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SBGC Daily 1 Credit Redux: The Top-Rankers Edition

 
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Joined: 05 Dec 2006

PostPosted: Sat Jul 02, 2011 4:46 pm        Reply with quote


Everything that killed me in both stages was pretty much invisible.
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Joined: 05 Dec 2006

PostPosted: Mon Jul 04, 2011 3:36 am        Reply with quote

So I thought maybe Gundhara was easy enough to do a 1CC until I got to the final boss

What a prick!
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Joined: 05 Dec 2006

PostPosted: Fri Jul 15, 2011 3:17 am        Reply with quote

Whoaaa going back and playing some of this stuff

Gunbuster (first play)

420,000 -- Spark

This game is mindblowingly ahead of its time/well-executed. Oh, and if it wasn't confirmed elsewhere in the thread, the multiplayer is co-op.
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Joined: 05 Dec 2006

PostPosted: Fri Jul 29, 2011 10:19 pm        Reply with quote

Fuck yeah shackled

First: 8120


Last edited by Deets on Fri Jul 29, 2011 11:37 pm; edited 1 time in total
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Joined: 05 Dec 2006

PostPosted: Wed Aug 03, 2011 6:59 am        Reply with quote

Quote:
The attract mode shows a trick for forming a temporary all-heights shield, but I haven't figured it out.

Just wiggle the shield up and down as fast as you can
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Joined: 05 Dec 2006

PostPosted: Sat Aug 06, 2011 5:32 am        Reply with quote

Sniper Honeyviper wrote:
Some non-video pinball scores from a recent trip. I don't expect any other entries for these, but here they are.

Who Dunnit (Bally Midway, 1995): 1,989,602,840 - Game allows continuing with score retention. You can either earn them through play or put in more credits. I only did the former.

Is Stern still the only pinball manufacturer left? Thought a new one formed recently.

Continuing in most if not all Midway/Bally/Williams pinballs puts you in a separate scoreboard

Stern is the only pinball manufacturer left that is provably still making games - albeit really, really bad ones at this point. Jersey Jack Pinball is supposedly going to be a competitor, and I hope they do well. I attended a seminar with the head of the company and he's definitely in there; he's not backing down, not taking shit from nobody, and wants to make a good game, since, in his words, "I can't sell Stern's shit".
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Joined: 05 Dec 2006

PostPosted: Sat Aug 06, 2011 5:46 pm        Reply with quote

Sniper Honeyviper wrote:
Yeah, I was able to try Stern's Spider-Man pinball recently. The presentation is great, but the table is rather terribly designed. Hitting Sandman at the upper middle will 90% of the time send the ball in an impossible line straight down the middle, guided by a magnet.

Spider-Man is actually one of Stern's last games of any quality, and what you're describing is pretty basic pinball design: a satisfying, wide shot that pushes the game forward in an easy to understand way, but is statistically likely to produce straight-down-the-middle drains. This forces the player to explore other parts of the table, returning to the center shot when you have multiball or some other means of mitigating the risk involved. Attack From Mars did it, Medieval Madness did it, etc. etc.

Demon's World - 166,050

I'm a big fan of any game that's one endlessly scrolling stage. Also kind of shocked by the generous 1ups and shields. Might come back to this one!
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Joined: 05 Dec 2006

PostPosted: Sat Aug 06, 2011 5:55 pm        Reply with quote

Sniper Honeyviper wrote:
I thought Spider-Man had some legitimate problems besides that. The upper right flipper seems useless for getting the ball up any ramps, and there's a huge wall on the upper left side that basically renders 25% of the table a dead zone. But I concede that it's still fun and playable.

The flipper thing is a machine maintenance issue; I'm not too sure what the wall you're describing is :<

Mind pointing out what part the playfield it is in this picture?
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Joined: 05 Dec 2006

PostPosted: Mon Aug 15, 2011 4:59 am        Reply with quote

Just as a heads-up, Sengeki Striker requires the Kaneko Super System Bios or whatever
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Joined: 05 Dec 2006

PostPosted: Mon Aug 15, 2011 7:21 am        Reply with quote

Sengeki Striker
14,243,450

ohhh man I dunno. This game is pretty damn stressful
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Joined: 05 Dec 2006

PostPosted: Sun Aug 21, 2011 7:23 pm        Reply with quote

Sniper Honeyviper wrote:

Seems the game is actually quite rare, it was only sold as a conversion kit for Bad Dudes and no more than 1000 units were made.

I don't believe this for a second. Robocop was everywhere when I was a kid. Every arcade -- mall, bowling alley, restaurant -- seemed to have it.
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