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cake

Joined: 11 Aug 2009
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Posted: Wed Jun 08, 2011 2:07 pm Post subject: things i never want to do ever again in videogames |
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- save the world
- shoot people
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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winkerwatson badmin

Joined: 04 Dec 2006
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Posted: Wed Jun 08, 2011 2:24 pm Post subject: Re: things i never want to do ever again in videogames |
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| cake wrote: |
- save the world
- shoot people
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What else could you do in a videogame wtf _________________ tim? |
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Predator Goose
Joined: 19 Dec 2006 Location: Oversensitive Pedantic Ninny
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Posted: Wed Jun 08, 2011 2:29 pm |
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As long as we're wishing: QTEs. Sitting through unskippable cutscenes. _________________ I can no longer shop happily. |
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L ⌐
Joined: 05 Dec 2006
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Posted: Wed Jun 08, 2011 3:00 pm |
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- die
- pilot a flying vehicle
- be part of any sort of military or government organisation
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Teflon

Joined: 11 Jan 2007
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Posted: Wed Jun 08, 2011 3:11 pm |
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Play a grim dark grimdark reimagining of a popular universe.
sign up for an extraneous third party layer on top of a perfectly useful online service already in place in a console game in order to play online
buy the DLC to reach a place clearly visible on the map of the original release
do a 100 hit combo by tapping a single button
go into options to invert the Y axis
go into options to uninvert the X axis
have a conversation with an anthropomorphized save point in which it explains the concept of saving a game in-character
be warned of the autosave feature more than once
see the Havok, CRI or Dolby logo |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Wed Jun 08, 2011 3:25 pm |
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| Teflon wrote: |
go into options to invert the Y axis
go into options to uninvert the X axis |
Is it sad that one of the things that made me happiest when i got on my Xbox the first time was the option to set this to be the same setting across games? |
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L ⌐
Joined: 05 Dec 2006
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Posted: Wed Jun 08, 2011 3:33 pm |
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| Teflon wrote: |
have a conversation with an anthropomorphized save point in which it explains the concept of saving a game in-character |
On the other hand, something cute about Mother 3 was meeting variations of frogs throughout the adventure (the chimera butterfly frog, the ghost frog, the taxidermied frog, the frog inside the pelican's belly, etc.) |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Wed Jun 08, 2011 3:35 pm |
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| Teflon wrote: |
sign up for an extraneous third party layer on top of a perfectly useful online service already in place in a console game in order to play online
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Jesus, yes. |
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L ⌐
Joined: 05 Dec 2006
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Posted: Wed Jun 08, 2011 3:38 pm |
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| This thread should probably stick to things that the player-character does, or is being motivated to do. |
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LandRoverAttack

Joined: 09 Oct 2007 Location: sagamihara, kanagawa
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Posted: Wed Jun 08, 2011 3:43 pm |
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_________________
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Posted: Wed Jun 08, 2011 4:15 pm |
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be interrupted so i can be told what each button does, after already figuring it out myself by pressing them.
watch a cutscene that isn't either the ending, or an intro that appears if i don't press anything at the title screen, especially if the cut scene is characters standing still and talking for more than 5 seconds, or something that looks really cool and should really be part of the game
see a character select screen full of blank boxes/question marks/padlocks
| Teflon wrote: |
Play a grim dark grimdark reimagining of a popular universe. |
i would say this, but i fully intend to buy bomberman act zero at some point in the future. _________________
http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice |
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HarveyQ

Joined: 28 Jan 2009 Location: on a beach in a town where I am going to live
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Posted: Wed Jun 08, 2011 4:28 pm |
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i just want the ability to skip cutscenes and tutorials. just give me that one little consideration, game developers. sometimes i just want to replay a shootmans game without being reminded of how to shoot mens. i learned that the first time i played your stinkin' game, you don't have to remind me every time!!
seriously, replaying the half hour of, say, your average Zelda game? is a boring chore. because i have to go through all the annoying HOW TO PLAY type shit again.
i mean why do we even need tutorials, that's what the fucking manual is for.
| boojiboy7 wrote: |
| Teflon wrote: |
go into options to invert the Y axis
go into options to uninvert the X axis |
Is it sad that one of the things that made me happiest when i got on my Xbox the first time was the option to set this to be the same setting across games? |
not at all, dude _________________
ghosts appear and fade away |
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TXTSWORD

