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Dragon's Crown
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Talbain



Joined: 14 Jan 2007

PostPosted: Fri Jun 10, 2011 3:21 am    Post subject: Dragon's Crown    Reply with quote

Artwork


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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Fri Jun 10, 2011 3:24 am        Reply with quote

The combat looks really gratifying if you're the amazon or the dwarf. Not sure I'd want to play any other class. Can't imagine it feels good.
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This Machine Kills Fascis
Unfinite Indiscovery


Joined: 06 Dec 2006
Location: Inside Thomas the Tank Engine, screaming

PostPosted: Fri Jun 10, 2011 3:59 am        Reply with quote

What I said in the E3 Afterthoughts thread:

This Machine Kills Fascis wrote:
I'm a pretty big Odin Sphere fan, and I almost certainly would have bought and played Muramasa if I had a Wii. But man, the character designs in Dragon's Crown make it the most embarrassing game that I've ever considered owning. I'll probably hold off until I hear that it does something new or interesting (and I'll keep waiting for Dust: An Elysian Tail).

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MrSkeleton wrote:
i dont know how to give a thing made of blood but id do it

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This Machine Kills Fascis
Unfinite Indiscovery


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PostPosted: Fri Jun 10, 2011 4:07 am        Reply with quote

Oh shit, I just realized that this has different planes of combat, supports multiplayer, and probably won't have circular levels (like most belt scrollers, but unlike Odin Sphere and Princess Crown).

Damn, I wasn't thinking of this as an update on Golden Axe, before. I...I may need to get this.

TXTSWORD wrote:
The combat looks really gratifying if you're the amazon or the dwarf. Not sure I'd want to play any other class. Can't imagine it feels good.

I dunno, the archer is probably fun to play as too. It looks like she's shooting arrows pretty rapidly, and in Odin Sphere the fairy with the crossbow was probably the most powerful/simple to play character in the game (although part of that was that she could fly, if I remember correctly).

And the sorcerer might be fun to play as too, if he has, like, ten magic spells and everyone else has one or none. It was really fun building strategies around the magic in Odin Sphere, although a lot of that fun came from resource management and figuring out how to get one attack or buff to feed into another for crazy combos. I'm not sure if this game is going to have quite so many complicated, interlocking systems. It probably shouldn't!
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i dont know how to give a thing made of blood but id do it

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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
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PostPosted: Fri Jun 10, 2011 4:07 am        Reply with quote

if this were on 360, i'd buy it. but it's not, so
This Machine Kills Fascis wrote:
I'll keep waiting for Dust: An Elysian Tail.
hopefully i won't die of old age before it comes out
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This Machine Kills Fascis
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PostPosted: Fri Jun 10, 2011 4:10 am        Reply with quote

Oh wait, it's only on PS3 and Vita?

Man, I'll probably never play it.
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i dont know how to give a thing made of blood but id do it

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Persona-sama
artistically unofficial


Joined: 04 Dec 2006
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PostPosted: Fri Jun 10, 2011 4:19 am        Reply with quote

TMKF, if you think these character designs are embarassing, kill yourself get out.

My body is ready for Vanillaware's take on Capcom's D&D arcade brawler. I just hope it won't be grindy as fuck or have boring level designs. Speaking of which, I think Odin Sphere and Muramasa would've been better games as belt scrollers too.
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This Machine Kills Fascis
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PostPosted: Fri Jun 10, 2011 4:27 am        Reply with quote

I just think boobs and asses should be humanly possible, is all.
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i dont know how to give a thing made of blood but id do it

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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Fri Jun 10, 2011 4:29 am        Reply with quote

This Machine Kills Fascis wrote:
Persona, I just think boobs and asses should be humanly possible, is all.


In most cases I agree, like when it's just wacky fetishy stuff that's commonplace in way too many game then yeah I'm not a fan. This, however, is on another fucking level and I applaud it. Also, as I think I may have mentioned in the other thread, it doesn't actually look that ridiculous in the context of the gameplay footage.
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Fri Jun 10, 2011 4:30 am        Reply with quote

http://www.1up.com/news/vanillaware-george-kamitani-dragon-crown

Code:
What's the goal of Dragon's Crown? "The challenge here is to advance the genre of games like Golden Axe and The King of Dragons, which I love, while still keeping them 2D," Kamitani said. "Hopefully we can work some new stuff in there that we didn't manage with Muramasa. For example, there's a red dragon boss that's sleeping atop a massive pile of treasure. If you try to take the treasure, he'll wake up and attack you. You can try taking him on directly, but it'll be a tough battle. You have the option of escape, of course -- he'll chase after you, but if you can make it over a stone bridge, it'll collapse under the weight of the dragon and he'll fall downward. That sort of thing. We want to have these sorts of rescues for the player when he's fighting difficult bosses. If the player comes across an enemy he's too low-level for, I want to be sure there's always a way he can survive."


