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Ronnoc

Joined: 26 Feb 2010
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Posted: Sun Dec 11, 2011 9:03 pm |
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| Maybe if you know how to read a map/don't get distracted, dog! |
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another god
Joined: 04 Dec 2006
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Posted: Mon Dec 12, 2011 12:50 am |
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Does melee combat in this game get more interesting than turn towards enemy/click? Also, does anyone else have a problem with dual wielding and weapon unbinding? _________________ interdimensional |
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GrimmSweeper

Joined: 05 Dec 2006 Location: Canada
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Posted: Mon Dec 12, 2011 3:27 pm |
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You can hold down your mouse button for a power attack (and I think there's a disarm perk in there somewhere) but yeah you're mostly pounding away at them. That's if you're not doing it stealthily. In which case you're just crouch-walking everywhere, power-attacking their backs with a knife and then skedaddling away if other enemies become wary.
Probably the most visceral it gets are the brawling matches in the taverns.
Never tried dual-wielding. Are you talking PC weapon becoming unbound using the number shortcuts from the favourites list? |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Tue Dec 13, 2011 12:12 am |
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| Vehicular Manslaughter wrote: |
| I'm getting peeved at there being almost no middle ground for enemies -- it feels like 95% of enemies die in one shot and the other 5% will pretty much kill you instantaneously unless you cheese the fuck out of them. I like that there are things that will hand you your ass (I would have really liked them to be, say, dragons, rather than Bandit Chiefs or bears), I just would like there to be somewhat-challenging and pretty-challenging creatures along to go with the fodder enemies and the walking engines of pure destruction. |
Yeah, this is pretty weird. Your average cave bear is a mankilling horror compared to an ancient terrifying imperial politics-shifting dragon. I do like the tough enemies somewhat, though, in that they force me to be slightly creative with tactics and actually use all these potions I'm carting around. Then again the fact that you can just go into the inventory, pausing the game, and drink like 5 health potions makes battles as trivial as I want them to be. _________________ Let's Play, starring me. |
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Ronnoc

Joined: 26 Feb 2010
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Posted: Tue Dec 13, 2011 9:38 am |
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| The Dark Brotherhood is the most feared organization in Tamriel because they will kill people for 600 gold. That's 440 off the price of doing it yourself! |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Youpi

Joined: 01 Mar 2011
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Posted: Tue Dec 13, 2011 10:32 am |
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| another god wrote: |
| Does melee combat in this game get more interesting than turn towards enemy/click? |
Magic does.
Sometimes it's better to shoot somewhere else than at the enemy. That's some heavy tactics action right there.
For some reason I can embrace all the flaws of this game system when they dress it up as Fallout, but now that I'm playing original it mostly feels like I'm playing Progress Quest. I'm not even sure if I care to ever finish the main storyline. _________________ Twitter: @youpi |
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Tulpa

Joined: 31 Jul 2008
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Posted: Tue Dec 13, 2011 10:34 am |
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bottom line Skyrim is a gilded Progress Quest _________________
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Ronnoc

Joined: 26 Feb 2010
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Posted: Tue Dec 13, 2011 11:03 am |
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| Ronnoc wrote: |
| The Dark Brotherhood is the most feared organization in Tamriel because they will kill people for 600 gold. That's 440 off the price of doing it yourself! |
I really wanted to expand this into a joke about Skyrim's economy, but it makes so little sense that I can't even do it. |
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Tulpa

Joined: 31 Jul 2008
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Posted: Tue Dec 13, 2011 11:20 am |
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What economy
jRPGs have more sensible economies
special bulk discount of 100% if you murder all the witnesses _________________
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Tue Dec 13, 2011 1:48 pm |
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| Tulpa wrote: |
| bottom line Skyrim is a gilded Progress Quest |
thanks dracko |
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GrimmSweeper