Joined: 25 Aug 2010
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Posted: Wed Jun 08, 2011 4:35 pm |
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Hear an unironic one-liner or smarmy quip of any kind
cover shoot
Engage in a friction devoid combat in which "it don't feel like nothin" (cod blops zombie mode.... nghh)
play for x hours to unlock basic game functionality
mandatory tutorial of any kind - I'll learn shit on my own if you'll just let me play the videogame
buy DLC in general (I can't think of a single time where the cost was justified)
Get bombarded with achievements like "Started playing" "Completed a chapter" and the like, that devalue achievements more than they already have been by existing.
Time challenges or time based solo races
I probably just don't want to play another FPS for a really long time at least
Be involved in a "hey this isn't a custscene lol" scene where you're given a little freedom of movement to hit things that don't react or walk/jump around acting goofy while NPCs talk at you. |
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TXTSWORD

Joined: 25 Aug 2010
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Posted: Wed Jun 08, 2011 4:36 pm |
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| HarveyQ wrote: |
i just want the ability to skip cutscenes and tutorials. just give me that one little consideration, game developers. sometimes i just want to replay a shootmans game without being reminded of how to shoot mens. i learned that the first time i played your stinkin' game, you don't have to remind me every time!!
seriously, replaying the half hour of, say, your average Zelda game? is a boring chore. because i have to go through all the annoying HOW TO PLAY type shit again.
i mean why do we even need tutorials, that's what the fucking manual is for.
| boojiboy7 wrote: |
| Teflon wrote: |
go into options to invert the Y axis
go into options to uninvert the X axis |
Is it sad that one of the things that made me happiest when i got on my Xbox the first time was the option to set this to be the same setting across games? |
not at all, dude |
Well obviously priority number one is accessibility to new players, and if that alienates you NERD who cares lol we just want to make sure any single person can play it and give us their moneyyyy |
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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negativedge banned
Joined: 04 Dec 2006
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Posted: Wed Jun 08, 2011 4:44 pm |
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slow motion anything ever
except max payne you are awesome max payne |
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Auptie
Joined: 05 Aug 2010 Location: Ireland
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Posted: Wed Jun 08, 2011 4:44 pm |
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| Loki Laufeyson wrote: |
| cutscenes |
I like my rpgs to have excessively long gorgeous cutscenes (especially when you cast spell/summon). |
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TXTSWORD

Joined: 25 Aug 2010
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Posted: Wed Jun 08, 2011 4:45 pm |
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| Auptie wrote: |
| Loki Laufeyson wrote: |
| cutscenes |
I like my rpgs to have excessively long gorgeous cutscenes (especially when you cast spell/summon). |
Auptie I like you so please be joking :) |
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L ⌐
Joined: 05 Dec 2006
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Posted: Wed Jun 08, 2011 4:48 pm |
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Why is "summoning" even a thing that is taken for granted in RPGs.
It's something that makes no sense outside of D&D but everyone just goes with it because of the colours and explosions. |
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shnozlak

Joined: 05 Dec 2006 Location: pushing crates in the sewer level
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Posted: Wed Jun 08, 2011 4:48 pm |
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level-up
Be tutorialized.
Pump 30 rounds into someone without producing death.
Have 3 rounds pumped into me without a game over or at least serious bleeding occurring.
Bounce in game object off an NPC's face without them giving a shit.
Pilot/be a silent protagonist in a completely linear game.
Play a mutliplayer game in which game elements (particularly weapons) cant be turned off or configured.
Perform overly complex scripted actions.
Swing/fire my X at something without it connecting.
Not be able to (accidentally) kill story important characters in a game that gives me a weapon.
See bloom in any context other than moments after emerging from darkness into overwhelming sunlight. _________________ Mixtapes galore ~ VG MUSIC
ᕦ(ò_óˇ)ᕤ http://phantom-photon.tumblr.com/ |
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TXTSWORD

