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SBGC Daily 1 Credit Redux: The Top-Rankers Edition
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spectralsound
fromdrone


Joined: 15 Mar 2011
Location: below the salt

PostPosted: Mon Jul 18, 2011 4:01 am        Reply with quote

Cosmic Ark first try (no picture this time): 11360

i played Aquaventure earlier as well, but i didn't manage to get a picture of it i think i was something over 4000 for the first try? feel free not to count that if you want

i still haven't played Tube Panic

recommendation: UFO for Odyssey^2 (it seems i have a weakness for minimalist Atari-style graphics)
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Bennett



Joined: 03 Apr 2009

PostPosted: Mon Jul 18, 2011 11:40 am        Reply with quote

sasuke vs. commander

first: 5720 (lost my first life at about 100 but rapidly improved)

i, robot

first: 4963 (reading the rules first would probably have helped)
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Mon Jul 18, 2011 1:41 pm        Reply with quote



My local arcade growing up had a dedicated cabinet for this one. Could only ever get up to the car platforming in stage 2. Luckily I got a bit further this time!
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Bennett



Joined: 03 Apr 2009

PostPosted: Mon Jul 18, 2011 4:20 pm        Reply with quote

I hope nobody will feel annoyed if I run a similar thread on Google+
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Mon Jul 18, 2011 11:57 pm        Reply with quote

Bennett wrote:
I hope nobody will feel annoyed if I run a similar thread on Google+

Please do!

Something a bit different this time...

TODAY'S GAME IS: Virtua Racing Deluxe (32X): SBGC Extreme Speed Straightaway Challenge



Go through the menus like this:

Virtua Racing -> Prototype -> Your choice of transmission -> Big Forest

With the prototype car (exclusive to this version, not counting Sega Ages), what was once a placid and easy track becomes a constant grapple for control of your vehicle. Using it on any other track is almost hopeless. Like its successor Daytona, this isn't a game where you just hold the accelerator and stay in top gear the entire time, so driving game common-sense tactics apply. I recommend the slight overhead view or bird's eye camera angles. With a 6-button pad, you can switch between these separately on the fly.

Your total time is your score entry:

First: 3'19"013, Manual. Played on an actual 32X, not an emulator. You'll need a 32X bios rom to emulate the game.
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spectralsound
fromdrone


Joined: 15 Mar 2011
Location: below the salt

PostPosted: Tue Jul 19, 2011 3:48 am        Reply with quote

Sniper you have interesting taste in game consoles still working on getting Tube Panic
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Tue Jul 19, 2011 4:44 am        Reply with quote

I don't own any consoles more "out there" than the 32X, though I did specifically buy a 1989 Model 1 Genesis ("HIGH DEFINITION GRAPHICS") for the better sound chip.

BONUS: Video (not mine) of the arcade cabinet with its fifth helicopter-cam monitor, featuring possibly the most obscure Sega character ever, Virt McPolygon.

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cake



Joined: 11 Aug 2009

PostPosted: Tue Jul 19, 2011 1:00 pm        Reply with quote

Kega Fusion didn't seem to need BIOS ROMs. I got the game ROM from romnation.net.

- cake: DNF, Automatic

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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Tue Jul 19, 2011 1:03 pm        Reply with quote

I considered going with Time Trial because everyone would be able to finish, but it's really boring without the music or traffic.
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cake



Joined: 11 Aug 2009

PostPosted: Tue Jul 19, 2011 1:30 pm        Reply with quote

Yeah I can understand that. I used to play this a bit in arcades before Daytona came out, but for some reason (bitter experience, probably) I assumed the home conversions wouldn't be up to much. It's difficult to tell from an emulator but it actually looks quite competent.

