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things i never want to do ever again in videogames
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Jam



Joined: 27 Sep 2007

PostPosted: Thu Jun 09, 2011 4:52 pm        Reply with quote

Wait for an interstitial ad to end before I can play the game I already bought (screw you Bungie).
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sponkmonkey



Joined: 24 May 2011
Location: Berlin

PostPosted: Thu Jun 09, 2011 4:53 pm        Reply with quote

diplo wrote:
L wrote:
If there was one in Twilight Princess I'm glad to not recall it.


I think there was, early on, when you're a wolf in Link's village at night.


I remember this as well now that you mention it.
Aside from that I can't really remember anything about Twilight Princess except the spinny disc thing.
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shnozlak



Joined: 05 Dec 2006
Location: pushing crates in the sewer level

PostPosted: Thu Jun 09, 2011 5:12 pm        Reply with quote

I really like sneaky sequences if done well. That said I wish they should always be an optional method of advancement.
I mean assaulting a compound gun-a-blaze with 500 mean inside is just not a reasonable option in some scenarios.

I was going to post that the GT5 license tests are optional, but some one already said that. Also I'm inclined to wonder why you would want to play a racing game like GT5 if you couldn't pass them anyway.

Iracing sounds like exactly what Im looking for.
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Thu Jun 09, 2011 5:24 pm        Reply with quote

Honestly, I think OOT's sneaking sequence is a rare positive exception to an otherwise tired and annoying trope.
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BenoitRen
I bought RAM


Joined: 05 Jan 2007

PostPosted: Thu Jun 09, 2011 6:34 pm        Reply with quote

L wrote:
BenoitRen wrote:
I don't want to ever again play a Legend of Zelda game that is modeled after Link to the Past.
Fixed (but without the sneaking sequence).

Ocarina of Time was inspired by A Link to the Past, but it was its own game that started tropes of its own.

Tropes that Ocarina of Time started that A Link to the Past didn't (aside from the sneaking sequence):
  • the mandatory sidekick
  • the musical instrument
  • having to pick up the Master Sword just because

In A Link to the Past, getting the Master Sword was an important goal in the story. In Ocarina of Time, it was just there as the final key for opening the door to the Sacred Realm. In subsequent games, the Master Sword was also a sudden addition to your equipment.
Mr. Toups wrote:
Honestly, I think OOT's sneaking sequence is a rare positive exception to an otherwise tired and annoying trope.

How can it be an exception when it was the one that started it? Or are you referring to the time when the game was released?

At any rate, Ocarina of Time's sneaking sequence was appropriate. In subsequent games it's shoe-horned in.
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Thu Jun 09, 2011 6:36 pm        Reply with quote

Forced stealth sequences are rampant in all franchises and genres and existed before OOT.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Thu Jun 09, 2011 6:48 pm        Reply with quote

things i never want to do ever again in zelda

Last edited by TXTSWORD on Thu Jun 09, 2011 7:07 pm; edited 1 time in total
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Tulpa



Joined: 31 Jul 2008

PostPosted: Thu Jun 09, 2011 7:00 pm        Reply with quote

Even stealth games don't have forced stealth sequences
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winkerwatson
badmin


Joined: 04 Dec 2006

PostPosted: Thu Jun 09, 2011 7:43 pm        Reply with quote

kill god
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Thu Jun 09, 2011 8:16 pm        Reply with quote

BenoitRen wrote:
Tropes that Ocarina of Time started that A Link to the Past didn't (aside from the sneaking sequence):
[*]the musical instrument


alttp has the flute that you use to teleport via bird thing
link's awakening also does but it does not help u tlprt
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Thu Jun 09, 2011 8:27 pm        Reply with quote

shnozlak wrote:
I was going to post that the GT5 license tests are optional, but some one already said that. Also I'm inclined to wonder why you would want to play a racing game like GT5 if you couldn't pass them anyway.

Iracing sounds like exactly what Im looking for.

