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Games You Played Today V: Gamer's Quarter
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misadventurous



Joined: 29 Nov 2012
Location: witch city

PostPosted: Tue Jan 08, 2013 1:45 am        Reply with quote

Zodar wrote:
misadventurous wrote:
it was a lot more entertaining with four characters than one or two.


i've got bad news for you dude...


oh no what D:
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tiburon



Joined: 26 Sep 2012

PostPosted: Tue Jan 08, 2013 1:50 am        Reply with quote

GcDiaz wrote:
But really, for the millions who see BF/CoD as some vicarious virtua-soldier experience


who are these imaginary people (other than a strawman to fuel vidcon elitism)
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Tue Jan 08, 2013 2:17 am        Reply with quote

The people who think this game is awesome. If you don't think there are a whole bunch of people who think that game is awesome, bless your dear heart.
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The King



Joined: 14 Dec 2010
Location: Japan

PostPosted: Tue Jan 08, 2013 2:30 pm        Reply with quote

started Link's Awakening (GB)
It got mentioned in the IC podcast, and sounded interesting.
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GcDiaz



Joined: 04 Dec 2006
Location: Clinton, MA

PostPosted: Tue Jan 08, 2013 7:24 pm        Reply with quote

Reed wrote:
GcDiaz wrote:
But really, for the millions who see BF/CoD as some vicarious virtua-soldier experience


who are these imaginary people (other than a strawman to fuel vidcon elitism)


Who are you calling a vidcon elitist, fool? Best check my post history, son.
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MattCD42



Joined: 13 Sep 2011
Location: Under the rock

PostPosted: Tue Jan 08, 2013 9:32 pm        Reply with quote

Time to boot up the Bouncer again.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Tue Jan 08, 2013 11:12 pm        Reply with quote

I'm pretty sure Corrypt is a puzzle game that's not designed to be completed.
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notbov



Joined: 14 Feb 2009

PostPosted: Wed Jan 09, 2013 5:01 am        Reply with quote

Fairy Bloom Freesia was totally awesome, then I accidentally glitched the game out by ending a day by throwing an enemy and found out it doesn't autosave

modern gaming has ruined me.

Then I spent 30 miuntes getting back to where I was and felt like a minor deity of fairy combat.
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L



Joined: 05 Dec 2006

PostPosted: Wed Jan 09, 2013 7:41 am        Reply with quote

Dracko wrote:
I'm pretty sure Corrypt is a puzzle game that's not designed to be completed.
There is an end screen when you get all the score gems, if that's what you're asking.
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A New Duck



Joined: 08 Dec 2008
Location: Eugene, ORLY

PostPosted: Wed Jan 09, 2013 7:59 am        Reply with quote

notbov wrote:
Fairy Bloom Freesia was totally awesome, then I accidentally glitched the game out by ending a day by throwing an enemy and found out it doesn't autosave

modern gaming has ruined me.

Then I spent 30 miuntes getting back to where I was and felt like a minor deity of fairy combat.


I almost spent 15 bucks on this at a Doujin store in Akihabara before I realized I bought it on Steam in English for a pittance.

Playing it will be my reward this weekend for finishing my schoolwork.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Wed Jan 09, 2013 1:59 pm        Reply with quote

L wrote:
Dracko wrote:
I'm pretty sure Corrypt is a puzzle game that's not designed to be completed.
There is an end screen when you get all the score gems, if that's what you're asking.

Ah, I should have figured. My impression was they were purely optional bragging rights collectibles, what with the name and all (Nice thecatamites ref).

I'm glad I got the impression though, things get so messy but it doesn't feel incongruous thanks to the lo-fi setting.
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notbov



Joined: 14 Feb 2009

PostPosted: Thu Jan 10, 2013 7:00 pm        Reply with quote

Played through Freesia again on NG+ hard mode. This game is the gift that keeps on giving.

If you liked Treasure's Astro Boy game at all, you owe yourself to at least grab the demo and give this a play
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Seldon



Joined: 31 Oct 2012

PostPosted: Fri Jan 11, 2013 12:54 am        Reply with quote

Nothing wrong with being an elitist really. Anyway, played several games since last time I posted here, all of them bought during the Steam holiday sale, which is the only time I'd really purchase any game anyway.

- CS:GO. Not my cup of tea. It's just CS: Source with prettier textures and better shaders. Also, I'm too used to aim-down-sight to give it up now.

