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Games You Played Today V: Gamer's Quarter
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Bennett



Joined: 03 Apr 2009

PostPosted: Mon Aug 22, 2011 3:13 pm        Reply with quote

Mikey wrote:
Mario Sunshine only excited me in the parts where you don't have the water cannon. And that Manta-Ray-Ghost battle or whatever. That shit was dope.


I know that's the orthodox view, and it's the view of nearly everyone who reviewed the game, but I really can't see it. The water cannon is awesome! It's so physical, and so wet. How'd we manage to get to a place where people don't universally love jetpacks, anyway?
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Mon Aug 22, 2011 3:19 pm        Reply with quote

Bennett wrote:
Mikey wrote:
Mario Sunshine only excited me in the parts where you don't have the water cannon. And that Manta-Ray-Ghost battle or whatever. That shit was dope.


I know that's the orthodox view, and it's the view of nearly everyone who reviewed the game, but I really can't see it. The water cannon is awesome! It's so physical, and so wet. How'd we manage to get to a place where people don't universally love jetpacks, anyway?


I think I would like to see a 2D Mario Sunshine with water-cannon + demanding platforming. Then I would fucking love it. That being said it's not like I didn't enjoy Sunshine when I played it. I've never actually revisited any of the 3D Mario games, though. Something about them makes me feel like I'm "done" when I've gotten through them, whereas with the older ones I enjoy going back in and trying to perfect my techniques.
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Mr Mustache
Mean Mr. Mustache


Joined: 04 Dec 2006
Location: Bushwick

PostPosted: Mon Aug 22, 2011 3:21 pm        Reply with quote

The water cannon is great, Mario Sunshine is great, better than Mario Galaxy. Probably my favorite game to run around in.
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Mon Aug 22, 2011 3:40 pm        Reply with quote

Sunshine is way better than Galaxy. The tedious parts make it worse than 64, but the best parts are definitely the pinnacle of the 3D Marios.

Anyway, lately I've been playing a lot of League of Legends both at work and at home. I didn't really know much about it until I started interviewing for Riot, but now I can't stop playing. It's great! I don't generally like PC Games or multiplayer games, but LoL has me thinking I probably missed a lot of good stuff. If you're on there, my name's SuperWes. Friend me up!

-Wes
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Bennett



Joined: 03 Apr 2009

PostPosted: Mon Aug 22, 2011 4:05 pm        Reply with quote

SuperWes wrote:
The tedious parts make it worse than 64, but the best parts are definitely the pinnacle of the 3D Marios.


I agree with this, even though I like Sunshine more. I think gamesplayers come in three different flavours: some are mainly interested in the peak moments of a game, some are concerned with the average quality over the course of the game, and some are mostly affected by the trough moments in a game. I'm definitely in the first category. Sunshine has a lot more troughs than 64, but that doesn't really count, from my point of view.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Mon Aug 22, 2011 5:47 pm        Reply with quote

Oh, I'd say I'm in that first category as well, I generally tend to remember parts that make me smile/laugh/feel wonder/go AWESOME more than anything else which probably makes me seem easily impressed. But at the same time maybe I need a more favorable higher peak/trough ratio than you do.
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Mon Aug 22, 2011 9:00 pm        Reply with quote

radish wrote:

Say what? Wind Waker was fantastic.


Everything that made Wind Waker a "zelda" game got in the way. I think Aderack's review is still really valid.

Also Wind Waker broke your heart it broke my heart it broke EVERYONE'S heart with the non-twist.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Mon Aug 22, 2011 9:39 pm        Reply with quote

I'd be pretty happy with a game built around the FLUDD's rocket expansion. I can't think of too many other games that match the spatial and perspectival thrill of flying a hundred feet up into the air and then landing exactly on a tightrope or slim beam.
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Moogs



Joined: 06 Dec 2006

PostPosted: Mon Aug 22, 2011 10:48 pm        Reply with quote

I was waiting for a "NEW PLAY CONTROL" version of Sunshine.
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Tlon



Joined: 25 Sep 2008

PostPosted: Tue Aug 23, 2011 12:35 am        Reply with quote

Started Gears of War 2. While Prototyple gives you pretty much unlimited power, GoW limits you to shooting and taking cover and stuff like that, and thus feels much better.

