havok, CRI or Dolby logo
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Wed Jun 08, 2011 3:25 pm        Reply with quote

Teflon wrote:
go into options to invert the Y axis

go into options to uninvert the X axis


Is it sad that one of the things that made me happiest when i got on my Xbox the first time was the option to set this to be the same setting across games?
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L



Joined: 05 Dec 2006

PostPosted: Wed Jun 08, 2011 3:33 pm        Reply with quote

Teflon wrote:

have a conversation with an anthropomorphized save point in which it explains the concept of saving a game in-character
On the other hand, something cute about Mother 3 was meeting variations of frogs throughout the adventure (the chimera butterfly frog, the ghost frog, the taxidermied frog, the frog inside the pelican's belly, etc.)
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Wed Jun 08, 2011 3:35 pm        Reply with quote

Teflon wrote:

sign up for an extraneous third party layer on top of a perfectly useful online service already in place in a console game in order to play online


Jesus, yes.
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L



Joined: 05 Dec 2006

PostPosted: Wed Jun 08, 2011 3:38 pm        Reply with quote

This thread should probably stick to things that the player-character does, or is being motivated to do.
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LandRoverAttack



Joined: 09 Oct 2007
Location: sagamihara, kanagawa

PostPosted: Wed Jun 08, 2011 3:43 pm        Reply with quote

  • escort
  • escape
  • endure

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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Wed Jun 08, 2011 4:15 pm        Reply with quote

be interrupted so i can be told what each button does, after already figuring it out myself by pressing them.

watch a cutscene that isn't either the ending, or an intro that appears if i don't press anything at the title screen, especially if the cut scene is characters standing still and talking for more than 5 seconds, or something that looks really cool and should really be part of the game

see a character select screen full of blank boxes/question marks/padlocks

Teflon wrote:
Play a grim dark grimdark reimagining of a popular universe.
i would say this, but i fully intend to buy bomberman act zero at some point in the future.
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HarveyQ



Joined: 28 Jan 2009
Location: on a beach in a town where I am going to live

PostPosted: Wed Jun 08, 2011 4:28 pm        Reply with quote

i just want the ability to skip cutscenes and tutorials. just give me that one little consideration, game developers. sometimes i just want to replay a shootmans game without being reminded of how to shoot mens. i learned that the first time i played your stinkin' game, you don't have to remind me every time!!

seriously, replaying the half hour of, say, your average Zelda game? is a boring chore. because i have to go through all the annoying HOW TO PLAY type shit again.

i mean why do we even need tutorials, that's what the fucking manual is for.

boojiboy7 wrote:
Teflon wrote:
go into options to invert the Y axis

go into options to uninvert the X axis


Is it sad that one of the things that made me happiest when i got on my Xbox the first time was the option to set this to be the same setting across games?


not at all, dude
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Wed Jun 08, 2011 4:35 pm        Reply with quote

Hear an unironic one-liner or smarmy quip of any kind

cover shoot

Engage in a friction devoid combat in which "it don't feel like nothin" (cod blops zombie mode.... nghh)

play for x hours to unlock basic game functionality

mandatory tutorial of any kind - I'll learn shit on my own if you'll just let me play the videogame

buy DLC in general (I can't think of a single time where the cost was justified)

Get bombarded with achievements like "Started playing" "Completed a chapter" and the like, that devalue achievements more than they already have been by existing.

Time challenges or time based solo races

I probably just don't want to play another FPS for a really long time at least

Be involved in a "hey this isn't a custscene lol" scene where you're given a little freedom of movement to hit things that don't react or walk/jump around acting goofy while NPCs talk at you.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Wed Jun 08, 2011 4:36 pm        Reply with quote

HarveyQ wrote:
i just want the ability to skip cutscenes and tutorials. just give me that one little consideration, game developers. sometimes i just want to replay a shootmans game without being reminded of how to shoot mens. i learned that the first time i played your stinkin' game, you don't have to remind me every time!!

seriously, replaying the half hour of, say, your average Zelda game? is a boring chore. because i have to go through all the annoying HOW TO PLAY type shit again.

i mean why do we even need tutorials, that's what the fucking manual is for.

boojiboy7 wrote:
Teflon wrote:
go into options to invert the Y axis

go into options to uninvert the X axis


Is it sad that one of the things that made me happiest when i got on my Xbox the first time was the option to set this to be the same setting across games?


not at all, dude


Well obviously priority number one is accessibility to new players, and if that alienates you NERD who cares lol we just want to make sure any single person can play it and give us their moneyyyy
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Wed Jun 08, 2011 4:39 pm        Reply with quote

tutorials and cutscenes alienate non-regular game players as much as they do us. who are they for?
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negativedge
banned


Joined: 04 Dec 2006

PostPosted: Wed Jun 08, 2011 4:44 pm        Reply with quote

slow motion anything ever

except max payne you are awesome max payne
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Auptie



Joined: 05 Aug 2010
Location: Ireland

PostPosted: Wed Jun 08, 2011 4:44 pm        Reply with quote

Loki Laufeyson wrote:
cutscenes


I like my rpgs to have excessively long gorgeous cutscenes (especially when you cast spell/summon).
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Wed Jun 08, 2011 4:45 pm        Reply with quote

Auptie wrote:
Loki Laufeyson wrote:
cutscenes


I like my rpgs to have excessively long gorgeous cutscenes (especially when you cast spell/summon).


