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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Sat Mar 03, 2012 2:32 am |
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I finished Shantae: Risky's Revenge a few days ago. I think the game is strongest in its first and third dungeons, which have more similarities to old Zelda and Metroid, and some of the X-4 and X-8 levels of Yoshi's Island, than they do to the Igavania games (which I imagine Risky's Revenge is at least perceived, if not conceived, to be in the style of). I was pleasantly surprised to find dungeons discrete from the overworld in the game, and think it is to the dungeons' benefit that the game does not provide maps of anything but the overworld. The overworld map functions like a Metrovania map, but is more vague, and there is a key difference: Many of the screens in Risky's Revenge's overworld overlap, and so the map is about denoting depth and width rather than height and width.
The overworld as a whole is not all that interesting in terms of level design, but there are some noteworthy moments. Some of the platforming to the left of the area that the game begins in is alright. The Tangled Woods is the most pronounced example of the overlapping-screens concept, and is also visually and aurally gorgeous. The placement, and frequency, of respawning enemies in the Pumpkin and Lilac Fields flirts with inducing NES-era frustration, but doesn't quite get there.
The game is not especially difficult, and there a couple of design choices regarding powering up that handle the challenge level well:
1. You can't upgrade your basic attack's strength, you can only increase its frequency.
2. It seemed like max health upgrades weren't obtainable until the final third of the game, when the more challenging enemies began to appear.
Selecting which magic spell or consumable item to assign to the R button is handled on the bottom screen using touch controls. This isn't too bad, because it can be done, to suit your speed, whether the game is running or paused.
Very decent game. I'd say it's notable in the DSiWare line (however, not the best on offer), but it's not so remarkable in the greater scheme of things. _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Sat Mar 03, 2012 8:33 pm |
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I thought that might be the case, but was curious if I'd misread you and that you were actually referring to just the first one, or other specific entry. I guess I don't have anything to add, I haven't really taken note of triggers, but then I've only played V (DS) and IX. IX I liked a lot despite some really annoying time-wasting aspects. V has very nice music (plus all the other positive things people say about it, though those didn't hold my interest). _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Sun Mar 04, 2012 4:53 am |
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| CONSUME_PRODUCTS wrote: |
| there's a set of games called "minis" that play on both but generally you're right yeah |
Except there's a way to navigate to the "minis" section of the PSN store that groups the minis as playable only on PSP and playable both on PSP and PS3. There's also a way to navigate to the "minis" section that does not indicate such a distinction. _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Tue Mar 06, 2012 2:50 am |
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I've been playing Catrap on and off since summer, or maybe early fall. Several of the stages numbered in the late 80- and early 90 range each really had me stumped for quite a while. But just now, I managed to breeze through the last 6 or 7 stages with little difficulty. The last few stages really do a good job of preparing you to deal with the hundredth and final level, "??", which would otherwise be an intimidating and confusing mess. But, I was able to clear it in less than 3 minutes without using the rewind button.
Despite the outward appearance of a platformer, the game is turn-based, and really requires no manual skill beyond that which is required to operate its controls. Many of the puzzles can be solved easily by simply fiddling with the elements presented in each stage. However, what I appreciated most about Catrap were the more complicated puzzles, which almost demanded that I first formulate hypotheses, and then set out to prove them in order to clear those stages.
The game's ending might indicate that Ico is Catrap canon. _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Fri Mar 09, 2012 1:03 am |
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If you ever get the chance, try playing Secret of Mana co-op. _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Fri Mar 09, 2012 7:04 pm |
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| OffalAl wrote: |
When TGC said they want the game to FEEL (deep, vast, mysterious), I guess they only meant superficially. Invisible walls & overlaid control tutorialising abound.
The game is incredibly beautiful to see and hear (and 'experience' your first time through), but ultimately it's quite shallow. It unfolds the main motif/mechanic nicely, but the architecture and entities you encounter never really accumulate into anything more than impressive tactile cinema. |
How does it hold up as a "metaphorical representation of life, the people we meet and the connections we make during the courses of our lives"? I was interested in the game up until I read that line just now. _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Sun Mar 18, 2012 3:57 am |
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| CONSUME_PRODUCTS wrote: |
| option wrote: |
playing through Final Fantasy 3 iOS
I don't think I'm enjoying it at all but deep down I've convinced myself that once I unlock the last set of jobs it will magically feel worth it... even though I know most of them will be completely useless without grinding up job levels (ugh...)
