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dudes/dudettes post crap you have made
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Churippu
Mister Mercury


Joined: 05 Dec 2006
Location: Flick of the wrist

PostPosted: Thu Mar 29, 2007 8:12 pm        Reply with quote

EU03 wrote:
Really? Movie or SH2 version?
Obviously, I'm going for the film one, but I can't figure out how I'm going to see through it.


It is really silly, but my friend wanted a mixture of the two. I guess I will post a picture:

Photo Sharing and Video Hosting at Photobucket

DURDURDUR. Yeah it looks okay I guess for a last minute cosplay thing...and we ran into him not being able to see right before he put on the head and so we were like EYE SLITS THAT WILL BE THE BEST IDEA EVER. WRONG! Luckily they aren't too noticeable in pictures. Well at least most pictures of him. :B I made that cloud look-a-like sword too D'OH
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shrugtheironteacup
man of tomorrow


Joined: 06 Dec 2006
Location: a meat

PostPosted: Thu Mar 29, 2007 10:28 pm        Reply with quote

loljapan(?)


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shnozlak



Joined: 05 Dec 2006
Location: pushing crates in the sewer level

PostPosted: Thu Mar 29, 2007 11:40 pm        Reply with quote

I circuit bent a children's keyboard... That count?

added 4 buttons 2 switches a knob and 2 body contacts to control:
an extreme pitch bend (body contacts)
a fuzz effect
a noise effect
a mute that turns the snare sound into a flat kick
a pitch down one step, button that turns the vibrato into a trill
A knob that can carefully control either pitch up or pitch down or both at once which sounds, interesting...

...needs a 1/4 inch line level output...

I'm working on modifying/bending a Casiotone MT-68 (from 1989)

SO FAR I have:
a slight pitch bend up and down
a few diffrent sounding clipping effects that make for good crunch
a few different 'aliasing' sort of effects that make it sort of C64 sounding
A random effect bend that is awesome, sometimes
Ive bypassed the rather crude capacitor filters for a harder clearer tone
a bend that makes tapped keys sustain forever
mutes for the snare and other drum sounds
bend that turns the cymbal crash into a much harder sound
a sound that turns the ride cymbal into a hard dry snare-esq sound
A bend that can make the toms sound more like bongos

Working on: (Things I'm pretty sure I can do or have read about)
Volt drop for the main board
separate outputs for the drum machine, arpeggiator and the keyboard
bass drum decay control
(arcade)buttons to cue all the drum sounds
note up/down one step at the press of a button (chord trills?)
Tempo (far)exceeding the normal maximum via knob
temporary freezes and crashes
and what ever else I can find...

I also built an arcade controller
and enclosures for a pair of 12 inch speakers
and I started an N64 cart bending project that dead ended due to phantom electrical issues with the fucking gameshark I was modifying. So much free time wasted!
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L



Joined: 05 Dec 2006

PostPosted: Fri Mar 30, 2007 8:10 am        Reply with quote




...the rest of them aren't as good.
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Baron Patsy
whiny, oversensitive, socially awkward


Joined: 05 Dec 2006

PostPosted: Fri Mar 30, 2007 8:48 am        Reply with quote

L wrote:



...the rest of them aren't as good.


I am afraid to see what the others are like.
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Gin
banned


Joined: 05 Dec 2006

PostPosted: Fri Mar 30, 2007 10:24 am        Reply with quote

I CAN'T MAKE FOR I AM BLIND
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haircute
heteronormative jerk


Joined: 05 Dec 2006
Location: Topeka, KS

PostPosted: Fri Mar 30, 2007 10:44 am        Reply with quote

Baron Patsy wrote:
L wrote:



...the rest of them aren't as good.


I am afraid to see what the others are like.


I hope you didn't go check out the others.
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Jeff Garneau



Joined: 04 Dec 2006

PostPosted: Fri Mar 30, 2007 6:04 pm        Reply with quote

shnozlak wrote:
I started an N64 cart bending project that dead ended due to phantom electrical issues with the fucking gameshark I was modifying. So much free time wasted!


huh? like the electrical issues were impossible to suss out or you had a problem with phantom power? what was the project? this sounds like a really good idea. I had a really easy time getting creepy bends out of an NES, so i imagine poking around the N64's GPU would produce pretty good results.

also your other stuff sounds really high-tech. pretty much all the stuff i've ever seen is just controlling random crash (system crash) sounds.
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oneEIGHTkevin



Joined: 04 Dec 2006
Location: Portland

PostPosted: Fri Mar 30, 2007 7:05 pm        Reply with quote


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L



Joined: 05 Dec 2006

PostPosted: Sat Mar 31, 2007 3:41 pm        Reply with quote

oneEIGHTkevin wrote:
Uh, yeah.