Joined: 25 Aug 2010
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Posted: Wed Jun 08, 2011 4:55 pm |
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Play a Good/Evil dynamic character in which the game rewards you for maxing out on one of the personalities, and playing any other way is punished.
Play a sandbox game where you do the same three mission types 100 times each spread out across the city. (spiderman games, assassins creed, infamous)
collect 100 meaningless hidden somethings across the world for an achievement. (not that I ever actually did this to begin with) |
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TXTSWORD

Joined: 25 Aug 2010
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Posted: Wed Jun 08, 2011 4:59 pm |
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I NEVBER WANNAN USE A CONTROLLER AGAIN
*j/k microsoft, eat shit kinect.* |
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Auptie
Joined: 05 Aug 2010 Location: Ireland
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Posted: Wed Jun 08, 2011 5:02 pm |
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| TXTSWORD wrote: |
Auptie I like you so please be joking :) |
No Im dead serious. Its just one of those things Im guilty of but sort of okay with admitting.
| shnozlak wrote: |
Have 3 rounds pumped into me without a game over or at least serious bleeding occurring.
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This is why I struggle with things that arent stalker. Is metro like stalker? I want to play metro.
Last edited by Auptie on Wed Jun 08, 2011 5:06 pm; edited 1 time in total |
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T.
Joined: 11 Mar 2009
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Posted: Wed Jun 08, 2011 5:05 pm |
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| Loki Laufeyson wrote: |
| tutorials and cutscenes alienate non-regular game players as much as they do us. who are they for? |
really i have no idea
game developers itt: please stop doing this _________________ o tempora, o mores |
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Sly Buccelli

Joined: 10 Jan 2007 Location: DiGiorno of Death
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Posted: Wed Jun 08, 2011 5:21 pm |
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In a similar vein to TXTSWORD, collecting copious amounts of useless rubbish, especially if doing so is gonna make me deviate from my path just for the sake of getting the rubbish. Example: Psychonauts.
| L wrote: |
| Teflon wrote: |
have a conversation with an anthropomorphized save point in which it explains the concept of saving a game in-character |
On the other hand, something cute about Mother 3 was meeting variations of frogs throughout the adventure (the chimera butterfly frog, the ghost frog, the taxidermied frog, the frog inside the pelican's belly, etc.) |
In Silver you saved your game by talking to a chronicler who told you he would keep record of your adventures to retell them in his book about legends. Back then, I was annoyed by the fact that a PC game had limited save points just because it was on a console as well. But the chronicler was a nice way of implementing it and I remember him with fondness. He was a cool bloke. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Wed Jun 08, 2011 5:24 pm |
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have fun _________________
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TXTSWORD

Joined: 25 Aug 2010
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Posted: Wed Jun 08, 2011 5:34 pm |
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WILTS THOU INSCRIBE THOUTST MEMORIES, TRAVELER?
that's probably what saving would look like in Dark Souls if the bamco marketing team got ahold of it. |
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drobe My Brothers!

Joined: 25 Jul 2008
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Posted: Wed Jun 08, 2011 5:46 pm |
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I'd be okay if:
SOMETHING REALLY COOL AND COMPLEX HAPPENS
Didn't happen when I only press a single button.
Re: Takedowns. _________________
http://i.imgur.com/9ATgokP.gif |
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Sly Buccelli

Joined: 10 Jan 2007 Location: DiGiorno of Death
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Posted: Wed Jun 08, 2011 5:55 pm |
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| TXTSWORD wrote: |
| WILTS THOU INSCRIBE THOUTST MEMORIES, TRAVELER? |
I played Silver in Spanish, so I don't know what exactly the old man says in English. But the way he said his lines in Spanish was hilarious. _________________
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Elder Toups

Joined: 04 Dec 2006
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Posted: Wed Jun 08, 2011 6:12 pm |
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| This should be a podcast topic. |
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Teflon