Joined: 05 Dec 2006 Location: Canada
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Posted: Tue Dec 13, 2011 1:52 pm |
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| Speaking of murdering the witnesses I managed at one point to pick off this hunter in the wilderness by accident and had the message of 'Bounty in the <area>: 1000 gold' and something about witnesses show up. No other human was around. His dog, on the other hand, was frantically running about so on a hunch I killed him too. Bounty drops to 0. |
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Tulpa

Joined: 31 Jul 2008
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Posted: Tue Dec 13, 2011 10:42 pm |
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Yeah dogs count as witnesses as do chickens. I killed the three people in a lumber mill and still had a bounty so I killed the handful of chickens in the area and came out innocent. _________________
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Tue Dec 13, 2011 11:04 pm |
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| Tulpa wrote: |
| Yeah dogs count as witnesses as do chickens. |
Incredible. Do they actually run to notify guards, or is it still psychic crime report? |
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Tulpa

Joined: 31 Jul 2008
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Posted: Tue Dec 13, 2011 11:13 pm |
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psychic crime report though I'm sure someone will mod in a "report to guard" script that will make all them chickens flock to guards to report the countless crimes they witness _________________
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Clumo the postmodern prometheus

Joined: 25 May 2011 Location: The Evil Bydo Empire
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Posted: Wed Dec 14, 2011 4:31 am |
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I dropped the game, I used the console to have deadric equipment, and max-out some skills. I even saved the game in one I was using. I was doing one of the mission of the library in winterhold, and ended up fighting something strong as a death overlord.
This game is completlye uninnteresting, everything you do don't affect anything, I killed a lot of empire soldiers for a mission I wanted to do peacefuly, when I was out and the mission done, I aproached the guard, and he didn't attack me, even though he saw how I was killing and escaping with a prisoner.
what are there those skills like pickpocket for, someone know when this skill is useful and not for just being a dick stealing people 'cause you feel like it? _________________
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Wed Dec 14, 2011 5:41 am |
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| I can't help but wonder how infinitely, unbearably worse than game would be if you couldn't cheat/exploit your way out of spending any time making decisions about inventory management, character development and resource conservation. |
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Tulpa

Joined: 31 Jul 2008
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Posted: Wed Dec 14, 2011 5:57 am |
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DAIS, speaking as someone who has managed to play for an entire 20 hours without once cheating or exploiting the system (Despite how tempting and easy it would be), I can say that it is without a doubt duller to play the game not being able to do anything without first grinding for an hour.
There are no inventory management decisions because the inventory interface is both a nightmare and you are given such a ridiculous weight limit that you don't ever really have to worry about what you're carrying. There is no resource conservation because every resource you use is easily and infinitely replenished in any town. As I've said before, money has no value because you can craft everything you need or collect it from the wilds in less time than it would take to accumulate the money not using crafting.
Honestly DAIS it looks like you're defending the game based on PR rather than the experience of actually playing it. There is no time spent making decisions in this game so exploiting to get past all the nondecisions you'll be making is just cutting out filler. _________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Wed Dec 14, 2011 5:57 am |
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Dais you don't ever seem to like when people criticize videogames unless they're metal gear revengeance I mean what's the deal. _________________
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Wed Dec 14, 2011 6:02 am |
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| it's not my fault getting actual discussion of flaws and shortcomings out of certain posters is like pulling teeth. |
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Faithless Wendy's Hole

Joined: 04 Dec 2006 Location: World 1-1
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Posted: Wed Dec 14, 2011 7:21 am |
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I've played about six hours of this game, and I can give my opinion now. This game sucks.
I've gotten stuck inbetween rocks and walls many times and had to restart the game
I've been stuck on top of shelves
I've failed quests by walking
I've fired arrows into people's heads and had them run up and start a conversation with me
I've had a bounty taken out on me for stealing a horse that belonged to a dead man
Mario 3D Land teaches me to investigate everything because something neat is probably there
This game takes a shit on your day if you do the same
fuck this game
fuck the dialogue
fuck the music
fuck the loading times
fuck the statues that float while you're loading the game
and fuck every fucking fight _________________ my website |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Wed Dec 14, 2011 8:23 am |
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Still playing this and firmly of the opinion that it is the best game and the worst game at the same time. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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Tulpa

