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Xenoblade: Break for Blue Skies
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BenoitRen
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Joined: 05 Jan 2007

PostPosted: Fri Sep 02, 2011 4:02 pm        Reply with quote

I didn't delete the last thread. It suddenly vanished while I was viewing it and writing a reply.

Seeing as Nintendo Europe was so kind to localise this game into English while Nintendo of America was stuck with its head in the sand, it breaks my virtual heart when I see/read people pirating this game (especially if you live in Europe as you can just go out and buy the game). It deserves all the sales it can get. If not for Nintendo then for Monolith Soft. If you register the game at Nintendo's site, you can even download a soundtrack CD!

I don't think the models are low quality at all. Rather, it's the character design that I'm not fond of. Take a look at the art for this game.

So far I'm really liking this game. The story is good, the voice acting is refreshingly British, the soundtrack is awesome, and the world is huge. The game respects your time as well by offering you a Skip Travel option and a Change Time option.

I have two minor complaints, though.

The game awards experience and other points when you discover things. This seems nice at first, but the game overdoes it. Every time you step foot near a new location or a new landmark, you get EXP. My characters arrived at Colony 9 at LV 2. Some exploration later and Shulk was at LV 5 without a fight.

There are achievements. Mostly silly achievements. It's like they felt the need to copy the average Xbox 360 game's achievements roster.
  • You had your first battle!
  • Talked to your first named villager!
  • Discovered a landmark for the first time!
  • Upgraded an art for the first time!
  • Used a Burst Affinity for the first time!

You get the idea. At least they don't push it in your face. It's a brief update notification just like when, say, a villager was added to your Affinity Chart.
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BenoitRen
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PostPosted: Fri Sep 02, 2011 6:13 pm        Reply with quote

I haven't played Xenogears or any of the Xenosaga games. I did, however, play Baten Kaitos and Baten Kaitos Origins, which were works of love. So, to me, Xenoblade is their next game made from original, experimental ideas.

Only the ending theme was composed by Mitsuda, so don't expect to hear his work until the end.

By the way, there's an Ask Iwata for Xenoblade Chronicles.
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BenoitRen
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PostPosted: Fri Sep 02, 2011 7:02 pm        Reply with quote

remote wrote:
Before going to bed last night I finished up the event that leads to you leaving the first town and it was full of terrible, bombastic music (whereas some of the other music has been pretty decent (it's all composed by various people, including Mitsuda, Shimomura, and the Ace+ team)) and violence married with extreme melodrama. And then... laughter? It was a little goofy, but I'm not really taking this game too seriously.

It makes total sense in context.
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BenoitRen
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PostPosted: Fri Sep 02, 2011 7:59 pm        Reply with quote

Sniper Honeyviper wrote:
I've heard the Baten Kaitos games have an intolerable Navi-esque light orb who constantly gives tutorials in a shrill voice.

Whoever said that made that up.
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BenoitRen
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PostPosted: Fri Sep 02, 2011 10:00 pm        Reply with quote

Bullshit? What bullshit?

It's as if calling a game on having bullshit is a standard SelectButton trope. At least explain yourself, please!
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BenoitRen
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PostPosted: Fri Sep 02, 2011 10:52 pm        Reply with quote

Most of what negativedge 'complains' about isn't bullshit. It's as if he's complaining that it's a video game. Other things are the standard "lol animu" complaint and one or two oversights/questionable design decisions.

I wasn't throwing a fit at all, so calm down.
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BenoitRen
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PostPosted: Sat Sep 03, 2011 8:33 pm        Reply with quote

Persona wrote:
Where's a good place online to import this if you're in the US?

Most UK webshops ship to the US as well. I've checked, and all of the ones I have dealt with in the past do, except GameSeek.

Here are some stores: GAME, GamePlay, Amazon UK and Zavvi.

All of them seem to be in the middle of restocking the game, though. One would hope that it's because the game is selling better than expected. Also, GamePlay only stocked the box edition that has a red Classic Controller Pro as a pack-in.

The game is £30 which currently converts to $49.
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BenoitRen
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PostPosted: Sun Sep 04, 2011 1:44 pm        Reply with quote

Yes, you can import this game and play it on your Wii. You do, however, need a way to bypass the region lock.

