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Sky's the Limit: Skyrim Froth
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remote



Joined: 11 Dec 2006

PostPosted: Fri Oct 14, 2011 10:50 pm        Reply with quote

Yeah, I am fairly excited about this game — more curious, really, I guess — while I maintain a degree of skepticism.

After Oblivion, yes, you can bet I will be sampling this game via unofficial trial version before I pay a cent for it. I think it would be foolish to do otherwise. But hey. I'll be thrilled if the game is as good as I'd like to hope it might be, though. I think it's possible. There will be flaws, but I am sort of counting on it not being nearly as stupidly broken as Oblivion...

The new approach to crime & punishment seems promising. One of my biggest problems with the original game (aside from its general banality) was the psychic guards.
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PostPosted: Fri Oct 14, 2011 11:22 pm        Reply with quote

The Skyrim version of Zelda's vengeful swarm of chickens?
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PostPosted: Fri Nov 04, 2011 1:03 am        Reply with quote

how?
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PostPosted: Fri Nov 04, 2011 6:51 pm        Reply with quote

It sure as hell made Oblivion more tolerable, so maybe I'll find myself doing the same in this one.
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PostPosted: Fri Nov 04, 2011 8:19 pm        Reply with quote

Boils down to: NPCs take all the art out of Oblivion.

I mean, they were so obnoxiously paper-thin it became like watching a crazy animated doll-human bashing its head against a pane of glass, with me standing on the other side, knowing it could never reach me. Completely brainless and absurd. That's how the game felt to me whenever I passed by or tried to interact with quest givers and inessential NPCs. I'm pretty sure I never encountered a character in the game that "really deserved" to die (though Martin was pretty boring), but I couldn't have cared less about any of it.

Honestly, I wouldn't mind if Skyrim gave me some reason to feel invested in my character or his world — then I might have a bit more respect for it — but if it's just another game where all I want to do is be a total rogue and fuck around and kill stupid things indiscriminately for loot I might find that enjoyable for a while.
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PostPosted: Fri Nov 04, 2011 8:24 pm        Reply with quote

Yep.
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PostPosted: Fri Nov 04, 2011 8:28 pm        Reply with quote

BenRen would be right at home as an NPC in Oblivion.
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PostPosted: Fri Nov 04, 2011 8:33 pm        Reply with quote

To be fair I could understand taking offense at or being disgusted/bored by this sort of "fucking kill everything" approach to a game (I'm listening to the Metroid podcast), but my feeling is that Oblivion begged to be approached that way lest it come off as constantly insufferable, but that's exactly why it's a bad game. Or, at least, one of the biggest reasons...

Dark Age Iron Savior wrote:
Tulpa wrote:
killing npcs is the most engaging form of interaction in bethesda games. Talking to them is worse than boring, it's actively unpleasant.


well, as long as you're so random lol about it, bro


Do you think that's actually a pertinent comment?
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PostPosted: Sat Nov 05, 2011 5:37 pm        Reply with quote

New Vegas is way more enjoyable in that regard. There are plenty of NPCs that are a pleasure to talk to. Actual dialogue, humor, and voice acting is there.
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PostPosted: Sat Nov 05, 2011 7:27 pm        Reply with quote


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PostPosted: Fri Nov 11, 2011 2:54 am        Reply with quote

love it
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PostPosted: Fri Nov 11, 2011 9:22 pm        Reply with quote

Been using kb+m and I think that's fine, but maybe I'll try the pad for a while. The favorites and hotkeys are definitely weird and confusing — I have no idea how to switch back to my two-handed greataxe once I hit a hotkey to bring up a heal spell and handaxe.

I'm actually kind of surprised at how much I'm enjoying this game despite the annoying UI.
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PostPosted: Sat Nov 12, 2011 2:15 am        Reply with quote

I'm always way too overloaded with my own armor and a pile of weapons and ore and flowers and shit to even think about stealing my victims' clothes for pocket change. I probably haven't looked through all the perks closely enough, but I really hope there's one that increases the load I can carry. At least I have this companion, Lydia, to lug things around for me.

Companions are nice to have around, but Lydia sure isn't as entertaining as any of the companions from New Vegas.

I guess I've pretty much settled on making my dude a barbarian with two-handers and heavy armor with a little bit of magic thrown in. I'm enjoying the blacksmithing and alchemy stuff, and I've crafted most of the armor I'm wearing now and refined it all up to superior quality.

