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spectralsound fromdrone

Joined: 15 Mar 2011 Location: below the salt
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Posted: Mon Jul 18, 2011 4:01 am |
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Cosmic Ark first try (no picture this time): 11360
i played Aquaventure earlier as well, but i didn't manage to get a picture of it i think i was something over 4000 for the first try? feel free not to count that if you want
i still haven't played Tube Panic
recommendation: UFO for Odyssey^2 (it seems i have a weakness for minimalist Atari-style graphics) |
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Bennett

Joined: 03 Apr 2009
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Posted: Mon Jul 18, 2011 11:40 am |
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sasuke vs. commander
first: 5720 (lost my first life at about 100 but rapidly improved)
i, robot
first: 4963 (reading the rules first would probably have helped) |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Bennett

Joined: 03 Apr 2009
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Posted: Mon Jul 18, 2011 4:20 pm |
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| I hope nobody will feel annoyed if I run a similar thread on Google+ |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Mon Jul 18, 2011 11:57 pm |
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| Bennett wrote: |
| I hope nobody will feel annoyed if I run a similar thread on Google+ |
Please do!
Something a bit different this time...
TODAY'S GAME IS: Virtua Racing Deluxe (32X): SBGC Extreme Speed Straightaway Challenge
Go through the menus like this:
Virtua Racing -> Prototype -> Your choice of transmission -> Big Forest
With the prototype car (exclusive to this version, not counting Sega Ages), what was once a placid and easy track becomes a constant grapple for control of your vehicle. Using it on any other track is almost hopeless. Like its successor Daytona, this isn't a game where you just hold the accelerator and stay in top gear the entire time, so driving game common-sense tactics apply. I recommend the slight overhead view or bird's eye camera angles. With a 6-button pad, you can switch between these separately on the fly.
Your total time is your score entry:
First: 3'19"013, Manual. Played on an actual 32X, not an emulator. You'll need a 32X bios rom to emulate the game. |
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spectralsound fromdrone

Joined: 15 Mar 2011 Location: below the salt
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Posted: Tue Jul 19, 2011 3:48 am |
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Sniper you have interesting taste in game consoles still working on getting Tube Panic |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Tue Jul 19, 2011 4:44 am |
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I don't own any consoles more "out there" than the 32X, though I did specifically buy a 1989 Model 1 Genesis ("HIGH DEFINITION GRAPHICS") for the better sound chip.
BONUS: Video (not mine) of the arcade cabinet with its fifth helicopter-cam monitor, featuring possibly the most obscure Sega character ever, Virt McPolygon.
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cake

Joined: 11 Aug 2009
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Posted: Tue Jul 19, 2011 1:00 pm |
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Kega Fusion didn't seem to need BIOS ROMs. I got the game ROM from romnation.net.
- cake: DNF, Automatic
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Tue Jul 19, 2011 1:03 pm |
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| I considered going with Time Trial because everyone would be able to finish, but it's really boring without the music or traffic. |
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cake

Joined: 11 Aug 2009
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Posted: Tue Jul 19, 2011 1:30 pm |
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Yeah I can understand that. I used to play this a bit in arcades before Daytona came out, but for some reason (bitter experience, probably) I assumed the home conversions wouldn't be up to much. It's difficult to tell from an emulator but it actually looks quite competent.
(shift + f12 to save a screenshot in Fusion, btw) |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Tue Jul 19, 2011 1:37 pm |
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| The Genesis port is in a tiny, tiny window with a chugging framerate, and required the use of special chips (like the SNES' Super FX). The 32X version is quality, and nearly fullscreen. |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Posted: Tue Jul 19, 2011 5:52 pm |
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crime city
this gmae is really great!
virtua racing
like virtua fighter, i always thought screenshots of this in magazines looked like shit. with both of the games, you just have to see them in motion _________________
http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice |
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allensmithee polyglamorous