Is the game really locked to 25 FPS? The game supports PAL60 like every other Wii game. I'm playing it in progressive scan, which should be 60 FPS.
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BenoitRen
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PostPosted: Sun Sep 04, 2011 6:33 pm        Reply with quote

Gaur Plain? It's good, but it hasn't stuck in my head. Not yet, anyway. Colony 9, however, is really catchy and did get stuck in my head.
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BenoitRen
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PostPosted: Mon Sep 05, 2011 6:43 pm        Reply with quote

BotageL wrote:
Is there a way to give orders to the party members I'm not directly controlling?

Yes.
  • ZR + D-pad up tells them to attack the same enemy that you're targetting
  • ZR + D-pad right (or is it left?) tells them to do as they like
  • ZR + D-pad down tells them to gather behind you

Remember, you can access past tutorials and more of them from the menu. Not all of them automatically pop up.
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Last edited by BenoitRen on Mon Sep 05, 2011 6:44 pm; edited 1 time in total
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BenoitRen
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PostPosted: Tue Sep 06, 2011 4:43 pm        Reply with quote

ghostribbon wrote:
Gale, though, is one of the worst battle themes of all time only surpassed in awfulness by Chrono Trigger's brain-meltingly bad battle theme.

Chrono Trigger's battle theme? Really?!

WTF?
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BenoitRen
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PostPosted: Sat Sep 10, 2011 11:08 pm        Reply with quote

I now have my fourth party member, which means that I have more party members than an active exploration/battle party allows, which means I have to choose who to use! And you know what? I hate having to choose who to put in my active party! I always feel like someone is missing and then I start switching people around and it does my head in.

It's even worse in this game as party members have affinity towards each other that you have to build to see heart-to-heart conversations and better gem crafting.

My current party is Shulk, Dunban and Sharla. I put Sharla in the lead to try her in battle, but it seems that every battle I'm reduced to being a spectator as Shulk and Dunban rape the enemy into oblivion in a matter of seconds... Maybe I'll try Dunban next. While Shulk is great to start out with, I want a change.
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BenoitRen
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PostPosted: Mon Sep 19, 2011 9:50 pm        Reply with quote

Toups, please import t' game. It's worth it.

I've been playin' this game a lot (55+ hours!), but I'm not that far into t' game yet. Explorin' and doin' quests has been what has kept me playin' for so long without advancin' t' story much.

Some o' you might recognise me avatar. It's Riki! He's awesome. Such a lovable furball.

Somethin' has been botherin' me since ayeterday, though. In some places in t' city o' Alcamoth t' floor seems t' lose colour depth. It only happens near places that be close t' a light source. It's especially obvious when you move t' camera as t' textures will seem t' start flickerin'. This seems t' be because o' attempts t' shade t' texture with poor and inconsistent results. A variant o' t' effect can be seen on a NPC's win's durin' a cut-scene.

T' rule out t' special VGA cable and me CRT monitor I hooked me Wii up t' a TV with a RGB cable. T' same effects can be seen. I've also tried lookin' at some YouTube videos, and t' effect seems t' be present on t' win's, though not as pronounced (probably because it's a video). So either me Wii's graphics chipset has overheated or t' game be just like that. I'm leanin' towards t' latter, but I can't rule out that maybe me Wii's graphics chipset has overheated even though I have WiiConnect24 turned off and t' symptoms aren't t' same.
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BenoitRen
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PostPosted: Mon Sep 19, 2011 11:14 pm        Reply with quote

Actually, I be talkin' like a pirate as it be Talk Like A Pirate Day.

T' Nopon village be such a small part o' t' game. Shame on you both for quittin' (and not buyin' t' game, at least in remote's case, as I doubt he will now).
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BenoitRen
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PostPosted: Tue Sep 20, 2011 12:34 am        Reply with quote

cavefish wrote:
Like everything that was unusual and Xenogears-y about Xenoblade started transforming into your pedestrian PS2 era JRPG.

remote wrote:
I'm back to playing more of Nier, now, and that is a much better videogame.

LIES AND SLANDER.
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BenoitRen
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PostPosted: Tue Sep 20, 2011 10:02 am        Reply with quote

I'm sorry Toups! :'(

I'll keep it in mind for next year!
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BenoitRen
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PostPosted: Tue Sep 20, 2011 8:22 pm        Reply with quote

Ben Reed wrote:
This game is worth buying. Only things that keeps me from buying a legit disc are (a) cost of importing from Europe, and (b) no Wii to enjoy a disc copy on...let alone a European Wii.

