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Mr Mustache Mean Mr. Mustache

Joined: 04 Dec 2006 Location: Bushwick
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Posted: Mon Nov 28, 2011 6:34 pm |
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This game is losing me in record time. The Cider skin I'm using is a bit crap, but I think my issues with the game run a bit deeper. Tim actually hits on some of them. _________________ The people are like wool to me |
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Jaihson

Joined: 05 Dec 2006 Location: Sleeping on NJT
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Posted: Mon Nov 28, 2011 7:01 pm |
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Speaking of invisible walls, I was surprised to find a random plateau in the middle of the continent that I wasn't able to ride my mountain climbing horse onto. Having scaled a sheer cliff, I was greeted by what looked like a fairly level path along with a 'you cannot go that way' message. Felt vaguely betrayed.
Casually sitting on top of that bookshelf, the npc in the dark brotherhood's starter quest looked shockingly natural. Maybe it was the low light? I kind of regret not taking a swing at her to see if she was just a part of the set, or if her model would have somehow awkwardly slid down to engage me. |
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GrimmSweeper

Joined: 05 Dec 2006 Location: Canada
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Posted: Mon Nov 28, 2011 9:25 pm |
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| Best introduction to the Dark Brotherhood. No blatant rumours about the Dark Brotherhood, no random murdering to get their attention, no outright telling you where they reside (a la Morrowind's Morag Tong). An innocent quest, possibly an introduction to Cicero earlier on when he's carting his 'mother' around and then BAM. Kidnapped and forced to show your worth. |
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TXTSWORD

Joined: 25 Aug 2010
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Posted: Mon Nov 28, 2011 9:55 pm |
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| The kidnapped by DB quest is the best DB quest. It started out so strong and then... the rest happened. |
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Wed Nov 30, 2011 11:26 pm |
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So apparently the latest patch (1.2) breaks all resistances. Which means your flame atronach is now damaged by fire and disease resistant werewolves can now catch all diseases and such. Wonder how long it'll take to fix that. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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Mr. Apol king of zembla

Joined: 04 Dec 2006 Location: a curiously familiar pit
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Posted: Thu Dec 01, 2011 12:46 am |
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| DJ wrote: |
| ghost_dinosaur wrote: |
| lydia died really early for me. is she not ever supposed to die? her body was just lying there and i looted it. |
Companions only die if you deliver the killing blow, accidentally or otherwise.
Thing is, it's really easy to accidentally kill them.
I already killed my dog and didn't realize it until several quicksaves and about 2 hours later. :( |
this isn't quite accurate. companions can still die if they are dealt enough damage while in their weakened state. i've seen companions die from getting smashed by a giant without me touching them. _________________
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gooktime

Joined: 04 Dec 2006 Location: no
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Posted: Thu Dec 01, 2011 4:01 am |
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| Felix wrote: |
| Yeah, I mentioned that several pages back. It's essential, and one of the n reasons that you really really shouldn't be playing this on a console. I don't care if you hate PC gaming, if you hate PC gaming then you better also hate Skyrim or your only option is hating yourself. |
after 20 hours of this i'm pretty sure i hate all three |
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Clumo the postmodern prometheus

Joined: 25 May 2011 Location: The Evil Bydo Empire
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Posted: Fri Dec 02, 2011 9:33 pm |
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It broke the shield slot.
The most dangerous textureless dragon. _________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Fri Dec 02, 2011 11:45 pm |
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Tim really hit the nail on the head about the gibberish fantasy names the game throws at you without explanation. After so much of that I just start smashing the button to skip through every dialogue and there's never any coming back from that. A lot of games are bad about that sort of thing now, especially bioware ones. It drives me crazy. I had to end up going to a wiki just get a clear explanation of what all this forsworn, thalmor and white/gold whatnot shit is. Nobody ever just came out and said "since the last game nazi elves took over in the elf lands and went to war with the empire" They just said here, pick a side in this big civil war thing going on without anyone explaining why you should pick their side or what their opinions on the situation are or what the hell is even going on in the world.
I can't believe how much better New Vegas is compared to this, like nobody at bethesda even bothered play the thing. You actually feel like you're affecting the world and that you're making choices during even the smallest quests in that game. Here there are no choices except between two vague as hell assholes in a civil war that takes a whole hour to start and finish once you get involved. You can assassinate the emperor, then fight for the empire. You can become the archmage of the college of magic having no magic skills at all. I can't imagine how they could have made your actions feel anymore meaningless here. _________________
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Tulpa