I seriously need to re-draft several of the others, though.

(But I'm still fond of this, this and this. And, for unrelated reasons, this.)
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Focus



Joined: 04 Dec 2006

PostPosted: Sat Mar 31, 2007 4:55 pm        Reply with quote






I know, I know, polaroid picture.







There are more, but I don't want to blow my load or anything of the sort.
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shnozlak



Joined: 05 Dec 2006
Location: pushing crates in the sewer level

PostPosted: Sun Apr 01, 2007 9:25 am        Reply with quote

Jeff Garneau wrote:
shnozlak wrote:
I started an N64 cart bending project that dead ended due to phantom electrical issues with the fucking gameshark I was modifying. So much free time wasted!


huh? like the electrical issues were impossible to suss out or you had a problem with phantom power? what was the project? this sounds like a really good idea. I had a really easy time getting creepy bends out of an NES, so i imagine poking around the N64's GPU would produce pretty good results.

also your other stuff sounds really high-tech. pretty much all the stuff i've ever seen is just controlling random crash (system crash) sounds.


I meant to write 'phantom issues' instead of 'phantom power issues'. And phantom issues as in: The problem makes NO SENSE. At east as far s my testing is able to determine. The Project stems from the fact that if you pull the cart up slightly and to one side so that the right most pin disconnects you can in some cases pass through solid barriers in Legend Of Zelda. The same trick makes Mario look seriously weird!

So I thought: what would happen if other pins were disconnected, had resistance applied to them or were crossed up with other pints. To asct as an interrupt between the N64 and the Game cart I modified a game-shark so all its pins were interrupted by dip-switches. After the massive soldering job was done (like 200 solder points) the game-shark acted like there was no cart connected even though all the pins tested the correct resistance on my ohmmeter and no connections were crossed or otherwise bad. The thing is still sitting on my TV unit waiting me to pick it up and fiddle with it again. I don't know if I will though as all my notes are lost. :(

The keyboard stuff is actually pretty simple and mostly done via trial and error. System crashes produces some funky stuff but I'm not as interested in effects I cant control.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Thu Apr 05, 2007 10:08 pm        Reply with quote

Since it's been two years since I wrote it and I've long since lost interest in trying to get it published, I've released the young-adult novel I wrote for nanowrimo 2004 (and revised over the next year), Lisa Star and the Solstice Academy, for free under creative commons. You may notice a few minor similarities to another young-adult novel that shall go unnamed, which is pretty much what happens when you write your first novel in 24 days.
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secondpillow



Joined: 15 Jan 2007
Location: Orlando

PostPosted: Fri Apr 06, 2007 3:57 pm        Reply with quote







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Churippu
Mister Mercury


Joined: 05 Dec 2006
Location: Flick of the wrist

PostPosted: Fri Apr 06, 2007 10:39 pm        Reply with quote

Those are too cute!
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GalaxyHead



Joined: 05 Dec 2006
Location: Discrimination of male social status by female hamsters

PostPosted: Sat Apr 07, 2007 4:29 pm        Reply with quote

Quote:


._.
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“We completely understand the public’s concern about futuristic robots feeding on the human population, but that is not our mission,” - Harry Schoell, Cyclone Power Technologies Inc, in response to erroneous reports about a robot under development.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Sat Apr 07, 2007 5:48 pm        Reply with quote

Machine Gun Heart wrote:
Quote:


._.


' ' '
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alice
not nana komatsu


Joined: 05 Dec 2006

PostPosted: Wed Apr 11, 2007 5:02 am        Reply with quote

spent spring break remodelling garage sorta. AFter finishing the two racks, I realized that I just had to take that pink bristel board I had lying around and cut teeth out of it and then I realized I just had to cut out SQUARE foam eyes.



Tool rack isn't quite done.
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shrugtheironteacup
man of tomorrow


Joined: 06 Dec 2006
Location: a meat

PostPosted: Wed Apr 11, 2007 5:47 am        Reply with quote

That is marvelous.

Sometimes I think I should have tool storage that isn't "pile, sometimes in drawers".

