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cavefish

Joined: 04 Sep 2010
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Posted: Fri Jul 01, 2011 4:37 pm |
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here's my first for Thunder Dragon 2
(player 1 ship)
game's pretty awesome |
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howardcneal

Joined: 14 Jan 2010
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Posted: Fri Jul 01, 2011 9:07 pm |
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First attempt: [Player 1 ship]
Best attempt so far: [Player 1 ship]
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Sat Jul 02, 2011 6:15 am |
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Currently I have our top first score in Thunder Dragon 2, while howardcneal holds the only score so far on its "best" listing. Although I will admit to having a good deal of experience with the game in the past--I selected it, after all.
TODAY'S GAME IS: GUNDHARA (Arcade)
A very nice, strangely obscure overhead run-n-gun from Banpresto. Quite similar to Mercs, with the added feature of being able to lock your aim in place.
PROTIPS: The kick is useless. (EDIT: notbov has informed me that it cancels bullets, so disregard this.) Juggle the pigs in Mission 2. There are no time limits (as far as I know), so don't rush it. Jerry and Jinn are identical, aside from these things:
- Jinn starts with the shotgun instead of the vulcan
- Jerry's bomb fires straight ahead, while Jinn's is a close-range burst
There are also English settings in the dip switches, so you can bear witness to the nonsensical scraps of plot. (kids get kidnapped to start WWIII)
First:
- Sniper Honeyviper: 322830, Jerry
Last edited by Sniper Honeyviper on Mon Jul 04, 2011 4:25 am; edited 1 time in total |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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cake

Joined: 11 Aug 2009
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Posted: Sat Jul 02, 2011 4:11 pm |
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Gundhara ate my score!
I guess it was less than 100000... I only got up to the first boss, anyway. |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Sat Jul 02, 2011 4:33 pm |
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| This is why I added the best scoreboard, you know! |
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Deets

Joined: 05 Dec 2006
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Posted: Sat Jul 02, 2011 4:46 pm |
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Everything that killed me in both stages was pretty much invisible. |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Sat Jul 02, 2011 4:51 pm |
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Yeah, until you figure out what all the bullets look like, the game suffers from serious Garegga syndrome. Those microscopic blue ones are the worst.
Also, your hitbox is in a weird place. |
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Youpi

Joined: 01 Mar 2011
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Posted: Sun Jul 03, 2011 12:33 am |
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Around 84,000, Jerry, Stage 1 boss. Handicaps: Keyboard, Drunk.
Not gonna try harder than (Jerry) , I find neither babysitting nor invisibullets thrilling.
Looking forward to posting more terrible scores! _________________ Twitter: @youpi |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Sun Jul 03, 2011 6:30 am |
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Seems like you guys didn't receive Gundhara too well, so this time I'm going with something more "friendly."
TODAY'S GAME IS: GHOSTLOP (Arcade/Neo Geo, unreleased prototype)
1P story mode.
PROTIP: Score well enough on the first match, and you'll get to fight the Grey alien.
First:
- Sniper Honeyviper, 40386
(note: unlike many arcade games, ghostlop does not use the last digit of score to designate the number of continues used!) |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Baseballkappe
Joined: 14 Nov 2010 Location: France
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Posted: Sun Jul 03, 2011 11:53 am |
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Gundhara, first: last time I checked it was something dumb like 33,000 :[
Ghostlop, first: 8348
I'm pretty bad at first tries!
Those game are pretty awesome though, I think I'll play some more. |
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sponkmonkey

Joined: 24 May 2011 Location: Berlin
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Posted: Sun Jul 03, 2011 4:14 pm |
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First scores:
(Player 1 ship)
I think I'll play some more Thunder Dragon tonight, the announcer is great.
Last edited by sponkmonkey on Sun Jul 03, 2011 5:20 pm; edited 2 times in total |
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Sun Jul 03, 2011 4:26 pm |
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| Loki Laufeyson wrote: |
| will you take suggestions for future games, sniper? |
| I wrote: |
5. Suggest another game! Try to pick something that's not well known and that most people wouldn't have already played.
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:( |
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Youpi

Joined: 01 Mar 2011
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Posted: Sun Jul 03, 2011 5:56 pm |
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Ghostlop, first: 4129 (failed 2nd stage, seems you only get points if you win a match)
Is it better to plan your moves or play any move as soon as you get the ball? _________________ Twitter: @youpi |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Sun Jul 03, 2011 6:14 pm |
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It's in the first post, Loki.
Youpi, as with any combo-oriented puzzle game, it depends on the situation. If you think you're going to get killed on the next fill, focus on simply clearing the board, taking out as many ghosts as possible. Otherwise, it's often advisable to let them pile up on one side, so you can bounce off the other side to chop a huge clump down at once. The nice thing is that scoring and survival often go hand in hand! But without enough risk-taking, you'll never hit your opponent hard enough to win without a time-out. |
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Baseballkappe
Joined: 14 Nov 2010 Location: France
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Posted: Sun Jul 03, 2011 7:07 pm |
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Woohoo!
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Youpi

Joined: 01 Mar 2011
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Posted: Sun Jul 03, 2011 8:40 pm |
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Almost reached the same score with one match less, so I guess it's not just about how many stages you clear. _________________ Twitter: @youpi |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Sun Jul 03, 2011 8:58 pm |
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| Yeah, from what I can tell, it's fairly complex how the game judges your performance for score. One of the categories on the results screen is "average," which could mean a lot of things. |
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cake

