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Sky's the Limit: Skyrim Froth
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Youpi



Joined: 01 Mar 2011

PostPosted: Fri Jan 06, 2012 10:13 pm        Reply with quote

I did have some fun in Skyrim but it was not very fun.


I should have followed this thread Cuba's videos are amazing.
I don't think I've understood any of the jokes.
Would watch again.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Fri Jan 06, 2012 10:13 pm        Reply with quote

Yeah - the game has a total non reaction to your input which is a huge fucking bummer.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Fri Jan 06, 2012 10:13 pm        Reply with quote

No dude you've got it twisted, see, the clearing dungeons and making numbers go up are merely the excuse, the overall justification you might say, for doing more of the shootin' dudes and 'sploring, which are fun enough in themselves but it's nice to have a goal attached to them sometimes.

It's really a very chicken-or-egg type thing for me because both aspects are so bound up with each other. If I didn't enjoy shooting and exploring I wouldn't be enjoying myself as much, but if I didn't have the meta-goals attached I also might not see much reason to continue.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Fri Jan 06, 2012 10:16 pm        Reply with quote

I guess the issue for me is that once I had top tier gear, I didn't have any goals. I mean getting good gear was a shitty/flimsy goal as it is. I mean if I tried to set a goal like "I want to clear every dungeon" I would pretty quickly reassess as I realize I have absolutely nothing to gain from completing that goal because I've seen all the tilesets and I don't enjoy killing dudes and I don't need anything or feel challenged any more.

But I get you Mr. Mechanical. I guess what you're saying is kind of true of my real point - which is that meta-goals and most vgame goals in general are a sort of illusion that you build to live in that allows you to have fun. Completing that goal ends the illusion and the fun. In Skyrim it seems all too easy to find yourself with no illusions left... wandering some creepy digital dollhouse.

I think for Ronnoc and I - what existed in the illusion wasn't actually fun. If you enjoy shooting dudes and exploring - as it exists in Skyrim - then I guess you're having real fun.


Last edited by TXTSWORD on Fri Jan 06, 2012 10:24 pm; edited 2 times in total
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Fri Jan 06, 2012 10:18 pm        Reply with quote

I am very much a "make my own fun" type person too so this might account for our differences in how we approach this kind of game. I'm not particularly concerned that the game doesn't do a good enough job providing me with goals because I can just as easily come up with my own.
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Ronnoc



Joined: 26 Feb 2010

PostPosted: Fri Jan 06, 2012 10:40 pm        Reply with quote

Which is likely why I've been playing a lot more board games and a lot less video games lately. I don't care if my decisions actually matter, I just want to feel as if they do, and I can't do that with Skyrim. Shoot arrows is actually fun stuff (unlike the rest of the combat, which is pretty nice coming off of Oblivion where arrows didn't seem very good at all), and at the end of my playtime I amused myself by trying to chain dungeons in werewolf form (you can extend your wolf-hood by eating people, and if you're not picking anything up, you can get through some dungeons without losing your form), but I don't have to commit to anything because there is no risk involved. I can always fall back on punching everyone in the face with my super armor.
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Kinto



Joined: 16 Feb 2011
Location: LANDAN

PostPosted: Fri Jan 06, 2012 10:53 pm        Reply with quote

Real fun involves the moment-to-moment play be enjoyable enough to sustain a game forever, without any "metagoals".

When all you have is goals (because without them there is no short-term enjoyment that can be sustained for more than a couple hours) you really have nothing but errands.

Errands are things you have to do but you don't particularly enjoy doing, some games recognise this but instead of making the activity enjoyable they make the errand-completion enjoyable/compulsive. They get you addicted to checking off lists.