This and this, exactly. Forza feels like they wanted to give beginners a helping hand with all the driving aids, aimed at making the game easier to play, whereas GT-licenses forced you to learn how the game wants you to behave, before letting you play.

And, not surprisingly, Enthusia also had a license-test, but instead opted for not making it mandatory, which was such a nice move that I'm still fond of that, five years later.



And if I had any money to spare now, I'd probably try iRacing …
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Thu Jun 09, 2011 9:30 pm        Reply with quote

Tulpa wrote:
Even stealth games don't have forced stealth sequences


Arsenal Gear, the nuke storage room, groznij grad
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Tulpa



Joined: 31 Jul 2008

PostPosted: Thu Jun 09, 2011 9:33 pm        Reply with quote

Yeah I know I was exaggerating. But seriously it's such a weird artifice to include in any game when the games that are entirely built around sneaking won't give you a game over screen if you are seen.
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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Thu Jun 09, 2011 10:27 pm        Reply with quote

Loki Laufeyson wrote:
internisus wrote:
Agree to a EULA.
alternatively, buy a licence to play a game, as opposed to buying a copy of the game that belongs to me.

A common misconception but even if you buy the software copied on a CD or DVD you are buying a license to use it just the same. The game doesn't "belong" to you no matter what phisical media it's written on (It says so in the EULA!).
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P1d40n3



Joined: 28 Jan 2008
Location: Rain

PostPosted: Thu Jun 09, 2011 10:30 pm        Reply with quote

The forced stealth bits of inFamous were surprisingly well done. Stalking dudes from the rooftops was hella cool.
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Kinto



Joined: 16 Feb 2011
Location: LANDAN

PostPosted: Thu Jun 09, 2011 10:53 pm        Reply with quote

Hacking minigames that are just fucking pipemania, or "make the symbols match" or other trivial bullshit. If you can make shooting a difficult mechanic to master why the fuck can't you do the same for something that could possibly feel really fucking cool?

Making me pray to carved idols of a God Of Random Numbers that I finally get that rare drop and I don't have to do this fucking quest anymore. I hate when games that are otherwise free of timewasting, like Monster Hunter, do this. Give me some control of the situation, make me do something so almost-impossible that I'd have to spend the same amount of time getting that good at the game as I would have waiting for it to drop randomly. ANYTHING but having me hang around paying my dues.
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Tlon



Joined: 25 Sep 2008

PostPosted: Fri Jun 10, 2011 12:19 am        Reply with quote

Stealth sequences are bad. Stalking/follow that car sequences are worse. There was one in Timesplitters 2 that made me stop playing singleplayer and just play multiplayer with bots.
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BenoitRen
I bought RAM


Joined: 05 Jan 2007

PostPosted: Fri Jun 10, 2011 6:47 pm        Reply with quote

diplo wrote:
BenoitRen wrote:
Tropes that Ocarina of Time started that A Link to the Past didn't (aside from the sneaking sequence):
[*]the musical instrument


alttp has the flute that you use to teleport via bird thing

Which is totally optional and not relevant to the plot.
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Ymer



Joined: 05 Oct 2009
Location: PAL region

PostPosted: Fri Jun 10, 2011 6:57 pm        Reply with quote

BenoitRen wrote:
diplo wrote:
BenoitRen wrote:
Tropes that Ocarina of Time started that A Link to the Past didn't (aside from the sneaking sequence):
[*]the musical instrument


alttp has the flute that you use to teleport via bird thing

Which is totally optional and not relevant to the plot.