Joined: 11 Jan 2007
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Posted: Wed Jun 08, 2011 6:34 pm |
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| L wrote: |
| This thread should probably stick to things that the player-character does, or is being motivated to do. |
Yeah but it's safer this way because I don't want to commit to some set in stone list of unacceptable of narrative features and then spend the rest of my days constructing elaborate excuses on how manifesto-incompatible game X which I happen to like gets a free pass because it's actually an exceedingly subtle parody y'all are just too numb to pick up on. |
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glossolalia
Joined: 04 Mar 2008
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Posted: Wed Jun 08, 2011 6:45 pm |
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| Teflon wrote: |
| I don't want to commit to some set in stone list of unacceptable of narrative features and then spend the rest of my days constructing elaborate excuses on how manifesto-incompatible game X which I happen to like gets a free pass |
haha yeah
i feel pretty confident about never wanting to make a binary moral choice that gets added to a good-bad meter or be propositioned for sex though
no wait i got a good one, circle-strafing with a mouse/analog control. all first-person games should control like ghost in the shell for ps1 and that's final |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Wed Jun 08, 2011 6:57 pm |
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| Loki Laufeyson wrote: |
| tutorials and cutscenes alienate non-regular game players as much as they do us. who are they for? |
Completely agree with this. Never met anyone who likes tutorials.
It must come out of playtests. You see the player flailing around, failing to understand how to do things and getting frustrated. You add in a tutorial, and now you see the player go through the motions with a bored look on his face. Improvement? |
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glossolalia
Joined: 04 Mar 2008
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Posted: Wed Jun 08, 2011 7:00 pm |
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| based on my experiences with wii games i think the only people who "like" (although that's a strong word) tutorials are older people who are basically nervous about the prospect of playing a videogame at all. anyone who can figure out how to use itunes on their own hates them if they last longer than five seconds. |
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Maztorre

Joined: 04 Dec 2006 Location: Ireland
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Posted: Wed Jun 08, 2011 7:08 pm |
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| Broco wrote: |
| Loki Laufeyson wrote: |
| tutorials and cutscenes alienate non-regular game players as much as they do us. who are they for? |
Completely agree with this. Never met anyone who likes tutorials.
It must come out of playtests. You see the player flailing around, failing to understand how to do things and getting frustrated. You add in a tutorial, and now you see the player go through the motions with a bored look on his face. Improvement? |
Convincing you to go through the motions is the goal of modern game design, man. It's why you're provided with excessive external motivations and rewards for doing anything. If the player is effectively being shuttled towards the next art asset the unlocks and achievements can take care of the rest. |
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haze la belle poney sans merci
Joined: 04 Dec 2006
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Posted: Wed Jun 08, 2011 7:51 pm |
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- think with portals
- kill jesus-figure
- shoot the core
- go for a burger with the president
- feed on a tree frog
- cry
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allensmithee polyglamorous

Joined: 21 Apr 2011 Location: wherever it is, im dying to get out
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Posted: Wed Jun 08, 2011 8:04 pm |
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i never want to have a console game/game my computer is perfectly compatible with fuck up because the developers were fucks who can't make games
i never want to experience extremely awkward and underdeveloped "romances" again. actually, extremely awkward and underdeveloped anythings with anybody i don't want to happen again.
I never want to be told Rockstar games have good stories ever again, and i am absolutely right they do not because of the above point _________________
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Wed Jun 08, 2011 8:07 pm |
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having to do "license"-tests in a racing game - well, let's be honest, racing action game, I'm looking at you, GT5.
Can you imagine, say, Daytona USA …
- having you drive through turn 1 five times?
- having you drive through turn 2 five times?
- having you drive through turn 1 AND 2 five times?
- having you drive through turn 3 five times?
- having you drive through turn 4 five times?
- having you drive through turn 3 AND 4 five times?
- and finally letting you drive one lap?
Go fuck yourself, GT5 and die a cruel death with your fucking license tests which are more than just useless and worse than any tutorial can ever be. _________________
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glossolalia
Joined: 04 Mar 2008
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Posted: Wed Jun 08, 2011 8:13 pm |
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| haze wrote: |
- think with portals
- kill jesus-figure
- shoot the core
- go for a burger with the president
- feed on a tree frog
- cry
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most of these are tragically underused |
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Kinto
Joined: 16 Feb 2011 Location: LANDAN
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Posted: Wed Jun 08, 2011 8:13 pm |
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Operate complex machinery a single, large, red button that does precisely what I need that thing to do at that exact moment in time. _________________
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