I dunno if that's illuminating to either of you but reading the last page or so reminded me of the above. It's something I think about a lot (I used to play Wow, quit cold-turkey 2 days after renewing a 6 month subscription and constantly wonder how I ever enjoyed it).
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Youpi



Joined: 01 Mar 2011

PostPosted: Fri Jan 06, 2012 11:13 pm        Reply with quote

If I remember correctly my 60 current goals involve fetching the golden dagger of sijorn and the book of the songs of the kings of hammerfell part III and the forgotten runes of crimsonstead and 30 flowers and dragon's pancreas.
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Faithless
Wendy's Hole


Joined: 04 Dec 2006
Location: World 1-1

PostPosted: Sat Jan 07, 2012 5:29 am        Reply with quote

This game sucks. I have nothing else to play, and I feel pot committed, but every time I boot it up, I play for less and less time.

The people who say they "love" Skyrim -- do they finish the game? And if so, why? I don't even feel like there's a story in this world.
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Mr. Apol
king of zembla


Joined: 04 Dec 2006
Location: a curiously familiar pit

PostPosted: Sat Jan 07, 2012 5:34 am        Reply with quote

Faithless wrote:
This game sucks. I have nothing else to play, and I feel pot committed, but every time I boot it up, I play for less and less time.

The people who say they "love" Skyrim -- do they finish the game? And if so, why? I don't even feel like there's a story in this world.


i thought you had dark souls?
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Oroborobo
banned


Joined: 02 Jan 2012

PostPosted: Sat Jan 07, 2012 8:42 am        Reply with quote

Youpi wrote:
If I remember correctly my 60 current goals involve fetching the golden dagger of sijorn and the book of the songs of the kings of hammerfell part III and the forgotten runes of crimsonstead and 30 flowers and dragon's pancreas.


the fact that I know this is most likely exactly true and not a facetious exaggeration of the game's content makes me feel

I don't know how to describe what I'm feeling inside


I certainly don't think any game should aspire to be so good that I want that experience forever that would be horrifying

a movie that lasts 3 hours can tell the story of some asshole's entire life and not make me feel put off by it, I'd probably appreciate the focus and brevity over some long ass 12 part documentary series

Elder Scrolls has zero gestalt which is very toxifying to the brain I feel. it makes me feel bored, it makes me feel like I'm boring, what I'm doing is boring, the ideas I'm having are boring. why am I doing this? I've never finished any of them without cheating to skip quests somehow.

I wish it were more expressive, digestible, objectively fascinating
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1CC



Joined: 08 Oct 2010

PostPosted: Sat Jan 07, 2012 3:05 pm        Reply with quote

Felix wrote:
If Morrowind is an accidental and ebullient A-, and Oblivion is an overburdened C+, Skyrim is a solid B -- resplendent and moronic.

Lolwhat? Morrowind has the same crippling flaws all the other games have. Maybe its setting is a tad more unusual, but that's about it.

I'd give all of 'em a D- for effort.

Mr. Mechanical wrote:
I'm also still confused about this whole real fun business but if no one wants to pursue it I'm okay with that.

Some people extrapolate their experience and say there's no real fun in Skyrim, because they simply didn't have lots of fun playing it. I don't think they necessarily meant to say that there aren't bits and pieces here and there that they enjoyed, I had real fun putting pots on people's heads to steal their undies. The decisive point is that the ratio of enjoyment to boredom is just skewed too much towards the latter for them (and for me).

I had a similar experience when I recently started playing Monster Hunter Tri. I heard how much fun it's supposed to be, then I collected 8 crystals, mined 2 ores, catched 3 fish, picked 5 mushrooms, and said "fuck it". Because I just didn't enjoy doing any of these things. I did have fun when I was actually hunting some monsters in between, and maybe I'll play some more, strictly focussing on these quests.

I'd love to play a Monster Hunter game without all the useless junk, because it seems to have a really great combat system at its core. I can't say the same about Skyrim, as it's basically nothing but "useless junk" to me. That's part of its main selling point as a "do whatever the heck you want fantasy" I guess. Compared to Monster Hunter, the guys at Bethesda cannot channel their resources towards nailing a subset of all the numerous mechanics.