This game is kind of gorgeous.



On my way to my current destination I climbed a mountain and stumbled upon a second dragon. He was pretty easy, too, but these fights are just fun to look at.



When I got to the bottom of the mountain I found some kind of derelict old dwarf fortress occupied by bandits and some kind of goblins or whatever.



I don't know much about TES lore — are there actual dwarves in this universe, or are they extinct?



Anyway, continuing onward... It's kind of weird that this game seems to be about as good as I'd hoped. At the very least it has held my interest far longer than Oblivion ever did.
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PostPosted: Sat Nov 12, 2011 3:46 am        Reply with quote

I'm getting the feeling that going through this again as some kind of thief mage would be a lot of fun.

Anyone know why it is that certain shouts don't seem to work immediately after you get them? The Frost and Dismay shouts do nothing for me.
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PostPosted: Sat Nov 12, 2011 6:11 am        Reply with quote

But I did, I think...? At least for the Frost one, I know I killed a dragon and then walked up to some runes and absorbed the shout. For the Dismay shout I didn't fight any dragons, but absorbed it from runes on a wall just the same — and it's confusing, because they're listed under my shouts just like the ones I can use, can be added to my favorites and hotkeyed, etc. So it doesn't seem to make any sense.
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PostPosted: Sat Nov 12, 2011 5:41 pm        Reply with quote

Gideon Zhi wrote:
I'm not sure whether I want to support the Imperials or the Stormcloaks in the civil war. On one hand, the Imperials are invaders in a foreign land, and they tried to cut my head off. That makes me mad! On the other, I managed the lengthy hike up to the Stormcloak captial of Windhelm (on my way to Winterhold for the mage people) and the first thing I see when I get in are some douchebag Nords sexually harassing a dunmer. So now I'm torn :(


I came here to make pretty much exactly this post. Maybe I'll just have to dodge the main quest for a time, while I make up my mind.

But yeah, goddamn, I just want to stop and gaze at everything.

Dark Souls is still #1 for me this year, but this is going to end up surprisingly high on my list.
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PostPosted: Sat Nov 12, 2011 11:43 pm        Reply with quote

i've been trying to take this game very seriously



that took me a couple of tries after they did it the first time
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PostPosted: Sun Nov 13, 2011 1:56 am        Reply with quote

I still haven't decided. The Jarl of Whiterun has the best attitude, I think, being aware that he isn't comfortable favoring either side but will inevitably find himself having to draw his sword at some point. If I'm forced, I still think the Imperials are the greater evil. I challenged one of those racist Nords to a duel of fists and beat him senseless.
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PostPosted: Sun Nov 13, 2011 4:22 am        Reply with quote

No, they first tell her they suspect dark elves of being spies, then threaten to get some bros together and pay her a visit in the night. Still pretty terrible.
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PostPosted: Sun Nov 13, 2011 5:26 pm        Reply with quote

Talbain wrote:
No, it's very flawed. Play Xanadu Next or Dark Souls. Or Demon's Souls. Why is it that there have been so many good RPGs released lately, yet people decide this piece of shit is the one they're going to talk about?

Maybe that's just our complex. I guess eventually it will be worth playing once it's modded to hell and back. The music's nice at least.


I've already put like 200+ hours into Dark Souls. I will be playing it some more.

Skyrim is flawed, but quite rich and alluring enough that I'm enjoying getting lost in it. Harping on others for playing it is becoming obnoxious. Go play whatever you want.
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PostPosted: Sun Nov 13, 2011 7:17 pm        Reply with quote

I find myself switching back and forth between first and third person as I go just to get whatever view looks best/feels most comfortable/breaks immersion least depending on what's going on at the moment. Combat feels a little better in third person, I think, especially as a two-hander melee juggernaut flinging himself around. If I go for a power swing in the first person view and end up stumbling past my enemy I get a little bit disoriented, but being able to see everything around me makes it a lot easier to regain my footing and go for another attack. It doesn't feel perfect and fluid and just right the way that Demon's and Dark Souls do, but there is a different sense of weight and motion going on here and I rather like it. In its favor, it actually feels like my character is putting a lot of effort into swinging this huge battleaxe, and despite the lack of visible wounds or dismemberment the impact of each blow feels pretty good. There are definitely moments where it fails and feels a lot flimsier than the aforementioned, but for the most part I don't really have a problem with it.