Using the environment against the enemy is something you never see enough of in brawlers (or most games outside of some FPS titles). Hope this is one the level design ends up being like.

Code:
Dragon's Crown is an online-ready 2D title featuring teams of player-controlled parties exploring a vast labyrinth, slaying foes and hunting for treasure. "It's still being fine-tuned," Kamitani said, "but currently, each weapon has a durability stat, and if you rush in with it, you run the chance of having the weapon blown out of your hands. You can pick it up again if it's right nearby, but it's possible you might lose it entirely, in which case you'll have to fight barehanded until a thief in your party picks up another weapon."


Hm. Conceptually sound, but people rarely enjoy equipment durability in game, much less losing weapons entirely.

Code:
How will online play work? "Online, players can fight with any of the game's classes they like. There will be RPG-like elements, and you'll be able to look for more powerful weapons and learn assorted skills. You can't chat online, but there will be greeting and dying messages you can define." Dying messages? "This is still in the works, but as you play, the game gathers information about other players online, and when they die, their bones appear in your game. You can then see their dying message by examining the bones, and you can take the bones back to the temple and resurrect them to have the characters fight for you as NPCs. That's the plan, anyway."


Sounds like they're still working a lot of the game systems out. Hopefully it won't ended up too dense with them.
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secondpillow



Joined: 15 Jan 2007
Location: Orlando

PostPosted: Fri Jun 10, 2011 4:32 am        Reply with quote

The boobs and asses may be freakish, but they're freakish in a pretty novel way.

I'm with persona on this. No one is approaching this type of game with the level of aesthetic polish of vanillaware. Long live whatever this thing is.

This Machine Kills Fascis wrote:
I just think boobs and asses should be humanly possible, is all.
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Loki Laufeyson
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Joined: 05 Dec 2006
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PostPosted: Fri Jun 10, 2011 4:33 am        Reply with quote

all game character designs are embarassing. why can't the just wear a plain shirt and sensible shoes? why can't everything be steamrolled into a tasteless beige mush?
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Persona-sama
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PostPosted: Fri Jun 10, 2011 4:34 am        Reply with quote

This Machine Kills Fascis wrote:
I just think boobs and asses should be humanly possible, is all.

Why would you want this in a medium where you are regularly doing things that are not humanly possible.

It's okay though TMKF, I understand. But maybe this game will open your eyes to the wonder and glory of pushing the limits to design and what is acceptable.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Fri Jun 10, 2011 4:35 am        Reply with quote

Man these are some really interesting ideas they are playing with. I'm excited to see how this turns out.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Fri Jun 10, 2011 5:00 am        Reply with quote

I don't think these designs are interesting, just ugly. They look like inflation fetish porn given a conceptart.org digital art gloss and animated as paperdolls in flash.
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This Machine Kills Fascis
Unfinite Indiscovery


Joined: 06 Dec 2006
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PostPosted: Fri Jun 10, 2011 5:17 am        Reply with quote

Yeah, I'm not really a fan of the aesthetic overall (which is a shame, because I thought Odin Sphere ranged from "beautiful" to "neat cartooning"), but I'm not all that bothered by it.

I just want to be clear that I'm not viscerally revolted by the designs or anything, and if I were playing all by myself I wouldn't care. It's just that--realistically--I don't play games in a dark closet all alone, so it's nice if I don't feel embarrassed when someone walks by the screen.

This is mostly moot, since if I ever play the game it probably won't be for several years, but yeah I wish they didn't go so overboard with the boobs. I know the guys are equally exaggerated, but--y'know--it'd be nice if playing the game in front of non-gamers wouldn't make me feel anxious.

Edit: And yeah: the paper doll thing is starting to get a little much. Would doing a game like this with lush, KOFXII (or SF3) style character sprites be an insurmountable task?
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MrSkeleton wrote:
i dont know how to give a thing made of blood but id do it

evnvnv wrote:
If you die in the axe, you die in real life
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Talbain



Joined: 14 Jan 2007

PostPosted: Fri Jun 10, 2011 5:24 am        Reply with quote

I love the aesthetic, but I'll readily admit to being a fanboy of Vanillaware.
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Touran



Joined: 06 Dec 2006
Location: New York

PostPosted: Fri Jun 10, 2011 5:32 am        Reply with quote

Froth levels apporaching dangerous heights

Those d&d arcade games capcom produced are among my favorite aracde games

The concepts sound interesting, I just hope they come out more mechanically sound - right now they strike me as gimmmicky
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Fri Jun 10, 2011 5:32 am        Reply with quote

i thought i was a fanboy of vanillaware before i actually played odin sphere.