At the end I always ask myself "Why not play more Demon's Souls instead?" That's one of the reasons people praise this game so much. It's all thriller no filler, I don't have to plough through hours of tedium to get to the parts I actually enjoy.
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8128



Joined: 06 Jun 2008
Location: a very very very fine house

PostPosted: Sat Jan 07, 2012 5:23 pm        Reply with quote

you can ignore catching fish and picking mushrooms altogether

if you're good enough
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Sat Jan 07, 2012 5:34 pm        Reply with quote

Faithless wrote:
This game sucks. I have nothing else to play, and I feel pot committed, but every time I boot it up, I play for less and less time.

The people who say they "love" Skyrim -- do they finish the game? And if so, why? I don't even feel like there's a story in this world.

You should come over and borrow some games (that aren't Skyrim).

-Wes
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Tulpa



Joined: 31 Jul 2008

PostPosted: Sat Jan 07, 2012 5:42 pm        Reply with quote

Morrowind's writing is on a whole level above anything found in either Skyrim or Oblivion. The quest writing and design, not just the 'lore'. Though the two are often intertwined in interesting ways. As I've said elsewhere. Killing Vivec after reading his Sermons is far more meaningful to me than joining the psijic order five minutes after going to Hogwarts for Nords, before I've even had a hope of finding anything to do with the psijic order in the natural course of my exploration. Having large-scale world shaking events happen as soon as my character shows up in a place is boring and unrewarding. It feels like the designers are pandering to me, whereas just experiencing a setting before I encounter anything important feels like I have earned whatever I experience.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Sat Jan 07, 2012 6:26 pm        Reply with quote

Man, I hated that I couldn't walk into a town I'd never been to before without running into NPC events that I had to take part in immediately before I had a chance to sell off some loot or learn the town or take my coat off even.
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remote



Joined: 11 Dec 2006

PostPosted: Sat Jan 07, 2012 9:41 pm        Reply with quote

there may be life in this game yet


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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Sat Jan 07, 2012 10:52 pm        Reply with quote

oh my god hahaha. this hits a similar note to the RDR glitches.
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Faithless
Wendy's Hole


Joined: 04 Dec 2006
Location: World 1-1

PostPosted: Sun Jan 08, 2012 9:55 pm        Reply with quote

Mr. Apol wrote:
Faithless wrote:
This game sucks. I have nothing else to play, and I feel pot committed, but every time I boot it up, I play for less and less time.

The people who say they "love" Skyrim -- do they finish the game? And if so, why? I don't even feel like there's a story in this world.


i thought you had dark souls?


I finished/beat Dark Souls and loved it so much that I don't want to play it again for a while, lest it become something like visible clockwork.
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Sun Jan 08, 2012 11:36 pm        Reply with quote

I kinda just had an epiphany with this game.

I plugged in a 360 controller and suddenly the combat is shockingly better. Like, to the point where after 10 minutes, going back to KBM feels bad. With the controller suddenly the shield usage makes sense and the motion-based attacks come naturally.

Even the menu suddenly makes a lot more sense.

Uh.

Hm. Didn't expect that.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Mon Jan 09, 2012 12:54 am        Reply with quote

Well... yeah. It's obvious that the game is built around dual analog, especially the menus - not only is there no other explanation, Bethesda said it thsemselves in prerelease press. "We are redoing the menus so they are easier to navigate with a controller." That's why they're bad. As I've said elsewhere, as stupid as the console vs. PC debate may be in any number of other contexts, Bethesda games are the best case for a series that has truly been "consoleified" for the worse.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Mon Jan 09, 2012 1:46 am        Reply with quote

I imagine I would still be able to enjoy the game were I on PC so I could play around with mods and the modding kit (did that ever release even?)
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Mon Jan 09, 2012 2:18 am        Reply with quote

CubaLibre wrote:
As I've said elsewhere, as stupid as the console vs. PC debate may be in any number of other contexts, Bethesda games are the best case for a series that has truly been "consoleified" for the worse.


Thankfully, this exists. As much as I hate the design decision of "let the modders do it", the fact of the matter is they do, for which I am eternally grateful.