If I wasn't working through it in 10-min intervals on my phone I would consider it borderline un-playable. |
it'll feel worth it when you get to the final dungeon - a 90 minute + slog with no save points |
I somehow have managed to get more enjoyment out of the DS version than any other main-series Final Fantasy game, despite being well aware that there's really very little to the repetitive combat.
But yeah, I find that final, lengthy, no save-point dungeon to be really exhilarating, and I always only manage to make it through by the skin of my teeth. _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Thu Mar 29, 2012 10:17 pm |
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If I hadn't sold my SNES games a few years back and replaced most of them with their respective GBA and DS ports, I'd totally get one of these. _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Fri Mar 30, 2012 12:41 am |
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| Texican Rude wrote: |
| Texican Rude wrote: |
I love you Seiken Densetsu 2 but please stop making me fight bosses multiple time and hope that this time the game goes to the next cutscene.
Is this a common problem with Secret of Mana? |
Okay seriously SD2 stop it. |
Maybe something's wrong with the cart or the super famicom? Back when Chrono Trigger came out, I had to get my SNES replaced (for free, thanks Nintendo of Canada) because it'd randomly cause sprites to fragment and the game to freeze during battles, on two separate copies of the game. All my other games had worked fine, though. _________________ Drawing & writing, mostly. |
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Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Fri Mar 30, 2012 1:29 am |
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Well, let's hope he had little to do with solving my Chrono Trigger problems. _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Thu Apr 12, 2012 7:39 am |
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It took me till the final phase of my Luigi run of the second W8-Castle level (almost third playthrough) to realise you can long jump through bricks in Super Mario 3D Land. Such a lovely game. _________________ Drawing & writing, mostly. |
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Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Wed May 09, 2012 3:12 am |
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What were they doing the first time around that you liked? _________________ Drawing & writing, mostly. |
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Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Thu May 10, 2012 6:30 pm |
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| Felix wrote: |
| probably fine wrote: |
| What were they doing the first time around that you liked? |
basically the same thing they were doing in the latter two games -- a breezy, silent-protagonist-block-pushingy-no-autotarget-rendered-sprites-four-elementals jRPG with compelling enough production values and writing. the latter games both got bogged down by the narrative and came at a time when my patience for "doin' it right" jRPGs had thinned substantially, and I can't really defend the series (certainly not here), but I had a great time with it eleven years ago. |
I guess the noisy, bouncing sprites spewing endless text bubbles and giant sweat drop icons turned me off the game before I could get into the rest of it. _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Sat May 26, 2012 8:36 pm |
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| Ymer wrote: |
| Love how the GBA SP's display works so well in the sun. One of the advantages of non-backlit screens I guess. |
Did the original DS have a reflective screen too? There're some early DS games with the option to turn off the backlight, which leaves you with black screens on the DS Lite, DSi, and 3DS (as well as leaving you with fun times poking around with the stylus trying to find the command to switch the backlight back on). _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Wed May 30, 2012 4:13 pm |
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| Loki Laufeyson wrote: |
| the survival mode in 360 daytona is really cool |
Can you explain how it works? I tried it once briefly on the PS3 version, but didn't quite get what was going on. I guess I forgot about it after that. _________________ Drawing & writing, mostly. |
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Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Wed May 30, 2012 4:18 pm |
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That does sound neat, I'll have to give it another go. _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Mon Jun 04, 2012 6:05 am |
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Just had a pretty dismal endurance run of Daytona USA's expert course. I only lasted 10 laps. I'm out of practice.
Spent 25 minutes after that with with Under Defeat HD's New Order Mode, which I've only tried a handful of times. Made it to the end of stage 4. I feel like enemies smashing into you from off the sides of the screen are more prevalent in this mode than arcade mode. That was a real problem for me tonight. _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Thu Jun 07, 2012 4:20 pm |
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There are a lot of levels, the challenge picks up. Much of the moveset in unnecessary, but allows you to complete stages in unexpected ways. _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Thu Jun 07, 2012 5:05 pm |
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I'm also
| AllenSmithee wrote: |
| sorry you don't like it because i get such joy from that game. |
But I'm pretty sure from reading other posts you've made that you're a lot better at video games than I am, so if you're halfway through now and not feeling challenged at all, and challenge is what you're looking for, I don't feel comfortable vouching that you'll definitely find it by carrying on through the latter half.
