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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Sun Sep 25, 2011 5:56 pm |
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I have no doubt that I'll get eight or ten really enjoyable hours out of this, which is much more time than I get out of most games, though because it's Bethseda, it'll end up feeling like some miserably small proportion and I'll walk away with the notion that I was worn down by the redundancy &c. &c. &c.
We'll see when I have a whole weekend for it to ruin, though... |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Sun Oct 30, 2011 11:01 pm |
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| My VRAM keeps bottlenecking lately, which is sort of frustrating because the one thing on my system that never bottlenecks is my GPU clock. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Fri Nov 11, 2011 8:09 pm |
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I'm actually a little disturbed by the number of women I need to stab to death and leave lying naked on the ground in order to succeed in this game.
Also weirded out by how little disk space this takes up. I know everyone keeps talking about how it's late generation this and that, but all signs do in fact point to this being Oblivion with better art direction. No, the combat is no Demon Souls, but the left/right hand thing is actually pretty intuitive and interesting unless you aren't using any magic, in which case this is a really boring game.
I need to keep reminding myself of that so I won't play any more of it. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Fri Nov 11, 2011 9:13 pm |
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| The spell/weapon hotkeying is probably awful without having 1-4 available for mapping. (It's also not really made clear to you in the game that you can do that unless you assume you can, so it's awful until you figure it out, too.) |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Fri Nov 11, 2011 10:28 pm |
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That first dragon goes down a little too easily, if you ask me.
Seriously, though, I wish Skyrim had some more rigidly enforced gender roles, because this game makes me feel like a rapist. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Fri Nov 11, 2011 10:52 pm |
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| You gotta sell that armor! |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Sat Nov 12, 2011 7:18 pm |
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| CubaLibre wrote: |
| "you can do one quest for each Daedra that will get you an artifact." |
this, for the record, is effectively my only memory of Oblivion. I remember getting the fire sword and the fire-sword-recharging sword and alternating between the two, and then there was nothing else to do because it killed everything in the game. I'm ... really glad that magic is more fun in this one. Though in light of my earlier comments about how nice and natural the two-handed casting feels, I've been feeling more and more like there are some missed opportunities for actually combining two spells on the fly.
Speaking of which, anybody know when better magic becomes available in Skyrim? I'm at the embassy quest, level 6, and I'm still mostly just using the stock Flames skill for offense. This reminds me that I wanted to make a point about how impressed I am with the removal of any core STR/INT/AGI stats from the game. I don't remember if they were in Oblivion or not, but I think that ensuring your character will always be roughly as good at hand-to-hand combat as they are at spellcasting -- plus or minus a few perks and equipment bonuses, all weapons and magic do a fixed amount of damage -- is the best way to maximize enjoyment of a game that's obliged to tread so close to the centre of generic high fantasy. The character creation (and race traits being what they are) still seems slightly at odds with this particular take on "replayability," but Nethack this is not, and I'm glad to see some acknowledgment of that.
I've already put more time into the game than I really wanted to, and I know I'll play a bunch more even though the prospect is slightly boring. I should really hold off at least a month or two for some decent mods to show up. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Sun Nov 13, 2011 4:34 am |
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| Every time I get asked to do something in this game that involves stealth, or really anything other than "enter this cave and kill some dudes," I get incredibly frustrated at the total lack of any contextual affordances in the player's moveset. Crouching behind a door and doing a frogwalk because you're obligated to "pickpocket" somebody to progress in the game really is not my thing. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Sun Nov 13, 2011 6:56 pm |
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Yeah, I think my single biggest problem with this game (other than the female-corpse-derobing) is how little the player seems to actually partake of the world around them as compared with a game like Human Revolution, which is similarly not-at-all-innovative but is probably the nicest-feeling 3D game I've played since MGS3. It's impossible (and pointless) to hate Skyrim -- it basically succeeds on scale alone -- but trying to play in third-person for more than five minutes and watching your dude do nothing but move his feet around glitching through every other floor really drives home how limited the game is. It's occupying my thoughts when I'm not playing, and then I boot it up and remember that I don't really want to endure fifteen more hours of stun-shouting-and-zapping bad guys.
