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Games You Played Today V: Gamer's Quarter
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Tulpa



Joined: 31 Jul 2008

PostPosted: Sun Dec 30, 2012 9:25 pm        Reply with quote

Preparations do work, but the game doesn't tell you the effect it has; it isn't random chance. The factors in tribal election are your leader's leadership and magic qualities along with a combined sacrifice of 40 to 50 goods and cows.

Only when experimenting With poor leaders did I fail in a tribal election
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tiburon



Joined: 26 Sep 2012

PostPosted: Sun Dec 30, 2012 10:12 pm        Reply with quote

beat COD4 modern warfare over yesterday and today

real fun game! immersive as hell. only real knock i have against it are the infinite respawn enemies and monster closets. not so bad in this one, though i seem to remember it being a lot worse in the sequels. i wonder if there was a way to maintain the immersion without them. in halo, you have a sort of lull after you kill all the enemies in a given location, but those are entirely intended and built into the game. this isn't that sort of game!

also kind of sad that it's so terrible for speedrunning. but it is a solid ++
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tacotaskforce



Joined: 04 Dec 2006
Location: Logical, Practical

PostPosted: Sun Dec 30, 2012 10:24 pm        Reply with quote

I completed MW2 on the highest difficulty by very carefully wiping out every hostile intent before me. I don't believe it has unlimited spawns.
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Sun Dec 30, 2012 11:03 pm        Reply with quote

I wish Activision sold the Spec-Ops seperately.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Sun Dec 30, 2012 11:11 pm        Reply with quote

Texican Rude wrote:
I wish Activision sold the Spec-Ops seperately.
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Seldon



Joined: 31 Oct 2012

PostPosted: Sun Dec 30, 2012 11:19 pm        Reply with quote

Assassin's Creed 2.

This game was obviously optimized for consoles. There's snap-to-everything mechanics, and the movement feels like it was meant to be played on a dual-stick controller. Also, in the beginning it didn't explain what the "high profile", "unarmed hand", "head", and other buttons were right away. Confusing, but not much of a learning curve since most actions only require 3 or 4 buttons anyway.

It's a beautiful game, but it feels so awfully contrived at times. Obstacle courses follow one predetermined path. Every so often when you explore a Templar dungeon you end up chasing a dude as he closes gates behind you, presumably to kill him before he alerts the rest of his buddies, but he always manages to get to the end anyway. (The game actually disables ranged weapons during this sequence, too.) Wanted posters of you are affixed to the wall using arrows and are on rooftops. Also, the game likes to make it clear that the Templars are Unambiguously Bad Dudes. The people you hunt down are liars, cheats, traitors, murderers, psychopaths, etc. There is no control/free will dichotomy or anything like that, it's classic good vs. evil; hell, some of them are even marked in red shirts for you just in case you start thinking about it.

The story so far, as I can tell, is that The Templars Are Planning Bad Things. Every major player in history is either on the side of the Assassins or the Templars and they've been fighting a war ever since way back when. Or something like that. Hell, I'm not even sure where anything begins or ends; maybe that's the point, or maybe it just provides enough fodder for missions.

Overall, it's enjoyable but I'm not particularly impressed with it. Reconstructing past worlds is great and all, but reframing every historical event as the manifestation of an age-old dialectical conflict cheapens the experience.
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Sun Dec 30, 2012 11:28 pm        Reply with quote

Mikey wrote:
Texican Rude wrote:
I wish Activision sold the Spec-Ops seperately.


Mikey let's take a moment and dream about a Call of Duty game that is just 200 delicious video game Spec-Ops missions.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Sun Dec 30, 2012 11:35 pm        Reply with quote

tacotaskforce wrote:
I completed MW2 on the highest difficulty by very carefully wiping out every hostile intent before me. I don't believe it has unlimited spawns.

MW1 was the last Infinity Ward game with infinite respawns.
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tiburon



Joined: 26 Sep 2012

PostPosted: Mon Dec 31, 2012 12:05 am        Reply with quote

Texican Rude wrote:
Mikey wrote:
Texican Rude wrote:
I wish Activision sold the Spec-Ops seperately.