Joined: 31 Jul 2008
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Posted: Fri Dec 02, 2011 11:55 pm |
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the worst part is that the fascist elf dominion and the big fight with the empire is a much more interesting setting/giant event to play a game in than 'bunch of white people want independence from white people for poorly established reasons.' _________________
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remote

Joined: 11 Dec 2006
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Mr. Apol king of zembla

Joined: 04 Dec 2006 Location: a curiously familiar pit
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Posted: Sat Dec 03, 2011 2:37 am |
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| Tulpa wrote: |
| the worst part is that the fascist elf dominion and the big fight with the empire is a much more interesting setting/giant event to play a game in than 'bunch of white people want independence from white people for poorly established reasons.' |
not to mention the whole crackdown on talos worship smacks of a ham-fisted attempt at a christian allegory. "you can worship any god you choose. talos was a man and you cannot worship a man."
oh please. _________________
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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Sat Dec 03, 2011 3:20 am |
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Eh, to be fair they've been building that shit up in the lore for a long time. That's kinda like saying "Oh, so the space marines are really space nazi romans yay how original". It's like...The fuck are they supposed to do? They can't just retcon that shit out because it hasn't aged particularly well.
Well, I guess they can, but meh.
Although the 200 year gap was really just a way to address the fact that previously none of the stuff ever seemed to come to a head in the previous games, so they time-lapsed it into canon so they could address it which is...Well, Bethesda's great with the worldbuilding but plot has never been their strong suit. Oh well.
This is the first game where the High Elves just openly act like racist dicks, though. They always talked about that in the previous games but any time you actually talked to one they were just like everyone else.
Also, wee bit confused about people kvetching about the weird place/people/lore names thrown out there with no explanation; wasn't this something people liked about Morrowind, which did it far more frequently with far longer words and even less explanation? That was the first time they started calling the dark elves "Dunmer" (in fact, started with the whole "mer" thing at all) with no explanation. It took a lot of people a while to figure out what the fuck Skooma was supposed to be and why no vendors would buy it from you. Almost none of the Daedra names have been pronounced out loud until Skyrim, and quite a few have weird pronunciations (Boethia is "Bo-EE-thi-uh", not "Boh-THYE-uh"), the horrible manglings of Solsthiem ("SOULS-tyme" not...god too many to count) and Elsweyr ("ELLS-where" not "ELSE-why-err") have been going on for quite some time, etc.
I mean shit here is a random batch of locations in Morrowind. Try to pronounce these:
Aharasaplit Camp
Bensiberib Camp
Foyada Esannudan
Bthungthumz
Nchuleftingth
Arkngthunch-Sturdumz (my favorite)
Ibishammus
Ashalmimilkala
Addadshashanammu (my other favorite)
Almurbalarammi
and so on.
For fun, try to figure out which of those are the names of Dwemer ruins, which are Daedric shrines, which are Ashlander hideouts, and which was just me mashing keys on the keyboard.
NPC: "I seem to have misplaced my Wand of Fandshdragnzafgiq summoning in the Feyadurn of Addadshashanammu, will you get it for me?"
You: "Gesundheit!"
tl;dr: This isn't exactly a new thing. These games love to throw unfamiliar shit at you and then let you puzzle out what they are. Skyrim is tame by comparison.
I mean, it's a valid enough point to be like "This is difficult to follow and I don't like it", but...
I dunno I guess as an Elder Scrolls nut it's kind of hard to look at it with virgin eyes. The lack of this kind of thing in Oblivion was actually kind of jarring, so I'm glad it's back with Skyrim. _________________
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TXTSWORD

