selectbutton
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile / Ignoring   Log in to check your private messagesLog in to check your private messages   Log inLog in 

things i never want to do ever again in videogames
Goto page Prev  1, 2, 3, 4  Next
 
Post new topic   Reply to topic    selectbutton Forum Index -> King of Posters
View previous topic :: View next topic  
Author Message
Tulpa



Joined: 31 Jul 2008

PostPosted: Wed Jun 08, 2011 8:14 pm        Reply with quote

Fight in a Role Playing Game
Level Up
Explore boring caves
Not be able to interact with people without resorting to violence
_________________
Filter / Back to top 
View user's profile Send private message Send e-mail
Youpi



Joined: 01 Mar 2011

PostPosted: Wed Jun 08, 2011 10:04 pm        Reply with quote

Not be able to interact with annoying people by resorting to violence
Filter / Back to top 
View user's profile Send private message
Tlon



Joined: 25 Sep 2008

PostPosted: Thu Jun 09, 2011 12:08 am        Reply with quote

glossolalia wrote:
based on my experiences with wii games i think the only people who "like" (although that's a strong word) tutorials are older people who are basically nervous about the prospect of playing a videogame at all. anyone who can figure out how to use itunes on their own hates them if they last longer than five seconds.


I like them when there are unusual mechanics.

I never want to almost beat a boss, than lose because I didn't mash a button fast enough.
_________________
Someday somethings coming
From way out beyond the stars
To kill us while we stand here
It will store our brains in mason jars
Filter / Back to top 
View user's profile Send private message MSN Messenger
cavefish



Joined: 04 Sep 2010

PostPosted: Thu Jun 09, 2011 12:10 am        Reply with quote

be in a helicopter that is spinning out of control and about to fall down
Filter / Back to top 
View user's profile Send private message
remote



Joined: 11 Dec 2006

PostPosted: Thu Jun 09, 2011 12:14 am        Reply with quote

Yeah, that kinda freaked me out in GTA IV.
_________________

letterboxd | last.fm | steam
Filter / Back to top 
View user's profile Send private message
TXTSWORD



Joined: 25 Aug 2010

PostPosted: Thu Jun 09, 2011 12:15 am        Reply with quote

remote wrote:
Yeah, that kinda freaked me out in GTA IV.


Literally the only fun I had in multiplayer was getting someone to get into a helicopter with me, flying it really high, and then jumping out to watch them panic as they are unable to escape their fate.
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address
Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Thu Jun 09, 2011 12:49 am        Reply with quote

Filter / Back to top 
View user's profile Send private message
Talbain



Joined: 14 Jan 2007

PostPosted: Thu Jun 09, 2011 1:02 am        Reply with quote

I'd be fine if QTEs never existed. Can gamification go away too? Cutscenes?
_________________
Filter / Back to top 
View user's profile Send private message Visit poster's website
internisus
shafer sephiroth


Joined: 04 Dec 2006

PostPosted: Thu Jun 09, 2011 2:02 am        Reply with quote

I never want to fight non-unique enemies. If both the game and I know that I can beat an enemy, I do not want to walk into a room and have fifteen of them attack me one by one. I certainly do not want to do this for the rest of the game. I don't want to fight some pack of goons in the intro and find that the same pack of goons is the basic "hold up you got to fight here" fodder for the the next eight hours. Look at Shadow of the Colossus and learn something. Make every single thing I do unique and special.

Similarly, I never want to play another game where I spend more than 20% of my time in some form of combat. If I play a horror game, I don't ever want to fight monsters all the time. I want encounters to be rare. Let me feel suspense. RPGs, too. Just because combat models were the meat of Dungeons & Dragons doesn't mean you should interrupt my explorations with the same random battles over and over again. Why not multiply the experience gains by twenty and reduce the encounter rate likewise? I don't ever want to feel like fighting things is the point of a game unless it says Gears of War or Call of Duty on the tin. I don't ever want to feel like my platformer or my RPG or my horror game is 90% shooting people who look the same. I don't ever want to be bored. I know you don't want me to, either, and that's why you make me shoot things all the time, but you need to learn that that is boring.

