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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Sun Aug 21, 2011 5:27 am |
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A day late, but I fully intend on continuing this. Don't blame anyone for not participating last time...
TODAY'S GAME IS: Robocop (Arcade)
A much better version of Sly Spy featuring the American Jesus, and it even runs on the same hardware. While generally well-paced and thoughtfully designed, especially by late 80's Data East standards, it's unfortunately hurt by its ridiculous difficulty and some balance issues. Due to this, I am permitting that the DIP switch setting for Player Energy be set to Very High. Reset for changes to take effect.
Don't rush through the stages! You'll just end up walking into every attack. You're given plenty of time, and aren't awarded bonuses for being fast. The best weapon is actually the gun you start with, due to its substantially higher firing rate. The others are useful against specific enemies, but they're all very slow. There are a few weapons that are unavoidable to pick up. Barrels and crates have to be destroyed with close-range punches or piercing shots.
If you hit every target in the first-person shooting ranges, your lifebar will be extended as well as replenished.
First: 37100. I thought Murphy was pretty much indestructible to bullets? The chainsaw guys do waaay too much damage. |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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cake

Joined: 11 Aug 2009
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Posted: Sun Aug 21, 2011 10:48 am |
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first boss got me..
- cake: 10100 |
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notbov

Joined: 14 Feb 2009
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Posted: Sun Aug 21, 2011 2:02 pm |
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40500
Damn it, high score table, it's not fair to give me all that space and then not enough time to put in DICKJONES. _________________
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notbov

Joined: 14 Feb 2009
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Posted: Sun Aug 21, 2011 2:30 pm |
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Best:168000
I liked this so much, I went back and made another score. Apparently, that van is like a huge spike and the difficulty drops off for a bit.
SERVE THE PUBLIC TRUST
Also, has there been a beat 'em up/belt scroller yet? _________________
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Lucaz

Joined: 04 Jun 2009
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Posted: Sun Aug 21, 2011 3:54 pm |
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9800
Didn't beat the first boss. _________________
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Bennett

Joined: 03 Apr 2009
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Posted: Sun Aug 21, 2011 5:35 pm |
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First: 36800. Never played the arcade version before, but this brings back memories! The home computer versions topped the UK charts for about a year. In Australia, we mainly got UK magazines for some reason.
The home computer versions had this minigame where you had to shoot the bad guy with a hostage. |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Sun Aug 21, 2011 6:25 pm |
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| notbov wrote: |
| Damn it, high score table, it's not fair to give me all that space and then not enough time to put in DICKJONES. |
The table's placeholder entries are deceptive, it only lets you enter three characters.
Seems the game is actually quite rare, it was only sold as a conversion kit for Bad Dudes and no more than 1000 units were made. Although Data East made it, it was licensed from Ocean Software, since they owned the videogame rights to Robocop.
I will feature a belt scroller next! Any non-obvious suggestions?
Last edited by Sniper Honeyviper on Sun Aug 21, 2011 6:29 pm; edited 2 times in total |
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extrabastardformula millmuck holecutter

Joined: 01 Jan 2007 Location: The Nearest Faraway Place
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Posted: Sun Aug 21, 2011 6:27 pm |
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28800 Chainsaw mofos got me down _________________
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Deets

Joined: 05 Dec 2006
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Posted: Sun Aug 21, 2011 7:23 pm |
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| Sniper Honeyviper wrote: |
Seems the game is actually quite rare, it was only sold as a conversion kit for Bad Dudes and no more than 1000 units were made. |
I don't believe this for a second. Robocop was everywhere when I was a kid. Every arcade -- mall, bowling alley, restaurant -- seemed to have it. |
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Bennett

Joined: 03 Apr 2009
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Posted: Sun Aug 21, 2011 8:25 pm |
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| Sniper Honeyviper wrote: |
| Any non-obvious suggestions? |
Yeah, Tower of Doom! Give me one game I can beat you on!!!
Failing that, Moonwalker, Escape from the Planet of the Robot Monsters, Dynamite Düx. |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Sun Aug 21, 2011 10:58 pm |
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| Deets wrote: |
| Sniper Honeyviper wrote: |
Seems the game is actually quite rare, it was only sold as a conversion kit for Bad Dudes and no more than 1000 units were made. |
I don't believe this for a second. Robocop was everywhere when I was a kid. Every arcade -- mall, bowling alley, restaurant -- seemed to have it. |
I hadn't come of age back then, so I could only go on inaccurate hearsay. But that's good to hear!
Maybe there actually was a non-conversion release, and that's what the "1000 copies" referred to. I know there was a marquee set for standard cabs.
I've found that the home computer versions have the same levels as the arcade--did they come first due to the Ocean license, or was it the other way around ? |
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extrabastardformula millmuck holecutter