Stupid sentences aside, I think I messed up. I heard the difficulty was balanced better, so I played on Normal. I'm not dying at all, though. I'm only in the underground Metroid Prime bit - does it get harder, or should I try it on Hardcore? I died about 15 times during each encounter in the first one.
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ArOne



Joined: 16 Sep 2009

PostPosted: Tue Aug 23, 2011 1:11 am        Reply with quote

Yeah, I remember GoW2 being a lot more forgiveable going in. There are a few points that choked me up abit but but in long run, it felt smoother and easier.

Lately I've been playing Wild Arms XF on my psp and has managed to be a worthy purchase of the PSN. Almost all the story related battles have a good context behind them and have you accomploshing a specific goal outside of just slaughtering the field. Alot of the class based abilities have specific uses like one ability that does more damage the higher an enemy is to you or being able to switch places and take an ally's damage if that unit is in an adjacent hex. Many of the choices feel weighty and tactical as opposed to Disgaea's method of having numbers butt heads.
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Ghost Dinosaur



Joined: 05 Feb 2009
Location: Moving

PostPosted: Tue Aug 23, 2011 1:19 am        Reply with quote

i would definitely say yes to upping it to hardcore if the not dying is bothering you. pretty sure even on a name to name equivalence, gears 2 is easier than 1.
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Tlon



Joined: 25 Sep 2008

PostPosted: Tue Aug 23, 2011 1:41 am        Reply with quote

I played Gears 1 on Hardcore, and thought I was dying just a bit too much because I was soloing it.
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Levi



Joined: 05 Dec 2006

PostPosted: Tue Aug 23, 2011 11:57 am        Reply with quote

Bennett wrote:
I mean, there are so many things I like about it. But I can actually boil this down to just a handful of exemplars, and yes I know this won't satisfy anyone who didn't like it.

- The feel of swimming in water is just perfect, it captures what's great about real swimming: it slows you and resists you as it liberates you and buoys you.
- The look of the torrid, tropical sunshine is completely perfect, especially at the beginning when the island is surrounded by monsoon clouds. Blue shadows, white-hot sunshine, heat-haze. I seriously want to live in that game.
- It's a game where you can squirt out some water while running and dive on to it, and do a slip 'n slide to travel rapidly.
- It's chock-full of secrets... one of the surest signs that a developer was enjoying making a game. (And notably, not present in Mario Galaxy or MG2)
- There's an underwater ruin with a mysterious book inside it, but you can't ever get to it or even see it unless you wedge your camera up against the rock so it clips through.
- After the level where you clean the teeth of a giant moray eel, the game reminds you to clean your own teeth. (Oh that reminds me, I need to clean my teeth!)

I'm not just being perverse. I did like Mario 64 and Super Mario World, a lot. I just like this more. It has a better feel than any other game. If I had to guess I'd say that this is probably the last game that Miyamoto was personally invested in.

Yeah, the camera is busted, and the unskippable cutscenes are bad, and some of the shines are pretty stupid (like the one where you have to stand on top of a tree and squirt the moon or whatever) so it's not flawless, but I hardly ever want to play a flawless game anyhow.

Worst mario game? I felt like Paper Mario and the Thousand Year Unskippable Cutscene was pretty bad, although it had its moments. I never got hold of super paper mario.


I...you know what, I actually didn't hate Sunshine so much as I was confused that it wasn't as elegant to control as 64. It really does baffle the fuck out of my though. It often seemed like the camera and control problems were completely unnecessary.
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Bennett



Joined: 03 Apr 2009

PostPosted: Tue Aug 23, 2011 3:23 pm        Reply with quote

Levi wrote:
I...you know what, I actually didn't hate Sunshine so much as I was confused that it wasn't as elegant to control as 64. It really does baffle the fuck out of my though. It often seemed like the camera and control problems were completely unnecessary.


One possible explanation is that the game is a whole lot more vertical than 64, and all the towers and cliffs and sinkholes pose geometric difficulties that 64 didn't have (on most levels, anyway). It's much easier to work out where the camera ought to be if you are climbing up one central mountain. And in Sunshine things are also complicated by the fact that some of the vertical surfaces are partially transparent, like the cages on the docks level. But yeah, it seems like they could still have fixed that part up.

The small planetoids in Galaxy are actually a solution to this problem.
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
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PostPosted: Tue Aug 23, 2011 3:49 pm        Reply with quote

the only bad part of Sunshine is "ferris wheel".
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Jujyfruits



Joined: 20 Apr 2009
Location: b.a.

