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GRAND THEFT AUTO V (Five)
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sat Nov 10, 2012 4:12 am        Reply with quote

The spectacle of armed robbery
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Norberton
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Joined: 11 Apr 2011

PostPosted: Sat Nov 10, 2012 4:13 am        Reply with quote

thestage wrote:
I would like to be able to talk about video games (or read about video games) without spectacle and event.


That's fine, but it sure is a fanciful wish in the case of releases such as Halo 4 and Grand Theft Auto V. There will be hype froth.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Sat Nov 10, 2012 4:22 am        Reply with quote

parker wrote:
The spectacle of armed robbery


I totally dig crime stuff too... I really enjoyed GTA IV for all the wrong reasons! I just liked being a criminal and all of the crime stories! This goes against all of the things I think about what makes good videogames! I am excited about GTA V. I definitely love detective and serial killer stuff toooo. (though L.A. Noire was garbage IMO)
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thestage
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Joined: 27 Sep 2011

PostPosted: Sat Nov 10, 2012 4:30 am        Reply with quote

parker wrote:
thestage wrote:
there is a difference between saying "I like crime stuff" (which doesn't even mean anything in the context of a video game)

I can't even figure what you might mean here.


What is a video game about crime? Obviously you're just talking about the story, and I could stop there and tell you to watch a movie hur hur. Which I will do. But I think we can do more, too. What's the difference between the tragicomic rise and fall of criminal-with-a-soul Nico GTAIV Guy (and CJ, and every rockstar protagonist since), unrepentant killer Tommy Vercetti, and mute, characterless GTA III Guy? You know, besides nothing. You do the same things in all of those games, the same "freedom" that is the selling point of the series (which boils down to "kill everything everytime" or "drive around listening to music while only running over a few civilians and stealing a few cars") is a lack of freedom as it relates to characterization. Whatever the cutscenes say is so divorced from the experience of playing GTA that they can't possibly hold any weight, which is why every mission is now entirely scripted and all your bros and hos call you on the cell every second in a vain attempt to remind you that vehicular homicide is a thing (not remind the avatar, remind the player; the point is not to chastise, it is to make sure there is a conversation so you can remind yourself to not be surprised when you stop killing old people for their rides only to watch your guy get down on himself for being back in the game). If you turn around and tell me to just not do any of that stuff, I'm ruining the mood, I'll first call you a nerd, then call you boring, and then note that wait a minute you're the one who is supposed to like crime, I'm just playing a video game. This is a fundamental problem with GTA, it makes the game an amateur experience. That the driving mechanics are wonky, the shooting mechanics awful, and the stories paint by numbers doesn't even allow a limp defense of the aggregate, which is a bogus concept to begin with. You can like playing GTA all you want, I got some kicks out of the series for two and a half games myself, but the near universal contention that this is some top of the mountain event, that the extension of this more or less broken formula is in and of itself cause for celebration because it narratively adheres to a genre that people associate with film and visually adheres to the same two cities people see in every movie they've ever watched; that doesn't sit well. If the defense is "well these games are still fun to play," or something to that effect, then maybe we ought to note the tension between that statement and the game we're supposed to be enjoying.

What is the difference betwee "crime" and "not crime" in a video game? This is a serious question. If the crime is the murdering people then I'm pretty sure video games have a rather privileged seat at the all you can eat buffet. If the crime is the story of Nico, then the whole thing unravels the second you are told to either not be a certain kind of criminal (don't run over children in your ambulance, you nut), or else go have fun being a nut bag and then pay your penance by watching the movie of the troubled immigrant looking to make his way.