(shift + f12 to save a screenshot in Fusion, btw)
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Tue Jul 19, 2011 1:37 pm        Reply with quote

The Genesis port is in a tiny, tiny window with a chugging framerate, and required the use of special chips (like the SNES' Super FX). The 32X version is quality, and nearly fullscreen.
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Tue Jul 19, 2011 1:38 pm        Reply with quote



and to think I used to hate this game when I was young.
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Tue Jul 19, 2011 1:46 pm        Reply with quote

virt mcpolygon playable in fighters megamix 2 please.
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Tue Jul 19, 2011 5:52 pm        Reply with quote

crime city

this gmae is really great!

virtua racing

like virtua fighter, i always thought screenshots of this in magazines looked like shit. with both of the games, you just have to see them in motion
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allensmithee
polyglamorous


Joined: 21 Apr 2011
Location: wherever it is, im dying to get out

PostPosted: Tue Jul 19, 2011 8:18 pm        Reply with quote

i love virtua racing.

this is one i could work on since i can actually play this without mame troubles and stuff but i'm at my grandma's now.

when i go back i'll do it anyway just for the fun of seeing what i can do.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Wed Jul 20, 2011 6:43 am        Reply with quote

Going on a trip Thursday, so there will be no updates for a few days after then.

cake's suggestion:

TODAY'S GAME IS: Datsun 280 Zzzap, a primordial driving experience from 1976! The 3D illusion is still smooth and convincing. Unless you've got an analog wheel, you'll be driving with the mouse.

Seems to be a ripoff/clone of Atari's Night Driver from the same year, but Datsun has more graphics, silly giant text when you crash, and simpler controls. The only thing you need to worry about, aside from the accelerator, is the high/low shifter. Your score is your total distance, but it isn't advisable to stay in high gear all the time. Put it on for straightaways and light curves, switch to low for heavy curves.

Oh, and it isn't just that MAME doesn't support the game's sound, the original cab had none.



First: 2.37, Rating 4
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cake



Joined: 11 Aug 2009

PostPosted: Wed Jul 20, 2011 6:21 pm        Reply with quote

The thing I found interesting about this game was how many elements are recognisable in later driving games:

- high/low gears,
- a timed play period (with extension if you do well),
- moving off the track causes a crash which takes a few seconds to recover from,
- a man with a flag starts the race.

I hadn't realised it was a rip-off of Night Driver, though.

My scores:

- cake: 3.73, Rating 4
- cake: 4.52, Rating 4

Rating 5 only seems to be attainable if you don't crash. I've got it a couple of times, but with lower scores than my best.
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astralon



Joined: 21 Mar 2009

PostPosted: Wed Jul 20, 2011 7:19 pm        Reply with quote

Automatic. Feel like I can shave a couple of seconds off the lap time if I give this a few more tries.


Interesting choice of games so far!
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spectralsound
fromdrone


Joined: 15 Mar 2011
Location: below the salt

PostPosted: Mon Jul 25, 2011 12:05 am        Reply with quote

yesterday i saw a copy of the 2600 port of Tac/Scan while visiting a pawn shop i frequent

i didn't even know they ported it!
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Tue Jul 26, 2011 1:50 am        Reply with quote

The hiatus is over, and SBGC 1 Credit Redux will return to (hopefully) daily updates! Until classes start in September, that is.

TODAY'S GAME IS: Nightmare in the Dark (Arcade/Neo Geo)

One of the Neo's more obscure titles (likely due to its lack of an AES release), NitD is a sequel to Toaplan's Snow Bros. games in all but name, where you stun enemies before trapping them in a ball and hurling them at other foes. It remains the only game developed by the ultra-mysterious Gavaking, and might be the last single-screen "comical action" game that isn't a port or an update.

Killing all the enemies on a board with one fireball throw will net you a gigantic diamond that falls on the middle of the screen, shattering into tens of little diamonds. You can pick it up before it breaks, but the shards will be worth much more together, so get out of its way.

It's advisable to stun most or all of the enemies in a level with one or two fires before you make your first throw, hopefully setting them up for an all-clear. This will also prevent them from hurting you. If they're not in the right places, wait for them to move around and bunch up.

Pits don't kill you, they just drop you on the top of the screen. This also goes for enemies and items. The red/yellow/blue potions act as powerups that last until the next stage ends, with the blue (speed up) potion being especially valuable.



First: 271300

Best: 888800


Wonder if the Donkey Kong quote on the high score table was intentional.
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notbov



Joined: 14 Feb 2009

PostPosted: Tue Jul 26, 2011 3:25 am        Reply with quote



Game fit like a finely made glove, right up until those damn little hunchback guys.