Maybe if I had a place to keep them that wasn't a lean-to.
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shrugtheironteacup
man of tomorrow


Joined: 06 Dec 2006
Location: a meat

PostPosted: Thu Apr 12, 2007 9:45 pm        Reply with quote

Never forget. (?)


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alice
not nana komatsu


Joined: 05 Dec 2006

PostPosted: Fri Apr 13, 2007 12:33 am        Reply with quote

how do you guys go about making knives anyways? Namely the blade.
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shrugtheironteacup
man of tomorrow


Joined: 06 Dec 2006
Location: a meat

PostPosted: Fri Apr 13, 2007 4:08 am        Reply with quote

alice wrote:
how do you guys go about making knives anyways? Namely the blade.


I.. get appropriate scrap metal, heat it in a forge, and pound it violently to shape?

Then I heat it again and perform appropriate heat treatment.

File and/or grind as needed.


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option



Joined: 06 Dec 2006

PostPosted: Fri Apr 13, 2007 5:17 am        Reply with quote

L, I thought this one was pretty clever.


Sums up the biggest diffrence between Videogames and reality quite well I think.

Focus wrote:
I know, I know, polaroid picture.


Polaroids are pretty much totally awsome.
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shrugtheironteacup
man of tomorrow


Joined: 06 Dec 2006
Location: a meat

PostPosted: Fri Apr 13, 2007 7:02 am        Reply with quote

Blowing my load.


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eretsua



Joined: 07 Apr 2007
Location: bordering on reality

PostPosted: Tue Apr 24, 2007 11:23 pm        Reply with quote

sawtooth wrote:
Space Dungeon

The Saddest Video Game Developer in the World

Redwing

Shadowkiller


hi sawtooth, your space dungeon is pretty driving, i like that! the voices aren't really my cup of tea but they do give the track a lot of drive. the ending does feel a bit sudden, like it's an excerpt instead of a full song. the saddest video game developer in the world is kind of cute. i like the lo-fi-ish sound of this one. the long notes with the faster arpeggiator-like sounds give a nice contrast. it also gives it something extremely dragging, like it's trying to resist sliding off into abyss or something. the flute ending made me smile.

shadowkiller has some really cool parts with the past drums, though they do sound a bit thin and flimsy, which is a bit of a pity. did you program those drums yourself? the part that starts at 2:20 (though actually the 20seconds before that) are way nice! that sad, slow melody flows nicely under the drums. then at 3:35 the song really opens up into this lovely part which is quite enchanting! i don't like the voice-like sound all that much and the volume fluctuations are a bit annoying but other than that it's quite an amazing song you've got there!

redwing is too jazzy in style for me. i do like the sounds you've used there. anyway, i'm looking forward to hearing more of your songs sometime!

Joe wrote:

Wild West Shows!

hey joe, wild west shows is kind of charming. do find it a bit too up front / pushy, all the sounds are quite sharp and loud so they are kind of straining my ears. that said i do sort of like it. i would be interested in hearing something more recent by you.

Mister Toups wrote:
Overgrown City

Buttercup Festival

Nightland Town


hello mister toups, overgrown city is quite a lovely world! the sad flute, bass and piano give a very interesting contrast with the NES-drums. the kind of crappy, verby sounding piano really gives this song a melancholic mood. the bubbles that come in at 3:26 orso are very lovely! they turn the song into a dream. i can easily imagine video game footage with this song. buttercup festival is quite a cute song with a nice flow to it. the ending feels a bit sudden though, like there is more that the songs has to tell but isn't allowed to do so anymore. :/ the panning of the song is pretty neat.nightland town reminds me a bit of emerson, lake and palmer's "take a pebble". i sort of half expect the cymbals to come in now but instead the song stops. :/


i guess i'll also post a song here that i made. i finished the song very recently. i got approached by a multimedia project called the method learned. they said they liked my music and
asked me to submit a track to their current project. so i created this track for them which i'm now sharing with you.

the method learned mp3

hope someone hear likes it...

eretsua
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Wed Apr 25, 2007 2:57 am        Reply with quote

eretsua wrote:
the method learned mp3

hope someone hear likes it...


I like this song a LOT. It's like if Art of Noise did the soundtrack to a game that was like Castlevania, but without any of Castlevania's baggage.
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eretsua



Joined: 07 Apr 2007
Location: bordering on reality

PostPosted: Sat Apr 28, 2007 1:36 pm        Reply with quote

luvcraft wrote:
eretsua wrote:
the method learned mp3

hope someone hear likes it...