Now obviously GTAV's solution to this problem is going to be the same solution to any problem offered by any large corporation that produces and markets mass media: more. You will have the one protagonist that is Nico, the other that is Tommy, and a third who has to mediate between the two. If you think that's progress, then by all means, hail the avengers as the best movie of 2012. But you can at least wipe the drool off your face and treat yourself like an adult.
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Sat Nov 10, 2012 4:38 am        Reply with quote

speaking of which, do you think they'll go ahead and put Bigfoot or UFOs in this one, or just more teases?
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Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Sat Nov 10, 2012 5:25 am        Reply with quote

Mostly in response to thestage:

I'll agree that the missions and storyline are better when you're a psychopath doing evil things for powerful people, through a satirical lens that acknowledges the entire world as being completely insane.
But, I'm gonna buy it anyway and probably enjoy the parts of it I will, and probably not enjoy the parts I don't. Maybe I should boycott and demand better from the chef? You can make that argument but I'd rather do other things with my time.

Now, I should admit that I frequently will angrily refuse to see movies because I refuse to consume poorly-written, incoherent dogshit, but I feel like for a game it's a bit different. For the time that you're interacting with a game it's yours, and you can easily tailor the experience to be whatever you want it to be. As a kid I used to just wander around levels in Mario 2, happily acting out stories to myself with the little action figures on screen. I wasn't playing the game that they designed but I still had a blast. Modern GTA games are called sandboxes for a reason, and come bundled with cheat codes for a reason, too.

Couldn't make it through Mass Effect 2, but that's because there wasn't ANYTHING in there that I wanted, or at least not enough to merit my time and energy. Not so with GTA5. There appears to be a lot in there that I want.
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Youpi



Joined: 01 Mar 2011

PostPosted: Sat Nov 10, 2012 5:42 am        Reply with quote

Only thing I wanna know: will they finally fix the shitty humor acknowledging itself, delivered in an absolutely perfect big budget fashion to make the waste all the more tragic?
In 4, they built such a coherent universe, then all the copywriting for the fictional brands goes all "HELLO THIS IS A SARCASM" "JOKES HUMOR LOW-HANGING FRUIT FUCK IMMERSION" "BANGING TRASH CAN LIDS FOR AN HOUR!"
I really hope they will address this in 5.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Sat Nov 10, 2012 5:48 am        Reply with quote

I'm going to go ahead an assume that it's really unlikely that they would adopt a more sophisticated sense of humor at this point.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Sat Nov 10, 2012 5:59 am        Reply with quote

If they can transfer the lessons they learned with RDR back into GTA then the game will be good.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sat Nov 10, 2012 6:05 am        Reply with quote

thestage wrote:
What is a video game about crime? Obviously you're just talking about the story, and I could stop there and tell you to watch a movie hur hur.

"Watch a movie instead" seems to be the response to any game that makes any kind of attempt to tell a story with cutscenes and it always seemed a bullshit response to me. If you can't tell any difference between watching Goldfinger and playing Metal Gear Solid 3 then I don't know. I've already said I've seen Heat, I've read Dog Eat Dog, neither experience was remotely like playing any videogame, or even like each other despite their similar subject matter. Books and films are different despite their being a paper slip cover inside the dvd case and books also being made of paper.

I get the impression any time you hear about an open world game your first thought is "how is the designer going to convince me not to act like a maniac." Well unlike you I'm not a crazy person, I'm only going to murder anyone who hits the alarm in the bank I'm pretending to rob. And you're not invited on my heist team. I'm boring because I want to spend 60 dollars on a bank robber role playing game and then not play it like it's saints row 4. Otherwise I would just buy saints row 4. It's beyond me to figure out why every game from now on that has a play area of a certain size apparently has to take on the responsibility of needing to convince every potential player not to be a mass murderer. It bored me 10 minutes into vice city 10 years ago.

I didn't think the driving or shooting in 4 was awful and anyone who criticizes the writing in any of rockstars recent stuff is confused and doesn't actually know what they're saying. Has anyone who's ever called GTAIV's writing "terrible crime fiction" or whatnot actually read any nowadays crime fiction recently? I don't even think mass murdering people with Nico between missions "breaks the game" either, it just makes him into a lunatic whose bullshitting everyone about wanting to be different. This isn't the real world. A guy running around with a gun shooting up the place does not mean the same thing in Liberty City as it does in New York.