Mikey let's take a moment and dream about a Call of Duty game that is just 200 delicious video game Spec-Ops missions.

Those are the coop missions in the later games, yeah? would be brilliant. The most engrossing moments of MW1 for me weren't the firefights, but the quiet bits where you're just busy being a military dude. Stack up while we breach the door, stay low so the heli doesn't spot you, etc.

Operator as fuck
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special blend



Joined: 06 Dec 2006

PostPosted: Mon Dec 31, 2012 12:08 am        Reply with quote

4 heroes of light is the shit

alternate universe final fantasy iv for nes gets a ds remake

best new old school game since smt nocturne
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Mon Dec 31, 2012 1:05 am        Reply with quote

Reed wrote:
Texican Rude wrote:
Mikey wrote:
Texican Rude wrote:
I wish Activision sold the Spec-Ops seperately.


Mikey let's take a moment and dream about a Call of Duty game that is just 200 delicious video game Spec-Ops missions.

Those are the coop missions in the later games, yeah? would be brilliant. The most engrossing moments of MW1 for me weren't the firefights, but the quiet bits where you're just busy being a military dude. Stack up while we breach the door, stay low so the heli doesn't spot you, etc.



Better the Spec-Ops in MW2 are the missions of MW1.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Mon Dec 31, 2012 1:31 am        Reply with quote

Dark Age Iron Savior wrote:
luvcraft wrote:
Played a bunch of King of Dragon Pass on a long car trip yesterday. Ragequit when I realized that success and failure on the most important events in the game (which you have to succeed to progress) is entirely random chance, and preparation is meaningless, and the only reliable way to get through them is to just keep reloading and redoing one until you roll success. Then a while later I came to terms with this realization and played some more and got a lot further. Overall I think it's a pretty bad game.


do you know if you are on the path to get the "true good" ending?


uh, I have no idea. Probably not; I've been kind of a dick to a few clans who had it comin' (although I don't take thralls).

Tulpa wrote:
Preparations do work, but the game doesn't tell you the effect it has; it isn't random chance.


All I know is that after doing tons of preperation, I lost the "learn to make a tribe" heroquest over and over, despite making all of the correct choices, usually at different points in the quest. Save scumming and doing the exact same thing over and over with different results finally got me through the quest like the sixth time I tried it. When I stopped playing (ran out of battery), I was in the middle of doing the same thing with the stupid "end the drought" quest.

In other news, I played a bunch of Miasmata last night, and enjoyed it lots, even though the fucking creature is pretty much constantly on my ass at this point. I'm almost done (only one plant left the find, and I know where the boat is, because I stumbled onto its location very early in the game) and I'm glad I stuck it out. The game still has some problems, but now that I've come to terms with some of the obtuseness I'm digging it.
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dinopoke



Joined: 26 Dec 2010
Location: Australia

PostPosted: Mon Dec 31, 2012 2:07 am        Reply with quote

CubaLibre wrote:
tacotaskforce wrote:
I completed MW2 on the highest difficulty by very carefully wiping out every hostile intent before me. I don't believe it has unlimited spawns.

MW1 was the last Infinity Ward game with infinite respawns.

I thought MW3 brought back infinite respawns? Unless you don't count that as an Infinity Ward game.
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Mon Dec 31, 2012 2:12 am        Reply with quote

luvcraft wrote:
Dark Age Iron Savior wrote:
luvcraft wrote:
Played a bunch of King of Dragon Pass on a long car trip yesterday. Ragequit when I realized that success and failure on the most important events in the game (which you have to succeed to progress) is entirely random chance, and preparation is meaningless, and the only reliable way to get through them is to just keep reloading and redoing one until you roll success. Then a while later I came to terms with this realization and played some more and got a lot further. Overall I think it's a pretty bad game.


do you know if you are on the path to get the "true good" ending?


uh, I have no idea. Probably not; I've been kind of a dick to a few clans who had it comin' (although I don't take thralls).


