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Seldon

Joined: 31 Oct 2012
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Posted: Sun Dec 09, 2012 5:27 pm |
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Replayed Mass Effect (the first one) again. It's one of the best movies I've ever played.
I tried a class I didn't use before, but mostly I just wanted to critique the narrative now that the sheen has worn off a bit.
The intro was fairly well put together. I mean, it's already established you're some kind of war hero, so when you started asking people for some expository information to get your bearings, it was done in such a way so that your player character wouldn't come off as uncharacteristically ignorant; e.g. when you (the player) ask about the Protheans, Shepard opens with the line "I thought the Protheans vanished 50,000 years ago" and the good captain fills in some extra blanks. Dialogs with other crew members, at least at the outset, tend to do the same thing.
Once you arrive on the Citadel, information is delivered to you rather bluntly. In one place you enter the embassy of the volus and elcor, who for some reason have to share their space (despite the fact that there seems to be plenty of it on the Presidium as is), probably to suggest that neither species is really held in great esteem. You go in, and there are the diplomats, ready and willing to converse with some random human dude they've never met before. You then have the opportunity of asking very broad, non-specific questions about their species ("Tell me about your culture."). If some alien asked you to describe human culture and history in a nutshell, where would you even start? Also, what kind of diplomat would describe his own people as "tribal by nature", let alone chat up some random stranger from a species he obviously resents? I mean, sure, Shepard probably isn't acquainted with this sort of environment, and maybe it's implied from context that this is an okay question to ask, in light of having to work with aliens, but it feels overly expository. You'd think he'd just read the Codex more or something.
Also, the paragon/renegade scale is loosely affiliated with an unofficial "collaborationist/isolationist" spectrum that pops up here and there. You'd think that a borderline xenophobic/anthropocentric Shepard would alienate practically everyone. Which is probably why this was changed in the sequels. |
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Seldon

Joined: 31 Oct 2012
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Posted: Mon Dec 10, 2012 12:14 pm |
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| Now I'm in ME2, and my main beef with the morality system here is that occasionally the game offers you a choice where either you get +2 Paragon points for saying something that would be polite or appropriate, or +2 Renegade for deliberately going out of your way to be rude (e.g. constantly asserting "this is my ship, I am boss man"). Renegade interrupts are usually rather satisfying, however. |
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Seldon

Joined: 31 Oct 2012
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Posted: Wed Dec 12, 2012 5:42 pm |
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Read that a while back. And finished ME2.
I thought some of the fictional science was rather clever, particularly the element zero thing. It conveniently explains away FTL (the speed of light is raised temporarily within a mass effect field), loosely explains biotic space magic, why your gun didn't have any ammo, etc. Problem was, nearly all the in-universe science was based on it, and it's shaky as it is (particularly w/r/t conservation of energy).
One thing I didn't like is that the games never seem to treat the Reapers with sufficient gravitas.
Every fifty thousand years or so a bunch of hyperadvanced intelligent machines invade the galaxy to orchestrate the complete genocide of every spacefaring species therein. Along the way, they unleash terrible abominations and commit unspeakable atrocities upon their victims. They not only outgun you, but also passively subvert any attempts at reverse engineering or asymmetrical warfare because their very presence warps people's minds. The Reapers are Eldritch horrors in every sense of the term, and they have made it their goal to consume not just you and anyone you care about, but your entire civilization. And if this in itself is not enough to shatter all hope of resistance in any sensible person, then consider that they have done this thousands of times over, to countless species, again and again and again. There were others who came before you, and every single one of them fell before the machines in turn like lambs to a slaughter. ike the others, you are wholly dependent upon the transport system that the Reapers created as a trap for you. You are not exceptional (in fact, the species that preceded you was far more advanced). You are not unique or special in the grand scheme of things, and you are next.
But all of the characters talk about the Reapers as if it's just some other bad guy threatening the well-being of their society. Shepard talks about killing geth, killing Reapers, killing Collectors in a "stick-it-to-'em" kind of way, but to anyone who knows their MO, it is patently obvious that their enemy is relentless, merciless, unfeeling, and could give a damn about their own losses. You kill their troops and pat yourself on the back for it, but all they have really done is turn your own dead against you. And through it all, your and your team's hope never truly falters or wavers beyond the occasional glancing doubt. "We'll make it." "We'll stop them." And so on. Do they ever dwell upon the sheer volume of people the Reapers have ever killed, the span of time they have been stalking the galaxy, the countless number of inhabited worlds and lost cultures that they have blasted away into dust; if they do, do they feel a pang of sorrow for the uncountable dead? Do they ever contemplate the knowledge that billions face immanent death? Can none of them imagine being in a situation where all hope of victory is lost? There are all sorts of overwhelming, uncomfortable thoughts that could be had in such a situation — yet nobody in the series really confronts it. It's never personal. Nobody is lost to despair; instead, everyone is either in the fight, in denial, or already lost to the enemy.
In other words, the Reapers needed to be pure nightmare fuel, not just "the final boss of the galaxy."
Also, at the end of the trilogy, when you finally learn the reason why they exist, you should be given the option to laugh at the cosmic absurdity of it all. At least if you're renegade. |
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Seldon