I've said like a million times in every thread GTA gets brought up that they get thrown in a "sandbox" category (which seems to be the genre of having bunch of crazy and fun murder activities to do in a large area) just cause they take place in a large city but I see them more like jrpgs, only not terrible. You don't seem to feel the same way and also just seem to be on some kind of crusade against GTA releases being an "event" so I don't know what to tell you bud, I didn't tell whoever was in charge to do that. But I am going to be frothing for anything in the future that features robbery so prepare yourself.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Sat Nov 10, 2012 6:19 am        Reply with quote

Speaking of which, one of these days we need to play more Payday.

That awful 3-player Call of Juarez game is still 30 fucking dollars on Steam. I dunno what they're thinking.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sat Nov 10, 2012 6:34 am        Reply with quote

Yeah I just checked the other day too. There can't be anybody buying it. It should of been 2.50 six months after it came out. They're coming out with a new one though so maybe soon.
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cake



Joined: 11 Aug 2009

PostPosted: Sat Nov 10, 2012 12:19 pm        Reply with quote

Youpi, you're right about the humour, I had to avoid it at every turn in GTA IV, although not because it spoilt immersion but just because it was so awful. I also wish every car didn't have the radio turned on by default because nearly all of the channels were terrible.

I actually ended up liking the car handling in GTA IV but, at least on the PS3 version, the low frame rate made it difficult. I really hope they fix some of the problems with the persistency of the world, but as GTA V is targetted at the same platforms as GTA IV (and that seemed to have a similar engine to GTA III) I'm not holding out much hope.

Exploring is fun in open world games, and it doesn't involve killing people.
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Sat Nov 10, 2012 12:57 pm        Reply with quote

parker, I get the feeling I've asked you this before, but have you played The Clue (sometimes known by it's native name Der Clou!)?

http://www.mobygames.com/game/clue
http://superadventuresingaming.blogspot.com/2012/03/clue-amiga.html

I'm not sure you'd be into it, since it's an old adventure/strategy hybrid with a lot of talking and no real action. The difference between GTA/Payday/etc and The Clue is kind of like the difference between modern sandbox superhero games and Superhero League of Hoboken. It's set in 1950s Europe (specifically London, playing as a Polish immigrant) and is less about the tension/paranoia/thrill that American heist media seems to thrive on. Also, as you can see in that second link, it's kind of a fussy game.

It has a sequel but it's kind of weird and very cartoony.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sat Nov 10, 2012 1:33 pm        Reply with quote

I know I've heard the title but I guess I never looked further into it. Looks cool as hell.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Sat Nov 10, 2012 3:36 pm        Reply with quote

Does anyone in GTA4 ever react to Nico being a psycopath? I think that was more of my problem with the game than Niko himself.

There was one quick throwaway line about it in one of the expansions that made me smile.
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parker
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Joined: 31 May 2007
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PostPosted: Sat Nov 10, 2012 4:09 pm        Reply with quote

On some of the dates you can go on Niko makes casual references to murder and human trafficking, being an empty killing machine etc. In the expansion you bug a car that ends up in Niko's possession and later you can listen to the bug and it's just Niko screaming and shooting.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sun Nov 11, 2012 4:44 am        Reply with quote

My brother just reminded me of some of the specifics. There's a girl he can date where he confesses to her how he's become a one man crime wave since hitting american shores and he just wants to be loved or killed. In my experience this either completely wrecks a date or immediately seals the deal.

Also when niko is tailing a guy for somebody he brings up how he knows how to do this, something about stalking a girl in europe etc. He sympathizes with the mcreary's over the death of their brother, despite being the guy who killed him. The guy is clearly not all there. One of the random encounters is him giving 500 dollars to a girl to get her act cleaned up and whatnot. I mean depending on how you play he's either a nice guy or he's just a bullshit artist trying to buy himself some karma there.

