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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Sun Sep 25, 2011 1:53 pm Post subject: SBGC 1 Credit Redux: Burst Out Revival |
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SBGC1CR: BOR
Original thread
Scoreboards thread
Attempting to resurrect this thread with a clean start. Games will now be posted every three days, instead of daily. I think this will give people more of a chance to participate, and allow us to delve deeper into the workings of each game. There is now a dedicated thread for the scoreboards.
I've made some revisions to the guidelines, which are included in the copied text below.
1. Post a FIRST and (optionally) a BEST score for each game, preferably with the characters/ships/whatever you used, if the game gives you a choice.
FIRST SCORE = No practice runs, no resets. I will not modify these.
BEST SCORE = Practice as much as you want beforehand, reset all you want. I will update these if you post an improved personal score.
2. Continuing is not allowed in any case, nor is using more than one credit at a time.
3. Research of games (movelists, strategies, etc.) is acceptable in all cases.
4. Scores for each game will be collected in the Annals of Glory, found in the Galaxy Oddity forum.
5. Suggest another game! Try to pick something that's not well known and that most people wouldn't have already played. I am open to featuring a popular favorite now and then, however.
6. We will specify a version of the game to be played if there are significant gameplay differences between regions and/or hardware.
7. Unless otherwise specified, default settings must always be used.
8. I'll try to post one new game per every three days, but I can't guarantee an exact schedule.
9. Just because I've posted a new game, doesn't mean you can't still submit scores for a previous one. Though I would encourage people to stay current to some degree.
=====================
I can think of no better game to resume the thread with than...
TODAY'S GAME IS: Rastan Saga (Arcade)
The chronological history of a barbarian who dared to challenge.
We will be playing Rastan Saga, the Japanese version. It is slightly easier and has an additional intro cinematic. Because of the lack of limits on score milking, we will instead be listing the farthest point of the game we can make it to on one credit.
List your score as something like "2-3," where 2 is the Round and 3 is the section of that Round.
For the second digit:
1 = outdoors
2 = castle
3= boss
Something I only just learned: holding up while jumping will cause you to do a high jump. It's not useful until the later stages, and I don't believe it's ever required. But it's there. Also, if it wasn't obvious enough, downward stab through the dark brown square rocks. The blue potions restore health, but avoid the orange potions, they just hurt you.
FIRST: Died on 1-3. The boss' knives aren't much of a problem, but his spear stab takes off half your life with absolutely zero telegraphing. Strangely enough, the second boss is a total pushover. |
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Sun Sep 25, 2011 2:55 pm |
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Some PROTIPS:
- The rolling boulder on the large stairway near the end of 1-1 is impossible to normal-jump over. You'll need a high jump, though moving backwards and returning when it's gone is safer and also works.
- The flying bat-knight enemies can drain your health in seconds if you let them get on top of you, and you won't be able to reach their hitbox. Slash at them while keeping your distance as mush as possible. The axe will take them out in one hit.
- To move up a rope or chain faster, jump repeatedly upwards when you're against a wall. |
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Jigsaw

Joined: 11 Sep 2008 Location: Eskilstuna, Sweden
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Posted: Sun Sep 25, 2011 3:21 pm |
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| First: 1-1 :/ |
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end of the world

Joined: 01 Jan 2011
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Posted: Sun Sep 25, 2011 6:00 pm |
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1-1
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Sun Sep 25, 2011 6:48 pm |
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sorry guys, i'll pick something where scores are acceptable next time
anyway, quite a lot of the game is memorization! i think all of you should at least be able to get to 1-3 with some practice! |
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notbov

Joined: 14 Feb 2009
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Posted: Sun Sep 25, 2011 8:08 pm Post subject: Re: SBGC 1 Credit Redux: Burst Out Revival |
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| Sniper Honeyviper wrote: |
| 3. Research of games (movelists, strategies, etc.) is acceptable in all cases. |
http://www.youtube.com/user/ReplayBurners
Just gonna leave that here, along with the fact that execution counts a hell of lot more than knowing what to do. Seeing of the superplays helps for memorizers, though. _________________
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Sun Sep 25, 2011 11:06 pm |
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| notbov is right, Replay Burners is an amazing resource. |
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Jujyfruits