if you didn't clear all the local challenges when they were available, you'll probably have to wait until NG+ to finish the reverse side quests.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Mon Dec 31, 2012 2:24 am        Reply with quote

oh you're talking about the heroquests, it's still not entirely random but stat based. Usually it is because you sent a heroquester that had the wrong stats or worshipped the wrong god for the quest. Learn to Make a Tribe pretty much requires an Orlanth or Vinga worshipper in order to succeed

There's also secret knowledge you might have missed. It's mentioned in the manual but isn't obvious enough in play that a few of the heroquests have secret optimal paths, sacrifice more to the relevant gods mysteries if you don't have all the lore unlocked. You should also sacrifice maximum in questing and a point or two in mysteries before you consider doing a quest. Failure shouldn't be so common that you should have to save scum through a quest in order to succeed at it.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Mon Dec 31, 2012 2:30 am        Reply with quote

also it should be noted that you can fail parts of a heroquest and still succeed in the end, or only partially succeed (meaning you get the reward but your quester gets injured) so there's no real point in quitting a heroquest if you fail to achieve one of the mythic goals of the quest.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Mon Dec 31, 2012 2:56 am        Reply with quote

dinopoke wrote:
CubaLibre wrote:
tacotaskforce wrote:
I completed MW2 on the highest difficulty by very carefully wiping out every hostile intent before me. I don't believe it has unlimited spawns.

MW1 was the last Infinity Ward game with infinite respawns.

I thought MW3 brought back infinite respawns? Unless you don't count that as an Infinity Ward game.

I don't really, but still: it didn't seem like it when I played it.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Mon Dec 31, 2012 3:12 am        Reply with quote

Tulpa wrote:
oh you're talking about the heroquests, it's still not entirely random but stat based. Usually it is because you sent a heroquester that had the wrong stats or worshipped the wrong god for the quest. Learn to Make a Tribe pretty much requires an Orlanth or Vinga worshipper in order to succeed


Learn to Make a Tribe wouldn't take my supercool Orlanth dude. :(

Also, in my current game I've kept the trickster on my ring. I still have yet to figure out how he's actually beneficial.
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Swarm



Joined: 09 Jul 2011

PostPosted: Mon Dec 31, 2012 10:34 am        Reply with quote

I've been playing Winback 64. After years of waiting for emulation for the game to not be glitchy, I finally decided to just go ahead and play it. The glitchyness in question is a gray square that floats across screen every few minutes or so, but it turns out it's really easy to ignore, and only appears in outside stages.

Anyway, man this game is pretty awesome, it's everything you'd imagine a late 90s Japanese cover-based shooter would be. I'd go so far as to call it Souls-esque (especially in that it becomes easier as you master the game's mechanics + it has rolling). All the encounters with enemies feel deadly and the game won't forgive you if you play sloppy. Every part of the level and the gunfights in them feels deliberate, every one of your movements seem to have weight and purpose, you need to approach every situation carefully. Checkpoints are sparce, so you actually start getting reckless after a while, using your good ammo etc; because you don't want to be mess up holding just a pistol, and when the ammo runs out you start going through the level inch-by-inch. I'm not gonna say there isn't any bad/goofy shit in this game (there is (like backtracking)) and sometimes you have to wrestle with the aiming system a lil bit, but it's totally worth checking out. The female squadmate in your team is cool, too.

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Teflon



Joined: 11 Jan 2007

PostPosted: Mon Dec 31, 2012 10:59 am        Reply with quote

CubaLibre wrote:
tacotaskforce wrote:
I completed MW2 on the highest difficulty by very carefully wiping out every hostile intent before me. I don't believe it has unlimited spawns.

MW1 was the last Infinity Ward game with infinite respawns.


RIP my brilliant 'where are all these goddamn guys coming from!? THE INFINITY WARD LOL' routine ;__;
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Tulpa



Joined: 31 Jul 2008

PostPosted: Mon Dec 31, 2012 11:21 am        Reply with quote

luvcraft wrote:
Tulpa wrote:
oh you're talking about the heroquests, it's still not entirely random but stat based. Usually it is because you sent a heroquester that had the wrong stats or worshipped the wrong god for the quest. Learn to Make a Tribe pretty much requires an Orlanth or Vinga worshipper in order to succeed


Learn to Make a Tribe wouldn't take my supercool Orlanth dude. :(

Also, in my current game I've kept the trickster on my ring. I still have yet to figure out how he's actually beneficial.