To be fair though it is actually required to reach the swamp in the Dark World.
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Fri Jun 10, 2011 7:10 pm        Reply with quote

the first 2 Zeldas also had mandatory musical instruments ok

they also had computer-hacking minigames but those were considered too hard for American players so they took them out when localizing them
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8128



Joined: 06 Jun 2008
Location: a very very very fine house

PostPosted: Fri Jun 10, 2011 7:49 pm        Reply with quote

Mr. Toups wrote:
Tulpa wrote:
Even stealth games don't have forced stealth sequences


Arsenal Gear, the nuke storage room, groznij grad


whoa toups groznij grad is more like a forced gunfight sequence
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protoblax
bootleg pokemon


Joined: 08 Mar 2011
Location: MARIOZONE

PostPosted: Fri Jun 10, 2011 7:56 pm        Reply with quote

Choose between clearly and obviously marked "good/evil" dialogue trees
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spinach
hardline radical martian


Joined: 04 Mar 2008
Location: San Francisco, CA, USA!

PostPosted: Fri Jun 10, 2011 8:25 pm        Reply with quote

go broke
walk to a chainlink fence and not climb it
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zombieman000



Joined: 03 Nov 2007
Location: A.D. 2219

PostPosted: Fri Jun 10, 2011 8:49 pm        Reply with quote

8128 wrote:
Mr. Toups wrote:
Tulpa wrote:
Even stealth games don't have forced stealth sequences


Arsenal Gear, the nuke storage room, groznij grad


whoa toups groznij grad is more like a forced gunfight sequence

Probably meant the escape from jail?
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Fri Jun 10, 2011 8:59 pm        Reply with quote

8128 wrote:
Mr. Toups wrote:
Tulpa wrote:
Even stealth games don't have forced stealth sequences


Arsenal Gear, the nuke storage room, groznij grad


whoa toups groznij grad is more like a forced gunfight sequence

Wait groznij grad is the prison, right? I'm thinking about the part where you're in the offices at their HQ and you can't even equip a gun.
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Youpi



Joined: 01 Mar 2011

PostPosted: Fri Jun 10, 2011 9:47 pm        Reply with quote

Redeem a voucher code before I play the game
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negativedge
banned


Joined: 04 Dec 2006

PostPosted: Fri Jun 10, 2011 10:07 pm        Reply with quote

Mr. Toups wrote:
8128 wrote:
Mr. Toups wrote:
Tulpa wrote:
Even stealth games don't have forced stealth sequences


Arsenal Gear, the nuke storage room, groznij grad


whoa toups groznij grad is more like a forced gunfight sequence

Wait groznij grad is the prison, right? I'm thinking about the part where you're in the offices at their HQ and you can't even equip a gun.


things I want to do in every game ever: hit triangle to press my glasses up
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protoblax
bootleg pokemon


Joined: 08 Mar 2011
Location: MARIOZONE

PostPosted: Fri Jun 10, 2011 10:57 pm        Reply with quote

spinach wrote:
go broke


This was actually a really nice moment in GTAIV, and I'm a real fan of the "clean slate" sort of mechanic in video games when things get really dicey (other good examples: Final Fantasy VI, NieR). It might be the reason I so often find myself restarting a game when I'm only halfway through.
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Last edited by protoblax on Fri Jun 10, 2011 11:41 pm; edited 2 times in total
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Jun 10, 2011 11:21 pm        Reply with quote

Tulpa wrote:
Yeah I know I was exaggerating. But seriously it's such a weird artifice to include in any game when the games that are entirely built around sneaking won't give you a game over screen if you are seen.


yeah I mean even toups' examples aren't forced stealth sequences so much as tool minimalization sequences. you can still kill folks in the nuke storage facility and groznyj grad, you can still get spotted and it plays out the same as anywhere else in the game. jejunum is a bit less flexible but still not any less forgiving, and even then it's literally one room.

mgs2-4 do have optional game over if you get spotted modes though.
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Sat Jun 11, 2011 1:03 am        Reply with quote

Play a multiplayer game that gives the people who are better at it some sort of weapon or tool that makes it significantly easier to kill beginners.