Auptie I like you so please be joking :)
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L



Joined: 05 Dec 2006

PostPosted: Wed Jun 08, 2011 4:48 pm        Reply with quote

Why is "summoning" even a thing that is taken for granted in RPGs.

It's something that makes no sense outside of D&D but everyone just goes with it because of the colours and explosions.
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shnozlak



Joined: 05 Dec 2006
Location: pushing crates in the sewer level

PostPosted: Wed Jun 08, 2011 4:48 pm        Reply with quote

level-up
Be tutorialized.
Pump 30 rounds into someone without producing death.
Have 3 rounds pumped into me without a game over or at least serious bleeding occurring.
Bounce in game object off an NPC's face without them giving a shit.
Pilot/be a silent protagonist in a completely linear game.
Play a mutliplayer game in which game elements (particularly weapons) cant be turned off or configured.
Perform overly complex scripted actions.
Swing/fire my X at something without it connecting.
Not be able to (accidentally) kill story important characters in a game that gives me a weapon.

See bloom in any context other than moments after emerging from darkness into overwhelming sunlight.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Wed Jun 08, 2011 4:55 pm        Reply with quote

Play a Good/Evil dynamic character in which the game rewards you for maxing out on one of the personalities, and playing any other way is punished.

Play a sandbox game where you do the same three mission types 100 times each spread out across the city. (spiderman games, assassins creed, infamous)

collect 100 meaningless hidden somethings across the world for an achievement. (not that I ever actually did this to begin with)
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Wed Jun 08, 2011 4:59 pm        Reply with quote

I NEVBER WANNAN USE A CONTROLLER AGAIN

*j/k microsoft, eat shit kinect.*
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Auptie



Joined: 05 Aug 2010
Location: Ireland

PostPosted: Wed Jun 08, 2011 5:02 pm        Reply with quote

TXTSWORD wrote:


Auptie I like you so please be joking :)


No Im dead serious. Its just one of those things Im guilty of but sort of okay with admitting.

shnozlak wrote:

Have 3 rounds pumped into me without a game over or at least serious bleeding occurring.


This is why I struggle with things that arent stalker. Is metro like stalker? I want to play metro.


Last edited by Auptie on Wed Jun 08, 2011 5:06 pm; edited 1 time in total
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T.



Joined: 11 Mar 2009

PostPosted: Wed Jun 08, 2011 5:05 pm        Reply with quote

Loki Laufeyson wrote:
tutorials and cutscenes alienate non-regular game players as much as they do us. who are they for?


really i have no idea

game developers itt: please stop doing this
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Sly Buccelli



Joined: 10 Jan 2007
Location: DiGiorno of Death

PostPosted: Wed Jun 08, 2011 5:21 pm        Reply with quote

In a similar vein to TXTSWORD, collecting copious amounts of useless rubbish, especially if doing so is gonna make me deviate from my path just for the sake of getting the rubbish. Example: Psychonauts.

L wrote:
Teflon wrote:

have a conversation with an anthropomorphized save point in which it explains the concept of saving a game in-character
On the other hand, something cute about Mother 3 was meeting variations of frogs throughout the adventure (the chimera butterfly frog, the ghost frog, the taxidermied frog, the frog inside the pelican's belly, etc.)

In Silver you saved your game by talking to a chronicler who told you he would keep record of your adventures to retell them in his book about legends. Back then, I was annoyed by the fact that a PC game had limited save points just because it was on a console as well. But the chronicler was a nice way of implementing it and I remember him with fondness. He was a cool bloke.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Wed Jun 08, 2011 5:24 pm        Reply with quote

have fun
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Wed Jun 08, 2011 5:34 pm        Reply with quote

WILTS THOU INSCRIBE THOUTST MEMORIES, TRAVELER?

that's probably what saving would look like in Dark Souls if the bamco marketing team got ahold of it.
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drobe
My Brothers!


Joined: 25 Jul 2008

PostPosted: Wed Jun 08, 2011 5:46 pm        Reply with quote

I'd be okay if:

SOMETHING REALLY COOL AND COMPLEX HAPPENS

Didn't happen when I only press a single button.

Re: Takedowns.
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Sly Buccelli



Joined: 10 Jan 2007
Location: DiGiorno of Death

PostPosted: Wed Jun 08, 2011 5:55 pm        Reply with quote

TXTSWORD wrote:
WILTS THOU INSCRIBE THOUTST MEMORIES, TRAVELER?