PostPosted: Tue Aug 23, 2011 7:02 pm        Reply with quote

I got to the ending of SMT: Nocturne but i'm still not ready to fight Lucifer so I'll have to grind some and get a couple of new, better demons.
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glossolalia



Joined: 04 Mar 2008

PostPosted: Tue Aug 23, 2011 8:46 pm        Reply with quote

i don't remember enjoying much about mario sunshine besides the manta ray level and the rocket attachment. the switch to only being able to do the selected mission, and always dying if you failed it, irritated me at the time. and the swimming was terrible, more like something out of an obscure psx pseudo-sim than what'd make sense in a 3d mario game. but now i want to give it another shot.
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negativedge
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Joined: 04 Dec 2006

PostPosted: Tue Aug 23, 2011 9:03 pm        Reply with quote

glossolalia wrote:
the swimming was terrible


gloss no :(

guys lets just call it like it is: Mario Sunshine is the best 3D platformer around ok

though I admit my 3D platforming experience is fairly minimal

also it is the most blue skies Mario Nintendo game and the second or third best first party Nintendo game of the last ten years
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Tue Aug 23, 2011 11:38 pm        Reply with quote

Texican Rude wrote:
the only bad part of Sunshine is "pachinko board".

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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Tue Aug 23, 2011 11:49 pm        Reply with quote

Swimming in Sunshine is pretty unenjoyable, at least when you're trying to do stuff. I was tackling the challenge a month or so ago where you need to get the red coins around the reef. The combination of the mobile red coins being able to disappear into the ground (and reappear somewhere else) and the plodding swimming physics made it maddening to a degree that kind of shocked me.
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Mr. Mechanical
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Joined: 04 Dec 2006
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PostPosted: Tue Aug 23, 2011 11:59 pm        Reply with quote

Any time you need to do something while swimming you should be using that nozzle that lets you zip around the water like a motor boat.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Wed Aug 24, 2011 12:06 am        Reply with quote

It's area-/mission-specific and isn't unlocked until you get a certain amount of stars.
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Tlon



Joined: 25 Sep 2008

PostPosted: Wed Aug 24, 2011 1:47 am        Reply with quote

Played more Gears 2, this time on Hardcore. Its so smooth it feels like you're barely doing anything - the same feeling Bayonetta has. I love the rockworms. So gamey.
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Iammadmak



Joined: 04 Dec 2006

PostPosted: Wed Aug 24, 2011 3:15 am        Reply with quote

I'm enjoying Deus Ex 3. I'm trying to stay out of the dedicated thread to prevent spoilers. I am however enjoying the tiny references to the first game, such as comments about use of the bathrooms.
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remote



Joined: 11 Dec 2006

PostPosted: Wed Aug 24, 2011 3:39 am        Reply with quote

I like that you can find little radios playing music from the original game, too.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Wed Aug 24, 2011 2:02 pm        Reply with quote

Honestly, I am kinda finding the whole HEY REMEMBER THAT GAME YOU REALLY LIKED vibe of the new one a bit annoying. THe new one is still a good game so far, but this is just a pretty lazy attempt to engender good feelings.
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radish



Joined: 23 Aug 2007
Location: tromaville

PostPosted: Wed Aug 24, 2011 2:45 pm        Reply with quote

I played the demo for WH40k Space Marine last night.
It's actually pretty great!

I'll probably pick it up at some point.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Thu Aug 25, 2011 12:04 am        Reply with quote

Finally been working my way through DMC3 Special for the first time. On Easy, to get the sights and sounds before I tackle it seriously.

I still wish you could equip more than two guns/arms at a time and switch styles with the D-pad, but it feels a lot less limited now that I've opened up the movesets. So far I've only been using Swordmaster, and it's going to be difficult to motivate myself to use anything else. Since you could link any of their moves together, the utility of every style in DMC4 was greatly expanded, and you always had all their tools available. In 3, you have to pick one and stick with it. Enemies could use more variety: there's far too many variations on the grim reapers. And I haven't seen any of them perform cooperative attacks, like in DMC4. At least there aren't any flying no-clip enemies.

I think I've already heard "The flames in your eyes" etc. about fifty times too many. "Nine Inch Nails taking a shower" is so true.