-Wes
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mauve



Joined: 07 Dec 2006

PostPosted: Sat Jun 11, 2011 1:28 am        Reply with quote

have to redo things over and over not out of any lack of skill, but because the inherent randomness of the game makes succeeding, regardless of skill, a total crapshoot. fuck the slot machine
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Tlon



Joined: 25 Sep 2008

PostPosted: Sat Jun 11, 2011 2:13 am        Reply with quote

having to start an entire level, including multiple boss fights, again because I died on one part

thanks, Scott Pilgrim
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BenoitRen
I bought RAM


Joined: 05 Jan 2007

PostPosted: Sat Jun 11, 2011 12:59 pm        Reply with quote

Ymer wrote:
BenoitRen wrote:
diplo wrote:
BenoitRen wrote:
Tropes that Ocarina of Time started that A Link to the Past didn't (aside from the sneaking sequence):
[*]the musical instrument


alttp has the flute that you use to teleport via bird thing

Which is totally optional and not relevant to the plot.


To be fair though it is actually required to reach the swamp in the Dark World.

haze wrote:
the first 2 Zeldas also had mandatory musical instruments ok

OK I'm revising my statement.

The musical instrument that is integral to the plot, has to be used throughout the entire game, and that you have to actually play instead of using it as a simple item.
Quote:
they also had computer-hacking minigames but those were considered too hard for American players so they took them out when localizing them

Wait, what?
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L



Joined: 05 Dec 2006

PostPosted: Sat Jun 11, 2011 1:08 pm        Reply with quote

That was a joke.

Also:

Quote:
In A Link to the Past, getting the Master Sword was an important goal in the story.
I suppose, but then it's forgotten pretty much the instant you break into Agahnim's Tower, given that at the end of the game you can throw it away and get a new Golden Sword in its place. (I guess you did get to read an Ancient Poem before picking it up, which is more credit than what the other games did.)

But to be honest, it seems as if all the Zeldas where all of the sword upgrades were upgrades that you had to find for yourself (Zelda 1, Majora's Mask, Link's Awakening, and, as it turns out, the Oracles) are also games that stand out far from the crowd of OoT-likes that make up the bulk of the series. And furthermore, I think narratively focusing on the sword is kind of missing the point of Link as a protagonist. He's a gadgeteer with a bag of tricks, not a genius fencer or an ascetic bladesman. Emphasising the sword seemingly goes hand in hand with de-emphasising the rest of his inventory, to the point of triviality.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Sat Jun 11, 2011 5:08 pm        Reply with quote

Tlon wrote:
having to start an entire level, including multiple boss fights, again because I died on one part

arcade games?

valid complaint for blockbustery, long mission-organized stuff though
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spinach
hardline radical martian


Joined: 04 Mar 2008
Location: San Francisco, CA, USA!

PostPosted: Sat Jun 11, 2011 6:54 pm        Reply with quote

arcade games tend to have checkpoint systems or else allow you to pick up where you left off after getting killed, until all lives are lost and a continue is used
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mauve wrote:
thieves are more boons to other classes than anything else.

http://pleasestopthese.tumblr.com
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1CC



Joined: 08 Oct 2010

PostPosted: Sat Jun 11, 2011 8:35 pm        Reply with quote

use a continue
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This Machine Kills Fascis
Unfinite Indiscovery


Joined: 06 Dec 2006
Location: Inside Thomas the Tank Engine, screaming

PostPosted: Sat Jun 11, 2011 9:35 pm        Reply with quote

Don't be shitty at games B]
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allensmithee
polyglamorous


Joined: 21 Apr 2011
Location: wherever it is, im dying to get out

PostPosted: Sat Jun 11, 2011 10:24 pm        Reply with quote

1CC wrote:
use a continue


says a guy named 1CC
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Talbain



Joined: 14 Jan 2007

PostPosted: Sun Jun 12, 2011 12:46 am        Reply with quote

Shoot things with guns.
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Jujyfruits



Joined: 20 Apr 2009
Location: b.a.

PostPosted: Sun Jun 12, 2011 12:25 pm        Reply with quote

choosing to be the bad guy or the good guy through a completely obvious and ridiculous choice. like in fallout 3.
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to be perfectly honest, most gamers don't deserve to skip cutscenes
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