I don't ever want a game to take perspective control away from me to show me something that I have just accomplished or to let me see my avatar pull a level up close like a two-second cutscene. Things that happen this way become bullet points in my game journal, a Platonic list of Things That Must Be Done To Complete The Game, removed from the normal sense of time and space of my play experience, removed from my agency.

I don't ever want to see an environmental object or weapon or item shining to indicate that I can interact with it ever again.

I don't ever want to see the intrusive and unnecessary HUD elements like the autosave icon in Lords of Shadow plastered almost in the center of the screen or the overly ornate health bar in Ninja Gaiden 3. My eyes feel claustrophobic. This should be incredibly obvious.

I don't ever want to go through a tedious, shiny-so-go-here-next, flashing HOLD R2 TO GRIP message every time it's time to HOLD R2 TO GRIP (jesus christ), completely linear pseudo rip-off of Shadow of the Colossus only to have the final blow wrenched from me by a cutscene that forces my guy to fail to HOLD R2 TO GRIP and then get rescued by another guy voiced by Patrick melodrama Stewart who proceeds to kill the thing with a single blow from my own friggin knife after I had already stabbed it a hundred times all over. Worst videogame sequence I have ever experienced.

I don't ever want to see text that shines at me to press start to continue every two seconds while the pre-stage story narration is still fucking going. I get it; you finished loading, and I can skip this tosh now. But holy hell would you shut the fuck up and let me read along as Patrick Stewart miserably describes his insights into my character's secret special feelings? Isn't that what you wanted me to do when you put that shit in there?

Yeah, I'm still hung up on how flabbergastingly stupid all kinds of little and big things alike are in Lords of Shadow. I just can't wrap my mind around that level of dumb.
Filter / Back to top 
View user's profile Send private message
Lucaz



Joined: 04 Jun 2009

PostPosted: Thu Jun 09, 2011 2:18 am        Reply with quote

Anything involving a closed door with a itemshaped keyhole and an itemshaped key. Specially if they are many and need an obtuse order, or are color coded. Meaning, any puzzle from Silent Hill or Resident Evil.

Bossfights that are actually puzzles that include levers, crates, and/or waiting for the boss to show it weak point.

Be asked what are the numbers.
_________________
Filter / Back to top 
View user's profile Send private message Visit poster's website MSN Messenger
HarveyQ



Joined: 28 Jan 2009
Location: on a beach in a town where I am going to live

PostPosted: Thu Jun 09, 2011 2:23 am        Reply with quote

i should clarify that i don't have a problem with tutorials. i have a problem with unskippable tutorials.
the implication being either

1) the game is only intended to be played once, ever
2) the player is an idiot who can't be trusted to remember how to play the game

i hate unskippable cutscenes for the same reasons, except regarding story instead of play mechanics.
_________________

ghosts appear and fade away
Filter / Back to top 
View user's profile Send private message
ionustron



Joined: 05 Dec 2006

PostPosted: Thu Jun 09, 2011 2:25 am        Reply with quote

Massive menu-based crafting systems. With sliders.

Be told achievements.

Tweet.

Actually most of the things in this thread I don't mind except unskipables and lock icons.
Filter / Back to top 
View user's profile Send private message
TXTSWORD



Joined: 25 Aug 2010

PostPosted: Thu Jun 09, 2011 2:35 am        Reply with quote

ionustron wrote:
Massive menu-based crafting systems. With sliders.


I'm not sure exactly what you mean, can you give some examples? Because I'm pretty fond of crafting systems. Star Ocean: till the end of time being an example.
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address
Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Thu Jun 09, 2011 2:35 am        Reply with quote