I like this song a LOT. It's like if Art of Noise did the soundtrack to a game that was like Castlevania, but without any of Castlevania's baggage.


cool! thanks for the compliment and taken the time to listen, much appreciated! :)

eretsua
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meauxdal
militant atheist


Joined: 07 Dec 2006
Location: georgia, usa

PostPosted: Sat Apr 28, 2007 6:06 pm        Reply with quote

eretsua wrote:
the method learned mp3

hope someone hear likes it...


nice fucking track man.

www.mmee.org/vagrancy.htm

hey dudes, here is a link to my old pop album, i think it was done in '04. i recommend warlord, i, and upheaval. or title sequence, really, that shit is pretty good i think

my question to you is: do you hear this and say, man this guy might have potential

or

this guy shoulda gave up years ago, don't quit your day job motherfucker!
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The Blueberry Hill



Joined: 12 Dec 2006
Location: The otherwise central zone.

PostPosted: Sat May 05, 2007 8:49 pm    Post subject: :( :| :( :| :( :| :( :| :( :| :( :| :( :| :( :| :( :| :( :|    Reply with quote

Lads, I have a myspace thing :(

http://www.myspace.com/ryliejamesthomas

All I have to put on there are some things I recorded last year with an instrument I made called a couchbell.

Why does it say I have no friends? :(
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chompers po pable



Joined: 04 Dec 2006

PostPosted: Sat May 05, 2007 9:12 pm        Reply with quote

blueberry, i requested your friendship. i would be interested in pictures of this couchbell thing, if that's possible.
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The Blueberry Hill



Joined: 12 Dec 2006
Location: The otherwise central zone.

PostPosted: Sat May 05, 2007 10:15 pm        Reply with quote

And now I have 1 "friends".

So I'm sure if better is the thing I am feeling.

I don't have any photoes of it, and it's back in Australia, but somewhere here I have a drawing of it.

It's the only instrument I got around to finishing, probably because it's just a couch and three upside downed metal tables, and a microphone (for hitting).
I wanted to make something Indonisian.
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chompers po pable



Joined: 04 Dec 2006

PostPosted: Sat May 05, 2007 10:17 pm        Reply with quote

pics >:|
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The Blueberry Hill



Joined: 12 Dec 2006
Location: The otherwise central zone.

PostPosted: Sat May 05, 2007 10:41 pm        Reply with quote

FINE.

Here's how I remember it.


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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Thu May 10, 2007 12:34 am        Reply with quote

warning: i have practically no musical training. but a friend made me aware of my laptop's default music program.
so i've been messing around on it for a few months now.
figure i'd put my most recent thing up here.
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L



Joined: 05 Dec 2006

PostPosted: Thu May 10, 2007 5:57 am        Reply with quote

shnozlak wrote:
tested the correct resistance on my ohmmeter
Read that as "ohnometer". Which I presume is used for measuring the power of your rayon a onoes.

The Blueberry Hill wrote:


The Mighty Blogb: no relation to The Mighty Boosh?
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The Blueberry Hill



Joined: 12 Dec 2006
Location: The otherwise central zone.

PostPosted: Fri May 11, 2007 3:20 pm        Reply with quote

Nope. But I do have a dog named Charlie. He's not made of bubblegum though :(
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chompers po pable



Joined: 04 Dec 2006

PostPosted: Wed May 16, 2007 6:45 am        Reply with quote

i recorded this today
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Fri May 18, 2007 3:27 pm        Reply with quote

while we're posting about bands, here's the band I was in 11 years ago:

http://www.studiohunty.com/disband/mp3/

I have a sneaking suspicion I already posted about this, but I couldn't find it via the forum search.

composerzane wrote:
www.mmee.org/vagrancy.htm

hey dudes, here is a link to my old pop album, i think it was done in '04.


page not found. :(
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!=



Joined: 04 Dec 2006
Location: the planet of leather moomins

PostPosted: Wed May 30, 2007 7:49 pm        Reply with quote

Just out, some compilation of tracks I participated in. I could tell you clues about who I am like telling you my track was made in an once-grand (yet still wearing the grand adjective in its name) hotel in milano, except that would not be a clue, rather something to put you off on the wrong track:

http://www.moonove.com/ep.php

Actually, my track is the one with the name of a powerpc opcode.

The rest is well worth getting the compilation for.