OH right, another factor in heroquesting, this is something your advisers should be mentioning: every member of your ring needs to worship a different god, this gives a huge bonus to the success of heroquests, I had been taking this for granted as a basic thing. Tricksters provide a moderate bonus to heroquesting as well (you actually get an extra slot on the sacred time screen for questing if you have a trickster on board) and sometimes offer alternate trickster-based solutions to events (If you ever had that armadillo rat creatures in a nearby cave event while exploring locally, the trickster solution is by far the best one, the only one with no detriments). It's worth the trade off for having basically shit advice from one of the members of your ring.
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The King



Joined: 14 Dec 2010
Location: Japan

PostPosted: Mon Dec 31, 2012 11:47 am        Reply with quote

Doom 64 EX.
It's a really good port. It adds all the PC Doom trappings like mouseaim while feeling faithful to the original cart.

as an aside, part of me is wierded out that in 201X I rarely seem to play anything that was released post-Dreamcast.
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Ymer



Joined: 05 Oct 2009
Location: PAL region

PostPosted: Mon Dec 31, 2012 12:27 pm        Reply with quote

PS1 version of Mega Man Legends on PSP

This game up there with Earthbound and Persona 4 as "Biggest grin on face while playing"



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The King



Joined: 14 Dec 2010
Location: Japan

PostPosted: Mon Dec 31, 2012 12:52 pm        Reply with quote

Played a little further in Megaman Legends 2.

Tron and Roll are pretty funny in the bit just before the fight with the giant reaverbot in the lava room. :3
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The King



Joined: 14 Dec 2010
Location: Japan

PostPosted: Mon Dec 31, 2012 1:46 pm        Reply with quote

Oh my god: Letters from Servbots. :3
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tiburon



Joined: 26 Sep 2012

PostPosted: Mon Dec 31, 2012 2:58 pm        Reply with quote

Ymer wrote:

sig material right here
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Mon Dec 31, 2012 4:31 pm        Reply with quote

Swarm wrote:
I've been playing Winback 64. After years of waiting for emulation for the game to not be glitchy, I finally decided to just go ahead and play it. The glitchyness in question is a gray square that floats across screen every few minutes or so, but it turns out it's really easy to ignore, and only appears in outside stages.

Anyway, man this game is pretty awesome, it's everything you'd imagine a late 90s Japanese cover-based shooter would be. I'd go so far as to call it Souls-esque (especially in that it becomes easier as you master the game's mechanics + it has rolling). All the encounters with enemies feel deadly and the game won't forgive you if you play sloppy. Every part of the level and the gunfights in them feels deliberate, every one of your movements seem to have weight and purpose, you need to approach every situation carefully. Checkpoints are sparce, so you actually start getting reckless after a while, using your good ammo etc; because you don't want to be mess up holding just a pistol, and when the ammo runs out you start going through the level inch-by-inch. I'm not gonna say there isn't any bad/goofy shit in this game (there is (like backtracking)) and sometimes you have to wrestle with the aiming system a lil bit, but it's totally worth checking out. The female squadmate in your team is cool, too.



I never thought I'd get a chance to talk to anyone about this game :'-(

But yeah, as a proto-cover-shooter/Metal Gear mash up, the game is really pretty tight, occasional aiming issues aside. The first time you pop out of cover, kick a dude in the stomach and then shotgun him down, well, that feels damn good. I'd only played this game as a rental from the local video store so I didn't have the time to get all the way through it, but I really enjoyed what I got a chance to play.
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Relevant



Joined: 12 May 2009

PostPosted: Tue Jan 01, 2013 12:38 am        Reply with quote

Swarm wrote:
I've been playing Winback 64. After years of waiting for emulation for the game to not be glitchy, I finally decided to just go ahead and play it. The glitchyness in question is a gray square that floats across screen every few minutes or so, but it turns out it's really easy to ignore, and only appears in outside stages.