Filter / Back to top 
View user's profile Send private message
ninjafetus



Joined: 23 Jul 2009

PostPosted: Thu Jun 09, 2011 2:59 am        Reply with quote

- Talk to a villager who tells me that a place I've already attempted to explore is a really good place to try and explore, and now that place is accessible because someone mentioned it. (fuck RPGs)
- Get an item which has no use other than allowing me to access areas which I previously could not access. (i.e., Jewel of Open vs. Super Missile)
- Use menus to perform actions which would have been more fun to perform manually. (fuck RPGs)
- Manually do mundane activities that could be streamlined via menu or interface improvements. (e.g., manually dragging items one at a time from a box to an inventory, rather than letting me just "shift-click" it over, or even a "get all" mechanic)
Filter / Back to top 
View user's profile Send private message
Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Thu Jun 09, 2011 3:02 am        Reply with quote

you don't want to watch animal-eared people have sex in a shooting game, dais?
_________________

http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice
Filter / Back to top 
View user's profile Send private message MSN Messenger
TXTSWORD



Joined: 25 Aug 2010

PostPosted: Thu Jun 09, 2011 3:07 am        Reply with quote

play as the generic modern marine, in whatever setting.
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address
Clumo
the postmodern prometheus


Joined: 25 May 2011
Location: The Evil Bydo Empire

PostPosted: Thu Jun 09, 2011 3:22 am        Reply with quote

I hate when your character gets captured by the enemy just for being surrounded in cutscene, though he much stronger than them.
Another thing i hate are the moments that cut your mutant aliens killing action with a puzzle about pushing a washing machine. (im looking at you half-life 2.)

Lucaz wrote:
Be asked what are the numbers.


WHAT ARE THE FUCKING NUMBERS LUCAZ!!!
Filter / Back to top 
View user's profile Send private message
TXTSWORD



Joined: 25 Aug 2010

PostPosted: Thu Jun 09, 2011 3:24 am        Reply with quote

Clumo wrote:
I hate when your character gets captured by the enemy just for being surrounded in cutscene, though he much stronger than them.
Another thing i hate are the moments that cut your mutant aliens killing action with a puzzle about pushing a washing machine. (im looking at you half-life 2.)

Lucaz wrote:
Be asked what are the numbers.


WHAT ARE THE FUCKING NUMBERS LUCAZ!!!


Oh man, seriously... that shit is awful. Like, 3 guys are around you but you've just took out like 100 dudes in 1 turn (this is an rpg, specifically it's the first suikoden this happened to me last night) and on top of that I had a one turn battle that my dudes came out of saying "ughh we're losing" uhhh nope were we fighting different battles orrrr uhhh?
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address
Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Thu Jun 09, 2011 3:28 am        Reply with quote

Loki Laufeyson wrote:
you don't want to watch animal-eared people have sex in a shooting game, dais?

what?



Filter / Back to top 
View user's profile Send private message
TXTSWORD



Joined: 25 Aug 2010

PostPosted: Thu Jun 09, 2011 3:36 am        Reply with quote

downgrade the aesthetics of my gear in order to get better stats.

I would like a game that had a more complex system for like.. armor or whatever. In which the aesthetics and functionality were more customizable. Say, you get a piece of armor that has slots for aesthetic qualities and slots for statistical qualities. You unlock the parts that go to these slots via idk purchase, crafting, loot, rewards, whatever variety of ways. Same for weapons. Keep the same weapon the entire game but it keeps changing to all kinds of different shit and evolving and becoming more personalized. Doesn't even have to stay the same weapon TYPE. Or perhaps you have a variety of base weapon types that you're customizing idk. The point is that you can make armor and weapons that are as good and look as good as you want them to through your own efforts.
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address
Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Thu Jun 09, 2011 3:49 am        Reply with quote

TXTSWORD wrote:
downgrade the aesthetics of my gear in order to get better stats.

I would like a game that had a more complex system for like.. armor or whatever. In which the aesthetics and functionality were more customizable. Say, you get a piece of armor that has slots for aesthetic qualities and slots for statistical qualities. You unlock the parts that go to these slots via idk purchase, crafting, loot, rewards, whatever variety of ways. Same for weapons. Keep the same weapon the entire game but it keeps changing to all kinds of different shit and evolving and becoming more personalized. Doesn't even have to stay the same weapon TYPE. Or perhaps you have a variety of base weapon types that you're customizing idk. The point is that you can make armor and weapons that are as good and look as good as you want them to through your own efforts.