Is there anything you can do in Skyrim that you couldn't do in the first Thief?
Maybe it'll get more interesting when the warring-factions bit becomes more prominent. This is the sort of thing I'd tolerate in a multiplayer game, but as it stands, it's just exhausting. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Sun Nov 13, 2011 8:30 pm |
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The "combat," narrowly defined, is actually improved (as it was in Oblivion, among few other things) and is about as good as I'd expect from a first-person RPG. Blocking feels good, two-handed spellcasting feels good even if it basically cries out for a spell-combination system that isn't there, and the range of melee attacks available to you is pretty reasonable.
It's just that interactions in Skyrim, including combat, still basically feel like one upright rectangular box bumping into another upright rectangular box the same way that they did in the late 90s. It's a credit to the developers that your blows actually look and sound like they have some sort of impact, but they don't quite feel like they're connecting, due to an outmoded design philosophy that extends far beyond the combat.
Like I said, it's both impossible and pointless to discredit the game on the basis of this, because the sheer scope of it really is that impressive. But the art direction needs to work really hard to sell it, because the lore is incredibly dense and the player's range of interactions aren't that interesting. They might've been able to better-conceal this if the character development system rewarded micromanagement, but I already mentioned how impressed I am with the effective removal of core stats. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Sun Nov 13, 2011 9:25 pm |
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| The others are mostly on the periphery of the world. The pacing is sort of weird in that you won't happen upon another city until about 2/5 of the way through the main quest. |
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Felix unofficial repository
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Posted: Mon Nov 14, 2011 2:42 am |
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| It's pretty hard to think of a reason not to sink a good 10 skillpoints into Destruction if you use any offensive magic whatsoever. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Mon Nov 14, 2011 7:56 am |
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I just got a really good one-handed sword that has a bonus against dragons, as part of the main quest, and it drains soul energy like a motherfucker. This is basically a license to keep up my lazy off-hand-spellcasting fightermage practice I've been up to so far. The destruction perk that makes two-handed spells stun enemies more often than not is really great, too.
Also, I don't understand how I spend dragon souls. It seems automatic?
I kind of want to do the talking dog quest, but I can't find him. Enjoying the College of Winterhold stuff meanwhile. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Mon Nov 14, 2011 3:53 pm |
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| Talbain wrote: |
| So, started playing this game as a legit, full-on caster today, and I gotta say the difficulty curve spiked nicely. Still trying to figure out how to level Restoration enough to get my character back to their former glory. |
I think the only skill points I have in restoration are 1/2 cost for the first two spell tiers, 50% better healing, and 20% quicker magicka regen. They're all invaluable. Fast healing restores 3/4 of my health for 1/4 of my magicka.
Also, I seem to have a compulsion to recruit as many companions as possible, which suggests I'm less suited to single-player RPGs than you guys. Lydia + Dog + Atronarch? Now that's a party*!
* In a SaGa game. |
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Felix unofficial repository
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Posted: Mon Nov 14, 2011 5:01 pm |
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hilarious horse protip: they can climb, lumpy gallop and all, much steeper mountains than you can. I managed to cut out about half the time getting to high hrothgar with a horse I stole on the way up.
I've also found dragons fighting giants, which is very convenient because the giant always wins in a state that leaves him actually killable by me.
oh, and Lydia gladly took the full set of Blades armor that appears once they reclaim their sanctuary. she's now an even more effective bland meatshield.
Silent Casting chain lightning is so awesome that now I really want to train sneaking high enough to get the run silent perk just so that I can achieve total apathetic stealth dominance. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Mon Nov 14, 2011 5:15 pm |
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Performance is pretty good for me on a Radeon 4850 with my good old overclocked Wolfdale Pentium! Granted, there hasn't been a game released since I built this machine for $350 two and a half years ago that I can't say that about, so I'm happy. I get probably 30ish frames (can't be arsed to run Fraps) most of the time on 1680x1050 with the default "high" settings and a few other things turned up.