Joined: 25 Aug 2010
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Posted: Sat Dec 03, 2011 5:13 am |
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| It mostly didn't bother me. I just figure that in time I'll pick up on it from context clues and further information and in the meantime it mostly doesn't matter because it's probably not interesting anyways. |
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8128

Joined: 06 Jun 2008 Location: a very very very fine house
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Posted: Sat Dec 03, 2011 6:22 am |
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skyrim
it mostly doesn't matter because it's probably not interesting anyways. _________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Sat Dec 03, 2011 6:30 am |
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There is no context though, it wants you to puzzle out what's common sense for everybody else without giving you any puzzle pieces. Characters go on about aldemeri dominions and white gold accordions but they never explain what any of it means. It'd be like you if played Ultima 7 and nobody bothered to ever bring up the Fellowship. Lord British just wants you to kill dragons and absorb their quickening until their can be only one. _________________
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scratchmonkey Final Finasty

Joined: 21 Mar 2007
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Posted: Sat Dec 03, 2011 6:59 am |
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| DJ wrote: |
| Eh, to be fair they've been building that shit up in the lore for a long time. That's kinda like saying "Oh, so the space marines are really space nazi romans yay how original". It's like...The fuck are they supposed to do? They can't just retcon that shit out because it hasn't aged particularly well. |
I don't think that's what people are complaining about.
In fact, a couple of posts above, Tulpa points out that it's actually a really interesting situation that's completely bungled because they just include the lore rather than actually designing the game around it, which is what Bethesda has done in every post-Morrowind game they've made, with the added bonus of completely blowing the Fallout lore/fluff, which is the game development equivalent of getting a nice fat fastball down the middle and then decapitating yourself with the swing.
Nothing wrong with the content or with incomprehensible fantasy names inherently (Morrowind, after all, is pretty great), it's the execution that's woefully sloppy. |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Sat Dec 03, 2011 7:08 am |
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| DJ wrote: |
| Although the 200 year gap was really just a way to address the fact that previously none of the stuff ever seemed to come to a head in the previous games, so they time-lapsed it into canon so they could address it which is...Well, Bethesda's great with the worldbuilding but plot has never been their strong suit. Oh well. |
No but this isn't true and it's exactly what's wrong with Oblivion and presumably Skyrim (haven't played it) as compared to Morrowind and Daggerfall. Oblivion+ are so concerned with aping this kind of Ubisoft modern-game non-style where You Are Epic And Epic Things Happen. It's not as though Morrowind- didn't put the player into mythic situations and world-changing events, but there was always something bigger and higher going on - namely, the Emperor and the Empire. Daggerfall culminates in the Warp in the West and lets the player decide who among many factions becomes the political leader of Daggerfall but that's one province out of many. Morrowind has you fulfilling an ancient hero prophecy, slaying a localized version of Satan and interacting with a self-made immortal God-King but it all takes place within the aboriginal culture of a small island within one province.
Meanwhile Oblivion starts out with the Emperor dead at your feet and the only real city in the game is the capital city of the entire Empire and it's like not even as big as Vivec. There's no way anybody can make the kind of free-roaming, do-anything CRPG that a TES ought to be and also accommodate the sheer scope of what TES lore has dictated that the world become. At its best (Morrowind), TES feeds on mystery, layering power upon power upon power in a complex web of political, religious, military and magical interrelationships, within which there are many stories of import but none of which decides the balance of the entire world in one fell swoop - a Book of the New Sun level of sophistication and depth. Oblivion is about as complicated as a Dragonlance novel. _________________ Let's Play, starring me. |
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scratchmonkey Final Finasty

Joined: 21 Mar 2007
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Posted: Sat Dec 03, 2011 7:13 am |
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That's probably giving Oblivion a little too much credit.
Also apparently the meme descriptor for Skyrim is not 'epic'; it's 'majestic'. |
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Tulpa