still looking forward to this anyway, but i can't help but feel it's just going to turn out another flop. hopefully multiplayer will smooth things over.
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This Machine Kills Fascis
Unfinite Indiscovery


Joined: 06 Dec 2006
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PostPosted: Fri Jun 10, 2011 5:41 am        Reply with quote

Man, I will defend Odin Sphere to my death. Though I don't think there's any way to describe the joy of Odin Sphere that wouldn't make it sound hopelessly complicated and turn off everyone except JRPG nerds who love convoluted systems. But they introduce that stuff gradually, I swear ;_;

I don't know why a small developer like Vanillaware wouldn't go multiplatform with all their current gen games. Maybe for a small company it's too much time and/or effort to port?
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"Godzilla could be anyone."

MrSkeleton wrote:
i dont know how to give a thing made of blood but id do it

evnvnv wrote:
If you die in the axe, you die in real life
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Fri Jun 10, 2011 5:42 am        Reply with quote

odin sphere is a game that punishes you for doing combos.

even disregarding its numerous other faults, i just can't endorse a game like that.

odin sphere does not have "convoluted systems"! the inventory and gardening work in a really straightforward fashion. it's not a NIS SRPG or a cave shooter! i believe you're going to have to explain this one a little better.

also, fuck the game's forcing me to play twenty hours with the same character. i never even got to try anyone beyond the rabbit dude.
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T.



Joined: 11 Mar 2009

PostPosted: Fri Jun 10, 2011 5:48 am        Reply with quote

warily optimistic. though i really doubt that even at its best it will be a better capcom-d&d-esque belt-scroller than igs's games
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Fri Jun 10, 2011 6:07 am        Reply with quote

while we're on the subject of vanillaware, does grim grimoire have any redeeming qualities? it came out almost alongside odin sphere, but got completely ignored for being a console RTS.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Fri Jun 10, 2011 6:14 am        Reply with quote

It has a plot entirely about having sex with students
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Sniper Honeyviper



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PostPosted: Fri Jun 10, 2011 6:15 am        Reply with quote

well then!
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
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PostPosted: Fri Jun 10, 2011 6:19 am        Reply with quote

fuck yeah.
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Tlon



Joined: 25 Sep 2008

PostPosted: Fri Jun 10, 2011 6:25 am        Reply with quote

I shoulda bought a PS3
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PostPosted: Fri Jun 10, 2011 7:05 am        Reply with quote

This Machine Kills Fascis wrote:
Edit: And yeah: the paper doll thing is starting to get a little much. Would doing a game like this with lush, KOFXII (or SF3) style character sprites be an insurmountable task?

Yes, it is.
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Talbain



Joined: 14 Jan 2007

PostPosted: Fri Jun 10, 2011 7:52 am        Reply with quote

Sniper Honeyviper wrote:
while we're on the subject of vanillaware, does grim grimoire have any redeeming qualities? it came out almost alongside odin sphere, but got completely ignored for being a console RTS.

Aside from the art (which if you don't like, well) the game's pretty easy once you figure out what beats what. Then you just play a waiting game with the CPU until you get something to steamroll with. So while the game's gorgeous, the gameplay is just "eh."
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Tulpa



Joined: 31 Jul 2008

PostPosted: Fri Jun 10, 2011 8:25 am        Reply with quote

Persona-sama wrote:
This Machine Kills Fascis wrote:
Edit: And yeah: the paper doll thing is starting to get a little much. Would doing a game like this with lush, KOFXII (or SF3) style character sprites be an insurmountable task?

Yes, it is.


tbh while I imagine it is difficult and expensive to do Mark of the Wolves/SF3 levels of animation, I would be fine if they just did the four classes that way and all of the enemies as flash paperdolls
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Fri Jun 10, 2011 9:45 am        Reply with quote

Muramasa is probably their best game so far; it feels like it accomplishes exactly what it was aiming for. Odin Sphere was alright, just dragged out way too long for an action-RPG.

this game better also have restaurants with intricately animated food. perhaps even multiplayer dining?!
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sponkmonkey



Joined: 24 May 2011
Location: Berlin

PostPosted: Fri Jun 10, 2011 9:52 am        Reply with quote

I eat up everything Vanillaware does so I really don't care what this game is and does until I get to play it.
If it's Vanillaware, give it to me. Same with Ace Combat.


That aside it looks pretty good!
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Auptie



Joined: 05 Aug 2010
Location: Ireland

PostPosted: Fri Jun 10, 2011 9:59 am        Reply with quote

Any idea if this will be a disc or PSN release? I somehow feel a digital release would end up being heavily ignored.

Quote:
You can't chat online, but there will be greeting and dying messages you can define."