Joined: 21 Apr 2011 Location: wherever it is, im dying to get out
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Posted: Tue Jul 19, 2011 8:18 pm |
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i love virtua racing.
this is one i could work on since i can actually play this without mame troubles and stuff but i'm at my grandma's now.
when i go back i'll do it anyway just for the fun of seeing what i can do. _________________
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Wed Jul 20, 2011 6:43 am |
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Going on a trip Thursday, so there will be no updates for a few days after then.
cake's suggestion:
TODAY'S GAME IS: Datsun 280 Zzzap, a primordial driving experience from 1976! The 3D illusion is still smooth and convincing. Unless you've got an analog wheel, you'll be driving with the mouse.
Seems to be a ripoff/clone of Atari's Night Driver from the same year, but Datsun has more graphics, silly giant text when you crash, and simpler controls. The only thing you need to worry about, aside from the accelerator, is the high/low shifter. Your score is your total distance, but it isn't advisable to stay in high gear all the time. Put it on for straightaways and light curves, switch to low for heavy curves.
Oh, and it isn't just that MAME doesn't support the game's sound, the original cab had none.
First: 2.37, Rating 4 |
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cake

Joined: 11 Aug 2009
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Posted: Wed Jul 20, 2011 6:21 pm |
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The thing I found interesting about this game was how many elements are recognisable in later driving games:
- high/low gears,
- a timed play period (with extension if you do well),
- moving off the track causes a crash which takes a few seconds to recover from,
- a man with a flag starts the race.
I hadn't realised it was a rip-off of Night Driver, though.
My scores:
- cake: 3.73, Rating 4
- cake: 4.52, Rating 4
Rating 5 only seems to be attainable if you don't crash. I've got it a couple of times, but with lower scores than my best. |
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astralon

Joined: 21 Mar 2009
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Posted: Wed Jul 20, 2011 7:19 pm |
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Automatic. Feel like I can shave a couple of seconds off the lap time if I give this a few more tries.
Interesting choice of games so far! |
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spectralsound fromdrone

Joined: 15 Mar 2011 Location: below the salt
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Posted: Mon Jul 25, 2011 12:05 am |
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yesterday i saw a copy of the 2600 port of Tac/Scan while visiting a pawn shop i frequent
i didn't even know they ported it! _________________
| Dracko wrote: |
| You can fool yourself, but never a glitch. |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Tue Jul 26, 2011 1:50 am |
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The hiatus is over, and SBGC 1 Credit Redux will return to (hopefully) daily updates! Until classes start in September, that is.
TODAY'S GAME IS: Nightmare in the Dark (Arcade/Neo Geo)
One of the Neo's more obscure titles (likely due to its lack of an AES release), NitD is a sequel to Toaplan's Snow Bros. games in all but name, where you stun enemies before trapping them in a ball and hurling them at other foes. It remains the only game developed by the ultra-mysterious Gavaking, and might be the last single-screen "comical action" game that isn't a port or an update.
Killing all the enemies on a board with one fireball throw will net you a gigantic diamond that falls on the middle of the screen, shattering into tens of little diamonds. You can pick it up before it breaks, but the shards will be worth much more together, so get out of its way.
It's advisable to stun most or all of the enemies in a level with one or two fires before you make your first throw, hopefully setting them up for an all-clear. This will also prevent them from hurting you. If they're not in the right places, wait for them to move around and bunch up.
Pits don't kill you, they just drop you on the top of the screen. This also goes for enemies and items. The red/yellow/blue potions act as powerups that last until the next stage ends, with the blue (speed up) potion being especially valuable.
First: 271300
Best: 888800
Wonder if the Donkey Kong quote on the high score table was intentional. |
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notbov

Joined: 14 Feb 2009
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Posted: Tue Jul 26, 2011 3:25 am |
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Game fit like a finely made glove, right up until those damn little hunchback guys.
Oh, and apparently the game wouldn't let me use FUCK for initials.
I demand the next game be Snacks'n Jaxson, the finest hobo-clown nose-bouncing eating simulator ever drunkenly conceived. _________________
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Tue Jul 26, 2011 3:56 am |
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| That's an amazing first score notbov, especially considering you didn't even reach the second boss! Guess I rushed through the stages too fast. |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Posted: Tue Jul 26, 2011 7:01 am |
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Yeah, that second boss is some difficulty spike, all right. It was quite a smooth ride up until he started charging. Even with the telegraph, the game had been so easy going up until that point that it didn't register!
The key to scoring is definitely items/multipliers. _________________ HeavyViper@Twitter ~~~ HeavyViper@Soundcloud
Blog: Machines That Sing |
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cake