Still an amazing game, though. The weapons and bosses are by far the most fun and interesting of the series. Aside from one hellish switch hunt in the Leviathan's stomach, the obligatory puzzle bullshit is minimal and easy to get through.
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negativedge
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Joined: 04 Dec 2006

PostPosted: Thu Aug 25, 2011 12:45 am        Reply with quote

radish wrote:
I played the demo for WH40k Space Marine last night.
It's actually pretty great!

I'll probably pick it up at some point.


I tried to play this but all I got was a black screen. Well, I could still do stuff--I could see an aiming reticule and hear my dude scream--but yeah, otherwise blackness. Not exactly the best way to sell your game.
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Iammadmak



Joined: 04 Dec 2006

PostPosted: Thu Aug 25, 2011 2:33 am        Reply with quote

radish wrote:
I played the demo for WH40k Space Marine last night.
It's actually pretty great!

I'll probably pick it up at some point.


I concur. The combat has a nice weight to it. Chainsword just feels satisfying. It kind of reminds me of EDF, what with all the never ending orcs and such.
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Lucaz



Joined: 04 Jun 2009

PostPosted: Thu Aug 25, 2011 2:43 am        Reply with quote

While playin DMC3 a few weeks ago, I wanted to use different styles all the times, but I always went back to trickster. Swordmaster and gunslinger are nice and all, but they are mostly just new moves to improve your style, while a dodge move that was actually good and cancels your current animation always seemed much more useful, and pretty much necessary for bosses. I never bothered going near royal guard, not even once in any game I think I've bothered with things like guards and counters. Also I never really found much reason to use any weapon besides the sword, and later the gauntlets, nor any gun that wasn't the pistols.

I liked it a lot more than DMC 1, in good part because I didn't have to deal with the awful save and checkpoint system.
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Sniper Honeyviper



Joined: 30 Aug 2009

PostPosted: Thu Aug 25, 2011 2:44 am        Reply with quote

Royal Guard is theoretically the best style if you've got the reflexes of a robot. There are some insane superplay videos showing off its full potential. For most normal humans it's a pinnacle never to be reached.

DMC1 is a better game, for reasons which I cannot adequately articulate. Paging booji? (Though I'm not sure if it's his favorite either.)
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
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PostPosted: Thu Aug 25, 2011 12:21 pm        Reply with quote

Personally I prefer 3, for the variety of weapons (which allows for some different playstyles than the DMC1 set)(though using anything other than sword+pistols takes some definite work if you aren't used to it) and the styles, though admittedly swordmaster/gunsligner are really just additional moves, and trickster/royal guard are the only two that actually change mechanics up significantly. Royal guard is pretty much the god style, though I have never taken the time to get perfect at it.

If you want to grind them up, running the first level over and over is a good way to familiarize yourself with a style, and eventually get enough points to just ignore having to worry about leveling at all (liked that DMC4 said fuck it to Dante needing to level the styles).

Lucaz, about the dodge move: every style has the classic roll, so if you get good enough at that (and really, it is stupidly good, if you keep its limits in mind), the trickster's dodge becomes less useful, but some of the other moves from trickster (the telelport) can be very useful with different weapon sets.

When it comes down to it, I enjoy the best of the DMC series (which in order of preference for me is 3, 1, 4, 2) for the way it lets me decide how I want to tackle things. So while I pick DMC3 as the favorite, the others have their moments (aside from 2, which I still think is a fun enough action game, but doesn't really hold up to the level of 3 and 1 and parts of 4 for letting me mess around), and 1 certainly has a special place as being the general "first" of its kind.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Thu Aug 25, 2011 2:45 pm        Reply with quote

Age of Empires Online. Played a good solid two hours going through the first 5 character levels of development. I was quite pleased with the automatic army formations, but it does hamper movement when you're first getting it organized. Problem is you aren't going to get any sort of challenge for quite some time, even after getting out of the tutorial stage.

My initial sense of Farmville + AoE was off, yeah. It's more free MMO + AoE what with all the powerful shit being locked away underneath micro-transactions. They advertise free, but you run into locked stuff early on in the bloody main quest line. It's far too invasive for my tastes. Though I have to admit that this RTS style is perfect for the casual player: Not really demanding on the micro.

Stopped, never playing it again.
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Toptube
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Joined: 23 Apr 2007

PostPosted: Thu Aug 25, 2011 6:29 pm        Reply with quote

I played the demo for that warhammer game thing on PSN. It takes the basic setup of a dual stick shooter, and puts it into a Diablo like level design, where you mostly freely run around in linear rooms and use shooter mechanics to kill the enemies. There's a little bit of scripting added in to try and make the ecounters feel more dynamic.