I agree that the mixed up L/R thing is mindboggingly stupid and basically fodder for any HCI wonks to criticize the UI, but it's at least serviceable the same way that the favourites hotkeys (which I wouldn't want to live without, playing the game on a console) are serviceable. What it does mean is that you can't play this game like a roguelike (i.e. all of your scrolls are too much trouble to use and thus useless), but it does lead to almost zero opening a menu during combat.
Also, Lydia's capacity for standing around like a jackass during every important conversation for which you are supposed to be the only one present is amazing, completely ruins any suspension of disbelief, and is one hundred percent apropos of Bethesda. I'm not making an effort unless they do.
Those necromancer robes really are douchey, huh? I got them really early on looking for the first claw-activated dungeon in the main quest, and I only just replaced them with the free armor you get for joining the College of Winterhold. For almost doubled magicka regen, I'm sadly willing to put up with looking like a disturbed eighth grader. |
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Felix unofficial repository
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Posted: Mon Nov 14, 2011 6:01 pm |
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| I think she's blocked me in a doorway at least four or five times by now. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Tue Nov 15, 2011 1:03 am |
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| Yeah. Skyrim is a very, very "stupid" game. That clearly doesn't make it bad, but holy lord is it dumb. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Tue Nov 15, 2011 6:21 am |
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I'm just at the Labyrinthian quest now -- it's the conclusion to the College of Winterhold (a.k.a. mages' guild) storyline. Pretty breezy, and you get some nice gear from it.
I'm also leveling up about twice an hour at this point, which at level 15 has made me run fresh out of perks I'm sure I want. I'd say it's time to get creative, but what I actually mean is "I can cast infinite two-handed lightning" |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Tue Nov 15, 2011 7:22 pm |
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| GrimmSweeper wrote: |
| What bug? I'm at the point where the Psijics decide YOU AND YOU ALONE can SAVE THE COLLEGE from CERTAIN DESTRUCTION and tell you as much, a rank student at the College. And then the old man tells you the tale of the sentient future-reading gas hidden DEEP in the basement and oh god is this written so hilariously badly. |
There are quite a few dramatic moments in the main chamber still to come, and while the way that the arch-mage kowtows to the obviously-brooding-villain for seemingly no other reason other than to advance the plot for you is a bad enough, it was even worse when every dramatic conflict in that chamber literally resulted in me running up and attacking an NPC who was invincible while everyone else shuffled around the room until they were clipping through one another's faces mid-conversation. There is a flash of light and then somebody appears to be dead, except that the game has spawned his corpse halfway into the floor so you can't tell if he's just stuck.
On the plus side I now have a permanent flame atronarch, 350 magicka, and the entire bar refills in ten seconds. |
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Felix unofficial repository
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Posted: Tue Nov 15, 2011 11:49 pm |
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| I have to do some stupid-ass long dungeon (that apparently has really good art design) to retrieve an Elder Scroll before I can advance the main quest, and now that I have the best sword (Dragonsbane) and armor (Archmage) I'm likely to find, it turns out I have relatively little motivation to keep going. I wish I could advance the civil war questline a bit to see if it's interesting. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Wed Nov 16, 2011 3:01 am |
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So, I decided I was lapsing into "planning on getting a perk up the ladder that would take ten hours of my life" mode, and looked up the console commands to automatically advance your skill levels. It's actually a fairly "natural" way of cheating, insofar as you might just be paying a trainer (or crafting/smithing shitty items) ad infinitum to grind certain abilities -- and I like that, because it keeps my player consistent with the rules of the game, only at a vastly accelerated rate. To wit: my character is now at level 41 after I advanced every tree to get the perks I wanted and would never have trained enough through my regular play (principally Smithing and Conjuration).
I now have a permanent posse of Lydia (in full dragon armor), a Flame Atronarch, and a Frost Atronarch. I can attack a guard in any city, walk away to get a beer, and when I come back the three of them will have decimated half of the town. We brought down a dragon in about 45 seconds, after Flamer (I named her) noticed him before me and shot him out of the air.