I actually just did a clean install and modded the shit out of the game graphically, so it runs a lot better and looks a lot better than the console versions, which is lovely. I'm going to try playing with the controller for a while and just treat this like the console version on horse steroids with the ability to tweak things that bug me, like giving all the vendors more gold and making salt piles slightly more common than platinum dust.

The graphics mods I'm using mostly just smooth out all the concessions Bethesda made to get the thing to run on 6 year old consoles. Hooray the humans actually look like humans and the shading doesn't look like it was slathered on with a graphite pencil anymore. Also the sky actually has stars!



Wooooaaaah triiiipppyy

I will, however, say that every single shader/lighting/post-processing mod I've installed has made the game look like I'm either nearly blind or just drank 2 gallons of cough syrup and am tripping balls. I've sat there and fucked around with at least 3 of them so far and at best the game just winds up looking like a slightly-less-washed-out version of how it looks normally, which ultimately doesn't justify the performance hit that results. My computer's quite decent, but I'm on a single card and value my framerate over making everything look like I'm staring at it through a sharpen filter in photoshop with the vividness jacked up on my monitor.

Far as I can gather, the game was supposed to look kinda foggy and low-contrast (it certainly fits, anyway) so these numerous attempts to "fix" it wind up making everything look really garish and weird. I guess I'll stick to vanilla as far as that goes.
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Mon Jan 09, 2012 5:43 am        Reply with quote

Aaaand shit here I go having fun with this game again.

I always do this with Bethesda games: Their characterization is terrible so I wind up making my own. I'm playing a Kingpin-style character who won't necessarily just kill you for fun but has no compunction against killing you if it furthers his ends in any way whatsoever. Didn't even start the main quest, headed straight to Riften, have already murdered 7 people in my first half hour of the game and have 20,000 gold.

Gonna make a medieval crime lord. This should be fun.
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Mon Jan 09, 2012 8:44 am        Reply with quote

Hey this mod actually makes the calm lake water look like calm lake water. Neato.



Dunno about the position of that sun reflection though. Hm.

Anyway if I had any artistic skill whatsoever I'd make the following GAEMER COMIC about my exploits tonight:

*My character walks into the thieves guild covered in blood*

Thieves Guild Quest Guy: "Alright, you're back! Did you burn those three bee hives like we asked?"
Me: "Yup!"
TGQG: "Ha! That'll show that stupid wood elf. Thinks he can hold out payment on us, does he? Now he'll pay up for sure!"
Me: *gets concerned look on face, has thought-bubble flashback of senselessly murdering the owner and about 30 guards with a giant sword*
TGQG: "By the way...Why are you covered in blood?"
Me: "Oh, uh, you know. Wolves."
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Teflon



Joined: 11 Jan 2007

PostPosted: Mon Jan 09, 2012 1:29 pm        Reply with quote

TXTSWORD wrote:
I imagine I would still be able to enjoy the game were I on PC so I could play around with mods and the modding kit (did that ever release even?)


It's supposed to be coming this month. I can't figure out whether putting it out after everyone is pretty much over the game is clever because it allowed all the players to experience the majesty of Skyrim Vanilla before getting caught up in the usual frenzy of comparing penis mods and now there's going to be a resurgence of interest and sales, or whether it's just stupid because nobody will care anymore by the time it finally comes out.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Mon Jan 09, 2012 2:13 pm        Reply with quote

Teflon wrote:
TXTSWORD wrote:
I imagine I would still be able to enjoy the game were I on PC so I could play around with mods and the modding kit (did that ever release even?)


It's supposed to be coming this month. I can't figure out whether putting it out after everyone is pretty much over the game is clever because it allowed all the players to experience the majesty of Skyrim Vanilla before getting caught up in the usual frenzy of comparing penis mods and now there's going to be a resurgence of interest and sales, or whether it's just stupid because nobody will care anymore by the time it finally comes out.