Joined: 31 Jul 2008
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Posted: Sat Dec 03, 2011 7:33 am |
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That is exactly the problem with the relationship between the lore/worldbuilding and the narrative of the game itself.
Morrowind presents this ridiculously complex setting and forces you to go slowly and let it seep in over time. Skyrim has you become the chosen one of the Psijic order in the middle of your first goddamn quest for Hogwarts and it doesn't mean shit because all of these things are just introduced to you as soon as you start, knowing nothing about the world. There's no laying on of mystery and things that are neat on paper become flat and lifeless immediately. _________________
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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Sat Dec 03, 2011 7:47 am |
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| Tulpa wrote: |
| Skyrim has you become the chosen one of the Psijic order in the middle of your first goddamn quest for Hogwarts and it doesn't mean shit because all of these things are just introduced to you as soon as you start, knowing nothing about the world. There's no laying on of mystery and things that are neat on paper become flat and lifeless immediately. |
Er. I mean you're told you're going to be the Nerevarine pretty early on in Morrowind as well. And this never really winds up meaning anything besides "Dude who's gonna kill Dagoth Ur." Some sleepwalking dudes attacking you when they see you but that's about it. Even your eventual immunity to disease comes from something else. _________________
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scratchmonkey Final Finasty

Joined: 21 Mar 2007
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Posted: Sat Dec 03, 2011 7:54 am |
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It's at least 2 and probably 4-5 hours later into the game compared to the first mention of 'Dragonborn'*, not to mention that Morrowind's first quest giver is a shirtless skooma addict who lives in a hovel.
Again, it's not the content, it's the treatment.
* - Although to be fair, this is still better than Oblivion, which has Patrick Stewart tell you you're special before you've even created your character. |
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Teflon

Joined: 11 Jan 2007
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Posted: Sat Dec 03, 2011 10:21 am |
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| parker wrote: |
I had to end up going to a wiki just get a clear explanation of what all this forsworn, thalmor and white/gold whatnot shit is. Nobody ever just came out and said "since the last game nazi elves took over in the elf lands and went to war with the empire" They just said here, pick a side in this big civil war thing going on without anyone explaining why you should pick their side or what their opinions on the situation are or what the hell is even going on in the world.
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Most of this shit is explained if you read the books lying around all over the place.
I think the problem is less that everything isn't explained up-front, because fuck first-hour exposition dumps (hi Bioware), but that if you get swept up in the main quest a lot of this stuff can become relevant before you have a chance to figure it out. Unfortunately there is little room for Caius Cosades telling you to fuck off and go wander around soaking in lore until you're level 10 in the EPIC PHEANTASY QUESTE gamerz crave nowadays. |
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Sat Dec 03, 2011 2:22 pm |
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I put off doing the main quest and civil war as long as possible and still never felt like the game wanted my choice of side in the civil war to be informed by anything other than whether I liked the color blue or red better. You'd think any of the reguard or catpersons I've talked to who have no problem randomly declaring their dreams and aspirations to me as soon as I walk within thirty feet of them would mention that their homelands have been conquered by elf nazis at some point. I don't remember in the other games having to read books just to get the basic idea of what is going on in the world at the moment. The empire fighting a losing war against these guys seems like a pretty big deal and hardly ancient history. _________________
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TXTSWORD

Joined: 25 Aug 2010
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Posted: Sat Dec 03, 2011 4:29 pm |
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| Tulpa wrote: |
That is exactly the problem with the relationship between the lore/worldbuilding and the narrative of the game itself.
Morrowind presents this ridiculously complex setting and forces you to go slowly and let it seep in over time. Skyrim has you become the chosen one of the Psijic order in the middle of your first goddamn quest for Hogwarts and it doesn't mean shit because all of these things are just introduced to you as soon as you start, knowing nothing about the world. There's no laying on of mystery and things that are neat on paper become flat and lifeless immediately. |
*EPIC FTW ANCIENT NORD CHANTING MUSIC*
FALLABEE FALLABEE FALLA DING DANG DONG BEE |
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remote

Joined: 11 Dec 2006
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Posted: Sat Dec 03, 2011 5:15 pm |
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argh, why do i play shit games just because they're pretty _________________
letterboxd | last.fm | steam |
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Sat Dec 03, 2011 5:22 pm |
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| You know, in spite of all the boring declarations of Epic it has and will continue to inspire, Skyrim has an extremely good soundtrack. Maybe the best I've heard of a current-generation Big Release. I think it proves that Soule is probably the only interesting Western composer working in an orchestral/cinematic mode right now. |
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TXTSWORD