Nah. That would be getting away from the concreteness of gear. Warriors don't go out in ceremonial armor. You can't make a short sword have better range through invisible customizations. Etc.
Filter / Back to top 
View user's profile Send private message
TXTSWORD



Joined: 25 Aug 2010

PostPosted: Thu Jun 09, 2011 3:51 am        Reply with quote

Broco wrote:
TXTSWORD wrote:
downgrade the aesthetics of my gear in order to get better stats.

I would like a game that had a more complex system for like.. armor or whatever. In which the aesthetics and functionality were more customizable. Say, you get a piece of armor that has slots for aesthetic qualities and slots for statistical qualities. You unlock the parts that go to these slots via idk purchase, crafting, loot, rewards, whatever variety of ways. Same for weapons. Keep the same weapon the entire game but it keeps changing to all kinds of different shit and evolving and becoming more personalized. Doesn't even have to stay the same weapon TYPE. Or perhaps you have a variety of base weapon types that you're customizing idk. The point is that you can make armor and weapons that are as good and look as good as you want them to through your own efforts.


Nah. That would be getting away from the concreteness of gear. Warriors don't go out in ceremonial armor. You can't make a short sword have better range through invisible customizations. Etc.


Okay well obviously there would have to be some kind of limitations, but that doesn't mean it's an entirely bad idea. Of course, if games just had good looking gear (monster hunter) then I probably wouldn't have this complaint.
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address
Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Thu Jun 09, 2011 4:20 am        Reply with quote

See extensive copyright text before I play my game unlike every other medium in existence.
_________________
My Hawt Blog Vita Games

THERE ARE DEFINITELY WORSE VIDEO GAME PODCASTS
Filter / Back to top 
View user's profile Send private message AIM Address
Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Thu Jun 09, 2011 4:24 am        Reply with quote

Broco wrote:
Loki Laufeyson wrote:
tutorials and cutscenes alienate non-regular game players as much as they do us. who are they for?


Completely agree with this. Never met anyone who likes tutorials.

It must come out of playtests. You see the player flailing around, failing to understand how to do things and getting frustrated. You add in a tutorial, and now you see the player go through the motions with a bored look on his face. Improvement?


In my experience, if you hand a controller to a casual or non-gamer, the first thing he or she will always say, regardless of how intuitive/obvious things are on-screen, is "what do I do?"

Like seriously, when I had my girlfriend at the time play Earthbound last year, literally the instant the game gives you control, when there is literally NOTHING you can do but leave Ness's bedroom: "what do I do?"

Tutorials are an ugly and ill-fitting answer to this common question.
_________________
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger
TXTSWORD



Joined: 25 Aug 2010

PostPosted: Thu Jun 09, 2011 4:32 am        Reply with quote

Yeah, toups, I have that problem with my girlfriend as well. They're so overwhelmed by not really knowing how to play videogames that they don't even try to figure it out. They need someone to hold their hand through every step. I got my girlfriend to be able to play some amount of portal/portal 2 but she would completely lose a sense for any kind of critical thinking pretty regularly. Probably doesn't help that I'm there watching her and she feels pressured. Also, games that require two sticks to walk are out of the question.
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address
Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Thu Jun 09, 2011 4:40 am        Reply with quote





Filter / Back to top 
View user's profile Send private message
Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Thu Jun 09, 2011 4:46 am        Reply with quote

Dark Age Iron Savior wrote:
Loki Laufeyson wrote:
you don't want to watch animal-eared people have sex in a shooting game, dais?

what?

you posted steam hearts
_________________

http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice
Filter / Back to top 
View user's profile Send private message MSN Messenger
geinou



Joined: 07 Apr 2010

PostPosted: Thu Jun 09, 2011 10:29 am        Reply with quote

Gironika wrote:
having to do "license"-tests in a racing game - well, let's be honest, racing action game, I'm looking at you, GT5.

Can you imagine, say, Daytona USA …
- having you drive through turn 1 five times?
- having you drive through turn 2 five times?
- having you drive through turn 1 AND 2 five times?
- having you drive through turn 3 five times?
- having you drive through turn 4 five times?
- having you drive through turn 3 AND 4 five times?
- and finally letting you drive one lap?

