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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Mon Aug 01, 2011 12:37 pm Post subject: Games You Played Today V: Gamer's Quarter |
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Over the past weekend I've been playing Move All My Shit to Baltimore. Like most games, it's a lot better when played co-op. _________________ Let's Play, starring me. |
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Mon Aug 01, 2011 1:22 pm |
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| notbov wrote: |
| BotageL wrote: |
| The more I play, the more convinced I am that the only competitive Left 4 Dead 2 modes worth playing are Versus Survival and Scavenge . |
Scavenge is actually pretty meh, and a lot of it has to do with the fact that Valve didn't use the director to switch up gas can spawns to keep teams honest instead of having a plan. It's also saying something that competitive community dropped scavenge in favor of just versus fairly quickly. I actually recall a comp player saying that even the worst teams could full clear maps and it was just a time issue from there. Versus was/is the standard because it gives a pretty decent measurement of a team's skill by showing who can get through a map with minimal damage. |
For clarity, in this context, I use "competitive modes" to mean "not campaign mode," rather than competitive play.
I don't have a huge problem with the above, because it's not like you don't have a "plan" for any of the other modes in L4D. That plan might just be "run like hell for the safe room," but y'all know the routes, likely spawn points, choke points, likely weapon placements, etc. Plain ol' Versus is incredibly unsatisfying if you have an unbalanced group or somebody's just having a bad day unless you agree in advance to have some sort of mercy rule. Nobody is having fun when one team completely storms and map and then shuts you right back down, leaving victory extremely far away. Scavenge and Survival Versus keep things in more of a short round-to-round level of competition. It's not so bad if you get blown out one round, because you've still got a solid chance to recover and retake momentum, much more so than if one team suddenly has a 600-point lead going into the finale after several extremely close maps.
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Not that it matters, since most players flocked back to 1 for their match needs, a lot of which has to do with, at the skill high-level play exists at, a game easily being decided by a single death charge.
Besides, why play scavenge when they just put Taaaaank! back in. |
Tank is pretty damn boring, especially if you get bad spawns. Like the many times when a tank is spawned in places where it literally cannot reach the survivors. This happens a lot more than you'd think. _________________
http://www.mdgeist.com/ |
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notbov

Joined: 14 Feb 2009
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Posted: Mon Aug 01, 2011 3:11 pm |
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In that context, I don't disagree. It is definitely more enjoyable, regardless of which side of the steamroller you're on, to have things be over relatively quickly instead of spreading the pain over an hour or so.
I'm just so very bleh on Scavenge. It felt a lot less dynamic after a few weeks. _________________
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Flylighter

Joined: 16 Nov 2008 Location: On sabbaddical
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Posted: Mon Aug 01, 2011 9:46 pm Post subject: Re: Games You Played Today V: Gamer's Quarter |
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| CubaLibre wrote: |
| Over the past weekend I've been playing Move All My Shit to Baltimore. Like most games, it's a lot better when played co-op. |
Yeah bro, I would've liked to get a piece of that action but you never invited me to play, jeeeeeerk. I've been playing Learn to Extract Money From the Foreign Exchange Before the Economy Collapses.
I just got playing Dungeons of Dredmor, which was a good deal of pleasant fun.
I bought Chantelise, from the makers of Recettear, which is more cheap fun. A bit simplistic, but charming otherwise.
I need to go back and finish up Sanctum, which I was having a lot of fun with before most of my free time got axed. _________________ I'm on Steam! ----- I'm on Youtube!
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Posted: Mon Aug 01, 2011 10:30 pm |
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Ghostbusters The Video Game certainly was Ghostbusters the video game. I guess they win because despite it being clumsy in 30 seconds of thinking I didn't have an idea of how to make it better. That's more successful than most of the video games I play!
I also finally finished up Adventures of Link. Extreme use of the rewind feature kept frustration to a minimum. It's a great and difficult game with the rewind feature. I'm not sure how far I would have gotten with it if I didn't have that handy. Bagu's Cabin and the Hidden Village were the two complete bullshit parts of the game. Also having to randomly find all the Heart Containers (even though it was mechanically relevant). It's a wonder anyone completed the damn thing back then. Not quite Tower of Druaga bad at least.
Sad to discover there isn't a Game Center CX episode for Adventures of Link either. I guess there being a Challenger episode makes up for it. Or wait, is the FDS version like even more frustrating?
After having it on my harddrive for many many years I finally played Metal Wolf Chaos. FUCK YEAH. Why is it a good game? Because HE'S THE PRESIDENT OF THE UNITED STATES. I'm really curious about the writing staff on that game, rather who did the translation? I somewhat expect it's the same team as Deadly Premonition. _________________ My Hawt Blog Vita Games
THERE ARE DEFINITELY WORSE VIDEO GAME PODCASTS |
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tacotaskforce