Joined: 31 Oct 2012
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Posted: Wed Dec 12, 2012 6:29 pm |
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| On another note, I also continued my Bioshock game for an hour or two, then realized I dislike the game way too much to see it to completion. |
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Seldon

Joined: 31 Oct 2012
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Posted: Thu Dec 13, 2012 7:08 am |
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| luckystrike wrote: |
| One of the (many) things I liked about the ME3 ending (major SPOILERS here obviously) is that you spend most of the 3 games pulling together resources and races to fight this enemy, and, like you said, it all seems absurd for exactly the reasons you mentioned. |
You're basically fighting a losing battle all the way up until the end, yet everyone is still hopeful. The best you can hope for under any circumstances is that this Crucible thing works, and nobody even knows what the hell it's supposed to do in the first place. You're like the Germans at the twilight of WWII looking for those Wunderwaffen that will turn the entire thing around.
They nerfed the Reapers a bit, though. I mean, in 1 and 2 you were under the impression that all Reapers were these gigantic capital ships, each with the ability to decimate the combined fleets of everyone. But in ME3 you find out that the vast majority of their fleet consists of smaller (but still gigantic and formidable) destroyer-class ships, which is necessary because otherwise even a victory against all odds would have been completely implausible.
A "epic pitched battle" might have been a bit of a stretch, but it might have been doable. They don't have the element of surprise anymore, and you're doing better than any of the races who came before you. It would be anticlimactic compared to what we got, but not fatally so.
| CubaLibre wrote: |
| Basically ME is a Superman story. |
Well, yeah, you save everyone in the galaxy over and over again, facing what would be near-impossible odds every single time. What else could it be? |
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Seldon

Joined: 31 Oct 2012
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Posted: Wed Dec 19, 2012 10:17 am |
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Now I'm playing Grand Theft Horse.
(I refuse to call it Red Dead Redemption. That name's too pretentious.)
It plays just like GTA, except it's set in the Wild West, with some of it in Mexico during their civil war. The main quest involves shooting some bad dudes or something.
Plenty of stuff to do, usually. Scenery is nice. And it's plenty more fun to ride around the world on a horse than by jacking a car.
The controls are somewhat clumsy. For instance, you can't walk backwards, you have to do a full 180. You generally can't shoot stuff without the snap-to-target feature or Dead Eye mode. And so on. I guess there's only so much you can do with a console third-person shooter. Or maybe I just don't like consoles. Also, not a fan of the collectathon missions.
Anyway, it's still mostly a fun game. Not Game of the Year material, maybe, but still rather enjoyable. |
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Seldon

Joined: 31 Oct 2012
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Posted: Sat Dec 22, 2012 5:35 am |
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| Gross Incandescence wrote: |
| Seldon wrote: |
| (I refuse to call it Red Dead Redemption. That name's too pretentious.) |
I'd say it earns it through the ending/end sequence. The rest of the game is just too padded out though, especially Mexico. |
I love how you have to fight through waves of Mexican Army soldiers just to escort one little girl to a raft or something.
It's too bad that you don't learn anything much about what he has to do and why until near the end of the Mexico part. Also, not exactly sure how the honor/morality thing actually affects the game. |
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Seldon