Not sure what to make of this. I hope they have substantial enough communication for mid-battle, even if its predefined. I dont want your companions to feel like mere NPCs.
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sponkmonkey



Joined: 24 May 2011
Location: Berlin

PostPosted: Fri Jun 10, 2011 10:04 am        Reply with quote

I can't really see something that's also one the vita getting a disc release, but who knows? They could put both on the PSN store or just the PS3 version and use cartridges/memory cards/whatever the vita's actually using for the other.
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Martial Loh



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PostPosted: Fri Jun 10, 2011 10:12 am        Reply with quote

Don't have a PS3, but I'd consider getting a PS-Vita if more good stuff like this comes out for it.
Liking the character designs...though the prudish reactions to them are totally expected/possibly-warranted!
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Bennett



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PostPosted: Fri Jun 10, 2011 10:30 am        Reply with quote

Auptie wrote:
Not sure what to make of this. I hope they have substantial enough communication for mid-battle, even if its predefined. I dont want your companions to feel like mere NPCs.


I wouldn't worry, any human companions will be palpably dumber than any NPC.

For my money, voice chat detracts from games significantly, unless I know the people I'm playing with.
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Takashi



Joined: 04 Dec 2006

PostPosted: Fri Jun 10, 2011 10:31 am        Reply with quote

Tulpa wrote:
Persona-sama wrote:
This Machine Kills Fascis wrote:
Edit: And yeah: the paper doll thing is starting to get a little much. Would doing a game like this with lush, KOFXII (or SF3) style character sprites be an insurmountable task?

Yes, it is.


tbh while I imagine it is difficult and expensive to do Mark of the Wolves/SF3 levels of animation, I would be fine if they just did the four classes that way and all of the enemies as flash paperdolls
You might have gotten away with it in a SD or low resolution game, but in HD it will look awkward, like mixed 3DCG and traditional animation. And then people will complain "why didn't you do all the characters like the main designs, I mean you went to all the trouble" and the design team jumps off a cliff.
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ionustron



Joined: 05 Dec 2006

PostPosted: Fri Jun 10, 2011 10:40 am        Reply with quote

so has Vanilla ever done a 2-player game?

Aside from whether you'd want someone to see you playing this game, Odin sphere had some pretty gnarly slowdown frequently. I don't know how next gen will handle this stuff or if they didn't know how to optimize for ps2 or whatever. I'm not too too concerned about this because shmup ports seem to be improving this generation.

However, beat 'em ups tend to thrive on that communication aspect. That's the point of being arcadey, so it'll be interesting to see if it ends up being online co-op only or if you have to have a ps3 and a vita to play together in the same room or something.

Durability is just a big pain in the ass income dump though. I DO like the weapon slipping, but breakage for primary weapons is one of those Diablo gold/timesink things I'd like to see just go away.

(Don't get me wrong I love in brawlers when there's pick-up armor that's temporary, erodes with every hit, soaks some damage. I also love when character designs evolve over time (Knights of the Round,) but MMO style armor and paperdoll equipment screens (heh) I hope will not be done.)

(and yeah count me on the ugg designs side of the line but that's obvious.)
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Mikey



Joined: 11 Dec 2006
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PostPosted: Fri Jun 10, 2011 11:02 am        Reply with quote

Talbain wrote:
Sniper Honeyviper wrote:
while we're on the subject of vanillaware, does grim grimoire have any redeeming qualities? it came out almost alongside odin sphere, but got completely ignored for being a console RTS.

Aside from the art (which if you don't like, well) the game's pretty easy once you figure out what beats what. Then you just play a waiting game with the CPU until you get something to steamroll with. So while the game's gorgeous, the gameplay is just "eh."


It all seemed like a giant game of rock-paper-scissors to me, there wasn't much strategy or need for tactics at all. But damn, some of those animations were really nice.



Can we also talk about Grand Knight's History ITT? I feel like that game is going to be totally overlooked because of this one, and that's a shame.
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sponkmonkey



Joined: 24 May 2011
Location: Berlin

PostPosted: Fri Jun 10, 2011 11:46 am        Reply with quote

ionustron wrote:
Aside from whether you'd want someone to see you playing this game, Odin sphere had some pretty gnarly slowdown frequently. I don't know how next gen will handle this stuff or if they didn't know how to optimize for ps2 or whatever.


The slowdown was eleminated in the PAL version of Odin Sphere and Muramasa didn't have any either so I wouldn't be too concerned about that~
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shnozlak



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PostPosted: Fri Jun 10, 2011 12:51 pm        Reply with quote

Im all for this chunky choppy animation it makes a screen full of colorful moving stuff really easy to visually track. I could really use a belt scroller for my PS3, this is excellent.

Is boob witch the only offender?
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