Haha yeah - I'm not sure if I'm not too completely done with the game that I would really end up wanting to bother with the mods.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Mon Jan 09, 2012 3:38 pm        Reply with quote

DJ wrote:
Anyway if I had any artistic skill whatsoever I'd make the following GAEMER COMIC about my exploits tonight:

*My character walks into the thieves guild covered in blood*

Thieves Guild Quest Guy: "Alright, you're back! Did you burn those three bee hives like we asked?"
Me: "Yup!"
TGQG: "Ha! That'll show that stupid wood elf. Thinks he can hold out payment on us, does he? Now he'll pay up for sure!"
Me: *gets concerned look on face, has thought-bubble flashback of senselessly murdering the owner and about 30 guards with a giant sword*
TGQG: "By the way...Why are you covered in blood?"
Me: "Oh, uh, you know. Wolves."


What, really, they don't react to you slaughtering the place EVEN THOUGH they emphasized "doing it quietly?" Mind it should have been obvious to me that they didn't care when they made the owner insta-hostile you as soon as you talk to him. Such obvious things like more recognition of how you've done things would have made the game so much better; Dark Brotherhood quests have no problem giving you optional ways of accomplishing the end goal (the marriage contract, for example).

I've done the max alchemy/smithing/enchantment skill grinding. I'm saddened the bonuses bottom out but I guess I can understand a reason behind it; it is stronger than what you can find but it doesn't blow away the end-quest line bonuses in most cases. Worth the hassle? No. Maybe if I were a primary spellcaster for 0% cost Destruction/Conjuration or heavy armour expert so I can use Daedric armour/weaponry which I don't think is found in any dungeons. As a light armour sneaky sneak, it's only useful for my bow.

Also, Speech skill increases only makes it more difficult to offload your created goods because you're getting better deals. The Investment perk only applies once each merchant (except for apparently one person so he's the Mudcrab Merchant for Skyrim) and 500 more gold is nowhere near enough. When a good potion can be 1000+ and average being about ~300, they run out of money too quickly. I went on a city tour stopping by each merchant and off-loading all the potions created grinding from 90 to 100 (speed of skill increase depends entirely on the price the created potion goes for) and I still have hundreds left after all that.

Breaking the game is no longer fun because you keep running into barriers each step of the way that take a non-trivial amount of time to climb even if you know exactly what you need to do. It's rather disappointing coming from the previous TES games.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Mon Jan 09, 2012 3:54 pm        Reply with quote

^I killed the guy in that quest and they kicked me out of the guild until I paid a fee.
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1CC



Joined: 08 Oct 2010

PostPosted: Mon Jan 09, 2012 4:43 pm        Reply with quote

GrimmSweeper wrote:
Breaking the game is no longer fun because you keep running into barriers each step of the way that take a non-trivial amount of time to climb even if you know exactly what you need to do. It's rather disappointing coming from the previous TES games.


Now if time would matter in Skyrim, I'd call this an improvement.
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Mon Jan 09, 2012 6:28 pm        Reply with quote

The biggest flaw with this game is that it's really boring. Everyone wants you to do something for them, but nobody has anything interesting they want you to do. Enemies are way too few and far between, and fighting them is simply a matter of walking backwards and shooting them a bunch.

The world is really well done though, and feels mostly real.

-Wes
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remote



Joined: 11 Dec 2006

PostPosted: Mon Jan 09, 2012 6:31 pm        Reply with quote

If by "the world" you mean the terrain itself, but none of its inhabitants.
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Mon Jan 09, 2012 6:52 pm        Reply with quote

remote wrote:
If by "the world" you mean the terrain itself, but none of its inhabitants.

Well, no. The inhabitants help make the world feel a lot more real. Even if it's super easy to break the illusion, the fact that there's so much activity going on makes it more real than everyone standing around waiting for you to talk to them.

I'm speaking relative to games in general, not reality.

-Wes
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Mon Jan 09, 2012 7:32 pm        Reply with quote

They went for the easy way of scaling difficulty with enemies by making them beefier the higher you go, which doesn't make fights any more interesting than when you first encounter them. This is a huge problem with dragons because the fights just DRAAAAG ON and it is incredibly difficult to get away from them in broad daylight. Also, one-hit kills in melee if they're feeling especially nasty.