Game is now properly ridiculous. For better or for worse, I'm much more inclined to finish it now -- as I said, I really like having an actual party of characters (even if two and a half of them are mute), and the preexisting "challenge" wasn't very interesting to me anyway. Also, Lydia's standing around during every conversation is now much less awkward -- the Flame Atronarch's idle animation is a backflip, which just makes it look like the attract mode from Breath of Fire or something. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Wed Nov 16, 2011 5:24 am |
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I now have a wife. Whose AI script doesn't seem to permit her to leave the house. Or, in fact, do anything other than sit in an old chair at a desk that I couldn't even see under the cobwebs that came with the house and which I haven't bothered to clear out of the way.
I tell you what, it sure does give me a warm feeling inside to stand around my unfurnished shack while my frost atronarch stands stock-still, my flame atronarch does backflips while glitching into the walls, my wife mutters in the corner, and my dragon-scaled womanservant stands around looking earnest.
I've gone so far off the deep end with this game that I've started giving ridiculous titles to my ridiculously powerful double-enchanted +40% one hand damage / +62 magicka equipment. I have the "Pretty Princess Tiara" and "Agony of De Feet" and Lydia has "Footsie Pajamas" and "Hugging Mittens."
Screenshots seem to be broken, or else I'd share this lovely little family with you all. I might upload a save if anybody's interested. |
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Felix unofficial repository
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Posted: Wed Nov 16, 2011 3:43 pm |
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Lydia actually sat in the front row at my wedding (with her sword clipping through the bench) and congratulated me afterward, which is more than her character has done unprompted at any other moment in the game.
My frost atronarch blocked the exit to the room, presumably so my bride couldn't escape. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Thu Nov 17, 2011 3:58 am |
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Yup. That was my yesterday evening. It was lovely.
The fight against Alduin, however, is incredibly amazingly stupid. There are two identical dragons flying around in the sky. One of them is a good guy, and the only way to distinguish them is by your quest indicator. You have to use a shout every time the lord of all dragons pauses mid-flight to call you pretentious, which then causes him to land for about fifteen seconds during which you can hit him, and he drains your health to about 10% without posing any danger of actually killing you (I believe I have 200 health and it may be that his breath attack is just supposed to do 180 damage but as it stands this is a pretty boring coincidence). Repeat this five or six times. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Thu Nov 17, 2011 5:42 am |
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Sure is! All you need is level 90 conjuration (console commands yay), then go talk to the conjuration trainer at the college. He gives you a quest that takes about three minutes. The reward is Flame Thrall (450 Magicka), and you can then buy Frost Thrall (550 Magicka) or Storm Thrall (afraid to even look, because I only barely have the 550 and I have thunder covered myself anyway; I invested in the "summon two dudes at one time" branch of the conjuration spell tree but not the "cut spellcasting costs in half" branch, or else it'd be a much more reasonable 275).
I have to recast them every half hour or so because they wander off and disappear, and the game doesn't seem to be quite as good at warping them back to my side as it with Lydia (for whatever ridiculous reason), but they almost never die and the ice guy can take a ludicrous amount of damage. Posses are fun.
Last edited by Felix on Thu Nov 17, 2011 5:47 am; edited 1 time in total |
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Felix unofficial repository
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Posted: Thu Nov 17, 2011 5:48 am |
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| I have the "double summoned characters' power" perk and that's about all I know. While, needless to say, it's stupidly effective, it does require you to max out a skill tree, and it's also not nearly as broken as the Impact ability, which let me stunlock 90% of the enemies I encountered after about level 8. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Thu Nov 17, 2011 4:05 pm |
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It's either a bug or the creators' best effort to disincentivize Destruction magic that all/most of the AoE spells (i.e. the adept and master level spells for each element) will also target friendlies -- which is, of course, the only way of killing them permanently.