Joined: 20 Apr 2009 Location: b.a.
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Posted: Mon Sep 26, 2011 1:31 am |
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1-1 _________________
| Dark Age Iron Savior wrote: |
| to be perfectly honest, most gamers don't deserve to skip cutscenes |
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extrabastardformula millmuck holecutter

Joined: 01 Jan 2007 Location: The Nearest Faraway Place
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Posted: Mon Sep 26, 2011 2:06 am |
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1-3 _________________
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Lucaz

Joined: 04 Jun 2009
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Posted: Mon Sep 26, 2011 6:56 am |
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1-1 _________________
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Jigsaw

Joined: 11 Sep 2008 Location: Eskilstuna, Sweden
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Posted: Mon Sep 26, 2011 8:52 am |
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| I've managed to make it to 1-2 on my first credit, if I use a continue making it to 2-1 isn't that hard - I found the first boss quite easy as long as I'd keep my distance, what keeps fucking me up more than anything during the actual level is the finicky jumping controls, with a close second being how hard it is to hit enemies who are kinda hovering over you draining your life. Doing a couple of more runs I'm sure I could make it to 2-1 on one credit though. |
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Jigsaw

Joined: 11 Sep 2008 Location: Eskilstuna, Sweden
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Posted: Mon Sep 26, 2011 9:01 am |
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Best: 2-1 :)
edit: those flying gargoyle dudes in particular are really annoying. Without an axe or a mace they're really hard to take out before they deal a shit ton of damage, and in combination with the rolling rock that shows up at the same time about halfway through 1-1 I find it incredibly hard to make it past that spot without dying. |
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Teflon

Joined: 11 Jan 2007
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Posted: Mon Sep 26, 2011 1:23 pm |
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1-1
The game ran in slo-mo and somewhat amazingly managed to look like I had a half-plugged VGA cable on a system with no VGA cables. This was actually way more exciting than just playing Rastan normally even though it made timing a complete crapshoot. |
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Clumo the postmodern prometheus

Joined: 25 May 2011 Location: The Evil Bydo Empire
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Posted: Mon Sep 26, 2011 4:11 pm |
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1-1 _________________
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cake

Joined: 11 Aug 2009
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Posted: Tue Sep 27, 2011 7:10 pm |
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1-1
I liked the intro screens (is "CEIM" the kingdom or the princess?) but it's way too hard for me, I'd never play it again in normal circumstances. |
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spectralsound fromdrone

Joined: 15 Mar 2011 Location: below the salt
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Posted: Tue Sep 27, 2011 8:23 pm |
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1-1 for me as well. i kept getting killed by bats when i tried to grab the axe
it's a good game, i'd say. Taito is always good.  _________________
| Dracko wrote: |
| You can fool yourself, but never a glitch. |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Wed Sep 28, 2011 7:57 pm |
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TODAY'S GAME IS: Viewpoint (Arcade, Neo-Geo)
Sammy's groundbreaking, Zaxxon-inspired shmup, which has aged incredibly well some nineteen years after release.
First: 92340
The gates in the first stage need to be opened by shooting their cranks. |
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Lucaz

Joined: 04 Jun 2009
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Posted: Wed Sep 28, 2011 9:03 pm |
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I had only played this on genesis until now. I found it too hard for me back then, and I still do.
13.000
47.500 on my best run.
The difference between the isometric view and the normal movement confused me, I couldn't keep myself from expecting the ship to move diagonaly. Setting the pad and playing with an analogue helped a lot in my last run. _________________
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Clumo the postmodern prometheus

Joined: 25 May 2011 Location: The Evil Bydo Empire
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Posted: Fri Sep 30, 2011 3:15 am |
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one credit score: 15150
I cant' believe I did this bad counting I played a lot the Genesis ver.
Best score
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Jujyfruits

Joined: 20 Apr 2009 Location: b.a.
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Posted: Fri Sep 30, 2011 3:51 am |
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First Score: 7000
awful
edit:
Best Score: 64100 _________________
| Dark Age Iron Savior wrote: |
| to be perfectly honest, most gamers don't deserve to skip cutscenes |
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Baseballkappe
Joined: 14 Nov 2010 Location: France
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Posted: Fri Sep 30, 2011 9:56 am |
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First: 10750
:'(
Best: 97700 |
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cake