Mages would be more fun if there were greater variation to their spells. That's more of a problem of Destruction and Conjuration being ho-hum close range inferno/frost, long range bolt/blast and 5 different summons of different commonalities (frost atronach, dread zombie, flame/storm atronach, familiar from common to rare). Drink resist potion, spam your primary attack, drink healing and repeat until dead. Or if sneaky, wait for good moment to get behind them and dagger stab/bow crit.

EDIT: OH HO, there's a glitch to exponentialize fortify skill enchantments and potions. Strike what I said before, this sounds like the perfect way to blow through the game in nothing flat. Going to try tonight on my main game then try it on a fresh game to see how quickly the main quest can be resolved.
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Mon Jan 09, 2012 10:51 pm        Reply with quote

I've succeeded in crashing the game attempting to enchant a newly minted shield with a potion giving at least a 2 million boost to enchantment. It really doesn't like that.

So to speedrun the game all one needs are the ingredients to fortify restoration (I'd say enough for 5 or 6 starting at a level 1 character), an item that will boost alchemy so that we can reapply it to each subsequent potion, ingredients for fortify smithing to be created after the loop and then whatever is required to enhance your current set of equipment, particularly your melee weapon and bow since the armor rating will cap really easily. Regenerate stamina would probably be a good idea so you can run forever. Once you got all that done, it's just a simple matter of running the main quests fast without levelling for perks.
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Kitten ClanClan



Joined: 15 Dec 2011

PostPosted: Tue Jan 10, 2012 1:23 pm        Reply with quote

I despise Bethesda, but I will admit some interest in buying Skyrim because I am interested in the idea of playing as a CAT PERSON and doing CAT PERSON THINGS. Is the game as horrible for role-playing as I have heard it is? I hear that I will only very rarely even be acknowledged as a CAT PERSON or really even reminded I am one at all, and this kind of kills the really minimal interest that I have.
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Teflon



Joined: 11 Jan 2007

PostPosted: Tue Jan 10, 2012 1:36 pm        Reply with quote

Kitten wrote:
I despise Bethesda, but I will admit some interest in buying Skyrim because I am interested in the idea of playing as a CAT PERSON and doing CAT PERSON THINGS. Is the game as horrible for role-playing as I have heard it is? I hear that I will only very rarely even be acknowledged as a CAT PERSON or really even reminded I am one at all, and this kind of kills the really minimal interest that I have.


Do this instead
The adventures of Cat Dude
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GrimmSweeper



Joined: 05 Dec 2006
Location: Canada

PostPosted: Tue Jan 10, 2012 1:47 pm        Reply with quote

You won't be barred from entering cities. You won't be discriminated against. Maybe your race will be remarked upon by guards and townspeople but that quickly gets subsumed by having high level skills. The khaijiiti NPCs will treat you the same way as they would another race. Even in Windhelm where there's open discrimination on the Dark Elves AND Argonians, being those races in that city will not have the citizens there treat you any differently.

Such a missed opportunity.
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Kitten ClanClan



Joined: 15 Dec 2011

PostPosted: Tue Jan 10, 2012 4:33 pm        Reply with quote

Well, shucks. How disappointing. Thank you for the information, at least.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Tue Jan 10, 2012 4:48 pm        Reply with quote

Kitten wrote:
I despise Bethesda, but I will admit some interest in buying Skyrim because I am interested in the idea of playing as a CAT PERSON and doing CAT PERSON THINGS. Is the game as horrible for role-playing as I have heard it is? I hear that I will only very rarely even be acknowledged as a CAT PERSON or really even reminded I am one at all, and this kind of kills the really minimal interest that I have.


I played the game for literally the same reason. I also wanted to be a classic lizard man warrior like in that one soul calibur or in dark souls or something. I opted for a cat person named Ose. Yeah, I rarely remembered I was a cat. The world basically never acknowledged it, minus some insults from enemies like "something something something, CAT!"
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Joined: 11 Dec 2006

PostPosted: Tue Jan 10, 2012 7:13 pm        Reply with quote

somewhat amusing


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