Johnny and Luis from the expansions aren't nearly as crazed maniacs as Niko, and it's also a lot harder to justify going on murder sprees mid-missions with them (Luis especially, he's basically the only professional who has got it together in all his dealings with people in his story), but also their storylines are a lot more interesting and have deeper themes. I think it might be too much to expect every open world rockstar game to satisfy both points, you're just going to have to take one or the other at some point. I never played Ultima 7 and complained that Lord British wasn't doing a good enough job to convince me to play Avatar-like. The story is there if you want it, if you don't then that game is there too.
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parker
a wolf adventuring


Joined: 31 May 2007
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PostPosted: Sun Nov 11, 2012 5:12 am        Reply with quote

It's interesting Michael is a rat. And Trevor is also working with the feeb to get his buddy out of prison or something. Criminals and the government working hand in hand, that's just the modern age I guess. I blame the decline of criminal codes of honor on drugs. Drugs ruined crime.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
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PostPosted: Sun Nov 11, 2012 6:14 am        Reply with quote

You are kinda making me wish I enjoyed GTA4 as much as I did RDR, but oh well.
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Gorblax
Ganbare Gorbly!


Joined: 07 Nov 2011
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PostPosted: Sun Nov 11, 2012 7:27 am        Reply with quote

My favorite bit of hidden dialogue in GTAIV is how sometimes, but not all the time, in the first mission where you're forced to kill someone, Niko says "Shit! I promised myself I wouldn't kill anyone here!"

The only problem I had with IV is how every single person you must kill in the game are criminals or killers themselves -- except for the guys on Francis McReary's missions, when you have to clean up his unspecified scandal. There should have been another way around that.
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Teflon



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PostPosted: Sun Nov 11, 2012 11:40 am        Reply with quote

parker wrote:
I think it might be too much to expect every open world rockstar game to satisfy both points, you're just going to have to take one or the other at some point.


I'd rather just play something else until they decide whether they want to make a gritty crime drama or a consequence-free killing spree sandbox. Either is fine with me, I just have an incredibly hard time caring about any of the characters when they just casually ran over 14 pedestrians on their way to a darts date.
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cake



Joined: 11 Aug 2009

PostPosted: Sun Nov 11, 2012 2:15 pm        Reply with quote

they?? you, you monster!!!

i tried calling an ambulance once for someone i ran over. the paramedic just ignored them and stood there looking at me. so i shot them and their partner and stole the ambulance.
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Take It Sleazy



Joined: 06 Dec 2006

PostPosted: Wed Nov 14, 2012 4:08 pm        Reply with quote

looks fun as hell

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Winona Ghost Ryder
lives in a monochromatic world


Joined: 04 Dec 2006

PostPosted: Wed Nov 14, 2012 4:10 pm        Reply with quote

I wouldn't mind this being a buddy comedy the whole way through.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Wed Nov 14, 2012 4:25 pm        Reply with quote

What do you mean it looks fun? that was all cinema?
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RobotRocker
C-C-C-C-COMBO BREAKER!


Joined: 07 Dec 2006
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PostPosted: Wed Nov 14, 2012 4:26 pm        Reply with quote

TXTSWORD wrote:
What do you mean it looks fun? that was all cinema?


Gameplay with Cinema angles in a lot of cases

Also Mr. Rockstar I will take one of your product, please.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Wed Nov 14, 2012 4:30 pm        Reply with quote

TXTSWORD wrote:
What do you mean it looks fun? that was all cinema?