Joined: 01 Jan 2007 Location: The Nearest Faraway Place
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Posted: Sun Aug 21, 2011 11:45 pm |
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Ocean game came first, and yeah. there was a nonconversion. This game was everywhere. Console ports were kinda nuts though. _________________
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Sun Aug 21, 2011 11:47 pm |
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| Probably the only example of a Japanese arcade game getting based off a European computer game, then! |
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notbov

Joined: 14 Feb 2009
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Posted: Mon Aug 22, 2011 2:08 am |
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The best non-obvious belt scroller suggestion I can think of is D.D. Crew, which I only got reminded of because of a random screenshot. And if the video Replay Burners has up on the youtubes is any indication, it's hard as fuck and a bit on the long side. But dem tunes. _________________
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notbov

Joined: 14 Feb 2009
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Posted: Mon Aug 22, 2011 2:20 am |
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No, wait, I rescind my suggestion. The correct answer is Captain America and the Avengers. Mostly because I have a good chance at that and more Deco. _________________
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Mon Aug 22, 2011 2:47 am |
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Was gonna feature D.D. Crew, but it doesn't keep score, just a tally of enemies killed. There's no leaderboard. Shame, because the game is amazing, maybe a proto-proto-God Hand. YO GOT A BOMB IN YA PARK!!
TODAY'S GAME IS: Dungeons & Dragons: Shadow Over Mystara (Arcade/CPS2)
I know you wanted Tower of Doom, Bennett, but I find it just painful to play. You need to triple tap the joystick to turn around and run! And it lacks the incredibly useful command moves of its sequel. Mystara is a vast improvement in every way, single-player balance aside.
Since the game is balanced for multiplayer, I am permitting the difficulty level to be lowered to 2 in the service mode.
Considering the depth and complexity of Mystara, providing tips is beyond the scope of this forum post. I would refer to this FAQ or this much larger one. I will say that the Elf is probably the character best suited to single play, having proficiency in both melee and magic. The Magic User is utterly worthless for it, and the Cleric needs a team to be effective. In almost all cases, magic is best saved for the bosses.
First: 53200 EXP, Elf. |
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Bennett

Joined: 03 Apr 2009
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Posted: Mon Aug 22, 2011 8:21 am |
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| Sniper Honeyviper wrote: |
I know you wanted Tower of Doom, Bennett, but I find it just painful to play. You need to triple tap the joystick to turn around and run! And it lacks the incredibly useful command moves of its sequel. Mystara is a vast improvement in every way, single-player balance aside. |
Man, you're crazy (even though your view is widely accepted). Tower of Doom is an actually viable solo experience. And the controls ride the correct side of the 'too complex' line. And its levels are far, far more dramatic and exciting. To me, Mystara is the prime example of a sequel that adds a lot of features and content and solves a lot of 'problems', while losing sight of what was good about the original game.
Ah well, I reckon you'll probably do better than me on Mystara, but let's see how I go. |
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Bennett

Joined: 03 Apr 2009
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Posted: Mon Aug 22, 2011 9:29 am |
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First: 89800
I've never managed to beat the second boss on one credit, and today was no exception. |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Mon Aug 22, 2011 4:23 pm |
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I dunno, Tower of Doom's levels are pretty boring and sparse compared to Mystara. It's got more DM narration, and that's about it. The combat feels plodding and incomplete without the special moves. Having to pick up every item one by one without the slide is torturous. The inventory lacks helpful icons, and requires you to divert your gaze to the bottom of the screen. The huge delay in turning around is awfully frustrating.
You did much better than me anyway. I've learned that Mystara actually does make an effort to balance itself for one player--for example, only one Man Scorpion will appear in stage 3-B. |
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Bennett

