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Podcast Episode #42: This Place is Cursed!
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spectralsound
fromdrone


Joined: 15 Mar 2011
Location: below the salt

PostPosted: Mon Dec 26, 2011 11:51 pm        Reply with quote

my brother gave me a copy of King's Field IV (aka The Ancient City) for Christmas, so i've been playing that a bit. i felt a little guilty for not having that game get discussed much in the podcast, so i figured this was a good chance to refresh my memory of it.

firstly: holy lord, this game is a marvel of architectural level design. remember those gates in the first level of Demon's Souls, the ones that loop you back around to the beginning? the entirety of KF4 is like this - every area loops and spirals around a central tower, with most of them being a short walk away from each other once certain shortcuts are opened. in addition, there's a real effort to make these areas really resemble places that could conceivably exist in real life (despite the usual conspicuous lack of furniture). enemy placement follows this rule, as well - humanoid ones have their own patrol routes, burrowing insects stay close to the nest to protect it, et cetera. there's a real feeling, like Demon's Souls or Metroid, that you are exploring a living world, one with its own rules and idiosyncrasies.

i'm also a fan of the new mechanics - weapons and magic have levels of their own, now, and become more effective as you keep using them. in previous games, there were usually just a couple of low-level spells you would keep using throughout the entire game, and the healing spells were often one of the ones shoved to the wayside, due to the abundance of healing items. KF4 fixes this, to an extent, both due to the new magic system and the scarcity or ineffectiveness of most healing items.

it strikes me that this is where From really started to crystallize the game design concepts they would use for the Souls games - lifelike locations, scarcity of resources, understated narratives, etc. it really seems like the best of both worlds, at least for me. i'm looking forward to finishing it!
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Tue Dec 27, 2011 6:56 am        Reply with quote

boojiboy7 wrote:
Mr. Apol wrote:
Gideon Zhi wrote:
You need to fix that. Modding an xbox is pretty easy, and the convenience of having a dozen or so games and several hundred MAME roms on an upgraded internal hard drive is not to be scoffed at.


actually, this has me slightly curious. how plausible is using an xbox as the guts of a mame cabinet?


Plausible, I would think, with some hardware tweaking that would need to occur. For example, the xbox controller ports are actually just USB ports, but with a different (proprietary, of course) shell, so you have to ahck them to use normal USB for controls and such.

Also, the MAME for the original box is usually behind normal MAME a little in compatibility, but it usually seems to catch up from what I remember.

Basically, at the very least, it could be a good cheap fill in for a PC-to-be-built-later.


Since modded Xboxs are one think I keep track of I can field this question. MAME emulation is mostly good for anything 2D. Recently the early 2000 Cave games getting cracked made them playable on the Xbox (DDPDF, Ketsui, ESPGaluda), everything CPS1-2-3 and NeoGeo works great. SNES emulation is great if you use both emulators to cover the gaps (the gaps being like Star Fox 2 and.......). Like in 2005, GBA emulation is pretty hit and miss. Aria of Sorrow runs great.

One thing I need to double check if I can get examples of games that use it is the best NES emulator doesn't recognize simulataneous inputs. That makes something like TMNT2 and 3 a LOT harder and some games unplayable.

I don't know if there's a lot of documentation of changing of hacking away at an xbox controller and wiring it into an arcade stick like setup. I'm sure there is.
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extrabastardformula
millmuck holecutter


Joined: 01 Jan 2007
Location: The Nearest Faraway Place

PostPosted: Wed Dec 28, 2011 3:35 am        Reply with quote

http://www.slagcoin.com/joystick/pcb_wiring.html

has what you need to know about wiring a Xbox controller into an arcade stick including diagrams, control layouts and construction tips.
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remote



Joined: 11 Dec 2006

PostPosted: Fri Dec 30, 2011 6:15 pm        Reply with quote

Something I wanted to mention long ago: at some point in the game, Solaire may exclaim: "I am the sun!" — which made me think of the Swans song going by that name, and Georges Bataille's "The Solar Anus" which inspired it. "But the copula of terms is no less irritating than the copulation of bodies. And when I scream I AM THE SUN an integral erection results, because the verb to be is the vehicle of amorous frenzy." Later: "The Sun exclusively loves the Night and directs its luminous violence, its ignoble shaft, toward the earth, but finds itself incapable of reaching the gaze or the night, even though the nocturnal terrestrial expanses head continuously toward the indecency of the solar ray. The solar annulus is the intact anus of her body at eighteen years to which nothing sufficiently blinding can be compared except the sun, even though the anus is night."

http://www.youtube.com/watch?v=-bCUZX6g8BM

I'm sure this has nothing to do with anything, but perhaps with a bit of imagination this says something about Solaire's insatiable desire to be grossly, obscenely incandescent.
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probably fine



Joined: 27 Apr 2011
Location: Malkland, Plant World

PostPosted: Sat Dec 31, 2011 2:49 am        Reply with quote

remote, that post was a really great read. I too doubt it actually has to do with anything, but its funny to think about!
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apfEID



Joined: 11 Dec 2006
Location: NYC / Lordran

PostPosted: Thu Mar 15, 2012 6:28 am        Reply with quote

I've listened to this podcast in full twice now. Once before buying Dark Souls, the second after putting in 30+ hours. I also bought a copy of King's Field IV used off of Amazon.com and look forward to playing it after DS.

As for how people discovered the podcast, I've lurked from time to time and occasionally posted here (and at insert credit) for almost a decade now, and recently found out about them, almost certainly here, and have listened to about a quarter of them so far. Pretty great, fascinating & funny.

(That was Beherit? New stuff I guess? Dark Souls has me reaching for Incantation and Bolt Thrower lately. And Demdike Stare, actually...)
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remote



Joined: 11 Dec 2006

PostPosted: Thu Mar 15, 2012 6:51 am        Reply with quote

Nope, that was a track from Beherit's 1993 album Drawing Down the Moon. Pretty much their best.

I can see Bolt Thrower being a good fit for certain things, with all the Warhammer stuff... Soundtrack for invasions?

Once, while doing some co-op with spectralsound where she had just killed Gwynevere, Anor Londo's darkness reminded me of the Dead Can Dance album Within the Realm of a Dying Sun. A good fit for the mood at that moment, at least...
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apfEID



Joined: 11 Dec 2006
Location: NYC / Lordran

PostPosted: Thu Mar 15, 2012 1:46 pm        Reply with quote

Whoops, wait, I was thinking about the music at 1:22:00 or so, which is... Deathspell Omega?

I've been playing the game without added soundtrack, but thinking about Dark Souls has me reaching for those bands, atmosphere-wise. This game has infected my brain.
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remote



Joined: 11 Dec 2006

PostPosted: Thu Mar 15, 2012 5:20 pm        Reply with quote

Ah, yep, the other one was Deathspell Omega.
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Tue Apr 03, 2012 12:40 am        Reply with quote

For the future, it would help if you explain a bit more about the actual games you're talking about. I don't know anything about the King's Field series.

It's a really good discussion and points. I just felt lost.
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