- Deus Ex: Human Revolution. Very rich, detailed environments (at least over standard fare), the stealth element was enjoyable when I didn't dwell on how contrived it was (re: vent shafts that lead only from one room to the adjoining one, etc.), and the cover system was cool even though it was disorienting at first to switch between 1st and 3rd person perspectives. The hacking minigame wasn't too bad, but I wish it took up a smaller fraction of play time. Interesting variety of weapons, but automatics had limited utility due to scarcity of ammo, and laser/plasma rifles didn't show up until very late game. They should really have done away with the pre-rendered cutscenes; they don't look very good on a 1920x1080 monitor and there was one for practically every major plot point. The story was somewhat interesting, as it raised questions about the ethics of transhumanism/augmentation, but of course simplified and framed them in a way so that even a five year old child could grasp. I rolled my eyes at the Illuminati/FEMA camp crap, but didn't really pay too much attention to it. Still, fairly decent game overall.

- Shogun 2. Campaign maps in the Total War series were always terrible: economic micromanagement is really time-sucking and the diplomacy always boils down to "declare war on everyone/everyone always declares war on you" regardless of alliances or whatever. Battles are way too quick, given the really long load times and setup beforehand; what's the point of fussing over formations if it's just going to boil down to troop quality/numbers/firepower in the end and be over in 30 seconds? Sieges are fun, but just feels like a more refined version of a tower defense game since the enemy usually throws everything it has at you instead of doing the sensible thing and retreating. You take much less casualties if you auto-resolve everything where you have favorable odds. There are way too many DLCs; even worse, some of them just unlock factions which are already in the game (in previous TW titles, almost all factions were playable, and even if one wasn't, someone would have made a mod to allow you to play as them anyway). On a positive note, ship combat is extremely fun to watch, especially in Fall of the Samurai, and the soundtrack is excellent.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Fri Jan 11, 2013 5:48 am        Reply with quote

Just ran through NG+ 1-1 and 4-1 in DeS after having not played it for about a year in order to celebrate its PSN release.

It feels a lot simpler than DkS than I remember! Still dig it, just surprised by the comparative simplicity.

I got the Northern Regalia before finishing NG on this character so I'm just going around tearing up all the PWWT events this week.
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:cryface:
banned


Joined: 15 Mar 2012

PostPosted: Fri Jan 11, 2013 8:48 pm        Reply with quote

Just started Persona 4. So far, I'm really, really liking it. My biggest fear was that it was going to be some corny RPG where everyone knows everything and lays it out for you but nobody knows how to solve a specific problem. There is much more mystery to everything and the breaks with school and home life are compelling diversions. The only problem is that I'm pretty sure I'll quit playing the game now that I've finally gone through the meager efforts of setting up PS2 emulation.

I'm pretty sure the highlight was Biker Guy getting hit in the nads and there not being some over embellishing moment where it zooms in on comedy. That felt really grounded.

and then I fell through a TV.
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shrugtheironteacup
man of tomorrow


Joined: 06 Dec 2006
Location: a meat

PostPosted: Sun Jan 13, 2013 10:25 am        Reply with quote







Fifty would like to know why Tony Yayo is taking cover from the shutter they're about to open.















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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Sun Jan 13, 2013 11:18 am        Reply with quote

BOTS is so good.
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Brooks



Joined: 08 Apr 2007
Location: peak caucasity

PostPosted: Sun Jan 13, 2013 4:36 pm        Reply with quote

It really isn't too awful. Can tell the studio had the laffs putting it together

Think it's the only acutely self-aware bullshit vidcon I've appreciated in recent memory
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Sun Jan 13, 2013 5:46 pm        Reply with quote

Bitch took my skull.

Brooks wrote:
It really isn't too awful. Can tell the studio had the laffs putting it together

Think it's the only acutely self-aware bullshit vidcon I've appreciated in recent memory

I guess man, but the actual shooting is so gormy and bland and unchallenging. I don't really see the purpose of "parody games" that are also bad games, if they're any longer than five minutes.
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special blend



Joined: 06 Dec 2006

PostPosted: Sun Jan 13, 2013 11:54 pm        Reply with quote

got monster house'd on the 28th floor in shiren, died, proceeded to go full retard and threw a hammer at the wall, something i learned from violent video games no doubt
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Deets



Joined: 05 Dec 2006

PostPosted: Mon Jan 14, 2013 3:34 am        Reply with quote

CubaLibre wrote:
Bitch took my skull.