Joined: 31 Jul 2008
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Posted: Wed Dec 14, 2011 9:29 am |
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dragon fire video confuses me. When I did that in my game I received no damage. Maybe they patched the tutorial to not totally suck? _________________
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BenoitRen I bought RAM

Joined: 05 Jan 2007
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Posted: Wed Dec 14, 2011 12:28 pm |
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I thought they had found and fixed the bug where chickens count as crime witnesses. _________________ Get Xenoblade Chronicles!
| udoschuermann wrote: |
| Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message. |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Wed Dec 14, 2011 6:41 pm |
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| Tulpa wrote: |
| dragon fire video confuses me. When I did that in my game I received no damage. Maybe they patched the tutorial to not totally suck? |
The fire has a really wonky (tiny) hitbox. You can see when I get blasted the second time, while the dragon is on the ground, it barely touches me.
Either way, I can't see how adding damage to the fire could possibly make the tutorial not suck. How about this for a not-sucking change: every time I make a new character it doesn't take five minutes of unskippable identical cutscene. Let's start there. _________________ Let's Play, starring me. |
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Tulpa

Joined: 31 Jul 2008
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Posted: Wed Dec 14, 2011 10:13 pm |
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| BenoitRen wrote: |
| I thought they had found and fixed the bug where chickens count as crime witnesses. |
they claim they did but this is Bethesda we're talking about.
| CubaLibre wrote: |
| Tulpa wrote: |
| dragon fire video confuses me. When I did that in my game I received no damage. Maybe they patched the tutorial to not totally suck? |
The fire has a really wonky (tiny) hitbox. You can see when I get blasted the second time, while the dragon is on the ground, it barely touches me.
Either way, I can't see how adding damage to the fire could possibly make the tutorial not suck. How about this for a not-sucking change: every time I make a new character it doesn't take five minutes of unskippable identical cutscene. Let's start there. |
of course you're right but man after five minutes of terrible cutscene fantasy political discussion that I could not possibly care about yet, I actively sought suicide by dragon and the game became very ridiculous when I couldn't be hurt at all so I guess I just kept missing the tiny hitbox? _________________
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scratchmonkey Final Finasty

Joined: 21 Mar 2007
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Posted: Wed Dec 14, 2011 10:16 pm |
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Yeah, even Oblivion had the section at the end of the tutorial sewers where there was a streamlined character creation option before you went out into the world.
Of course, it was up to the user to create a save right before that point; at least it was there. It's kind of nice that Skyrim has an auto-save right before the character creation process, it's not nice at all that you still have to go through the "running through the fort" tutorial every time you create a new character.
(Or at least I think there's a save automatically set up at that point. I don't remember being smart and saving it myself.) |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Wed Dec 14, 2011 10:20 pm |
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Here's the horrible part: if you die to the dragon the checkpoint is immediately after you're done customizing your character, so you have to sit through the whole standing-at-and-then-going-to-the-chopping-block scene again. _________________ Let's Play, starring me. |
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Wed Dec 14, 2011 11:18 pm |
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Man the chopping block scene was great! The way it was so long and drawn out really built up the tension. I thought for sure my head was going to get chopped off and then I'd die and it'd be over. _________________
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Clumo the postmodern prometheus