Joined: 25 Aug 2010
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Posted: Sat Dec 03, 2011 5:53 pm |
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| diplo wrote: |
| You know, in spite of all the boring declarations of Epic it has and will continue to inspire, Skyrim has an extremely good soundtrack. Maybe the best I've heard of a current-generation Big Release. I think it proves that Soule is probably the only interesting Western composer working in an orchestral/cinematic mode right now. |
Some of the songs are unforgivably EPIC FTW garbage; and while it may be boring to say - there's no denying it. But I agree, a lot of the actual in-game music... the reward for surviving the EPIC FTW marketing music... is actually really fantastic. |
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Swarm

Joined: 09 Jul 2011
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Posted: Sat Dec 03, 2011 6:22 pm |
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| "EPIC FTW garbage" Nice! |
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Lucaz

Joined: 04 Jun 2009
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Posted: Sat Dec 03, 2011 7:39 pm |
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I'm playing this, but I'm not sure I like it at all though. There is a kind of pointlessnes and irrelevancy to everything, I think I'm running on momentum alone, and if the game gave a single second without something to dto I'd probably drop it. I guess there also some sense of obligation as this is my first time playing a TES game besides an hour or so of Daggerfall. So far the best this games has done is making me want to play other, better, games (Dark Messiah, Arx Fatalis, Morrowind)
I'm the only one that feels the world is too overloaded? Like, I can't turn a rock without finding a location, and it's kinda tedious. _________________
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lofighost pine maiden

Joined: 24 Mar 2007 Location: God Mountain Y. Kohyama
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Posted: Thu Dec 08, 2011 8:51 am |
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playing this without any experience of what an elder scrolls game is like, or what this community thinks of this game or anything.
i feel like griefing everything, i guess. trying to steal a horse by jumping off a roof while i hit x to see if i'll just end up on the horse (i didn't, i landed on the ground then hit x, then took off on the horse, which i then killed by falling from too high of a cliff). i kinda have fun with all this but i know pretty well about things feeling a bit too open and excited for your attention. i mean i hadn't even gone through with the second quest when i stumbled upon a bandit mine and i felt like i was doing something wrong for pillaging this mine before i even went through with the game, but then i realized i guess it doesn't matter what i do?
i dunno, this is a good thing to play when you don't really care i guess? _________________ kirakira no yume no naka de / bokutachi wa yakusoku wo shita ne
sono hi ga itsuka kuru made / nakanai yo omoidasu yo
kimi wo / inotte / kimi to / waratte |
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Talbain

Joined: 14 Jan 2007
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Posted: Thu Dec 08, 2011 9:25 am |
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| Vehicular Manslaughter wrote: |
It's at least 2 and probably 4-5 hours later into the game compared to the first mention of 'Dragonborn'*, not to mention that Morrowind's first quest giver is a shirtless skooma addict who lives in a hovel.
Again, it's not the content, it's the treatment.
* - Although to be fair, this is still better than Oblivion, which has Patrick Stewart tell you you're special before you've even created your character. |
For a long time, I didn't even know about the Dragonborn or any of that shit, since I didn't actually follow that line. It is definitely thrown in your face though, and kind of annoying once you know about it. Still, my first game I ended up in Falkreath and doing random stuff around there, until I found out that Winterhold was where I wanted to go, only to find out that it didn't really matter that I was there because the only reason to be there at all was because the trainers were there, not because there was anything really significant about leveling magic there. I feel like the places should mean something more than they do, and that's always annoyed me with the leveling system as it exists in the game, but that's just a question of how you're interested in leveling.
All that said, the fact that New Vegas completely blows this away cannot really be stated enough. _________________
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radish