Looking forward to exploring these dwarven ruins, if I manage to find the key...





About these heavy dragon bits they each drop: can these eventually be used for heavy dragon scale armor, maybe? Got a big pile growing in the chest in my breezehome in Whiterun.
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PostPosted: Mon Nov 14, 2011 2:26 am        Reply with quote

DJ wrote:
ALSO: For PC players who've encountered the "arrow stuck in my body forever" bug: Save your game, press ~, type "sexchange" twice (or just once if you actually want a sex change), exit the game and reload. No more arrow!


Does doing this change the face/hair settings?
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PostPosted: Mon Nov 14, 2011 2:31 am        Reply with quote

I haven't, actually.
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PostPosted: Mon Nov 14, 2011 5:52 pm        Reply with quote

Flylighter wrote:
geinou wrote:
Wow, I really like the armor. Please tell me a little more about it.


In Tamriel, even the thieves have a god -- Nocturnal is her name, and she's said to subtly influence the fortune of the thieves. The Thieves' Guild acknowledges her existence and supposed influence, but that is where the conversation about Nocturnal stops. Or at least, for most people.

The Thieves' Guild in Skyrim has a secret splinter cell, comprised of three people: the late guildmaster Gallus, the master thief Karliah, and the current guildmaster Mercer Frey. What you see is the set of armor they wear. The chestpiece guards against frost and grants extra stamina, the helmet reduces the magicka cost of illusion spells, the boots muffle the sounds of the wearer, and the gloves grant extra lockpicking ability and enhance the damage of one-handed attacks.

If you want the armor for yourself, you'll have to become a thief and figure out how! Arrow in the chest not included.


That is awesome, and makes me wish I had gone with a thief. I am still loving my warrior juggernaut, but if I ever decide to go through this game with another character I know what I'm doing... (I just kind of wish this game handled saves in character profiles separately, like Dark Souls, rather than lumping all your saves together in one big list.)

Here's what I'm looking like at the moment. Level 15, mostly in enhanced dwarven armor I made and a few enchanted pieces that boost two-handed damage and stamina.



DJ wrote:
Admittedly, the way this game handles companions is a bit scene-breaking


Last night I contemplated ditching Lydia, who is useful only as a mule, after watching her repeatedly stagger around and run into a moving fanblade trap trying to get to me. I mean, what, they couldn't have bothered to factor trap navigation into pathfinding AI? How completely shoddy. Definitely the most groan-worthy moment of the game so far. I didn't actually realize she couldn't permanently die from it, though, so I guess next time that happens I'll just ignore it and wait for my companion to catch up when I go through a door or something. Well, that, or I'll just keep boosting my stamina and tell her to go home. Pretty funny that companions are way more awkward in Skyrim than they ever were in Fallout 3 or New Vegas (in my experience, at least).


Last edited by remote on Mon Nov 14, 2011 6:05 pm; edited 1 time in total
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PostPosted: Mon Nov 14, 2011 6:12 pm        Reply with quote

She also has a pretty shitty attitude when saying, "I am sworn to carry your burdens..."
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PostPosted: Mon Nov 14, 2011 6:24 pm        Reply with quote

I bet it is. It was only after I had finished a quest sneaking into some upper class party guarded by elves in light elven gear that I started seeing that equipment on other enemies, down in the Ratways of Riften — on the total opposite end of the map. Seemed kind of transparent to me, but I guess I could be wrong.
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PostPosted: Tue Nov 15, 2011 1:48 am        Reply with quote

a pair of gators wrote:
i like this but i like pretty ruins


the game kind of gets by on this alone, for me
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PostPosted: Tue Nov 15, 2011 7:03 am        Reply with quote

Just finished one of the most impressive moments of the game yet: came over a rocky hillside to see a dragon circling a huge pillar of light, and strange ashes blowing in the air. After passing through the small village below I ran up the hill toward the dragon, which was actually speaking as it flew, and upon my arrival I saw it resurrect another before flying off. Its skeleton crawled from its burial mound and could barely form its new body before I sent it straight back to the grave, but still the whole scene was just really cool. After that, the ashes faded and the land's autumnal colors returned.