The cost to import is negligible. The game costs as much as a US Wii game after currency conversion when bought from the UK and the shipping costs aren't high.

Even if you don't have a Wii, you'd support Monolith Soft by buying the game. Of course, you could always buy a Wii.
Quote:
Port this legitimately entertaining video game to Xbox/PS3, with or without a new subtitle and extra content for baka gaijin, and Monolith's got themselves a deal.

Never going to happen as Nintendo got the IP.
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BenoitRen
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PostPosted: Thu Sep 22, 2011 2:05 am        Reply with quote

special blend wrote:
will this game play on my north american wii or...?

It will if you use homebrew to bypass the region lock. Other than that, your TV has to support PAL. I'm under the impression that many TVs do nowadays.
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BenoitRen
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PostPosted: Thu Sep 22, 2011 10:43 pm        Reply with quote

That's like asking if a PAL Wii can output a NTSC signal; of course it can. The days of region-specific video hardware are long gone.
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BenoitRen
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PostPosted: Fri Sep 23, 2011 6:39 pm        Reply with quote

The game puts emphasis on exploration, and there's lots of optional quests to do, so if you feel compelled you'll be putting a lot of time into those instead of the main story. It's something you have to accept if you don't want to feel like you haven't progressed much after spending tens of hours on them.

Sometimes I actually wish there was less of a sense of urgency so I can just explore and quest at my leisure without thinking of the main story.
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BenoitRen
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PostPosted: Sat Sep 24, 2011 12:36 pm        Reply with quote

The Blueberry Hill wrote:
If I play PAL games on my Japanese Gamecube it's till outputting an NTSC signal--I'm pretty sure.

I don't think it is, unless you've somehow forced the game to output a NTSC signal.
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BenoitRen
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PostPosted: Mon Sep 26, 2011 10:53 pm        Reply with quote

Interstellar Dinghy wrote:
Just in case anyone's still playing this on Dolphin and doesn't feel like putting up with the shitty grindfest that is the pen-ultimate dungeon, here are some AR codes to increase EXP and AP gain by 100x. Changing the last 4 digits changes the multiplier.

If you're trying to grind in this game, you're doing it wrong.
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BenoitRen
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PostPosted: Tue Sep 27, 2011 12:35 am        Reply with quote

You only confirm what I said. Also, $DEITY forbid the game tries to be more difficult near the end.
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BenoitRen
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PostPosted: Wed Oct 12, 2011 9:21 am        Reply with quote

Why is everyone (in threads about this game) calling the gods "giant robots"? They're never established as such.
real_jamicus wrote:
The plot so far is dreck, and there is quite a lot of it so far, too.

It seems to me that people who complain about the plot want everything laid out in the first five hours or so instead of it being unfolded over the course of the game.
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BenoitRen
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PostPosted: Thu Oct 13, 2011 11:16 am        Reply with quote

real_jamicus wrote:
so the whole frame work of why things are happening is a total nonentity to me.

Isn't this usually the case in stories? They unfold their plot bit by bit.
Quote:
her i guess boyfriend dunban strong silent type 1

Where did you get that Dunban is Fiora's boyfriend? He's her sister.

Dunban isn't that silent, really.
Quote:
that's coupled up with your usual over-writing, bad writing

Sounds like you're hard to please. I know it's standard to complain about JRPG stories and writing on SelectButton, but so far it this game hadn't received such scorn.
Quote:
i understand the story gets worse as it goes along, with cutesy aspects and goofy characters added to your team.

What the fuck? That's wrong. Sure, there's Riki who provides some comic relief, but that's not all he's there for.
smartblue wrote:
Dude just got mad that a giant thing that looks like a robot named Mechonis (that produces robot bad guys named Mechon) is being labeled a giant robot.