Its pretty dumb on your own. It might be ok with a second player, working together on a higher difficulty. But I mean, that could be said about many crappy games.
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Adilegian
Rogue Scholar


Joined: 05 Dec 2006
Location: Q*Bert Killscreen Nightmare

PostPosted: Thu Aug 25, 2011 7:26 pm        Reply with quote

I'm hoping that I'll have time to play some Deus Ex 1 tonight, but I don't know. I've been just past the Statue of Liberty mission for about a week and a half now before moving.
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tacotaskforce



Joined: 04 Dec 2006
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PostPosted: Thu Aug 25, 2011 7:56 pm        Reply with quote

Toptube wrote:
I played the demo for that warhammer game thing on PSN. It takes the basic setup of a dual stick shooter, and puts it into a Diablo like level design, where you mostly freely run around in linear rooms and use shooter mechanics to kill the enemies. There's a little bit of scripting added in to try and make the ecounters feel more dynamic.


Its pretty dumb on your own. It might be ok with a second player, working together on a higher difficulty. But I mean, that could be said about many crappy games.


For a second I couldn't tell if you were talking about the download game or the retail game, because that kind of describes both! My big turn off on the download game are the unskippable and unnecessary cutscenes. Walk through a door and the game will show you the thing you absolutely must touch on the other side of a one-way hallway, and it'll take ten seconds to do so, with narration.

Also when the hell did games start calling collectables collectables in-game, and not even bother validating their existence beyond awarding a trophy for collecting them all? Seems to be most common in cheap download games. Not even Rare was that crass.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Fri Aug 26, 2011 12:32 am        Reply with quote

Pushing forward with Just Cause 2. I was nearly done a session two days ago when a base clearing went all to hell with helicopters so I decided to just fly on my parachute (no DLC, just zipline) tossing explosives in an attempt to take down a general and some fuel tanks. Nothing hit, but I stayed alive for much longer than I thought I would. Eventually I tossed an explosive right in front of a wall where I was about to hit, so I just exploded it and died. Not a second later, a helicopter missile hit me. Nothing "physics phun" happened. Up to 51% now.

Also pushing forward with solo queue shenanigans in League of Legends, seeing if I can make the Silver bracket before the close of Season 1. It's unlikely but I have a feeling that I still have miles to go before I hit my average ELO range.

SuperWes get to 30.
ArOne, I see that sexy Blitzcrank avvie of yours a lot but never remember to ask you if you play often. Do you?
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ArOne



Joined: 16 Sep 2009

PostPosted: Fri Aug 26, 2011 12:42 am        Reply with quote

I'm on occasionally but I'm on one of those shared free apartment networks where my ping can easily excede 800 during peak hours. My best times seem to be late morning when most have gone to school or after 1am. I go by Roger Orland so add me anytime. I'm currently level 27 and have a mish mash of runes. I love blitz but I always bomb hard with him. I have a pretty good track record with Morgana and Lux.
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
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PostPosted: Fri Aug 26, 2011 1:59 am        Reply with quote

I polished off Sly 1 and sent it back without touching Sly 2 and 3. I felt pretty confident that nothing in the sequels was going to impress me. I do have irrational love of Jak 2 and 3 but the important thing about all of Sony's Platformers (Jak, Ratchet, Sly, Ape Escape) and that tugs at me every time I play one is how root they are. It also bothers me with Uncharted and the Prince of Persia series. There's no room for failure because your every jump is planned for in a meticulous way. There is never doubt in playing the game and stepping outside of what the developers wants you to do has you hit a brickwall pretty damn fast.

For Sly a game that is supposedly about thieving I would have thought I would be collecting skills and knowledge that I ended up applying the final level not actually COLLECTING skills and knowledge that I don't even need to use or ever apply to complete the game.

All of the Sony Platformers are REALLY GOOD kids games. The lack of freedom in them has always tugged at the back of my mind. I guess the reason I prefer Jak 2 is that if you stuck Jak in an empty square white room he would still be fun to move around with for a while. Mario (especially Sunshine Mario) would absolutely be fun to move around in a white room. I don't think a quarter of game developers give enough attention to "white room entertainment."
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