Next, on my way to Dawnstar via invitation to the museum. Hoping to pick up some daedra hearts and ebony ore...
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PostPosted: Wed Nov 16, 2011 12:29 am        Reply with quote

Played some more last night and this afternoon, and I've done almost nothing aside from work on my blacksmithing (and occasionally pause to kill a dragon).

Full refined/enchanted Ebony set now, still working up to Daedric, but I think I'll give it a rest and take my time for now. I felt kind of bad that I got almost no use out of my Glass Battleaxe after having used the Dwarven one for so long. This one's only barely better, really, anyway.



About to move forward on that Elder Scroll quest, myself. Still having fun with this.
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PostPosted: Wed Nov 16, 2011 12:55 am        Reply with quote

CubaLibre wrote:
remote wrote:
That is awesome, and makes me wish I had gone with a thief. I am still loving my warrior juggernaut, but if I ever decide to go through this game with another character I know what I'm doing...

There's never any reason to make more than one character in a TES game if what you want to do is experience all the content. That's one constant of the series.


I was under the impression the game wouldn't allow you to max out every skill and perk tree, but so far it does seem like there would be nothing to stop me from doing that. The question is, do I try to do it naturally (which would take fucking forever), or do I reach a point where I feel like I've achieved what I mostly wanted to with this character and then exploit the train/pickpocket shit until he's maxed out in everything? Then it becomes kind of... like, why bother? Making two characters who are somewhat distinct and see and experience things differently in the game sounds more interesting to me, but... honestly, I don't really know, since this is the first TES I've played nearly this much. I guess I might find out.
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PostPosted: Wed Nov 16, 2011 4:33 am        Reply with quote

No idea what you guys are talking about, but now I wish I'd found them, too.
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PostPosted: Wed Nov 16, 2011 6:29 am        Reply with quote

Been trying to figure out the marriage thing 'cause I want the free gold, but even after getting the Amulet of Mara I can't get any women to like me. :(

A list somewhere included Lydia, but she offers no such dialogue options. Same with the girl at the Riverwood Trader, who just keeps telling me I'm a strapping young man and we're both not from here (even though my character is a Nord?) and she wants nothing more than to settle down and start a family... I guess I'll do something else for a while. That usually seems to quickly trigger whatever it was I was actually trying to do before (e.g., entering the Dawnstar museum required a random courier's invitation — he appeared about fifteen minutes after I gave up on trying to figure it out and left the town to wander aimlessly).

edit: Oh, fuck. I just had to equip the amulet. Of course. Psh...
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PostPosted: Thu Nov 17, 2011 5:56 pm        Reply with quote

Places where the Oblivion gate emblem appears or lore that delves into all that stuff has the strange effect of making me want to play Oblivion and try to appreciate what little good it had to offer. All the stuff about daedra, Mehrunes Dagon, Sheogorath, madness, insanity, chaos, and so on — maybe there's something there I missed out on? Maybe not, but I guess it's funny how this one is arousing my curiosity about the lore in a game I mostly reviled. (I want to see Oblivion — and Morrowind, of course — ported into this graphics engine. Couldn't be that hard to do, could it?)





Like a nerd, I've taken after Flylighter and started naming my equipment. The chest and gauntlets of my new Daedric Armor are now respectively known as THE DARK SOUL and THE GOD HAND (which is, for me, a reference to Berserk as much as it is to God Hand). I love my battleaxes, but I am now tempted to take the heavy armor fists perk and level my destruction spells.





On my way into Labyrinthian next. This questline involving the Winterhold Mage College has been surprisingly engaging. I can't wait to kill Ancano.
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PostPosted: Thu Nov 17, 2011 11:41 pm        Reply with quote

CubaLibre wrote:
Felix has got it right. When it takes 20 hours of playing to even see the eventual true effects of your choices, yeah it is bad.


I dunno, man. I knew what I wanted (and it wasn't a godlike dude who can do everything in the game) and my character has pretty much turned out that way.

You can definitely treat the game like a retarded sandbox, but you can also attempt to, like, roleplay a little bit and... be a thing. You know. Not everything.

I'll admit this does lend itself to some bizarre incongruities, though. My magic skills are shit, and yet I just became archmage of the Winterhold College.

Tulpa wrote:
In Skyrim you have to make a choice between 30 options every time you level up, none of which really telegraph how useful they will be in play


Seriously? I'm making a heavy armor zweihander dude and "this perk boosts your two-handed damage by 20%" isn't clear enough?