Joined: 03 Apr 2009
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Posted: Mon Aug 22, 2011 6:06 pm |
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| Sniper Honeyviper wrote: |
| I dunno, Tower of Doom's levels are pretty boring and sparse compared to Mystara. It's got more DM narration, and that's about it. The combat feels plodding and incomplete without the special moves. |
I'm surprised you think the levels are boring and sparse. There's a lot more in the way of bespoke traps, for one thing.
The combat still has a very large number of moves, each with tactical applications. Let's take just weapon moves:
- attack
- crouch attack
- jump attack
- dash attack
- dashing jump attack
- dashing shoulder barge
- sliding attack (this one is unduly hard to pull off, I'll admit)
- strong attack (tap forward and attack)
- shield block
- riposte (block then quickly attack, uses a separate animation)
- diving attack
- coup de grace (attack downed opponent)
That's 12 separate moves... I dunno, I think that's probably sufficient when you have only two buttons. I agree that the juggle attacks and the slide attacks are more fun to pull off in Mystara, though.
Well, you don't have to add it to your table, but here's my 1-credit score for Tower of Doom (difficulty 2) in case anyone wants to take me on. I guess it's not really a 'first' score since I've played this game a lot, and nowhere near my all-time best, but not bad. The dark elf got me.
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cake

Joined: 11 Aug 2009
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Posted: Mon Aug 22, 2011 9:04 pm |
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Shadow of Mystara
- cake: 9620
Killed by the war machine, I couldn't figure out how to avoid it and was still fumbling with selecting magic. Interesting owlbears, I'd like to see the rest of the monsters in this game. It made me want to play D&D again, so it did something right. |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Mon Aug 22, 2011 9:07 pm |
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Yeah, the War Machine is a real beginner's trap. A cheap way of killing it is to bounce on top with the Elf's aerial downward stab. Also, if you get rid of the goblins pushing it, it'll be immobile for a few seconds.
All of the bosses are amazing interpretations of D&D canon and have a huge variety of attacks. It's just impossible to fairly tackle them without 3-4 players who know what they're doing. If there was one non-fightman Capcom game that needed a downloadable port with really good netcode, it would be Mystara. Guess that's why Dragon's Crown is being made.
I should mention FINAL STRIKE, the ultra-secret spell that requires 3 or more players to input commands at the same time, and instantly kills anything but the final boss. The animation is all four of the summon spirits transforming into each other. |
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Clumo the postmodern prometheus

Joined: 25 May 2011 Location: The Evil Bydo Empire
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Posted: Mon Aug 22, 2011 9:33 pm |
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Ok this score is lame.
btw, tomorrow can you choose Crazy Cops. _________________
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Mon Aug 22, 2011 9:35 pm |
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| I'd like to know if you guys actually read all the stuff I write here, since I did say the Magic User is not suitable for single play. (Though I think English isn't Clumo's first language?) |
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Bennett

Joined: 03 Apr 2009
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Posted: Mon Aug 22, 2011 9:37 pm |
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A lot of D&D games and books feature a 'retributive strike' which involves breaking a powerful wizard's staff - an idea that was present, IIRC, in the 1st-ed Gygax-authored D&D manuals (which probably means that it originated in some high-fantasy novel). I think the idea must have also been mentioned in the Dragonlance books, since it was featured in every Dragonlance game adaptation that I played. It's an interesting idea for use in a videogame, since it creates a climactic storytelling moment that can be initiated by the player at a time of their choice. Like Prospero, drowning his books.
I wonder how many people playing Mystara trigger the final strike before the final boss? |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Mon Aug 22, 2011 9:40 pm |
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If they do, it's quite unlikely they'll survive to the final boss, since it destroys the Magic User's staff (as you mentioned), and drops everyone's HP to 1. I can't think of another example of such a climactic, massively powerful, and well-hidden attack in a non-JRPG.
You have to get the final boss down to a little more than half his health before it's safe to use (i.e. it kills him).
Another interesting element is the cursed weapons: there's two of them in Mystara, and their curses must be broken by letting them repeatedly hurt/paralyze a character. They become the strongest melee weapons in the game. Cursed Sword 1 takes on the name of the machine's highest scorer, as it would a legendary hero.
There were rumors of a secret final boss when the game was fairly new; the long FAQ I linked to makes mention of this. Guess it wasn't in. |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Tue Aug 23, 2011 5:28 am |
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TODAY'S GAME IS: Prehistoric Isle in 1930/Genshi-Tou 1930's (Arcade)
In my opinion, the best SNK game made before the Neo. It contains what is probably the most original clone of the R-Type force pod gimmick, and something has to be said for a game that shows the final boss right on the title screen.
The second button rotates the pod to one of its eight positions around the biplane. Depending on where it is, it can drop bombs, shoot walls of flame vertically, fire rebounding orbs, place floating mines, or shoot powerful forward shots. It can also block shots like the R-Type pod, though it's nowhere near as effective at this. Collecting further "P" icons will power the pod's attacks up. They sure had some advanced technology 80 years ago!
The "S" is a speedup item. Your speed will increase to a certain level then go no higher. The money awards varying amounts of points--I'm not sure how to control this. Like in Darius, destroying some formations of enemies will net you bonus points.
First: 97000. Just barely snuck by the Allosaur, but held out in the second stage until the boss.
If anyone's interested, I will feature Prehistoric Isle 2 next. Clumo, Crazy Cops is Gang Busters, right? |
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Clumo the postmodern prometheus