You never had a good time watching a movie?
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Take It Sleazy



Joined: 06 Dec 2006

PostPosted: Wed Nov 14, 2012 4:38 pm        Reply with quote

TXTSWORD wrote:
What do you mean it looks fun? that was all cinema?


all the neat things to drive and fly and the tone of the dialogue and tooling around that very pretty world looks fun as hell

i didn't say it will be fun
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
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PostPosted: Wed Nov 14, 2012 4:51 pm        Reply with quote

Winona Ghost Ryder wrote:
I wouldn't mind this being a buddy comedy the whole way through.


yes. this please.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Wed Nov 14, 2012 5:04 pm        Reply with quote

I was being a jerk. I'm sorry. I liked the trailer.
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GcDiaz



Joined: 04 Dec 2006
Location: Clinton, MA

PostPosted: Wed Nov 14, 2012 5:06 pm        Reply with quote

Rockstar = Pixar y/n?
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boojiboy7
narcissistic irony-laden twat


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PostPosted: Wed Nov 14, 2012 5:10 pm        Reply with quote

no that is valve.
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GcDiaz



Joined: 04 Dec 2006
Location: Clinton, MA

PostPosted: Wed Nov 14, 2012 5:12 pm        Reply with quote

parry/riposte ftw
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parker
a wolf adventuring


Joined: 31 May 2007
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PostPosted: Wed Nov 14, 2012 5:17 pm        Reply with quote

I can't wait to get phone calls from my therapist while helping my unhinged veteran buddy dispose of corpses.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Wed Nov 14, 2012 5:21 pm        Reply with quote



I really like his neck tattoo but if he were smart he would reposition it to somewhere less lethal like his collarbone to deceive his enemies!
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evnvnv
hapax legomenon


Joined: 05 Dec 2006
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PostPosted: Wed Nov 14, 2012 6:05 pm        Reply with quote

i liked the parr where the car drives off the big truck. i feel like more deliberately conceived car chase situations will probably improve the game, or at least bring it closer to replicating What Is Cool About Action Movies in interactive form... creating a perfect storm of ludicrous circumstances, but still leaving some room for improvisation (hopefully)
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Wed Nov 14, 2012 6:28 pm        Reply with quote

boojiboy7 wrote:
Winona Ghost Ryder wrote:
I wouldn't mind this being a buddy comedy the whole way through.


yes. this please.
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scratchmonkey
Final Finasty


Joined: 21 Mar 2007

PostPosted: Wed Nov 14, 2012 7:07 pm        Reply with quote

evnvnv wrote:
i liked the parr where the car drives off the big truck. i feel like more deliberately conceived car chase situations will probably improve the game, or at least bring it closer to replicating What Is Cool About Action Movies in interactive form... creating a perfect storm of ludicrous circumstances, but still leaving some room for improvisation (hopefully)


I don't know, I felt like that and a lot of the other cinematic action sequences in the trailer tie in to the worst gameplay design trend in GTA games, which is the desire to shoehorn these heavily-scripted scenes into missions regardless of how the player would like to approach it. In IV and San Andreas, there was a ton of "now the player doesn't have that weapon they used to have, now they don't have a car that they used to have, if they take the time to get up here, there's an invisible wall to keep them from FUCKING UP OUR INTRICATELY SCRIPTED SHIT" and this feels like this will be more of the same. I'm pretty negative on how they've fucked up the "improvisation" aspect of the games though.

(My canonical example from IV is that there's a mission where you show up at this dude's house and then engage in a car chase before killing him. When you pull up to the house, you can see the guy in his bathroom. If you try and throw a grenade or shoot him through the window, there's an invisible wall there because dammit, you have to come up to the porch and yell "I'M GOING TO KEEL YOOOO" and then, car chase trigger.)
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Wed Nov 14, 2012 7:10 pm        Reply with quote

I really hated the rubber band car chases. You're catching up? NOW I'M GOING 3000MPH okay the script is back on track.
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scratchmonkey
Final Finasty


Joined: 21 Mar 2007

PostPosted: Wed Nov 14, 2012 7:18 pm        Reply with quote

IIRC the cars were always in the same places as well, which really bugged me, i.e. when you get to a certain intersection, regardless of how long you've taken to get there, there's always a taxi just edging through the crosswalk on the left, etc.
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