I don't think this is nearly as vague as you guys are suggesting, but sure, I guess it's a little restrictive. I don't mind.
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PostPosted: Fri Nov 18, 2011 12:00 am        Reply with quote

I must admit I probably went for the most boneheaded, overpowered build in the game. Even then it afforded me the extra perks to max out blacksmithing as I leveled.
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PostPosted: Fri Nov 18, 2011 1:13 am        Reply with quote

Felix wrote:
remote wrote:
I'll admit this does lend itself to some bizarre incongruities, though. My magic skills are shit, and yet I just became archmage of the Winterhold College.


I swear I'm not usually this much of a jackass, but: QED much?


No, definitely. I mean, I'm definitely not saying it isn't a retarded sandbox behind a paper-thin veneer, but I guess I like the veneer. And it's fun to aim for something and find that the game does occasionally reward your efforts. There's still going to be dumb shit, though. Another example: I'm a level 100 blacksmith crafting Daedric and Dragon Armors while the guy at the Whiterun skyforge is literally only just catching up with me (because of the level scaling) and he still talks to me like I'm some annoying fool.
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PostPosted: Fri Nov 18, 2011 1:52 am        Reply with quote

It is pretty bad, but as a result I just don't worry about it.
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PostPosted: Fri Nov 18, 2011 5:30 pm        Reply with quote

Mr. Apol wrote:
Tulpa wrote:
ghost_dinosaur wrote:
does the melee get better? i just started playing and have so far only been using magic because hitting a dude in the face with my sword had the basic feeling of slapping someone with a wet fish.


If you put in enough points than everyone dies after a single hit except for mini-bosses so uh

It gets 'better' in that you don't have to spend a lot of time with it.


also you get a Totally Extreme slow motion decapitation attack that makes me think i'm playing fallout 3 (oops)

actually sort of a fan of the cinematic run through you get with the two-handed swords.


The battleaxe decapitations are pretty gratifying as well.

I dunno, I think the melee combat feels good. I haven't really used swords much, though. It's definitely not anywhere near on par with Demon's/Dark Souls, but I think it works.
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PostPosted: Fri Nov 18, 2011 7:58 pm        Reply with quote

Honestly, I'm not sure I'm even approaching this game in the same way that some of you guys have handled past TES games. Sounds like a lot of changes have come about, and it's not like you can play it the way you played Morrowind or even Oblivion, anyway. My reasons for playing it are basically: It can be as much of a bug-infested sandbox as it wants to be, full of bizarre narrative dissonance and stupidity, as long as I can go wander through ruins and wilderness and enjoy the lovely music. Whether I'm exploring autumnal hills or frozen mountain ranges it just feels nice, whatever problems I may have with the game. At the same time, I have to admit that constantly having the sense of immersion subverted by nonsense is a major flaw and wouldn't argue one bit if someone just wrote this game off as total garbage, but I guess I'm just a sucker for the quality of surface-level grandeur found here. I love a game, whatever flaws it may have, that continually urges me to stop and survey my surroundings. The strange thing is its actual art direction is sort of middling at best — I just find the environments really alluring, even comfortable. That's probably the main thing that keeps me playing.
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PostPosted: Fri Nov 18, 2011 8:40 pm        Reply with quote

Dragons are pretty glitchy. I fast-traveled to the Winterhold College once, and found a giant dead dragon — intact, not a skeleton — twitching and flailing in the doorway. I couldn't get its body cleared away with any magic or anything, so it just stayed there for a while. Then, a few days later, when coming out of the college's living quarters, a living dragon was attacking and the body was gone. Huh. Another time, I dropped some dragon bones on the ground in a village because I was over-encumbered, and when I came back to pick them up there was a spot on the dirt nearby that prompted me to search the dragon's empty body... even though its skeleton was way up atop a nearby hill. I could go on.
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PostPosted: Sat Nov 19, 2011 1:30 am        Reply with quote

Mr. Apol wrote:
hey guys if you make hundreds of iron daggers apparently it teaches you enough about smithing to craft demonic armor from the darkest reaches of hell.

(lol)


the true skyrim starts here

game continues to be ridiculous, but damn blackreach was cool

i wish more dungeons and ruins were like this, rather than all being a linear series of corridors


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