I played Silver in Spanish, so I don't know what exactly the old man says in English. But the way he said his lines in Spanish was hilarious.
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Elder Toups



Joined: 04 Dec 2006

PostPosted: Wed Jun 08, 2011 6:12 pm        Reply with quote

This should be a podcast topic.
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Teflon



Joined: 11 Jan 2007

PostPosted: Wed Jun 08, 2011 6:34 pm        Reply with quote

L wrote:
This thread should probably stick to things that the player-character does, or is being motivated to do.


Yeah but it's safer this way because I don't want to commit to some set in stone list of unacceptable of narrative features and then spend the rest of my days constructing elaborate excuses on how manifesto-incompatible game X which I happen to like gets a free pass because it's actually an exceedingly subtle parody y'all are just too numb to pick up on.
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glossolalia



Joined: 04 Mar 2008

PostPosted: Wed Jun 08, 2011 6:45 pm        Reply with quote

Teflon wrote:
I don't want to commit to some set in stone list of unacceptable of narrative features and then spend the rest of my days constructing elaborate excuses on how manifesto-incompatible game X which I happen to like gets a free pass

haha yeah

i feel pretty confident about never wanting to make a binary moral choice that gets added to a good-bad meter or be propositioned for sex though

no wait i got a good one, circle-strafing with a mouse/analog control. all first-person games should control like ghost in the shell for ps1 and that's final
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Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Wed Jun 08, 2011 6:57 pm        Reply with quote

Loki Laufeyson wrote:
tutorials and cutscenes alienate non-regular game players as much as they do us. who are they for?


Completely agree with this. Never met anyone who likes tutorials.

It must come out of playtests. You see the player flailing around, failing to understand how to do things and getting frustrated. You add in a tutorial, and now you see the player go through the motions with a bored look on his face. Improvement?
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glossolalia



Joined: 04 Mar 2008

PostPosted: Wed Jun 08, 2011 7:00 pm        Reply with quote

based on my experiences with wii games i think the only people who "like" (although that's a strong word) tutorials are older people who are basically nervous about the prospect of playing a videogame at all. anyone who can figure out how to use itunes on their own hates them if they last longer than five seconds.
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Maztorre



Joined: 04 Dec 2006
Location: Ireland

PostPosted: Wed Jun 08, 2011 7:08 pm        Reply with quote

Broco wrote:
Loki Laufeyson wrote:
tutorials and cutscenes alienate non-regular game players as much as they do us. who are they for?


Completely agree with this. Never met anyone who likes tutorials.

It must come out of playtests. You see the player flailing around, failing to understand how to do things and getting frustrated. You add in a tutorial, and now you see the player go through the motions with a bored look on his face. Improvement?


Convincing you to go through the motions is the goal of modern game design, man. It's why you're provided with excessive external motivations and rewards for doing anything. If the player is effectively being shuttled towards the next art asset the unlocks and achievements can take care of the rest.
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Wed Jun 08, 2011 7:51 pm        Reply with quote

  • think with portals
  • kill jesus-figure
  • shoot the core
  • go for a burger with the president
  • feed on a tree frog
  • cry
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allensmithee
polyglamorous


Joined: 21 Apr 2011
Location: wherever it is, im dying to get out

PostPosted: Wed Jun 08, 2011 8:04 pm        Reply with quote

i never want to have a console game/game my computer is perfectly compatible with fuck up because the developers were fucks who can't make games

i never want to experience extremely awkward and underdeveloped "romances" again. actually, extremely awkward and underdeveloped anythings with anybody i don't want to happen again.

I never want to be told Rockstar games have good stories ever again, and i am absolutely right they do not because of the above point
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Wed Jun 08, 2011 8:07 pm        Reply with quote

having to do "license"-tests in a racing game - well, let's be honest, racing action game, I'm looking at you, GT5.

Can you imagine, say, Daytona USA …
- having you drive through turn 1 five times?
- having you drive through turn 2 five times?
- having you drive through turn 1 AND 2 five times?
- having you drive through turn 3 five times?
- having you drive through turn 4 five times?
- having you drive through turn 3 AND 4 five times?
- and finally letting you drive one lap?

Go fuck yourself, GT5 and die a cruel death with your fucking license tests which are more than just useless and worse than any tutorial can ever be.
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glossolalia



Joined: 04 Mar 2008

PostPosted: Wed Jun 08, 2011 8:13 pm        Reply with quote

haze wrote:
  • think with portals
  • kill jesus-figure
  • shoot the core
  • go for a burger with the president
  • feed on a tree frog
  • cry

most of these are tragically underused
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Kinto



Joined: 16 Feb 2011
Location: LANDAN

PostPosted: Wed Jun 08, 2011 8:13 pm        Reply with quote

Operate complex machinery a single, large, red button that does precisely what I need that thing to do at that exact moment in time.
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