Oh, and apparently the game wouldn't let me use FUCK for initials.

I demand the next game be Snacks'n Jaxson, the finest hobo-clown nose-bouncing eating simulator ever drunkenly conceived.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Tue Jul 26, 2011 3:56 am        Reply with quote

That's an amazing first score notbov, especially considering you didn't even reach the second boss! Guess I rushed through the stages too fast.
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Tue Jul 26, 2011 7:01 am        Reply with quote



Yeah, that second boss is some difficulty spike, all right. It was quite a smooth ride up until he started charging. Even with the telegraph, the game had been so easy going up until that point that it didn't register!

The key to scoring is definitely items/multipliers.
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cake



Joined: 11 Aug 2009

PostPosted: Tue Jul 26, 2011 12:03 pm        Reply with quote

From the opening levels I like the look of this game, but my machine struggles in it's emulation, so I'll have to return to it later.

- cake: 77600, 1-5
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notbov



Joined: 14 Feb 2009

PostPosted: Tue Jul 26, 2011 2:47 pm        Reply with quote



This would probably a lot more enjoyable if I could figure out how the hell to get a multiplier in the first place.
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Tue Jul 26, 2011 2:49 pm        Reply with quote

it's been a while since i've played, but i think there are items that give you multipliers. also, as long as you don't die, the amount of points you get for each item also keeps increasing
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Tue Jul 26, 2011 6:11 pm        Reply with quote

Are you playing on an old-ish netbook, cake? That's the only explanation I can think of for anyone to have emulation troubles with MAME Neo Geo!
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Bennett



Joined: 03 Apr 2009

PostPosted: Tue Jul 26, 2011 7:38 pm        Reply with quote

Nightmare
First: 26100 :-C

(trying WAY too hard to get multiplier, I think)

Datsun
First: 1.54 ;_;

(am I... bad at games?)
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Youpi



Joined: 01 Mar 2011

PostPosted: Tue Jul 26, 2011 9:34 pm        Reply with quote

I'm also back to make everyone's scores seem better by comparison.
I'll probably try to play the other games I didn't participate in during the last two weeks too.


(A few retries not pictured)
First:
- Youpi: 36200
Best:
- Youpi: 351000
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Bennett



Joined: 03 Apr 2009

PostPosted: Tue Jul 26, 2011 10:23 pm        Reply with quote

Another vote: Great Swordsman

Actually better yet, Gladiator, which hardly anyone (including me) has played


Last edited by Bennett on Tue Jul 26, 2011 10:44 pm; edited 1 time in total
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cake



Joined: 11 Aug 2009

PostPosted: Tue Jul 26, 2011 10:41 pm        Reply with quote

Sniper Honeyviper wrote:
Are you playing on an old-ish netbook, cake? That's the only explanation I can think of for anyone to have emulation troubles with MAME Neo Geo!


it's an entry level PC from ~2003. it's selling point was that it had a dvd player!
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Youpi



Joined: 01 Mar 2011

PostPosted: Tue Jul 26, 2011 11:26 pm        Reply with quote

I was stealing Neo-Geo games on a PC that had a "MULTIMEDIA" sticker as its selling point.
MAME focuses on having an identical implementation of the original hardware,
this approach is much slower than emulators that only care about having identical output.
You should try WinKawaks or NeoRageX, it would be much faster.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Wed Jul 27, 2011 1:28 am        Reply with quote

As per notbov's demand:

TODAY'S GAME IS: Snacks 'n Jaxson (Arcade)

The moving story of a hallucinating hobo-clown with a stretchy neck and a binge eating problem.

You'll be using the mouse for this one, unless you have a trackball, which might actually be harder. The sneeze will get rid of peppers and soap, as well as slow down the nose-ball for a moment, but you can't move while sneezing. The game will say this if you fail to do it, but here it is: Don't bounce the ball with your face before eating all the food. You can harmlessly bounce it off of your body, though it will be a miss if it hits a window.

If the ball is near the edges of the field, you can whack it around a bit with your face, and sometimes the monkey will pick it up, giving you some extra time. The Jaxson Juggles bonus stage is almost impossible. On the second loop, the game will begin adding obstacles like cuckoo clocks, simply move around these.