Joined: 11 Aug 2009
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Posted: Sun Jul 03, 2011 10:24 pm |
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| I don't have what it takes. |
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Ghost Dinosaur
Joined: 05 Feb 2009 Location: Moving
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Posted: Sun Jul 03, 2011 10:49 pm |
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| cake wrote: |
| I don't have what it cakes. |
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Deets

Joined: 05 Dec 2006
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Posted: Mon Jul 04, 2011 3:36 am |
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So I thought maybe Gundhara was easy enough to do a 1CC until I got to the final boss
What a prick! |
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notbov

Joined: 14 Feb 2009
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Posted: Mon Jul 04, 2011 4:16 am |
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After messing around with Gundhara a little more, I'm confused about how you could say the kick is useless seeing as it makes big points and can cancel bullets. Also, fuck that helicopter boss. And that whole level. _________________
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Mon Jul 04, 2011 4:25 am |
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oh man, I never realized that the kick cancels bullets! that certainly changes things.
it's still useless as an attack, though. sure, you get more points, but all but the weakest grunts take multiple kicks to kill, giving them ample time to strike back. |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Mon Jul 04, 2011 5:35 am |
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TODAY'S GAME IS: POPEYE (Arcade)
Miyamoto's forgotten early masterpiece, which I would almost describe as Castlevania meets Donkey Kong. The Famicom version was one of the first three games released for the system.
PROTIPS: It's much safer to be above Brutus than below him. You can punch the bottles, as well as the vulture in stage 3. You'll need spinach to punch Brutus. The farther score items fall, the less they're worth. Detailed tips at KLOV's page.
First:
- Sniper Honeyviper: 33400
I haven't gotten any suggestions so far on this page--if you have any, just post them! Remember, I'm not limiting the thread to arcade games. |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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cake

Joined: 11 Aug 2009
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Youpi

Joined: 01 Mar 2011
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Posted: Mon Jul 04, 2011 1:46 pm |
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I had Popeye for the NES, but I guess the port was pretty different than the original game game.
That mixed-resolution look is pretty unusual for an early 80's game, wonder what't the story behind the decision.
Probably just a boring case of maxing out the capacities of an expensive chip.
First: 14730
Nice marquee. _________________ Twitter: @youpi |
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cake

Joined: 11 Aug 2009
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Posted: Mon Jul 04, 2011 4:49 pm |
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First score for Popeye: 1500
Game is ok, but I can't get over the fact it includes the Popeye characters, which I've always hated. |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Mon Jul 04, 2011 5:12 pm |
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| Youpi wrote: |
| That mixed-resolution look is pretty unusual for an early 80's game, wonder what't the story behind the decision. |
Yeah, I've been wondering about this myself. Nintendo had a few other arcade games with mixed resolution, such as Arm Wrestling and (Super) Punch-Out. Atari used it quite often as well. Unless it's as boring as you guessed, is there somewhere that explains how the hardware was able to accomplish this interesting effect?
cake, you should give the original E.C. Segar comics a chance. They're very much a product of the same delightfully unhinged era of early cartooning that birthed Little Nemo and Krazy Kat. |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Tue Jul 05, 2011 4:20 am |
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TODAY'S GAME IS: I, Robot (Arcade)
The first videogame ever with 3D filled polygons (consider that this was the year after Popeye!). Also contains Doodle City, still an amazing chill-out paint program (my old thread). Has nothing to do with Asimov or Will Smith.
PROTIP: The start buttons zoom the camera in and out, activating score multipliers at the cost of visibility. It can be zoomed twice for a maximum of 2x points. More detailed info at KLOV.
In the off chance you have an analog joystick (like a flight stick), you might want to use that, since the game was designed for it.
First:
- Sniper Honeyviper: 65744
Note: If you're going for a best score, I'd recommend restarting the game after every run, since some bonuses are only awarded after beating a stage's previous record. |
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cake

Joined: 11 Aug 2009
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Posted: Tue Jul 05, 2011 9:04 am |
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For I, Robot
First: 5522
Best: 28154 |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Posted: Tue Jul 05, 2011 5:20 pm |
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You're right, the X3DPro came in handy for this one! |
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Youpi

Joined: 01 Mar 2011
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Posted: Tue Jul 05, 2011 8:40 pm |
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I, Robot
First: 0. Stood there like an idiot not realizing my controls were not bound
Best:
This might not be obscure enough for the SB crowd, but we should play some Change Air Blade whenever, it has a nice vs. shooting game concept, and is pretty suitable for a score challenge IIRC. _________________ Twitter: @youpi |
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spectralsound fromdrone

Joined: 15 Mar 2011 Location: below the salt
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Posted: Tue Jul 05, 2011 10:24 pm |
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first try:
this game is pretty sweet.
as far as recommendations go, would Atomic Robo-Kid work? i keep meaning to play it more often. _________________
| Dracko wrote: |
| You can fool yourself, but never a glitch. |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Tue Jul 05, 2011 11:07 pm |
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| Change Air Blade and Robo-Kid are a little too well-known around these parts, but I'll consider them after the list's gotten longer. |
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spectralsound fromdrone

Joined: 15 Mar 2011 Location: below the salt
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Posted: Wed Jul 06, 2011 12:59 am |
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ah. i'll see what i can dig up, then.
in the meantime:
Tube Panic
Banbam |
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