Anyway, man this game is pretty awesome, it's everything you'd imagine a late 90s Japanese cover-based shooter would be. I'd go so far as to call it Souls-esque (especially in that it becomes easier as you master the game's mechanics + it has rolling). All the encounters with enemies feel deadly and the game won't forgive you if you play sloppy. Every part of the level and the gunfights in them feels deliberate, every one of your movements seem to have weight and purpose, you need to approach every situation carefully. Checkpoints are sparce, so you actually start getting reckless after a while, using your good ammo etc; because you don't want to be mess up holding just a pistol, and when the ammo runs out you start going through the level inch-by-inch. I'm not gonna say there isn't any bad/goofy shit in this game (there is (like backtracking)) and sometimes you have to wrestle with the aiming system a lil bit, but it's totally worth checking out. The female squadmate in your team is cool, too.



During the N64 era the only game I played more than Winback was Goldeneye.
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tiburon



Joined: 26 Sep 2012

PostPosted: Tue Jan 01, 2013 7:23 am        Reply with quote

now i am playing far cry 2

the parts that i get to play are pretty alright. the parts where i irritatedly skip through tutorial pop-ups not so much
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The Blueberry Hill



Joined: 12 Dec 2006
Location: The otherwise central zone.

PostPosted: Tue Jan 01, 2013 7:32 am        Reply with quote

Relevant wrote:
Swarm wrote:
I've been playing Winback 64. After years of waiting for emulation for the game to not be glitchy, I finally decided to just go ahead and play it. The glitchyness in question is a gray square that floats across screen every few minutes or so, but it turns out it's really easy to ignore, and only appears in outside stages.

Anyway, man this game is pretty awesome, it's everything you'd imagine a late 90s Japanese cover-based shooter would be. I'd go so far as to call it Souls-esque (especially in that it becomes easier as you master the game's mechanics + it has rolling). All the encounters with enemies feel deadly and the game won't forgive you if you play sloppy. Every part of the level and the gunfights in them feels deliberate, every one of your movements seem to have weight and purpose, you need to approach every situation carefully. Checkpoints are sparce, so you actually start getting reckless after a while, using your good ammo etc; because you don't want to be mess up holding just a pistol, and when the ammo runs out you start going through the level inch-by-inch. I'm not gonna say there isn't any bad/goofy shit in this game (there is (like backtracking)) and sometimes you have to wrestle with the aiming system a lil bit, but it's totally worth checking out. The female squadmate in your team is cool, too.



During the N64 era the only game I played more than Winback was Goldeneye.


Did you play much multiplayer? I only tried it with my brothers, but they weren't much into playing games non co-op.

The main thing I remember about the game is how thick the PAL version's instruction booklet is.
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The King



Joined: 14 Dec 2010
Location: Japan

PostPosted: Tue Jan 01, 2013 8:06 am        Reply with quote

Nearing the end of Legends 2
The ancients are back, oh man these characters are unbearably animu: 'Fate of the world blah blah blah'.
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bza
a very bad gay


Joined: 24 Jul 2010
Location: A cave in a swamp somewhere

PostPosted: Tue Jan 01, 2013 9:39 am        Reply with quote

I've gotten back into the Void, might resurrect my old thread on it with some new observations
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The King



Joined: 14 Dec 2010
Location: Japan

PostPosted: Tue Jan 01, 2013 10:42 am        Reply with quote

finished Megaman Legends 2
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Teflon



Joined: 11 Jan 2007

PostPosted: Tue Jan 01, 2013 12:12 pm        Reply with quote

Reed wrote:
now i am playing far cry 2

the parts that i get to play are pretty alright. the parts where i irritatedly skip through tutorial pop-ups not so much


Heh, I just bought that too. Zeitgeistey.
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RobotRocker
C-C-C-C-COMBO BREAKER!


Joined: 07 Dec 2006
Location: Death Egg Zone

PostPosted: Tue Jan 01, 2013 3:05 pm        Reply with quote

Spent new years eve yelling at Binary Domain to recognize my accent (It still doesn't) and wishing there was a fist bump option with Big Bo. Then playing WWE '13 with my brother and laughing (that game has problems but great for screwing around in)

Then drunkenly playing the demo of Euro Truck Simulator 2 and lugging a haul of yogurt to Paris from Southampton in the rain while listening to French pop radio. That game is zen personified.