Here's what I wrote somewhere else about it:

(( Some tracks were made in the mountains, some in decrepit once-grand hotels in Italy. Some were made on tincans, some on expensive monitors. Some with acoustic instruments and some with just enough 0-and-1s to make actual sounds. Some may feature traces of vocals. Some actually feature vocals! And beats, and funk and whichever it is we find beautiful. ))
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wackodave



Joined: 24 Dec 2006

PostPosted: Wed May 30, 2007 8:29 pm        Reply with quote

Mousetrap

I did this for university. It was my first animation so be kind. Also the whole bit at the start with the mouse and smoke trail was done real quick to meet the assignment requirements.
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Adilegian
Rogue Scholar


Joined: 05 Dec 2006
Location: Q*Bert Killscreen Nightmare

PostPosted: Mon Aug 27, 2007 12:17 am        Reply with quote

First SB post in a few weeks.

While moving between states, I was able to finally get a lot of my old stuff out of storage, which brought a bunch of the things I'd built/made/altered to light over the past decade. Here they are!

A Writer's Drafting Table

I came across a drafting table several years ago at a garage sale, and I immediately saw how it could be adapted to my composition needs. The physical dimensions of pages in a notebook can become problematic when re-drafting a poem, especially when I want to refer to an idea in the poem's first draft when I'm working on its fourteenth draft.

To solve that problem, I altered the desk so it works (and looks) like this:


First detail: I wanted to use large pieces of posterboard that I could write all the way across, and still have the last ten or twenty drafts of a shorter poem on-hand for reference. I also wanted to be able to keep the drafting table stocked with at least five pieces of posterboard so I wouldn't need to distract myself too much when changing out the sheets.

To this end, I drilled four holes at the right measured spots, put bolts through the backside of the board, and used a hacksaw to cut the bolts to length. Then, I cut four 1"-x-1" pieces of wood out of some thin slats I had in my junk closet. I sanded down the edges so they were kind of circular, then drilled holes through the center that would house the nuts that belonged to the previously-installed bolts.

I superglued the nuts into place inside the wooden rings so I could comfortably remove them when I needed to change sheets. This let me install up to five (and sometimes six) pieces of posterboard at once without worrying about them sliding around or popping off the desk.




To make sure I had enough pens on hand, I drilled five holes in the upper right corner of the desk. I went to the hardware store with my preferred brand of pen in hand, and I tested to see what size washer would slide up the pen's shaft and stop at the cap. I bought a bag of those washers and glued them on top of the drilled holes.




Then I put two linoleum nails into the upper left side of the table to hold a ruler and a compass, should I want them for whatever reason. The trails of wax in the picture are the remnants of some candles I used to stick onto the surface.



So that's that!

A Game for Gentlemen and Boys

I made this chessboard back when I was in middle school, and it has served me well over the past fifteen years.



Feed Me

This was part of my Halloween costume back in 1999. I was going as a post-apocalyptic survivalist, and this was part of my character's IV feeding system.



I bought a couple of baby bottles—making sure that they were asymmetrical—and I think I used glue or solder to hold them together. I filled one with pipe tobacco (which you can still see) and I filled the other with a mixture of milk and Windex. I bought a couple of old brass cabinet knobs from an antique store, attached wires to their undersides, and affixed them to the tops of the bottles. Then, I ran wires from the tops of the knobs to little swatches of fake skin, so it looked like the thing was a nursing IV.

Grammar Bot

And I made this in High School for an English project.



We were assigned to make a board game to teach different aspects of English grammar, and I got stuck with punctuation. The other kids in my group were kind of dumb, and I really needed to redeem my grade so I could graduate (because I was a very bad high school student), so I took the initiative on the project.

Basically, when you worked your way across the board, you had to answer questions about punctuation. This machine was part of the answering process.

All of those light switches ran to the single bulb (with a spare bulb in the plastic film canister on top). Each switch represented one of the possible answers.



The proctor knew the answer, and he had a set of Program Cards marked with the corresponding punctuation.



The back of the machine had a slit where the proctor inserted the Program Cards.







The machine was powered with a nine-volt battery that has since corroded and been thrown away. It was supposed to go in the little appendage sticking off the right side of the device. The Program Cards cut off all of the circuits to the switches except the one that corresponded with the right answer. If the player flipped the right switch, the light would go on. If not, it wouldn't.

It got a pretty good response, and actually did save my ass from getting a D/F in English my senior year.

I've got a bunch more of things like this, but I'm running low on time. Maybe I can post more later!
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