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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Tue Mar 27, 2007 10:25 pm |
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That was a great read, Troops. Good show.
One of these days I'm going to finally beat Half-Life 2, probably after it comes out on 360 with all the other goodies. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Sun Apr 01, 2007 5:45 pm |
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Watch out Broco, don't get him started on Halo. I think he's still a bit sour on that whole "you can only carry two weapons at time" thing. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Tue Apr 03, 2007 6:31 pm |
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| Aaron wrote: |
| I find these related issues. How can you have a love interest in someone who doesn't react to you at all, that is from Alyx's POV. He's a guy who is a hero, but in their points of interaction he only stares. I suppose I'm supposed to imagine a form of reaction to fill the void, but the whole thing ends up feeling like a farce to me. If Valve isn't going to make Gordon react, humanizing him, at least give me as the player some way of doing the same in a consistent and demonstritive way. Games are all about interaction... so let me interact. Either motivate me by giving me some investment in the proceedings, or make Gordon speak to convince me I should have an investment. Meet me halfway here. |
This is a good point. Much as I love Half-Life 2 and everything about it, there were a few instances with Alyx where I wished I could do anything, no matter how small, other than just stand around staring at her. Off the top of my head, I could see one possible "solution" being some sort of general 'interact' button that is sensitive to the contexts in which it is being used, like in Resident Evil 4. The A button is the general go-to button, press it near a fence and you'll jump over that fence. Near a window and you'll jump through it, etc. I think something like that could be applied to the Half-Life games for characterization. Like, if someone says something endearing to you, you can press the button when you're close enough to reach out and pat them on the shoulder. I don't know, just a thought. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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