Joined: 11 Aug 2009
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Posted: Sat Oct 01, 2011 11:45 am |
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I still find it diffcult to know where I am in relation to other objects.
FST: 7100
BST: 21950 |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Sat Oct 01, 2011 7:20 pm |
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Figured we had to do this once.
TODAY'S GAME IS: Violent Storm (Arcade)
YOU KNOW WE'RE POWER-HUNGRYYYY...
EDIT: notbov has informed me that the Japanese version has easier default settings. It's the version I used, while everyone else seems to have used the Euro version.
Character move list
First: 321800. Death by mutant train conductor.
Last edited by Sniper Honeyviper on Wed Oct 12, 2011 7:01 pm; edited 2 times in total |
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Teflon

Joined: 11 Jan 2007
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Posted: Sat Oct 01, 2011 7:42 pm |
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396950. Same spot.
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Sat Oct 01, 2011 8:41 pm |
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| Thank you so, so much for reminding me of Rastan Saga. I suddenly experienced a flood of vivid memories. What a terrific game! |
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Sat Oct 01, 2011 8:58 pm |
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I played the Japanese version, does anyone know if that makes a difference?
Forgot to mention that I used Boris, you guys can add your selection if you want. |
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Clumo the postmodern prometheus

Joined: 25 May 2011 Location: The Evil Bydo Empire
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Posted: Sat Oct 01, 2011 9:04 pm |
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594300
♪ Who will be the hero ♪ _________________
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Lucaz

Joined: 04 Jun 2009
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Posted: Sat Oct 01, 2011 9:20 pm |
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426.900
 _________________
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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notbov

Joined: 14 Feb 2009
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Posted: Sun Oct 02, 2011 2:57 pm |
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Catching up...
Rastan Saga: 1-1
Violent Storm:947800, Boris
I do not remember this guy's pattern at all, if I even knew it to begin with. Also, props to April O'Neil for spotting me some pizza when I needed it during stage 3. _________________
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Jujyfruits

Joined: 20 Apr 2009 Location: b.a.
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Posted: Mon Oct 03, 2011 3:06 am |
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First: 476750 _________________
| Dark Age Iron Savior wrote: |
| to be perfectly honest, most gamers don't deserve to skip cutscenes |
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Mon Oct 03, 2011 7:43 pm |
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Putting the next game up a day early because Dark Souls and Rage will consume this forum (and also to explain my new avatar/sig combo.)
TODAY'S GAME IS: The Cliffhanger: Edward Randy (Arcade)
Perhaps the first truly "cinematic" action game, and it's been credited as a huge inspiration on Treasure: two Guardian Heroes characters are named Edward and Randy, and the Orange helicopter battle of Gunstar Heroes is a blatant homage to Cliffhanger's final boss. The game itself is rather clunky, kind of a floaty Castlevania IV, but still greatly entertaining. It's easily one of the most ambitious games of 1990.
The controls are convoluted and confusing. If you jump while running, you'll instead do a roll-dash attack. You have to stand still while jumping to get any altitude. You can grab onto overhead surfaces and drop through them like in Gunstar Heroes. There's even some SCV4-like grapple swinging with your whip that also does damage. In the car, holding different directions while pressing jump will cause your car to swerve, jump, and wheelie.
Your health increases with your score, in a sort of odd leveling-up mechanic. Supposedly your attack power does as well, but later enemies always have more health to negate this.
Cliffhanger got a spiritual sequel in the form of Boogie Wings/The Great Ragtime Show, which has a similar 1930s aesthetic and focus on graphical flair. I will probably feature it later.
First: 9432 |
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Lucaz

Joined: 04 Jun 2009
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Posted: Tue Oct 04, 2011 5:45 pm |
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Couldn't get past the train, and don't know my exact score, it was three thousand something. _________________
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notbov

Joined: 14 Feb 2009
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Posted: Tue Oct 04, 2011 7:09 pm |
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First: 23313
To anyone who hasn't played: find out what stuff you can latch on to and swing from, as doing this pretty much kills everything and makes you mostly invincible. You can do full circles or cut halfway through and swing back if you missed any enemies. _________________
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Sniper Honeyviper
Joined: 30 Aug 2009
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Posted: Tue Oct 04, 2011 10:01 pm |
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| I wasn't aware the swinging was that powerful! Thanks. |
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