Go fuck yourself, GT5 and die a cruel death with your fucking license tests which are more than just useless and worse than any tutorial can ever be.


To be honest though, you don't really have to do those licence tests in GT5 .. At least not if you don't want to complete the game with 100%.
Filter / Back to top 
View user's profile Send private message
Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Thu Jun 09, 2011 10:52 am        Reply with quote

geinou wrote:
To be honest though, you don't really have to do those licence tests in GT5 .. At least not if you don't want to complete the game with 100%.


Watching Le Mans yesterday, I thought about how racing drivers would react if they would have to do their licenses every year over and over again.
_________________
Filter / Back to top 
View user's profile Send private message
geinou



Joined: 07 Apr 2010

PostPosted: Thu Jun 09, 2011 11:35 am        Reply with quote

Gironika wrote:
geinou wrote:
To be honest though, you don't really have to do those licence tests in GT5 .. At least not if you don't want to complete the game with 100%.


Watching Le Mans yesterday, I thought about how racing drivers would react if they would have to do their licenses every year over and over again.


Actually that's not a bad idea for guys like Stefan Mücke... lol.



Well, as I said, the licence tests are still in GT5, but you don't need them to be able to race in A-Spec or B-Spec. In order to get access to the later races you have to gain experience points while winning and racing in the actual A- and B-Spec races. Sunday Cup requires Level 0, NASCAR level 22 and so on. That's why I really don't understand why the licence tests are still in the game. Maybe for newcomers? Well, anyway, at least Polyphony finally understood that most of the players don't need them and don't want them. Not that the leveling system is much better, but at least you don't have to do stupid braking tests and crap like that.
Filter / Back to top 
View user's profile Send private message
Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Thu Jun 09, 2011 12:36 pm        Reply with quote

geinou wrote:
Actually that's not a bad idea for guys like Stefan Mücke... lol.

Oh. So that's what they were talking about yesterday. Kaz Yamauchi should license that idea now … $$$ to be made!

Quote:
Well, as I said, the licence tests are still in GT5, but you don't need them to be able to race in A-Spec or B-Spec. In order to get access to the later races you have to gain experience points while winning and racing in the actual A- and B-Spec races. Sunday Cup requires Level 0, NASCAR level 22 and so on. That's why I really don't understand why the licence tests are still in the game. Maybe for newcomers? Well, anyway, at least Polyphony finally understood that most of the players don't need them and don't want them. Not that the leveling system is much better, but at least you don't have to do stupid braking tests and crap like that.

short OT:
If I remember correctly, you are currently racing in rFactor/iRacing, are you? How easy/hard is it to get a foot in the door there? should probaby go in the racing-topic in KoP, I know, but might ask here as well.
_________________
Filter / Back to top 
View user's profile Send private message
Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Thu Jun 09, 2011 1:41 pm        Reply with quote

Loki Laufeyson wrote:
Dark Age Iron Savior wrote:
Loki Laufeyson wrote:
you don't want to watch animal-eared people have sex in a shooting game, dais?

what?

you posted steam hearts

He means that he doesn't want to listen to music that bad in games again.
_________________
Guayaba 2600
Filter / Back to top 
View user's profile Send private message Visit poster's website
internisus
shafer sephiroth


Joined: 04 Dec 2006

PostPosted: Thu Jun 09, 2011 2:06 pm        Reply with quote

Agree to a EULA.
Filter / Back to top 
View user's profile Send private message
geinou



Joined: 07 Apr 2010

PostPosted: Thu Jun 09, 2011 2:37 pm        Reply with quote

Gironika wrote:
geinou wrote:
Actually that's not a bad idea for guys like Stefan Mücke... lol.

Oh. So that's what they were talking about yesterday. Kaz Yamauchi should license that idea now … $$$ to be made!