Which is really a shame, because two-hand-casting chain lightning a couple times can generally wipe out any mob instantly for only a couple hundred magicka.
tl;dr -- If you've got a good eye for game-breaking strategies, you'll be way too powerful by the time you hit level 10, and it just carries on from there. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Thu Nov 17, 2011 9:54 pm |
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| 1CC wrote: |
| CubaLibre wrote: |
| Is there really no way to retrain your perks in-game? That's shitty. No previous TES game has ever forced you into a character build like that. At worst you picked the wrong skills for your major and minor, but you could always level anything to 100 and get full benefits if you really wanted to. |
Is it really such a bad idea if your choices matter? |
In what is largely a retarded sandbox, sort of, yeah. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Fri Nov 18, 2011 1:06 am |
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| remote wrote: |
| I'll admit this does lend itself to some bizarre incongruities, though. My magic skills are shit, and yet I just became archmage of the Winterhold College. |
I swear I'm not usually this much of a jackass, but: QED much? |
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Felix unofficial repository
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Posted: Fri Nov 18, 2011 3:24 pm |
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| ghost_dinosaur wrote: |
| does the melee get better? i just started playing and have so far only been using magic because hitting a dude in the face with my sword had the basic feeling of slapping someone with a wet fish. |
congratulations and welcome to the college of winterhold
here is a wet fish |
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Felix unofficial repository
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Posted: Mon Nov 21, 2011 3:58 pm |
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| > addskill smithing 4000 |
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Felix unofficial repository
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Posted: Mon Nov 21, 2011 8:34 pm |
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| It is a goddamn crying shame that the most accurate and no-big-deal representation of the Northern Lights is in such a boring videogame. |
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Felix unofficial repository
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Posted: Tue Nov 22, 2011 4:09 pm |
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I halfheartedly decided to finish the main quest yesterday evening, but I keep getting stuck on the "capturing a dragon" mission, which is unbelievably buggy. My companions and summons keep vanishing during the fight, the dragon will get stuck to the castle walls and stop moving, and when I do drain his health, the trap doesn't seem to function.
I think I'm done here. It's a shame, because whenever I boot the game I remember that I really do like my character, but I'm sick of wrestling the engine. |
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Felix unofficial repository
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Posted: Sat Nov 26, 2011 6:05 am |
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| See, now THAT is a mod! Being able to arm the townspeople! |
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Felix unofficial repository
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Posted: Sat Nov 26, 2011 9:32 pm |
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| Yeah, I mentioned that several pages back. It's essential, and one of the n reasons that you really really shouldn't be playing this on a console. I don't care if you hate PC gaming, if you hate PC gaming then you better also hate Skyrim or your only option is hating yourself. |
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Felix unofficial repository
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Posted: Sat Nov 26, 2011 11:35 pm |
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| Tulpa wrote: |
| I don't know, vertical mouse sensitivity is tied to the frame rate. I think Bethesda hates PC gaming. |
jesus fucking christ |
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Felix unofficial repository
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Posted: Sun Nov 27, 2011 11:26 pm |
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| Yeah, the Morokei fight was by far the most fun I've had. |
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Felix unofficial repository
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Posted: Sun Dec 11, 2011 7:57 pm |
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Somebody will crack it within a week. I don't know where modders' superiority begins and ends, but somehow I don't think it includes microtransactions.
Also, Ronnoc, I honestly don't think it took more than 20-30 minutes to travel to any new destination in the game. I thought the size/density of the world was one of the things they got absolutely right. |
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Felix unofficial repository
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Posted: Fri Jan 06, 2012 9:01 pm |
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Yeah, Wes -- the "bugs and glitches" are historically the best part of Elder Scrolls. Trust me, that's not the issue. If you read through this thread, you'll see more or less total consensus on all of the things that this game does well and does poorly, because they're eventually blindingly obvious. It's a relatively easy game to like in spite of itself, but it falls down spectacularly in many/most of the respects in which it is supposed to have real merit.
If Morrowind is an accidental and ebullient A-, and Oblivion is an overburdened C+, Skyrim is a solid B -- resplendent and moronic. |
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