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Brooks

Joined: 08 Apr 2007 Location: peak caucasity
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Posted: Mon Apr 16, 2012 8:05 am |
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| Yeah so Fez. Can't help supposing this'd wow me more had it landed on the world a couple years earlier, and for all its tricksiness I recall the likes of Glum Buster being more ambitious but bar the odd crash there's nothing really objectionable about it. Will download the soundtrack, not least for doing a fine job of injecting something sinister into its otherwise jolly presentation. |
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Brooks

Joined: 08 Apr 2007 Location: peak caucasity
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Posted: Fri May 04, 2012 10:15 pm |
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Jumped back into Gears 3 multi for the first time in months with some peers, lo and behold the game is still mighty good. Is fun to come back to discover a whole bunch of default pickup schemes have been fiddled in my absence. Seems there's a bunch of new/re-issued maps to get comfy with too
Hasn't exactly generated a great deal of local chat, though there's little of import to dissect I suppose |
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Brooks

Joined: 08 Apr 2007 Location: peak caucasity
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Posted: Mon Jun 18, 2012 12:02 pm |
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This Tomb Raider Anniv hasn't been horrible at all really, despite the insertion of QTEs. It has less blockpush than I can remember the original having, though could be more claustrophobic. The soundtrack does ancient unease well, bar the spurts of orchestral urgency whenever a beast approaches, which are silly. The bullet-time-slow-motion-one-shot-kill thing is also silly but I quite like it.
Somehow the Great Pyramid's coarser flesh-texturing of old make for a creepier time than the update.
I want a little more opportunity to clamber over mysterious things in a D____ Souls. Preferably without as much GRAB HERE signposting as TR:A deemed necessary. |
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Brooks

Joined: 08 Apr 2007 Location: peak caucasity
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Posted: Mon Jun 18, 2012 10:20 pm |
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Further to TR:A one of the unlockable costumes is Lara Croft minus her entire skin as if in homage to Julia from Hellraiser II
I think all her footfall sound fx also get squelchier
Last edited by Brooks on Mon Jun 18, 2012 10:21 pm; edited 1 time in total |
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Brooks

Joined: 08 Apr 2007 Location: peak caucasity
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Posted: Thu Jun 21, 2012 7:27 pm |
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When one abandons all other offensive options (and there are several) and the ease of remaining well out of enemy lines of fire and elects instead to wade into a swarm of foes, trying to stay upright as long as possible via stunning and executing to keep your HP up, Space Marine becomes a solid-ass action game. Otherwise, far too much space given up to A-to-B plodding (worse than the profligate Gears 3, even), shitty cutsenes yadda yadda
Not familiar with the Warhammer background stuff so the significance of all the detail/colour options in the MP armour customisation shop's lost on me but I like that there are many. Would like to see that in the next Gears itself
The basic concept of the Ultramarine armour is quite neat, the whole, colourful pulpy Space Ancient Rome thing. It is rather videogames |
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Brooks

Joined: 08 Apr 2007 Location: peak caucasity
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Posted: Thu Jun 21, 2012 9:17 pm |
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Hephaestus! shrug
though really shrug is at least one part priapus |
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Brooks

Joined: 08 Apr 2007 Location: peak caucasity
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Posted: Wed Jun 27, 2012 8:16 pm |
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| Trying Nier out. Holy moly this is the least weighty grown man avatar I've every manipulated. Rolling/bounding like a puma goddamn everywhere |
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Brooks

Joined: 08 Apr 2007 Location: peak caucasity
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Posted: Sat Dec 15, 2012 11:24 pm |
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| Seems like a reasonable quickfix for a lot of dumb vidcons |
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Brooks

Joined: 08 Apr 2007 Location: peak caucasity
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Posted: Fri Dec 21, 2012 2:57 am |
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Infinity Blade and sequel are more-or-less what I hope Dork Souls II doesn't end up being, which is burdened with loot-o-mania and spreadsheet flicking
Ambient BGM pieces are nice though |
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Brooks

Joined: 08 Apr 2007 Location: peak caucasity
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Posted: Tue Jan 08, 2013 1:26 am |
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Bet there's no awesome desperate male nudity in Spec Ops either
Seriously that was a rare fist-in-the-air moment for my vidconning 2k12 |
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Brooks

Joined: 08 Apr 2007 Location: peak caucasity
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Posted: Sun Jan 13, 2013 4:36 pm |
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It really isn't too awful. Can tell the studio had the laffs putting it together
Think it's the only acutely self-aware bullshit vidcon I've appreciated in recent memory |
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Brooks

Joined: 08 Apr 2007 Location: peak caucasity
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Posted: Mon Jan 14, 2013 6:06 am |
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| CubaLibre wrote: |
Bitch took my skull.
| Brooks wrote: |
It really isn't too awful. Can tell the studio had the laffs putting it together
Think it's the only acutely self-aware bullshit vidcon I've appreciated in recent memory |
I guess man, but the actual shooting is so gormy and bland and unchallenging. I don't really see the purpose of "parody games" that are also bad games, if they're any longer than five minutes. |
Oh sure for the most part, the pleasures were all surface and not to be revisited - OTT HUD activity, bosses announcing the ludicrousness of their attack schemes, Time Crisis-style colour coded goons and cartoonish loot pickups in otherwise videorealistic spaces, the near constant explosions, Fiddy and partner commenting on how many shutter-exits they seem to be having to deal with or how awful it must be to live there. Whole thing came across as videogames seen through the lens of an oddball TV sitcom/parental concern group trying to summarise what it thinks videogames are while also trying to fulfill some kind of 50 Cent brand brief, and I hadn't touched anything remotely modern console 'blockbuster' for a while before I fired it up so was primed for a dose of dumb and not so torched out on the tropes; that'll have been crucial, actually
My feeling's that the shooting's basic deficiencies weren't in that same "deliberate"/"authored" category, for whatever that's worth, part of the same clumsiness that was responsible for the ropey sfx cueing and lightweight feel of the avatar, which the above para in no way excuses. Do think they at least tried to make it essentially decent, and with more care could've been the format's God Hand. Did like some of the level design in places, usually the very cramped places which struck me as unusual for covershooters before Dog Days and since (Dog Days being the acutely self-aware not-bullshit vidcon in this field) |
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