Joined: 25 May 2011 Location: The Evil Bydo Empire
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Posted: Tue Aug 23, 2011 7:16 am |
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| Sniper Honeyviper wrote: |
| I'd like to know if you guys actually read all the stuff I write here, since I did say the Magic User is not suitable for single play. (Though I think English isn't Clumo's first language?) |
Even if I had chosen the elf I don't think I was going to get past the first boss anyway.
And my first language is spanish, so I usually receive my brother's help, that's why i don't post too much. _________________
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Posted: Tue Aug 23, 2011 9:10 am |
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Managed the first stage okay, only losing a life to the Brachiosaur because I didn't read his bite telegraph in time. Allosaur NEARLY got me TWICE, but I managed to pull it off. Second stage annihilated me though, just couldn't adapt to the pace change fast enough.
Better than I remember it being when I tried it a few years back! _________________ HeavyViper@Twitter ~~~ HeavyViper@Soundcloud
Blog: Machines That Sing |
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Bennett

Joined: 03 Apr 2009
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Posted: Tue Aug 23, 2011 10:42 am |
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| 29300. I guess I should have taken the time to watch a youtube playthrough! |
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cake

Joined: 11 Aug 2009
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Posted: Tue Aug 23, 2011 7:31 pm |
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- cake: 18200
Sniper Honeyviper, I read your introductions and they are usually pretty helpful, but sometimes it's more fun for me to experience the game without knowing anything about it, so then I read them later on. |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Wed Aug 24, 2011 2:52 am |
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By request!
TODAY'S GAME IS: Gang Busters/Crazy Cops (Arcade)
A rather standard, though charming and well-designed, overhead shooter from Konami.
Captured criminals (guys in orange suits) will power up your gun, and for every one you turn into a police van, you'll be awarded bonus points and one bomb. Your gun has ammo, and will downgrade with use, eventually to the point where you're throwing soda cans. Don't mash the fire button more than you need to.
There are some doorways that will take you to higher levels when entered. Some of them are required, and they aren't marked at all.
Stay away from doorways and windows that enemies come out of, so they don't walk into you. If you push a boulder in front of them, it will kill them as they emerge.
First: 158400. |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Bennett

Joined: 03 Apr 2009
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Posted: Wed Aug 24, 2011 9:45 am |
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| Only 41500. Was doing fine until that narrow bit then suddenly lost all my lives in about 5 seconds. I would have been mad if I'd put a quarter in for that. |
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Lucaz

Joined: 04 Jun 2009
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Posted: Wed Aug 24, 2011 2:00 pm |
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50900
The end of the first level caught me of guard. _________________
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cake

Joined: 11 Aug 2009
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Posted: Wed Aug 24, 2011 8:51 pm |
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| 39600. I lost all of my lives to exactly the same thing as Bennett. |
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extrabastardformula millmuck holecutter

Joined: 01 Jan 2007 Location: The Nearest Faraway Place
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Posted: Wed Aug 24, 2011 10:16 pm |
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88900, game feels like it doesn't like me and I don't think I like it. _________________
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notbov

Joined: 14 Feb 2009
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Posted: Wed Aug 24, 2011 11:33 pm |
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First: 91700
Best:349600
This game is piles of good design buried under the most inane aiming I've seen in anything with an overhead view. And yet, I like it, perhaps because of its quirks. It's not all that bad, if you take things slow. It's all over once the game gets you on its pace, though. _________________
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Wed Aug 24, 2011 11:50 pm |
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| I don't find the aiming any worse than that of Mercs/Senjou no Ookami II. It's responsive and precise, if not user-friendly. |
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