I love videogames.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Tue Jan 01, 2013 4:01 pm        Reply with quote

RobotRocker wrote:
Spent new years eve yelling at Binary Domain to recognize my accent (It still doesn't)


my wife teaches American English pronunciation and grammar via skype. Let me know if you're interested. :)

Did you play it on 360 or PC? I'm still wondering which of the games that have voice recognition on 360 (BD, Skyrim), also have it on PC.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Tue Jan 01, 2013 5:19 pm        Reply with quote

The voice recognition feature's in the PC version of Binary Domain, too. I couldn't get it to work with my fairly neutral American accent -- but I was also hella sick the weekend I played it, so my throat wasn't really capable of making human sounds.
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tacotaskforce



Joined: 04 Dec 2006
Location: Logical, Practical

PostPosted: Tue Jan 01, 2013 7:49 pm        Reply with quote

I spent a good four minutes repeating "fuck" to my PS3 to no avail. The game can not recognize words if they are said with any emotion, and even as an emotionless robot it's difficult.

I still don't understand why voice recognition games come with their own profiles. They should have the user create their own voice profile, and then test against that to work out the variance.
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tiburon



Joined: 26 Sep 2012

PostPosted: Tue Jan 01, 2013 8:05 pm        Reply with quote

here are some things i wrote down about far cry 2:

I have just shot some dudes outside a building. I am told this "unlocks" a "safehouse." I go inside and spy some crates. I try to put a gun in the crate. A pop-up summarily notifies me that crates must be purchased. From whom, I'm not sure; I've killed everyone in the vicinity. In any case, this seems to be a weird time to be following the rules.

Why do I have to go and shoot these guys, anyway? Some dude with a gun told me to. Then again, he promptly gave me access to an assault rifle (which Ubisoft, like a watchful kindergarten teacher, only allows me to use outside). Surely I could have just shot him, and then left to complete my mission?

cab driver = Captain Exposition. "Oh this country's really going down the tubes, on your left you'll see some sporadic violence, on your right some rich civilians evacuating, be sure to catch the random brushfire directly ahead." Like someone saw the intro to Half-Life and thought "all this needs is more talking."

possible bottom line: Far Cry 2 is "the Flight Simulator part of Microsoft Excel"
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notbov



Joined: 14 Feb 2009

PostPosted: Tue Jan 01, 2013 10:07 pm        Reply with quote

Nthing that Binary Domain just doesn't understand language most of the time and you should just play it with the predefined voice options that pop up. I actually beat it again recently on No Mercy and now I have to play through it again now that I know there's multiple endings based on your bro ratings with everyone because I want the best ending dammit.

I picked up Fortune Summoners again now that it doesn't crash randomly and I'm enjoying it except for the part where it won't let me use my 360 controller's d-pad, because that would be too easy and makes too much sense.
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:cryface:
banned


Joined: 15 Mar 2012

PostPosted: Tue Jan 01, 2013 10:30 pm        Reply with quote

I played about a couple hours worth of Ass Creed 3 and didn't think it was that bad. Yeah, it's super dumb, but I can be a tree warrior and ambush British soldiers on the road. That's chill. Then you can kill bears with QTE.

Wonder when Ubisoft will bridge the gap between the Assassin's and Far Cry to make the perfect Ubisoft Game Factory interactive extravaganza.

Natural Selection 2 is great. 1 cup AVP. 1/2 cup Starcraft. 3/4 TBsp Battlefield 2. Crazy, hectic fun with a lot of good people online who are willing to be patient with newcomers. An entire team spent a round teaching me the ropes and that was just an insane experience. Doing bad on the internet and someone responding thoughtfully and positively is jarring. I can see the bar for strategy being pretty low with build orders being dependent on how your team can function, which means you need a team to begin with. Then you need someone who finds simplified RTS elements engaging enough to last them a potentially hour long match.

Very cool game at the moment, will probably be tired of it in a month.
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