Joined: 04 Dec 2006 Location: Logical, Practical
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Posted: Mon Aug 01, 2011 10:54 pm |
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I can think of dozens of ways that would have made Ghostbusters a better game, but they all involve jettisoning Dan Akroyd and Harold Ramis (and probably Bill Murray too), and without their names the game would never have gotten funded. _________________
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Mon Aug 01, 2011 11:45 pm |
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In the week I spent without internet I borrowed my nephew's copy of Assassin's Creed Brotherhood for 360. The dvd drive on my 360 is still off track or something but now at least it doesn't try to open all the time while playing a game. It's still a pain to get it open to swap discs though.
ACB is pretty good. Fun Fact: When the game first came out I had no idea it continued the single player story from AC2. I thought it was just a multiplayer expansion pack. So I've played the hell out of it since and am at around 85% completion. I might go for 100% but there are a couple parts that are just bullshit that I don't think I want to punish myself by doing. So I'll probably finish up the story soon.
Also played a little more of Saints Row 2 and am 50% completion on that.
Now that I have internet again I can finally get back to plugging away at GTA 4. I have just a few friend activities left to do and then all that will be available is playing through the story missions until I can unlock the rest of the side stuff like the races from Brucie, car collecting from whats-his-face, and assassination missions.
Also I played a little bit of Darkstone for PS1 earlier. Still the addictive Diablo-style dungeon hack it was back in the day and it looks pretty good emulated. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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lofighost pine maiden

Joined: 24 Mar 2007 Location: God Mountain Y. Kohyama
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Posted: Tue Aug 02, 2011 5:06 am |
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gosh the encounter rate in persona 1 psp is very high, and i've come to realize the escape function is not very useful, however scaring off or negotiating with demons works a bit better & can be pretty fun.
feels like i'm in a cave in a pokemon game but it's every dungeon. _________________ kirakira no yume no naka de / bokutachi wa yakusoku wo shita ne
sono hi ga itsuka kuru made / nakanai yo omoidasu yo
kimi wo / inotte / kimi to / waratte |
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remote

Joined: 11 Dec 2006
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Posted: Tue Aug 02, 2011 8:05 am |
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Playing Deus Ex again, first time in quite a while. I'm on the part where the Men in Black come after you in Paul's apartment, and he tells you to leave through the window. Now, I know from earlier experiences playing the game that he dies if you do, but if you stay and fight through the 'Ton to the front door he'll live. The problem I'm having now is that he either dies or vanishes somewhere down in the lobby—I can't really tell, because I'm busy trying to hide and pick off a few here and there, relying on Paul to do most of the work since he's supposed to be invincible for that part... except he's not? Or something. I was kind of curious about how this would change the game, and whether I might inevitably wake up in a nameless cell eventually even if he lives... but this doesn't seem to be working.
I'm finding myself really impressed all over again with how immersive and meaningful everything in this game feels despite it being so clunky when it comes to the action and animation. _________________
letterboxd | last.fm | steam |
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Tulpa

Joined: 31 Jul 2008
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Posted: Tue Aug 02, 2011 8:14 am |
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Actually he lives if you die, he only dies if you go out the window instead of staying to fight. _________________
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Tue Aug 02, 2011 3:38 pm |
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| Flylighter wrote: |
| CubaLibre wrote: |
| Over the past weekend I've been playing Move All My Shit to Baltimore. Like most games, it's a lot better when played co-op. |
Yeah bro, I would've liked to get a piece of that action but you never invited me to play, jeeeeeerk. |
It wasn't that great. Your game was probably better. _________________ Let's Play, starring me. |
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Bennett

Joined: 03 Apr 2009
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Posted: Tue Aug 02, 2011 3:52 pm |
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| I wish I had a next-door neighbour who liked to play Tower of Doom over and over again. |
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Jam