Joined: 25 May 2011 Location: The Evil Bydo Empire
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Posted: Thu Dec 15, 2011 1:30 am |
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This was the only good moment in the game, beside Clavicus Vile's quest. _________________
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rye
Joined: 06 Dec 2006
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Posted: Thu Dec 15, 2011 6:21 am |
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Man, reading this thread bums me out.
I'm pretty much with Mr. Mechanical.
I'm playing this game and having fun. It's not the masterpiece that most people make it out to be, but what game is? As somebody else said, to make a game that can match the lore's scale is near impossible. I didn't play Daggerfall but it looked pretty redundant. I mean, you needed a horse just to ride across town.
Still there are a lot of simple things that could have been done in this game to make it less stupid. I think some talented guys worked on it, but they didn't work smart. They each made their pieces really well but didn't think about how the pieces fit together. But they TRIED! Making stuff is hard, especially when you are trying to make stuff with a lot of people.
Maybe Obsidian will make Elder Scolls: New Cyrodill next year and we'll all be happier. _________________
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Thu Dec 15, 2011 6:32 am |
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| rye wrote: |
| It's not the masterpiece that most people make it out to be, but what game is? |
9.5/10 (not an average) (sorry) |
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rye
Joined: 06 Dec 2006
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Posted: Thu Dec 15, 2011 6:38 am |
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Okay yeah that was kind of dumb. I wrote that.
it's late here. _________________
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Talbain

Joined: 14 Jan 2007
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real_jamicus

Joined: 04 Feb 2008 Location: Scotland
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Posted: Fri Dec 16, 2011 11:31 pm |
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| That might actually make the game interesting for a while once it's fully implemented. Crank the difficulty up to maximum and have groups of people fighting dragons. Just do Dark Souls on it. I hope they get that far. I'll give it a spin sometime. Allow people to buy and sell things from other players...whoah...this could be a cool idea. |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Fri Dec 16, 2011 11:39 pm |
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There couldn't possibly be an economy, everything is too easy to get and make yourself. I guess you could save on perks (i.e. pump them into combat skills instead) by having one bro specialize in each crafting skill but it's hardly necessary. _________________ Let's Play, starring me. |
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Talbain

Joined: 14 Jan 2007
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Posted: Sat Dec 17, 2011 10:16 am |
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More particularly is that console commands aren't going anywhere. _________________
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Sat Dec 31, 2011 5:31 pm |
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It's the end of the year and I'm still playing this regularly and enjoying myself quite a bit. I think right now my favorite thing is finding Dwarven ruins and exploring those. I love the gilded machinery jutting out of chiseled rock with steam spewing out at various parts and all the moving gears and pistons. I love that the spherical enemies return from Morrowind and I especially love the Centurions.
My current high level skills are Sneak (100), Archery (84, I think) and Lockpicking (76-ish). I have some other skills in their 40s, I think, but those main three define my play style so far. I just sneak and loot and shoot things from in the shadows or far off. Right now I'm using an Ebony bow as my main weapon that I enchanted to do some minor fire damage and with the perks I've taken it does twice the damage. Since most of my attacks are from a sneaking position that's twice the damage with a 3x damage bonus on top. So basically nearly everything I target goes down in one or three hits.
I still have a ton of jewelry in my inventory that I smithed out of materials I gathered looting that I need to sell but I can never seem to find a vendor with more than 1000 gold in his inventory at any given time. So right now I'm traveling to every location I've found that has a general goods vendor and trying to get rid of all this stuff. I don't need the money and haven't spent money on anything in ages so it's basically like a hidden score meter for me. At this point it reads nearly 20,000 and my sub-goal is to get it into the millions eventually.
I was doing Thieves Guild quests until I had to go to Markath and I hadn't made it to that part of the map yet so I took a break to do some general wandering. That was a couple dozen hours ago. The other night I watched my nephew do quests for the Companions to become a werewolf and now I'm thinking I'd like to be a werewolf as well. I'd also like to do the Dark Brotherhood quests at some point and check out the College of Winterhold but I'm in the north-eastern area admiring all the things the Dwarves built in the ancient times. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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GrimmSweeper

Joined: 05 Dec 2006 Location: Canada
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Posted: Sat Dec 31, 2011 6:45 pm |
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| Dark Brotherhood quest line is probably the best written ones of the bunch. Some of the Daedra artifact quests are up there too. |
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