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Rucio
Joined: 06 Dec 2006 Location: oh HIGH oh
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Posted: Tue Mar 27, 2007 5:47 pm |
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That was a really good post. I'm actually re-playing HL2 right now, so to hear a fresh perspective on it makes me appreciate all of the things that seem really natural in the game world.
I hope ep2 comes out before christmas. _________________ "Say, that's a nice fez!"
"Thank you very much. Why do you like it?"
"It's better than a sharp stick in the eye." |
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Rucio
Joined: 06 Dec 2006 Location: oh HIGH oh
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Posted: Fri Mar 30, 2007 1:38 pm |
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Guys I just figured out what I don't like about combat!
The weapons don't feel powerful. The enemies will take anywhere from 2-10 shots to kill. When they take non-fatal damage, they don't recognize it. They just keep shooting. There is no indication that you hit them other than maybe a blood spatter on a nearby wall. There is no RE4-esque knee shots, headshots, or likewise. Then, as soon as the arbitrary hit ratio is reached, the enemies collapse ragdoll style.
The game is really pretty though. _________________ "Say, that's a nice fez!"
"Thank you very much. Why do you like it?"
"It's better than a sharp stick in the eye." |
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Rucio
Joined: 06 Dec 2006 Location: oh HIGH oh
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Posted: Fri Mar 30, 2007 2:36 pm |
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At least the enemies wince in FF7. _________________ "Say, that's a nice fez!"
"Thank you very much. Why do you like it?"
"It's better than a sharp stick in the eye." |
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Rucio
Joined: 06 Dec 2006 Location: oh HIGH oh
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Posted: Fri Mar 30, 2007 9:02 pm |
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| antitype wrote: |
| Rucio wrote: |
| The weapons don't feel powerful. The enemies will take anywhere from 2-10 shots to kill. When they take non-fatal damage, they don't recognize it. They just keep shooting. There is no indication that you hit them other than maybe a blood spatter on a nearby wall. There is no RE4-esque knee shots, headshots, or likewise. Then, as soon as the arbitrary hit ratio is reached, the enemies collapse ragdoll style. |
Yeah, I don't think this is true. I loved pulling off headshots with the very first handgun you're given. That gun lets out such a satisfying pok-pok-pok, and when you nail a CP in the dome, you know.
Maybe their heads don't freaking explode, but come on. How about the headcrab zombies? Blast a few in the head(crab) with the shotgun and you'll see some results. The pulse rifle's power is pretty vividly evident, too -- don't tell me enemies show no response to that. And have you ever used the crossbow on someone near a wall? I mean, it impales them and pegs them to the nearest surface! |
Maybe I'm too used to Metal Gear 3 or something. I dunno. _________________ "Say, that's a nice fez!"
"Thank you very much. Why do you like it?"
"It's better than a sharp stick in the eye." |
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Rucio
Joined: 06 Dec 2006 Location: oh HIGH oh
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Posted: Mon Apr 02, 2007 12:30 pm |
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I have a theory that when people say they feel the game is empty, perhaps they mean that the game makes them feel lonely.
HL2 is a very lonely game. There aren't explicit out of character cutscenes, or a helper computer or some dedicated backup team. It's you in a big world, moving forward, and feeling really lonely. HL2 EP1 is not, for the most part, lonely.
Alyx really keeps the game a bit more lighthearted, and I feel she really adds to the whole experience. _________________ "Say, that's a nice fez!"
"Thank you very much. Why do you like it?"
"It's better than a sharp stick in the eye." |
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Rucio
Joined: 06 Dec 2006 Location: oh HIGH oh
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Posted: Wed Apr 04, 2007 1:17 pm |
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Um, I just like playing with the gravity gun. And the story and stuff too.
I do think the game gives me an illusion of freedom, because I constantly feel as if I'm improvising a route rather than following invisible train tracks. _________________ "Say, that's a nice fez!"
"Thank you very much. Why do you like it?"
"It's better than a sharp stick in the eye." |
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