Brooks wrote:
It really isn't too awful. Can tell the studio had the laffs putting it together

Think it's the only acutely self-aware bullshit vidcon I've appreciated in recent memory

I guess man, but the actual shooting is so gormy and bland and unchallenging. I don't really see the purpose of "parody games" that are also bad games, if they're any longer than five minutes.

Completely agreed. I could see it being a potentially fun speed run at least
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ionustron



Joined: 05 Dec 2006

PostPosted: Mon Jan 14, 2013 4:02 am        Reply with quote

Someday I'll have a session of Gradius V that doesn't end with my thumb bleeding.
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Moogs



Joined: 06 Dec 2006

PostPosted: Mon Jan 14, 2013 4:42 am        Reply with quote

I finished Spec Ops: The Line. I liked it; probably one of my favorite games of 2012, really. I mean, it has real choices that are neither right or wrong and aren't subjecting the player to pressing a button and watching an outcome. Sometimes you aren't even aware you have a choice, as the game never throws text on the screen saying "do this, or do that." I think it's smarter than people give it credit for.
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shrugtheironteacup
man of tomorrow


Joined: 06 Dec 2006
Location: a meat

PostPosted: Mon Jan 14, 2013 5:26 am        Reply with quote

save us fifty ;-;
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Mon Jan 14, 2013 5:41 am        Reply with quote

ionustron wrote:
Someday I'll have a session of Gradius V that doesn't end with my thumb bleeding.


about 20-30 minutes into any Gradius V session I have to start pausing the game every so often to push my glasses up on my nose because I'm sweating too much

it's still my favourite shmup ever.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Mon Jan 14, 2013 5:42 am        Reply with quote

Moogs wrote:
I finished Call of Duty: Black Ops II. I liked it; probably one of my favorite games of 2012, really. I mean, it has real choices that are neither right or wrong and aren't subjecting the player to pressing a button and watching an outcome. Sometimes you aren't even aware you have a choice, as the game never throws text on the screen saying "do this, or do that." I think it's smarter than people give it credit for.

In Praise of the Bare Minimum
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Brooks



Joined: 08 Apr 2007
Location: peak caucasity

PostPosted: Mon Jan 14, 2013 6:06 am        Reply with quote

CubaLibre wrote:
Bitch took my skull.

Brooks wrote:
It really isn't too awful. Can tell the studio had the laffs putting it together

Think it's the only acutely self-aware bullshit vidcon I've appreciated in recent memory

I guess man, but the actual shooting is so gormy and bland and unchallenging. I don't really see the purpose of "parody games" that are also bad games, if they're any longer than five minutes.


Oh sure for the most part, the pleasures were all surface and not to be revisited - OTT HUD activity, bosses announcing the ludicrousness of their attack schemes, Time Crisis-style colour coded goons and cartoonish loot pickups in otherwise videorealistic spaces, the near constant explosions, Fiddy and partner commenting on how many shutter-exits they seem to be having to deal with or how awful it must be to live there. Whole thing came across as videogames seen through the lens of an oddball TV sitcom/parental concern group trying to summarise what it thinks videogames are while also trying to fulfill some kind of 50 Cent brand brief, and I hadn't touched anything remotely modern console 'blockbuster' for a while before I fired it up so was primed for a dose of dumb and not so torched out on the tropes; that'll have been crucial, actually

My feeling's that the shooting's basic deficiencies weren't in that same "deliberate"/"authored" category, for whatever that's worth, part of the same clumsiness that was responsible for the ropey sfx cueing and lightweight feel of the avatar, which the above para in no way excuses. Do think they at least tried to make it essentially decent, and with more care could've been the format's God Hand. Did like some of the level design in places, usually the very cramped places which struck me as unusual for covershooters before Dog Days and since (Dog Days being the acutely self-aware not-bullshit vidcon in this field)
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Teflon



Joined: 11 Jan 2007

PostPosted: Mon Jan 14, 2013 9:18 am        Reply with quote

I thought it'd be fun to stream a real HK radio station while playing Sleeping Dogs and it paid off in the best possible way: Chinese localized Avril Lavigne over the hugely melodramatic wedding scene.