What I like about the moveset is that despite not being necessitated by the level design, it nevertheless can be utilized effectively. I just started replaying the game myself the other day, but I'm only in world 2. I wish I could draw on more specific examples, but it's been about a year since my last playthrough and the levels have blurred together in my mind. But for starters, that the game allows (rather than suggests) quickly flipping through the introductory set of stages is a far more successful statement than Cranky Kong and his gramophone being shoved aside by Donkey Kong and his stereo in the intro to Donkey Kong Country. _________________ Drawing & writing, mostly. |
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Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Thu Jun 07, 2012 7:22 pm |
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But you don't have to collect the bonus items, especially if you don't feel like you need the extra lives.
But yeah, 1ups – lives, even – in Nintendo games have been really redundant for a long while now. Most perplexing for me are the ones in Yoshi's Island and Super Mario 64. Both games save your progress after you complete each objective, and in Super Mario 64 your extra lives aren't even saved to your file. Though, in Super Mario 3D Land I feel like extra lives replace the absent score counter, especially since the game gives you many opportunities chain bounces off enemies. _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Thu Jun 07, 2012 8:42 pm |
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| Kitten ClanClan wrote: |
| probably fine wrote: |
| But you don't have to collect the bonus items, especially if you don't feel like you need the extra lives. |
the game is built around getting them, though. it's mediocre with and mediocre without because they designed the levels around it being more stimulating to get all of the items. i mean, you CAN ignore them, but their damage has been done. |
I ignore them primarily because they never caught my attention in the first place. What interests me in the game is figuring out ways to quickly and/or acrobatically clear the stages. _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Mon Jun 11, 2012 5:47 pm |
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I looked at a YouTube video of Mirror Stage, but wasn't really sure what was going on. What's it all about? _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Mon Jun 11, 2012 9:33 pm |
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| Rokkan wrote: |
| probably fine wrote: |
| I looked at a YouTube video of Mirror Stage, but wasn't really sure what was going on. What's it all about? |
I don't know if I should say it, because I think it might be better if you go at it without any preconceptions? Basically, each stage is about figuring out what do you have to do, so if I say what the game is about, you might be somewhat spoiled? It's not that the game is incredibly cryptic, it's just that I feel like it might spoil you. |
Ok, well, I might try it out someday. _________________ Drawing & writing, mostly. |
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Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Mon Jul 09, 2012 3:16 pm |
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| Mikey wrote: |
| Is Rockman World V a bit harder than your average Mega Man game? I can pretty reliably get through most of I-III (NES) without too much difficulty, or at least could back in the day. But this game is kicking my ass and I don't know if my skills have just atrophied or if this game is more difficult. |
I thought it was a lot easier than 9. _________________ Drawing & writing, mostly. |
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Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Mon Jul 23, 2012 3:04 am |
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Saw a new copy of Dog Days on 360 for 5 bucks. Walking to a friend's house with it and a six pack right now. _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Wed Aug 08, 2012 5:53 am |
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I had two revelations about jars of holding recently:
1. You can use items that are inside the jar without having to waste a turn removing them first.
2. If you hold B down when stepping onto a gitan bag, you can use the menu to place the bag in a jar of holding. From there you can later throw the gitan bag at an enemy, dealing damage 10% of the bag's monetary value. _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Thu Aug 16, 2012 5:49 pm |
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I've been playing a bunch of DoDonPachi Blissful Death on my iPod. On novice, because I suck. Although I think I'll crank it up to normal – or whatever the next step in difficulty is – soon. I can't figure out why it is that sometimes when I blow up the big ones their shots turn into star tokens, but sometimes they don't. _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Mon Aug 20, 2012 10:09 pm |
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| Broco wrote: |
| I really like the bullet-scraping "smartphone mode" they added in Dodonpachi Resurrection, give that a try if you haven't. I played a ton of it (though I am medium skill at best). |
I'll keep that recommendation in mind, thanks. Planning to spend a fair bit of time with Blissful Death first though, hope to learn to get good at it on at least normal with each ship type and doll before moving onto another shooter. _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Fri Oct 05, 2012 1:58 pm |
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I've played a whole a bunch of Theatrhythm Final Fantasy recently, and while I've enjoyed it, I can't help but think that I could be doing something else instead while listening to my Final Fantasy MP3s. _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Thu Oct 11, 2012 1:40 pm |
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| Drem wrote: |
| Brook's campaign in One Piece: Pirate Warriors is one level long. |
Was it a good level? _________________ Drawing & writing, mostly. |
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Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Fri Nov 02, 2012 4:04 am |
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I can now reliably 1cc DoDonPachi Blissful Death on novice, so it's time I graduate to normal. _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Mon Nov 12, 2012 11:44 pm |
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Back in September I went on a trip, and there was a guy on one of my flights seated a few rows ahead and across the aisle from me. He had a GBA SP and played Super Mario Bros. till he got a game over, Kid Icarus until he got a game over, Street Fighter II until he got a game over, and then he turned the GBA SP off and put it back in his bag. This struck me as a completely sane way to play video games. Since then I've made it a habit of firing up only one of my things that plays video games when I get home from work in the early evening, and choosing a game that has you start from the beginning every time and takes less than an hour to complete (if I'm good enough at it), and playing until I either 1cc it or lose. When I'm finished the game, I'll start up a different one if I have the time for it. And so, if I turn on my:
DS Lite, I will play:
1. Umihara Kawase (I learn something new about how to play almost every time)
2. Gradius Galaxies (On the easiest difficulty, where almost nothing fires a shot a you, I rarely make it past stage 2)
3DS, I will play:
1. Ninja Karakuri Den
2. Sakura Samurai: Art of the Sword (Not the story mode, but the 30-, 50-, or 100 Thug Challenges)
iPod Touch, I will play:
1. DoDonPachi: Blissful Death (I'm about ready to turn the difficulty up to hard now)
2. Ziggurat
Occasionally, I'll also race a course or two in Trackmania DS, try to beat dark level 8 in PiCTOBiTS, get a medal on a level in Trajectile, or try to 100% a level in the GBA version of Yoshi's Island.
On the weekends when I have a bit more time, I do sometimes play other things with more persistent progression. I recently finished my fourth playthrough of Final Fantasy III DS (which could probably be my sacred cow), and found a secret area in Falgabard I'd never seen before. I'm keeping at Mystery Dungeon: Shiren the Wanderer. Haven't made it past floor 20 or 21 yet, but a whole bunch of sidequest plotlines are coming together nicely now. I've also been switching between Maxim and Julius modes on my Castlevania Double Pack. So far I think that playing as Maxim in Harmony of Dissonance is way more fun than playing as Julius in Aria of Sorrow.
I'm going to post about the 30-, 50-, and 100 Thug Challenges in Sakura Samurai real soon, because despite being unlockable extra modes, they make for my favourite video game right now. _________________ Drawing & writing, mostly. |
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Tue Nov 13, 2012 12:05 am |
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| Loki Laufeyson wrote: |
| probably fine wrote: |
| Ninja Karakuri Den |
i approve |
Yeah, it's really good. _________________ Drawing & writing, mostly. |
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Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Tue Nov 13, 2012 5:27 am |
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Felix, I still see new copies of Shiren all over Vancouver for less than $10. _________________ Drawing & writing, mostly. |
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Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Wed Nov 14, 2012 6:15 am |
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| Felix wrote: |
| text me if you want to putz around buying cheap DS carts sometime this week. I got pretty far ahead on work over the long weekend and my calendar is clear tomorrow and Thursday. |
I see you texted me first, and I will text you back. Could maybe manage Thursday or Friday. _________________ Drawing & writing, mostly. |
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Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Thu Nov 15, 2012 6:29 am |
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Right, I guess I saw it in those stores a couple months ago. Glad you tracked a copy down in the end. _________________ Drawing & writing, mostly. |
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Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Sat Nov 24, 2012 9:21 pm |
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I held a Wii U tablet today in a shop and thought the buttons and joysticks felt sloppy. Also in that same shop I played a level of New Super Mario Bros. 2, and it was not very different from a level of New Super Mario Bros. _________________ Drawing & writing, mostly. |
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