Joined: 27 Sep 2007
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Posted: Tue Aug 02, 2011 4:10 pm |
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| remote wrote: |
| Playing Deus Ex again, first time in quite a while. I'm on the part where |
That part is a goddamn bitch. Always keep your eye on him, don't let him get too far ahead, and save often. It's altogether possible for him to die at that point and the MiB especially can make quick work of him.
Your only reward for doing it is a brief cameo later. I still seem to do it every time though. _________________ The King of America
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GrimmSweeper

Joined: 05 Dec 2006 Location: Canada
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Posted: Tue Aug 02, 2011 4:19 pm |
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| Paul can't die. He's invincible. You could lock yourself in his closet and let him wreck havoc on the MiB. Then you just casually stroll out the front door like there was no gunfight to begin with. |
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remote

Joined: 11 Dec 2006
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Posted: Tue Aug 02, 2011 5:13 pm |
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| Tulpa wrote: |
| Actually he lives if you die, he only dies if you go out the window instead of staying to fight. |
Yes, but what happens when you both get out the front door? You just continue to Hong Kong via Battery Park without waking up in a cell? Or are there so many UNATCO soldiers between the 'Ton and Battery Park that you inevitably die? I suppose I'm only asking because I always thought Paul dying gave the game a kind of emotional weight. It's one of those big moments stemming from your decisions on the 747, which I think is what so much of the game's narrative hinges upon—it's really the part that makes Deus Ex such a great game.
| GrimmSweeper wrote: |
| Paul can't die. He's invincible. You could lock yourself in his closet and let him wreck havoc on the MiB. Then you just casually stroll out the front door like there was no gunfight to begin with. |
Yes, but what I was saying is I've tried this, and once he gets down to the lobby he seems to, uh, despawn or something. But yeah, I'll try it again. _________________
letterboxd | last.fm | steam |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Tue Aug 02, 2011 5:26 pm |
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Once you get out the front door, I believe Paul takes off, and you can go sabotage some comm tower up the street, but you're eventually cornered by Gunther or somebody and wake up in that same UNATCO cell.
I never really found the escape all that tough either -- just stick some bombs on the wall on the way in to the apartment and they should take care of the MIBs. I can't remember if you have grenade ammo for the assault rifle by then but you should have regeneration at least semi-high enough to survive the gunfight without moving around too much.
Everyone knows the only weapon set you need in DX is Dragon's Tooth, Sniper Rifle, Assault Rifle, and GEP Gun. |
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drobe My Brothers!

Joined: 25 Jul 2008
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Posted: Tue Aug 02, 2011 6:02 pm |
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You don't get Regen until Hong Kong.
The comm tower sabotage occurs after you see Paul, but before UNATCO storms the apartment. They storm it partlybecause you pulled that sabotage. If you survive the apartment escape and get to the subway, then you will get stormed by Navarre or Gunter.
Paul's 'Ton behavior is a bit erratic. If you leave through the front door, you can be certain that he will be alive. If you leave through the window, then he will die. You will receive feedback on this only when you are locked up. _________________
http://i.imgur.com/9ATgokP.gif
Last edited by drobe on Tue Aug 02, 2011 6:04 pm; edited 1 time in total |
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drobe My Brothers!

Joined: 25 Jul 2008
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Posted: Tue Aug 02, 2011 6:03 pm |
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Ps: DX is all about the Pistol, lol. _________________
http://i.imgur.com/9ATgokP.gif |
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remote

Joined: 11 Dec 2006
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Posted: Tue Aug 02, 2011 6:11 pm |
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Yeah, I've already sabotaged the comm tower, and I chose to kill Navarre on the 747 this time.
I always end up using the stealth pistol and stun/tranq weapons more than anything else. "A man of tactics." _________________
letterboxd | last.fm | steam |
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The King

Joined: 14 Dec 2010 Location: Japan
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Posted: Tue Aug 02, 2011 6:25 pm |
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Playing Megaman Legends 2, love the graphic design. :3 _________________
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Jam

Joined: 27 Sep 2007
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Posted: Tue Aug 02, 2011 6:50 pm |
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| GrimmSweeper wrote: |
| Paul can't die. He's invincible. You could lock yourself in his closet and let him wreck havoc on the MiB. Then you just casually stroll out the front door like there was no gunfight to begin with. |
I have seen that bastard keel over dead in the door of his own apartment room. _________________ The King of America
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The King