It's pretty frustrating how much less than the sum of its parts this game ends up. It won't let me buy a damn hat because I don't have the XP. Everyone is a giant punch-sponge. There's cover shooting..
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Ronnoc



Joined: 26 Feb 2010

PostPosted: Mon Jan 14, 2013 10:51 am        Reply with quote

Well, there's not really cover-shooting so much as jump-over-cover shooting. There was a fight late in the game where I had slow motion a full minute after the bad guys kept coming because the game is goofy-easy.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Mon Jan 14, 2013 1:52 pm        Reply with quote

Dracko wrote:
Moogs wrote:
I finished Call of Duty: Black Ops II. I liked it; probably one of my favorite games of 2012, really. I mean, it has real choices that are neither right or wrong and aren't subjecting the player to pressing a button and watching an outcome. Sometimes you aren't even aware you have a choice, as the game never throws text on the screen saying "do this, or do that." I think it's smarter than people give it credit for.

In Praise of the Bare Minimum

also everything i have seen of the ending is the laziest bullshit.
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Isfet



Joined: 05 Dec 2006
Location: A New York

PostPosted: Mon Jan 14, 2013 2:40 pm        Reply with quote

Aero Porter is great
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Teflon



Joined: 11 Jan 2007

PostPosted: Mon Jan 14, 2013 3:36 pm        Reply with quote

Ronnoc wrote:
Well, there's not really cover-shooting so much as jump-over-cover shooting. There was a fight late in the game where I had slow motion a full minute after the bad guys kept coming because the game is goofy-easy.


Oh I've actually been too cranky at having to shoot to even try the bullet time, that sounds like a better time than I've been having at least.
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Greng



Joined: 27 Sep 2007
Location: Leeds, West Yorkshire, Engerland

PostPosted: Mon Jan 14, 2013 3:49 pm        Reply with quote



I'm not sure I want to go through here.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Mon Jan 14, 2013 3:52 pm        Reply with quote

You really don't want to do that. Not now. As the sign (might) say, "Someday..."
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Greng



Joined: 27 Sep 2007
Location: Leeds, West Yorkshire, Engerland

PostPosted: Mon Jan 14, 2013 3:59 pm        Reply with quote

I was tempted by the items in plain sight just down the stairs but I know how Souls games work so I'll be back for them later.
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sponkmonkey



Joined: 24 May 2011
Location: Berlin

PostPosted: Mon Jan 14, 2013 5:08 pm        Reply with quote

You can actually get a good deal of them right now. If you're careful. You're still gonna die figuring out where the safe spots are, of course.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Mon Jan 14, 2013 5:11 pm        Reply with quote

Right, you already have several solutions available... they're just all pretty tedious.
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sponkmonkey



Joined: 24 May 2011
Location: Berlin

PostPosted: Mon Jan 14, 2013 5:27 pm        Reply with quote

I'm pretty sure that if you lure the red dragon out to the bridge where the dreglings are and run back fast enough you can grab the lower set of items. The dragon won't come back until you're on your way back to the stairs. That's how I always do it, I think? I should know this since I started a new character just about two months ago but I can't remember all the details.
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tiburon



Joined: 26 Sep 2012

PostPosted: Mon Jan 14, 2013 7:04 pm        Reply with quote

So I've started speedrunning Halo 3: ODST! hopefully I'll buy a capture card at some point so i can stream my attempts. For now i'm just trying to learn the strats
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:cryface:
banned


Joined: 15 Mar 2012

PostPosted: Mon Jan 14, 2013 9:13 pm        Reply with quote

Moogs wrote:
I finished Spec Ops: The Line. I liked it; probably one of my favorite games of 2012, really. I mean, it has real choices that are neither right or wrong and aren't subjecting the player to pressing a button and watching an outcome. Sometimes you aren't even aware you have a choice, as the game never throws text on the screen saying "do this, or do that." I think it's smarter than people give it credit for.
thankfully they have two characters in the game to constantly point out everything that you might miss

"we need to go down"

"there is always a choice"

"YOU DID THIS"

and text on the screen to let you know you're on The Edge and then have fallen into The Pit
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sponkmonkey



Joined: 24 May 2011
Location: Berlin

PostPosted: Mon Jan 14, 2013 10:41 pm        Reply with quote

Talking about Demon's Souls made me want to start it up again, so I thought I'd finish the run I started two months ago. I originally started out with the idea of a Jeanne d'Arc character, so: miracles, basic longsword (blessed, if I pump faith anyway) and kite shield, and armor limited to chainmail and plate. Eventually I also got a dragon claymore for two-handing and enough endurance to quickroll around because they were just too much fun to pass on.

I ended up doing 4-2 and 4-3 and was just about to give the Dirty colossus a whack when I got stuck in the level geometry just outside the fog gate. I didn't have any problems with it, but man, 5-2 isn't really a level I like to play through twice in its entirety.
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