Giant robots. Plural. This includes the Bionis who spawns organic life.
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BenoitRen
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PostPosted: Fri Oct 14, 2011 11:17 am        Reply with quote

8128 wrote:
benren you are not going to sit there and defend this game's writing

O RLY?
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BenoitRen
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PostPosted: Thu Oct 20, 2011 11:07 am        Reply with quote

What, no Riki in your battle party? His banter is cute, and the after-battle talk he has with other party members is amusing. Try Melia + Riki + Reyn.
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BenoitRen
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PostPosted: Sun Oct 30, 2011 8:33 pm        Reply with quote

Ben Reed, I (still) haven't finished the game yet, and some of the things you say about the story could be considered spoilers. :(
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BenoitRen
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PostPosted: Sun Dec 04, 2011 7:44 pm        Reply with quote

What the hell does that have to do with anything?
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BenoitRen
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PostPosted: Mon Dec 05, 2011 12:19 pm        Reply with quote

???
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BenoitRen
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PostPosted: Sun Jan 22, 2012 3:49 pm        Reply with quote

So I finally finished this game at something like 160+ hours. It was quite a ride. But I disagree with the development team's statement of the game will leave me feeling "fully satisfied". The ending basically leaves you stranded like so many other JRPGs' do and doesn't even resolve character relationships that have been building during the entire game.

While the story is presented and told well, I find it a bit disappointing that it was yet another {kill god} story.

I missed lots of optional skill trees in this playthrough. I'm not sure what I did wrong, as I've done lots and lots of quests (300+). The ones I've unlocked are Shulk's 5th, Reyn's 5th, Dunban's 5th, Melia's 4th and the seventh character's 4th. I hate missing things.

I don't understand the complaints about the enemies in the penultimate dungeon. My party had no trouble with them.
Ben Reed wrote:
Too bad there's not a hard mode, because at level 82ish I literally killed the final boss's final form in one gigantic chain attack.

I got one giant chain attack in the first phase, but it wasn't enough to kill the final boss. After that he wiped me out in one hit. The next attempt was more challenging as he called some minions. But there were still two phases left.

I was LV80.
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BenoitRen
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PostPosted: Tue Mar 20, 2012 10:03 am        Reply with quote

Interstellar Dinghy wrote:
The characters only get more annoying as the game gets more serious

Bullshit.

I get the impression that "annoying" in this thread means "shit man I hope no one is watching me this is so embarrassing characters are expressing themselves and have FEELINGS can't have this must maintain my cool macho image".
Quote:
There's only one part of the game that's just really stupid. If you want to just use your emulator's built-in action replay to make your guys super powerful so you can skip through it/fight the super bosses, I might still have the codes I used kicking around.

I haven't encountered this, like I said before. YOU'RE DOING IT WRONG.
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BenoitRen
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PostPosted: Tue Mar 20, 2012 5:49 pm        Reply with quote

I think you're wrong. Maybe you'd prefer to watch a movie?
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BenoitRen
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PostPosted: Tue Mar 20, 2012 8:07 pm        Reply with quote

Felix wrote:
If you're suggesting that emoting in videogames that feature reasonably realistic real-people-in-contextually-believable-scenarios is in any way superior to that in most movies, I think we're going to have an unresolvable difference of opinion here.

I was not suggesting any of the sort! Way to misinterpret my post and take it to the other extreme.
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PostPosted: Wed Mar 21, 2012 7:47 pm        Reply with quote

Felix wrote:
OK, my fault! Please clarify?

I think if you're looking for the kind of emoting done by "Subtle expressions and movement" you'd be better served by watching a movie because they are good at it. Video games are a different medium and I don't think we should expect the exact same qualities from them.
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PostPosted: Sun Apr 08, 2012 5:52 pm        Reply with quote

I remember reading that they were at least going to edit the script. This makes me wonder what took them so long to release it in the US.
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BenoitRen
I bought RAM


Joined: 05 Jan 2007

PostPosted: Mon Apr 09, 2012 6:31 pm        Reply with quote

Laurel Soup wrote:
Aw goddamit. I broke my no-preordering streak that I've held since the SNES Ogre Battle, and upon popping the disc into my Wii, I discover that this is another one of those games where the text is too damn small to read on my TV.

Texican Rude wrote:
Laurel Soup it is 2012 and it is time for HD.

I don't get it. This is a Wii game. It's not HD at all, hence it can't be one of those HD games with unreadable text at standard definition.
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udoschuermann wrote:
Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message.
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BenoitRen
I bought RAM


Joined: 05 Jan 2007

PostPosted: Mon Apr 09, 2012 11:15 pm        Reply with quote

It doesn't force widescreen letterboxing. It's still 480i/p, but it only renders a 360i/p image and fills up the rest with a border. At least that's how I understand it. The Legend of Zelda: Skyward Sword does the same thing.

