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Half-Life 2

 
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Tue Mar 27, 2007 10:25 pm        Reply with quote

That was a great read, Troops. Good show.

One of these days I'm going to finally beat Half-Life 2, probably after it comes out on 360 with all the other goodies.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Sun Apr 01, 2007 5:45 pm        Reply with quote

Watch out Broco, don't get him started on Halo. I think he's still a bit sour on that whole "you can only carry two weapons at time" thing.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Tue Apr 03, 2007 6:31 pm        Reply with quote

Aaron wrote:
I find these related issues. How can you have a love interest in someone who doesn't react to you at all, that is from Alyx's POV. He's a guy who is a hero, but in their points of interaction he only stares. I suppose I'm supposed to imagine a form of reaction to fill the void, but the whole thing ends up feeling like a farce to me. If Valve isn't going to make Gordon react, humanizing him, at least give me as the player some way of doing the same in a consistent and demonstritive way. Games are all about interaction... so let me interact. Either motivate me by giving me some investment in the proceedings, or make Gordon speak to convince me I should have an investment. Meet me halfway here.


This is a good point. Much as I love Half-Life 2 and everything about it, there were a few instances with Alyx where I wished I could do anything, no matter how small, other than just stand around staring at her. Off the top of my head, I could see one possible "solution" being some sort of general 'interact' button that is sensitive to the contexts in which it is being used, like in Resident Evil 4. The A button is the general go-to button, press it near a fence and you'll jump over that fence. Near a window and you'll jump through it, etc. I think something like that could be applied to the Half-Life games for characterization. Like, if someone says something endearing to you, you can press the button when you're close enough to reach out and pat them on the shoulder. I don't know, just a thought.
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