Quote:
Well, as I said, the licence tests are still in GT5, but you don't need them to be able to race in A-Spec or B-Spec. In order to get access to the later races you have to gain experience points while winning and racing in the actual A- and B-Spec races. Sunday Cup requires Level 0, NASCAR level 22 and so on. That's why I really don't understand why the licence tests are still in the game. Maybe for newcomers? Well, anyway, at least Polyphony finally understood that most of the players don't need them and don't want them. Not that the leveling system is much better, but at least you don't have to do stupid braking tests and crap like that.

short OT:
If I remember correctly, you are currently racing in rFactor/iRacing, are you? How easy/hard is it to get a foot in the door there? should probaby go in the racing-topic in KoP, I know, but might ask here as well.


Yeah, iRacing. It's not that hard to get a foot in the door there, because you have to compete in the Rookie series first where you don't have to think about setups and stuff, since they let you raced with fixed setups there (in the higher classes you have to bother with that subject though and it is, obviously, a lot harder to get up to speed and even compete with some of the people). After that, they will charge you for additional tracks and cars making iRacing actually really expensive. So the trick is to just buy the cars and tracks for the series in which you actually want to race. Because the whole iRacing system is build on the safety rating (you get a higher licence when reaching a certin safety rating or you get demoted when you're safety rating is too low. Safety rating goes from 1.00 up to 4.00. You'll get a promotion or demotion after every season. Rookie seasons are 4 weeks long, all other seasons (except the Pro Series) 12 weeks. Safety rating has nothing to do with how well you finish in the races, it's just about how safe you are on the track. For every spin, contact with the wall, driving off track or contact with other drivers you get penalty points. A normal contact multiplies 1, a spin 2 and a heavy contact 4. Very small contacts don't have an effect though. If you crash in somebody, both of you will get the penalty points. That can sometimes be a little unfair but after racing for several weeks I have to say that the system works really good. Also, if you slightly bump into someone, making him loose for example, doesn't have an effect either. Yet, you get the message that you made contact with the multiplier 0. However, if you or the other driver makes contact with the wall, comes off track or even spins in the next 3 or 4 seconds, you both get the penalty points. So making the driver in front of you loose on a short track like Martinsville, which you can do (or let's say you want to bump draft someone at Daytona) and he spins afterwards, you both get the penalty.

If you are a really safe driver, you can fast track and overjump the promotion process. Meaning if you reach a safety rating of 4.0 you will automatically get promoted to the higher licnece. That's how I got promoted in just one month from Rookie to A class. In fact, I got my last promotion in my last race, the iRacing.com Indy 500. Had no incidents and got a + 1.2 after the race, finally getting to the A licence. You have a single licence for both oval and road tracks. Right now I'm holding a A licence on the ovals and a B licence on the road tracks.

The system works and makes the races very fair and most of the people really nice to each other. Yet, if you think someone crashed into you on purpose, you can make a protest and the iRacing staff will look over it. If they think the same, they will erase your penalty points. Most of the people will apologize after a mistake though. So everything is fine. iRacing isn't really a game, it is in fact a racing simulation and in my eyes the best on the market. It is expensive (monthly fee, you have to pay for new cars and tracks), yes, but you get a fantastic racing experience in many different cars. For example, later this summer iRacing will release the Acura LMP2 car. And yes, there is a rating called iRating to measure your success. Obviously a race is limited to a certain number of drivers. That's why they're making automatic splits. The higher your iRating, the higher the split in which you are actually racing. For special events like the Indy 500 though, you had to qualify over time to get to the higher splits. We had 23 splits in total (for drivers with a D or higher licence) and I think over 12 splits for drivers with a Rookie licence (yeah, this year they let the rookies not race with the experienced drivers). I could qualify in split 7 on the 19th place (of 33) (after again fixing my equipment and only one hour of seat time in the Indycar which was my very first hour in the car btw) and got a 3rd place finish after 500 miles in my split, so everything was cool. I even had a very good chance of winning the race. That was probably the best sim racing experience I've ever had so far. The race went for 3:15 hours btw. Great side by side racing. Even the weeks before the race were exciting to watch, on the last qualifiaction day (two days before the race) people even made a Bump Day list (like in real life) showing who can bump someone from the first grid. Of course everyone wanted to race in the first split.