Joined: 14 Dec 2010 Location: Japan
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Posted: Tue Aug 02, 2011 7:08 pm |
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The only reward for surviving the Ton is to get killed by invincible Gunther (or Anna) shortly thereafter: If you have trouble with that part, just run into the first swarm of MIB and die. Paul lives if you die in the Ton. _________________
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negativedge banned
Joined: 04 Dec 2006
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Posted: Tue Aug 02, 2011 8:46 pm |
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| you guys are making me want to play DX again -_- |
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protoblax bootleg pokemon

Joined: 08 Mar 2011 Location: MARIOZONE
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Posted: Tue Aug 02, 2011 8:54 pm |
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Getting my opinion in a hundred pages early so I can go back to it later
I think the sixth Games You Played Today thread should be called Games You Played Today III (US) _________________
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Tue Aug 02, 2011 9:40 pm |
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| Gorblax wrote: |
Getting my opinion in a hundred pages early so I can go back to it later
I think the sixth Games You Played Today thread should be called Games You Played Today III (US) |
+1 |
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allensmithee polyglamorous

Joined: 21 Apr 2011 Location: wherever it is, im dying to get out
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Posted: Tue Aug 02, 2011 10:03 pm |
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+2~~ _________________
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negativedge banned
Joined: 04 Dec 2006
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Posted: Tue Aug 02, 2011 10:16 pm |
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| yep, that's pretty much the best one |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Tue Aug 02, 2011 10:17 pm |
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| so who wants to spam for 100 pages to get this thing done |
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remote

Joined: 11 Dec 2006
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Posted: Tue Aug 02, 2011 11:19 pm |
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BOP A STEAK, GEP A LOBBY LOP A DEEP MOVIE
BOP A STEAK, GEP A LOBBY LOP A DEEP MOVIE
BOP A STEAK, GEP A LOBBY LOP A DEEP MOVIE
 _________________
letterboxd | last.fm | steam |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Posted: Tue Aug 02, 2011 11:20 pm |
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| negativedge wrote: |
| so who wants to spam for 100 pages to get this thing done |
Justin you should just play MORE GAMES.
Like I'm about to go play Neutopia because I'm sick and don't give a shitttttttttttttt. _________________ My Hawt Blog Vita Games
THERE ARE DEFINITELY WORSE VIDEO GAME PODCASTS |
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Tue Aug 02, 2011 11:30 pm |
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I haven't played anything today yet except for Murder Dog IV, which is awesome. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Wed Aug 03, 2011 5:32 am |
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Played some Doom 3 a little while ago and will probably play some more before getting to bed because I am a total graphics whore and probably-for-real have about as much fun tweaking the config settings as I do playing the actual game.
This is the first time I've played it since building this computer last year and I kept having problems getting my graphics settings to stay put. I'd load the game up, go into the system options menu and fiddle with the graphics settings, select ok and then restart the game to find that they kept resetting themselves somehow. Finally I figured out that going into the system options menu itself was what was causing them to reset so then I started adjusting everything from the config file in the game's /base directory.
That works and I would have ended up mucking around with the config file anyway because Doom 3 doesn't have an in-game option for 1920x1080 resolution. However now I notice that when setting the game to ultra graphics setting (basically completely uncompressed textures) I cannot set the anti-aliasing any higher than 4x otherwise it will reset my resolution settings back to down to 640x480.
So that's kind of weird. I wonder if it just isn't possible to play the game with any higher AA than 4x on ultra graphics setting or if it's just some weird bug with my hardware or the game being not that compatible with my OS (it came out in like 2004, after all). Either way the game looks amazing as it is and some AA is better than none (and in fact outside of a few textures there are literally no jaggies on any of the geometry that I've noticed which is kind of really cool to see in action).
Six and a half years after release I am finally experiencing Doom 3 at the highest settings and I have to say it's kind of amazing that even after all this time the game still manages to look impressive. It shows it's age, for certain, in the geometry. Characters look rather blocky compared to the games we have today but the texturing is still really good and the lighting, while it never really got used again in any other games (except Quake 4), manages to create a really foreboding and oppressive ambiance that makes exploring the haunted research station a pretty uncomfortable experience (even though I know where and when all the monsters are going to pop out behind me). It's a huge pity that the game itself isn't as good as the visuals and the atmosphere. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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costel