Joined: 11 Aug 2009
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Posted: Tue Jul 26, 2011 12:03 pm |
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From the opening levels I like the look of this game, but my machine struggles in it's emulation, so I'll have to return to it later.
- cake: 77600, 1-5 |
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notbov

Joined: 14 Feb 2009
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Posted: Tue Jul 26, 2011 2:47 pm |
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This would probably a lot more enjoyable if I could figure out how the hell to get a multiplier in the first place. _________________
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Posted: Tue Jul 26, 2011 2:49 pm |
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it's been a while since i've played, but i think there are items that give you multipliers. also, as long as you don't die, the amount of points you get for each item also keeps increasing _________________
http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Tue Jul 26, 2011 6:11 pm |
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| Are you playing on an old-ish netbook, cake? That's the only explanation I can think of for anyone to have emulation troubles with MAME Neo Geo! |
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Bennett

Joined: 03 Apr 2009
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Posted: Tue Jul 26, 2011 7:38 pm |
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Nightmare
First: 26100 :-C
(trying WAY too hard to get multiplier, I think)
Datsun
First: 1.54 ;_;
(am I... bad at games?) |
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Youpi

Joined: 01 Mar 2011
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Posted: Tue Jul 26, 2011 9:34 pm |
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I'm also back to make everyone's scores seem better by comparison.
I'll probably try to play the other games I didn't participate in during the last two weeks too.
(A few retries not pictured)
First:
- Youpi: 36200
Best:
- Youpi: 351000 _________________ Twitter: @youpi |
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Bennett

Joined: 03 Apr 2009
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Posted: Tue Jul 26, 2011 10:23 pm |
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Another vote: Great Swordsman
Actually better yet, Gladiator, which hardly anyone (including me) has played
Last edited by Bennett on Tue Jul 26, 2011 10:44 pm; edited 1 time in total |
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cake

Joined: 11 Aug 2009
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Posted: Tue Jul 26, 2011 10:41 pm |
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| Sniper Honeyviper wrote: |
| Are you playing on an old-ish netbook, cake? That's the only explanation I can think of for anyone to have emulation troubles with MAME Neo Geo! |
it's an entry level PC from ~2003. it's selling point was that it had a dvd player! |
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Youpi

Joined: 01 Mar 2011
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Posted: Tue Jul 26, 2011 11:26 pm |
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I was stealing Neo-Geo games on a PC that had a "MULTIMEDIA" sticker as its selling point.
MAME focuses on having an identical implementation of the original hardware,
this approach is much slower than emulators that only care about having identical output.
You should try WinKawaks or NeoRageX, it would be much faster. _________________ Twitter: @youpi |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Wed Jul 27, 2011 1:28 am |
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As per notbov's demand:
TODAY'S GAME IS: Snacks 'n Jaxson (Arcade)
The moving story of a hallucinating hobo-clown with a stretchy neck and a binge eating problem.
You'll be using the mouse for this one, unless you have a trackball, which might actually be harder. The sneeze will get rid of peppers and soap, as well as slow down the nose-ball for a moment, but you can't move while sneezing. The game will say this if you fail to do it, but here it is: Don't bounce the ball with your face before eating all the food. You can harmlessly bounce it off of your body, though it will be a miss if it hits a window.
If the ball is near the edges of the field, you can whack it around a bit with your face, and sometimes the monkey will pick it up, giving you some extra time. The Jaxson Juggles bonus stage is almost impossible. On the second loop, the game will begin adding obstacles like cuckoo clocks, simply move around these.
There's even a GameFAQ!
First: 24240
Best: 55100
Huge spike in difficulty after the first Lunch. |
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Bennett