Joined: 23 Aug 2007 Location: tromaville
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Posted: Thu Dec 08, 2011 2:24 pm |
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I guess I'm kinda done with this for awhile. It was fun while it last, but I've moved on to Dark Souls for now.
The final nail in the coffin for me was power leveling enchanting. Once I maxed it out and made the best stuff I could get, I didn't really see the need to keep doing random dungeons. I started the main quest soon after that, but I lost interest not far into it.
I guess I agree with a lot of other people. It's a great game while you're still exploring and figuring everything out, but it's not deep enough to keep going at higher levels. |
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TXTSWORD

Joined: 25 Aug 2010
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Posted: Thu Dec 08, 2011 5:52 pm |
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| ^Same - power leveling enchanting and making super gear ruins the game. No reason to get EpIc L00Tz so - no reason to play considering EpIc L00Tz is basically the only reward in the game. |
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Youpi

Joined: 01 Mar 2011
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Posted: Thu Dec 08, 2011 6:18 pm |
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Too late to warn me. Last time I played my dude was the most powerful wizard in his school of magic, a secret agent for the empire, the best thief in his guild, a talented blacksmith and master enchanter who operates an alchemy business on the side, a member of a group of warriors called "the companions" or something, and his next goal in life is to go fetch a book for a guy sitting on his porch. _________________ Twitter: @youpi |
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neva-01

Joined: 20 Jan 2011 Location: stl
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Posted: Sun Dec 11, 2011 3:13 am |
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| Teflon wrote: |
| I think the problem is less that everything isn't explained up-front, because fuck first-hour exposition dumps (hi Bioware), but that if you get swept up in the main quest a lot of this stuff can become relevant before you have a chance to figure it out. Unfortunately there is little room for Caius Cosades telling you to fuck off and go wander around soaking in lore until you're level 10 in the EPIC PHEANTASY QUESTE gamerz crave nowadays. |
This so much. Morrowind gave you a lot more room to soak in the world. Part of that is also forcing you to walk around instead of zipping around instantly all over the world map. |
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Ronnoc

Joined: 26 Feb 2010
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Posted: Sun Dec 11, 2011 3:58 am |
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| I didn't realize that you could take wagons, so I ended up footslogging to every city. Pretty good way of playing the game, as it turns out. |
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scratchmonkey Final Finasty

Joined: 21 Mar 2007
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Posted: Sun Dec 11, 2011 7:22 am |
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Yeah, I footslog most of the time just because it is more interesting that way. Found more than a few things that aren't listed as locations on the map, which was surprising and nice.
I'm getting peeved at there being almost no middle ground for enemies -- it feels like 95% of enemies die in one shot and the other 5% will pretty much kill you instantaneously unless you cheese the fuck out of them. I like that there are things that will hand you your ass (I would have really liked them to be, say, dragons, rather than Bandit Chiefs or bears), I just would like there to be somewhat-challenging and pretty-challenging creatures along to go with the fodder enemies and the walking engines of pure destruction. |
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Ronnoc

Joined: 26 Feb 2010
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Posted: Sun Dec 11, 2011 7:43 am |
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| Ronnoc wrote: |
| I didn't realize that you could take wagons, so I ended up footslogging to every city. Pretty good way of playing the game, as it turns out. |
Every time they'd give me a mission on the other side of the map I'd get angry and quit and then when I turned the game on again I'd spend 3-4 hours getting there and then I wouldn't feel like missioning anymore, so I'd turn the game off. |
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Teflon

Joined: 11 Jan 2007
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Posted: Sun Dec 11, 2011 7:03 pm |
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Old news by now but just in case you weren't paying attention either: the creation kit isn't coming out until January and the reason it's taking them forever to release what is literally the tool they used to make the game in the first place is they're putting Steam Workshop in there. So yeah get hyped for mod micropayments! At least the gigantic glistening cock mods will remain free as the licensing agreement frowns upon such things.
Oh and hey glorious PC gaming master race: HAW! HAW! |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Sun Dec 11, 2011 7:57 pm |
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Somebody will crack it within a week. I don't know where modders' superiority begins and ends, but somehow I don't think it includes microtransactions.
Also, Ronnoc, I honestly don't think it took more than 20-30 minutes to travel to any new destination in the game. I thought the size/density of the world was one of the things they got absolutely right. |
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