You can even win money in iRacing when driving in the Pro Series (only the best of the best will get a pro licence though) and those races are broadcasted professionally over the internet. The Indy 500 top split also got a broadcast on Indycar.com, on iracing.com and even on the video walls on the Indianapolis Motor Speedway, since the race was the day before the real life Indy 500. They also have two premium series (GrandAm and Indycar) where you can also win real money. Obviously there is no way to beat the aliens but hey, thinking about winning the money when racing there is kinda stupid in the first place. I wanted to compete in this weeks premium series event on the Texas Motorspeedway with the IndyCar but unfortunately don't have the time to do so. In fact, I'm doing a break right now and will probably continue to race after the summer, when the 2.0 update will be live, in one or two series, just for the fun. Actually I'm really intersted in the IndyCar Premium Series (oval and road), since the car is so much fun to drive.

Oh my, that's way too much text for an OT, I'm sorry. There are lots of videos on iRacing.com or even YouTube explaining the whole system behind it and it's worth taking a look. It's a great community and a great simulation, yet it is kinda expensive. But you get a great variety of tracks and cars. You can race the F1 Williams, all 3 (officially sanctionized by NASCAR btw) NASCAR classes, IndyCar, GrandAm, V8 SuperCars, Classic F1, Star Mazda, Late Models, Legends Cup, StreetStock, Corvettes, Mustangs and so on.

We can continue this subject in the racing game thread, if you want to. Or if you have any more questions, feel free to ask me. :) Oh and eff yeah! Le Mans weekend, baby!
Filter / Back to top 
View user's profile Send private message
Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Thu Jun 09, 2011 3:19 pm        Reply with quote

internisus wrote:
Agree to a EULA.
alternatively, buy a licence to play a game, as opposed to buying a copy of the game that belongs to me.
_________________

http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice
Filter / Back to top 
View user's profile Send private message MSN Messenger
BenoitRen
I bought RAM


Joined: 05 Jan 2007

PostPosted: Thu Jun 09, 2011 3:31 pm        Reply with quote

I don't want to ever again play a Legend of Zelda game that is modeled after Ocarina of Time. This includes, but is not limited to:
  • a mandatory sneaking sequence
  • "You picked up [ITEM]! You can use it like this and do this with it omg omg omg!"
  • having to fetch some number of small items within a dungeon/field (though I guess that's more like Twilight Princess urgh)
  • having to suddenly collect the Master Sword just because
  • having to take along a mandatory sidekick


Last edited by BenoitRen on Thu Jun 09, 2011 6:24 pm; edited 1 time in total
Filter / Back to top 
View user's profile Send private message
BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Thu Jun 09, 2011 4:05 pm        Reply with quote

Yes, I think we can all agree that Modern Zelda is not something to be imitated by anyone ever again. Playing one of those titles is a good way to compose your list for this thread, though!
_________________

http://www.mdgeist.com/
Filter / Back to top 
View user's profile Send private message Send e-mail Visit poster's website
L



Joined: 05 Dec 2006

PostPosted: Thu Jun 09, 2011 4:14 pm        Reply with quote

BenoitRen wrote:
I don't want to ever again play a Legend of Zelda game that is modeled after Link to the Past.
Fixed (but without the sneaking sequence).

Frankly, I'm kind of surprised that there are sneaking sequences in so many Zeldas - Ocarina of Time, Majora's Mask, Wind Waker, and multiple times in both DS games. If there was one in Twilight Princess I'm glad to not recall it.
Filter / Back to top 
View user's profile Send private message Visit poster's website
sponkmonkey



Joined: 24 May 2011
Location: Berlin

PostPosted: Thu Jun 09, 2011 4:40 pm        Reply with quote

connect to facebook

press start to access the main menu
_________________
Filter / Back to top 
View user's profile Send private message
diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Thu Jun 09, 2011 4:51 pm        Reply with quote

L wrote:
If there was one in Twilight Princess I'm glad to not recall it.


I think there was, early on, when you're a wolf in Link's village at night.
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address
Quick Reply
 Attach signature
 Notify on replies

Display posts from previous:   
Post new topic   Reply to topic    selectbutton Forum Index -> King of Posters All times are GMT
Goto page Prev  1, 2, 3, 4  Next
Page 2 of 4

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group