Joined: 31 Oct 2012
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Posted: Sun Dec 30, 2012 11:19 pm |
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Assassin's Creed 2.
This game was obviously optimized for consoles. There's snap-to-everything mechanics, and the movement feels like it was meant to be played on a dual-stick controller. Also, in the beginning it didn't explain what the "high profile", "unarmed hand", "head", and other buttons were right away. Confusing, but not much of a learning curve since most actions only require 3 or 4 buttons anyway.
It's a beautiful game, but it feels so awfully contrived at times. Obstacle courses follow one predetermined path. Every so often when you explore a Templar dungeon you end up chasing a dude as he closes gates behind you, presumably to kill him before he alerts the rest of his buddies, but he always manages to get to the end anyway. (The game actually disables ranged weapons during this sequence, too.) Wanted posters of you are affixed to the wall using arrows and are on rooftops. Also, the game likes to make it clear that the Templars are Unambiguously Bad Dudes. The people you hunt down are liars, cheats, traitors, murderers, psychopaths, etc. There is no control/free will dichotomy or anything like that, it's classic good vs. evil; hell, some of them are even marked in red shirts for you just in case you start thinking about it.
The story so far, as I can tell, is that The Templars Are Planning Bad Things. Every major player in history is either on the side of the Assassins or the Templars and they've been fighting a war ever since way back when. Or something like that. Hell, I'm not even sure where anything begins or ends; maybe that's the point, or maybe it just provides enough fodder for missions.
Overall, it's enjoyable but I'm not particularly impressed with it. Reconstructing past worlds is great and all, but reframing every historical event as the manifestation of an age-old dialectical conflict cheapens the experience. |
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Seldon

Joined: 31 Oct 2012
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Posted: Fri Jan 11, 2013 12:54 am |
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Nothing wrong with being an elitist really. Anyway, played several games since last time I posted here, all of them bought during the Steam holiday sale, which is the only time I'd really purchase any game anyway.
- CS:GO. Not my cup of tea. It's just CS: Source with prettier textures and better shaders. Also, I'm too used to aim-down-sight to give it up now.
- Deus Ex: Human Revolution. Very rich, detailed environments (at least over standard fare), the stealth element was enjoyable when I didn't dwell on how contrived it was (re: vent shafts that lead only from one room to the adjoining one, etc.), and the cover system was cool even though it was disorienting at first to switch between 1st and 3rd person perspectives. The hacking minigame wasn't too bad, but I wish it took up a smaller fraction of play time. Interesting variety of weapons, but automatics had limited utility due to scarcity of ammo, and laser/plasma rifles didn't show up until very late game. They should really have done away with the pre-rendered cutscenes; they don't look very good on a 1920x1080 monitor and there was one for practically every major plot point. The story was somewhat interesting, as it raised questions about the ethics of transhumanism/augmentation, but of course simplified and framed them in a way so that even a five year old child could grasp. I rolled my eyes at the Illuminati/FEMA camp crap, but didn't really pay too much attention to it. Still, fairly decent game overall.
- Shogun 2. Campaign maps in the Total War series were always terrible: economic micromanagement is really time-sucking and the diplomacy always boils down to "declare war on everyone/everyone always declares war on you" regardless of alliances or whatever. Battles are way too quick, given the really long load times and setup beforehand; what's the point of fussing over formations if it's just going to boil down to troop quality/numbers/firepower in the end and be over in 30 seconds? Sieges are fun, but just feels like a more refined version of a tower defense game since the enemy usually throws everything it has at you instead of doing the sensible thing and retreating. You take much less casualties if you auto-resolve everything where you have favorable odds. There are way too many DLCs; even worse, some of them just unlock factions which are already in the game (in previous TW titles, almost all factions were playable, and even if one wasn't, someone would have made a mod to allow you to play as them anyway). On a positive note, ship combat is extremely fun to watch, especially in Fall of the Samurai, and the soundtrack is excellent. |
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