There's even a GameFAQ!



First: 24240

Best: 55100


Huge spike in difficulty after the first Lunch.
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Bennett



Joined: 03 Apr 2009

PostPosted: Wed Jul 27, 2011 10:12 am        Reply with quote

Excellent, weird game by the guys who made the incredible Off the Wall.

First: 15240
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cake



Joined: 11 Aug 2009

PostPosted: Wed Jul 27, 2011 6:11 pm        Reply with quote

but youpi, i'm using lunix.

for snacks 'n jaxson:

- cake: 280
- cake: 11225

clowns & surrealism don't mix, but respect is due for making something different.
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Wed Jul 27, 2011 8:12 pm        Reply with quote

my best score for nightmare in the dark is 391400. has anyone managed to get past the second boss? is it even possible?

high score brotip: if the first enemy you throw kills all the other enemies in the stage, you get a ton of points items
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notbov



Joined: 14 Feb 2009

PostPosted: Wed Jul 27, 2011 9:33 pm        Reply with quote

Okay, last one.



So, the multiplier is activated by picking up the sacks and goes up to 8x, which is 3 sacks. The issue is that sacks (along with powerups) come out at random from the enemies you throw. The easy way to get around this is to ruthlessly farm on the 1st boss. Even if you don't get enough sacks, you at least want to get a speed-up so you can grab split gems. The caveat with this is that after you build it up, you better be ready for a 1CC and perfect every stage (especially the latter, which is like, a million points once you're at 8x).
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Youpi



Joined: 01 Mar 2011

PostPosted: Wed Jul 27, 2011 10:58 pm        Reply with quote

cake wrote:
but youpi, i'm using lunix.


Ah! Sorry, didn't catch that bit.
(Still, I think it would actually be faster using winkawaks through wine, MAME's emulation philosophy is often an order of magnitude slower than performance-oriented emulators.)


Snacks 'n Jaxson
First:
- Youpi: 15790

Not very good at precision mouse games so I'll pass on the "best" attempt.
Pretty amazing looking game for its vintage, I've seen it before but didn't realize that it was from 1984.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Thu Jul 28, 2011 5:34 am        Reply with quote

notbov's deductive skills have earned him our most amazing score in any game yet!

Loki Laufeyson wrote:
my best score for nightmare in the dark is 391400. has anyone managed to get past the second boss? is it even possible?

The second boss is simple if you just hang on the top platform where he can't charge you. All the skeletons will drop through the hole in the bottom, landing next to you as ammo.

TODAY'S GAME IS: Don't Pull (part of Three Wonders, Arcade)

The one game on the esteemed CPS1 collection that no one cares about. Rather timely with Catherine's US release, I think!

Kill enemies by squishing them between blocks. Break blocks by pushing more than one at once. The empty outer perimeter of most stages acts as a wall to blocks, but can be traversed by yourself and enemies. Star blocks contain fruits, which can be used to earn extends. There are bonuses for clear time, and every stage contains a risky optional challenge with a huge payoff:

Forming a vertical or horizontal line with the three blue heart blocks will award you a large bonus and send all the enemies into a dance routine, after which they turn into fruits. During this, the timer stops and you'll be invincible. You could kill the enemies, but it would be more wise to use the time to break as many blocks as possible, since large fruits are often concealed.

Oh, and the level selection changes on subsequent plays if you don't reset.



Forgot to get a screen of my first score, but it was around 200,000.

Best: 394720
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notbov



Joined: 14 Feb 2009

PostPosted: Thu Jul 28, 2011 7:34 am        Reply with quote





Even if you get the DANCE BONUS, enemies won't always turn into fruit. From what I've seen, if the bonus that's flashed up is 5000 or more, they'll turn into fruits. Otherwise, depending on the stage, they'll line up for a nice shot and you can get a decent chain (think I got one where the last enemy down was worth 32k or 64k, can't remember).

Good to see more puzzle-y stuff.
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Bennett



Joined: 03 Apr 2009

PostPosted: Thu Jul 28, 2011 8:54 am        Reply with quote

64310. Another horrible job.
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