There are two possible reasons for doing this: 1) better compatibility with HDTVs and 2) allow for a denser population of polygons due to the reduced viewport which improves rendering performance.

I didn't have a problem playing the game on my CRT monitor, but admittedly I sit closer to that than to a TV. I did occasionally miss the taller view of full 480p, though.
Felix wrote:
Playing it eventually made me too depressed me that they didn't just license the FFXII engine for combat, though.

I don't understand. Did you want the game to have gambits?
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udoschuermann wrote:
Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message.
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BenoitRen
I bought RAM


Joined: 05 Jan 2007

PostPosted: Wed Apr 11, 2012 9:21 pm        Reply with quote

Felix wrote:
There's some pretty darned good work being done on a retexture

The in-game artwork is replaced by cropped official artwork of the characters that doesn't even closely match what the original images looked like. It's lazy replacing.

The UI work looks better, but I'm not entirely convinced it isn't just a different but similar font rendered at a higher resolution.

The terrain and face textures look like upscaled ones with added shininess.

I find these HD projects insulting to the work put into the original game. As if the game isn't good enough at SD. To PS3 and Xbox 360 gamers, everything's got to be HD and I find it petty and indicative of what's wrong with today's industry.

Think I'm overreacting? Try to think back to how many projects there were to make graphically enhanced hacks or ports by fans before the HD craze. I certainly don't remember a project or wish for "Sonic 2 SD" to update it to 480p, for example.
Felix wrote:
More well-liked niche games should only be playable in many regions via emulation after the first several months of their release; it seems to encourage this sort of thing :-)

It also encourages pirating if the amount of times the game torrent's been downloaded on The Pirate Bay is anything to go by, so I don't think we should wish for that.
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udoschuermann wrote:
Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message.
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BenoitRen
I bought RAM


Joined: 05 Jan 2007

PostPosted: Thu Apr 12, 2012 2:05 pm        Reply with quote

Felix wrote:
but when Dolphin permits rendering this game at PC resolutions, the textures are naturally going to look muddy, and this helps compensate

Two things:
1) I thought everyone said rendering Wii games at HD resolution made them look prettier
2) Then why not just render this game at its native resolution?
Quote:
The argument about "Sonic 2 480p" isn't really reasonable either; back when VGA resolutions were exciting, we were only just seeing the development of robust emulators. Nobody was thinking of remaking these games to the same effect as a 2xSaI filter.

That's not true. We had years of robust emulators before HD was introduced.

Even if you're right, it sure wouldn't have hampered remakes like the current Sonic 2 HD, which isn't a hack but a game programmed from the bottom up.
Tulpa wrote:
ben I don't know if you're aware of this but people have been making all sorts of clever vaseline filters to play their old genesis games with in emulators for decades. This is exactly the same as people deciding that a game is better with a 5xBR filter on it.

A filter is much less effort than these projects and there were a lot less people and excitement involved. They are, as far as I can see, regarded as novelties, extras, instead of a big improvement. In short, they were more niche.

In constrast, these days whenever a good Wii game is released you hear the moans of people who would rather it be on the Xbox 360, PS3 or even a PC so it would get the HD treatment.

Efforts like Sonic 2 HD are more than just applying a filter; they redrew the assets.
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udoschuermann wrote:
Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message.
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BenoitRen
I bought RAM


Joined: 05 Jan 2007

PostPosted: Fri Apr 13, 2012 11:52 am        Reply with quote

Felix wrote:
Rendering in low-def isn't really an option on high-res LCDs, which don't look great below their native resolution

Then get a real monitor or render in native resolution with a 2x filter or something.
Quote:
As for our disagreement over "years of robust emulators," note that I said "when VGA resolutions were exciting" -- i.e. the mid-to-late 90s.

I was thinking of when SVGA resolutions were exciting, which was the period of the late 90s to mid-2000s. Emulators were barely around when VGA (240i) was exciting .
Quote:
Sonic 2 HD is more than just a filter, but in 1999, the limitations of PC displays were such that redrawing all of the assets would not have looked much different from just using a filter.

What limitations? Back then high resolutions were already possible on the PC. It only got better in the following years.
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udoschuermann wrote:
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