Joined: 03 Apr 2009
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Posted: Wed Jul 27, 2011 10:12 am |
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Excellent, weird game by the guys who made the incredible Off the Wall.
First: 15240 |
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cake

Joined: 11 Aug 2009
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Posted: Wed Jul 27, 2011 6:11 pm |
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but youpi, i'm using lunix.
for snacks 'n jaxson:
- cake: 280
- cake: 11225
clowns & surrealism don't mix, but respect is due for making something different. |
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Posted: Wed Jul 27, 2011 8:12 pm |
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my best score for nightmare in the dark is 391400. has anyone managed to get past the second boss? is it even possible?
high score brotip: if the first enemy you throw kills all the other enemies in the stage, you get a ton of points items _________________
http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice |
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notbov

Joined: 14 Feb 2009
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Posted: Wed Jul 27, 2011 9:33 pm |
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Okay, last one.
So, the multiplier is activated by picking up the sacks and goes up to 8x, which is 3 sacks. The issue is that sacks (along with powerups) come out at random from the enemies you throw. The easy way to get around this is to ruthlessly farm on the 1st boss. Even if you don't get enough sacks, you at least want to get a speed-up so you can grab split gems. The caveat with this is that after you build it up, you better be ready for a 1CC and perfect every stage (especially the latter, which is like, a million points once you're at 8x). _________________
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Youpi

Joined: 01 Mar 2011
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Posted: Wed Jul 27, 2011 10:58 pm |
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| cake wrote: |
| but youpi, i'm using lunix. |
Ah! Sorry, didn't catch that bit.
(Still, I think it would actually be faster using winkawaks through wine, MAME's emulation philosophy is often an order of magnitude slower than performance-oriented emulators.)
Snacks 'n Jaxson
First:
- Youpi: 15790
Not very good at precision mouse games so I'll pass on the "best" attempt.
Pretty amazing looking game for its vintage, I've seen it before but didn't realize that it was from 1984. _________________ Twitter: @youpi |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Thu Jul 28, 2011 5:34 am |
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notbov's deductive skills have earned him our most amazing score in any game yet!
| Loki Laufeyson wrote: |
| my best score for nightmare in the dark is 391400. has anyone managed to get past the second boss? is it even possible? |
The second boss is simple if you just hang on the top platform where he can't charge you. All the skeletons will drop through the hole in the bottom, landing next to you as ammo.
TODAY'S GAME IS: Don't Pull (part of Three Wonders, Arcade)
The one game on the esteemed CPS1 collection that no one cares about. Rather timely with Catherine's US release, I think!
Kill enemies by squishing them between blocks. Break blocks by pushing more than one at once. The empty outer perimeter of most stages acts as a wall to blocks, but can be traversed by yourself and enemies. Star blocks contain fruits, which can be used to earn extends. There are bonuses for clear time, and every stage contains a risky optional challenge with a huge payoff:
Forming a vertical or horizontal line with the three blue heart blocks will award you a large bonus and send all the enemies into a dance routine, after which they turn into fruits. During this, the timer stops and you'll be invincible. You could kill the enemies, but it would be more wise to use the time to break as many blocks as possible, since large fruits are often concealed.
Oh, and the level selection changes on subsequent plays if you don't reset.
Forgot to get a screen of my first score, but it was around 200,000.
Best: 394720 |
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notbov

Joined: 14 Feb 2009
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Posted: Thu Jul 28, 2011 7:34 am |
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Even if you get the DANCE BONUS, enemies won't always turn into fruit. From what I've seen, if the bonus that's flashed up is 5000 or more, they'll turn into fruits. Otherwise, depending on the stage, they'll line up for a nice shot and you can get a decent chain (think I got one where the last enemy down was worth 32k or 64k, can't remember).
Good to see more puzzle-y stuff. _________________
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Bennett

Joined: 03 Apr 2009
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Posted: Thu Jul 28, 2011 8:54 am |
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| 64310. Another horrible job. |
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