Joined: 30 Aug 2010 Location: Omsk,Florida
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Posted: Wed Aug 03, 2011 7:14 am |
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Awesome fucking name for the new thread.
I've been playing the shit out of Bizzare Creations's last game, 007: Blood Stone. It's quite fucking tight, expect more commentary later.
F.E.A.R 3 is a fucking atrocious piece of shit. :( _________________
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protoblax bootleg pokemon

Joined: 08 Mar 2011 Location: MARIOZONE
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Posted: Wed Aug 03, 2011 8:28 am |
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Started playing Chaos Rings for the iPhone upon a friend's insistent recommendations. Unimpressed so far, but I am told the story gets pretty interesting. _________________
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GrimmSweeper

Joined: 05 Dec 2006 Location: Canada
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Posted: Wed Aug 03, 2011 9:18 pm |
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Fallout: New Vegas. Their card game, Caravan, is crap for intuitive controls. I lost two games because I could not figure out how to lay down cards, the second time after I spent some time to skim the rules. That second game I did figure out how to lay down the three starters but after that it was no dice for any other card. Third game, I finally figured out you had to press DOWN in order to move the non-face card to an open slot of a 'caravan.' And I still didn't understand how the fuck I won. Fourth game, lost because I didn't have any more cards, even though two caravans on my side were complete. Fifth game, finally able to influence winning.
Did they not test this first before tossing it out the door? Wouldn't it make sense to just move a non-face card down to the end of a stack when you are placing it? And then face cards should show you what effect they would have on the card they are currently selected with; I'm kinda iffy on how Jokers influence the game.
Enjoying myself with the rest of the game as a weak, noodly, lucky girl. Hardcore is making it interesting, since I can't heal crippled limbs at a whim. |
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ionustron
Joined: 05 Dec 2006
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Posted: Thu Aug 04, 2011 2:26 am |
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| Texican Rude wrote: |
| Neutopia is PCEngine's Legend of Zelda. Only it's not as good! |
Yeah it's weird. I still can't get into the original LoZ and same with the Neutopia games. Not sure why.
---
Went back to Tactics Ogre PSP this week after few months break. Oh man I'm looking forward to gaining buccaneers after having a mission protecting one....who actually for once didn't really need that much protection and in rare form played smart for guest ai. Not sure if it was a fluke. It was a cute new mission anyway. The homeless kid was funny mainly because of the limited sprites. |
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tacotaskforce

Joined: 04 Dec 2006 Location: Logical, Practical
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Posted: Thu Aug 04, 2011 3:51 am |
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| costel wrote: |
| I've been playing the shit out of Bizzare Creations's last game, 007: Blood Stone. It's quite fucking tight, expect more commentary later. |
Have you played Dog Days? Because all Blood Stone did for me was show me how strong Dog Days really is.
Did I say that in the last thread? I think I did. _________________
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negativedge banned
Joined: 04 Dec 2006
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Posted: Thu Aug 04, 2011 4:45 am |
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I am playing QUAKE II for the FIRST TIME guys
it's a pretty big game, I think |
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remote

Joined: 11 Dec 2006
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Posted: Thu Aug 04, 2011 5:09 am |
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What are you playing it on? I've been wondering if it runs well on Steam. _________________
letterboxd | last.fm | steam |
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costel

Joined: 30 Aug 2010 Location: Omsk,Florida
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Posted: Thu Aug 04, 2011 5:39 am |
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| tacotaskforce wrote: |
| costel wrote: |
| I've been playing the shit out of Bizzare Creations's last game, 007: Blood Stone. It's quite fucking tight, expect more commentary later. |
Have you played Dog Days? Because all Blood Stone did for me was show me how strong Dog Days really is.
Did I say that in the last thread? I think I did. |
Yeah man. I put a lot of time into Dog Days, specifically I joined the thread dedicated to it and discussed the strength of it's narrative. Talking actual design and execution, Dog Days is no frills, but Blood Stone is no slouch.
Dog Days is a slugfest of distilled momentum. Just straight forward, move, shoot, kill, flank, repeat. It's brilliant.
Blood Stone, well, it has some unique "distractions" that are incredibly well integrated, I plan on dedicating a thread to Bizarre Creations in which I discuss it in full fledged detail. |
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