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radish

Joined: 23 Aug 2007 Location: tromaville
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Posted: Tue Feb 19, 2013 8:16 pm |
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I'd paid pretty much zero attention to this game until I watched some review/gameplay videos today.
Actually looks pretty dang cool.
Probably gonna pick it up at some point, but I think I'll wait awhile and see if I can get it a little cheaper.
Seems a little short for $60 |
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Moogs
Joined: 06 Dec 2006
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Posted: Tue Feb 19, 2013 9:45 pm |
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I press the "KEEP" button and I get it for $45.
That's okay. |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Tue Feb 19, 2013 11:04 pm |
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Got to go grab dinner for my wife.
Then the impressioning will begin. _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Wed Feb 20, 2013 3:00 am |
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The codec conversations are a lot of fun. I don't know if we're going to get into MGS2 territories of info digging into bosses' backgrounds. There's a lot of conversation that borders on idle chatter, sometimes way off-topic in a way that builds characters (interactions between Raiden and Kevin do this best, they're clearly buddies without tearful bro-love).
At least, the conversations are a lot more characterizing than MGS3's paramedic's HEY I'M A FILM OTAKU schtick. Maybe there'll be more of that as it goes on... but I do like that one of the ancillary characters will mention a detail and, after a few repeated prompts, Raiden will ask them to expand on the topic. _________________
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Posted: Wed Feb 20, 2013 3:04 am |
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| boojiboy7 wrote: |
| Kinda wishing I was as excited about this as everyone else, but so much Platinum stuff so far has left me feeling kinda :/. |
Just look foward to picking it up for 20 dollars in 3 months! Modern Game Economics~
I know I am! _________________ My Hawt Blog Vita Games
THERE ARE DEFINITELY WORSE VIDEO GAME PODCASTS |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Wed Feb 20, 2013 4:01 am |
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MG Rising also does that thing where ancient "good old days" weapons are naturally better than modern technology.
Definitely a weapon from the 16th century is a better piece of equipment than an modern HF blade. The sci-fi explanation is pretty fun though. _________________
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Toto

Joined: 05 Dec 2006 Location: Australia
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Posted: Wed Feb 20, 2013 6:34 am |
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Guys I'm so very hype for this game, and it doesn't appear to have that one Annoying Thing that stops Platinum Games' work from being Actually Excellent.
Eurogamers review has me hype as fuck (I am mildly inclined to trust EG. They had ads all over the place for Aliens Colonial Marines and still gave it a 4). |
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Deets

Joined: 05 Dec 2006
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Posted: Wed Feb 20, 2013 6:59 am |
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| I would trust Adi over any web site on the got dang internet as to whether this is worth playing |
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shrugtheironteacup man of tomorrow

Joined: 06 Dec 2006 Location: a meat
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Posted: Wed Feb 20, 2013 7:17 am |
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| Adilegian wrote: |
MG Rising also does that thing where ancient "good old days" weapons are naturally better than modern technology.
Definitely a weapon from the 16th century is a better piece of equipment than an modern HF blade. The sci-fi explanation is pretty fun though. |
;__; _________________
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shrugtheironteacup man of tomorrow

Joined: 06 Dec 2006 Location: a meat
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Posted: Wed Feb 20, 2013 9:01 am |
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Definitely more entertaining than Crysis 3 but the start to robot velociraptor is higher. _________________
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shrugtheironteacup man of tomorrow

Joined: 06 Dec 2006 Location: a meat
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Posted: Wed Feb 20, 2013 9:25 am |
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Definitely more entertaining than Crysis 3 but the start to robot velociraptor is higher.
Not having your magic super blade go dull and useless the second you cut palm with it is a tragic missed opportunity. #materialmachinabilityjokes _________________
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Iacus

Joined: 04 Dec 2006 Location: Stockholm
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Posted: Wed Feb 20, 2013 7:24 pm |
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| radish wrote: |
Probably gonna pick it up at some point, but I think I'll wait awhile and see if I can get it a little cheaper.
Seems a little short for $60 |
Same here. How long is it, on average?
I'm considering picking this up relatively soon but I usually pay 10€ on average for videogames (I've got a spreadsheet ok?) so a full price purchase is always met with some internal resistance. _________________ Guayaba 2600 |
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radish

Joined: 23 Aug 2007 Location: tromaville
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Posted: Wed Feb 20, 2013 8:51 pm |
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From what I've heard, like six hours maybe on one play through but replayable for better scores and skill unlocks etc
Thinking about picking up Vanquish or Bayonetta finally instead for now since they're like $10-$15 |
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Focus

Joined: 04 Dec 2006
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Posted: Wed Feb 20, 2013 9:16 pm |
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cyborg cops _________________
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Wed Feb 20, 2013 9:30 pm |
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| Just picked up Vanquish today since it's free on PS+ (honestly, for 50 bucks it's been worth it for free games alone), actually |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Wed Feb 20, 2013 10:12 pm |
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| radish wrote: |
| From what I've heard, like six hours maybe on one play through but replayable for better scores and skill unlocks etc |
keep in mind that reports of it being ~6 hours are based on the end game timer which only keeps track of your fastest survived route through an area and completely ignores everything else, including cutscenes. also there are three difficulties above normal you can pick from the start. |
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Iacus

Joined: 04 Dec 2006 Location: Stockholm
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Posted: Wed Feb 20, 2013 10:26 pm |
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That seems alright, then.
I saw a 30 min video of the prologue stage + tutorial and the score screen showed around 12 minutes. _________________ Guayaba 2600 |
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radish

Joined: 23 Aug 2007 Location: tromaville
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Posted: Wed Feb 20, 2013 10:30 pm |
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| analogos wrote: |
| radish wrote: |
| From what I've heard, like six hours maybe on one play through but replayable for better scores and skill unlocks etc |
keep in mind that reports of it being ~6 hours are based on the end game timer which only keeps track of your fastest survived route through an area and completely ignores everything else, including cutscenes. also there are three difficulties above normal you can pick from the start. |
Yep, that's a good point.
Gonna play the demo tonight, maybe pick it up over the weekend. |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Thu Feb 21, 2013 2:50 am |
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| radish wrote: |
| analogos wrote: |
| radish wrote: |
| From what I've heard, like six hours maybe on one play through but replayable for better scores and skill unlocks etc |
keep in mind that reports of it being ~6 hours are based on the end game timer which only keeps track of your fastest survived route through an area and completely ignores everything else, including cutscenes. also there are three difficulties above normal you can pick from the start. |
Yep, that's a good point.
Gonna play the demo tonight, maybe pick it up over the weekend. |
There's also the VR Missions, which I'm enjoying.
I unlocked the FOX katana. Holy hell do I love running through and slicing enemies into the kind of bits that you usually have to go into sword mode to do. It actually feels like I imagine playing like Gray Fox would have felt.
I dug the segment where Raiden has to kill the guards while listening to their thoughts, presumably transmitted via nanomachines, about how they didn't have much of a choice in life. It feels to me a little cheap in that, sure, everyone can be contextualized into a sympathetic light, even the dudes running at you with electric machetes. So the emotive gesture in the raw feels empty, though the presentation of Raiden's progressively weakening as he realizes that his self-justification was hollow felt on mark.
This post has been zandatsu'ed. _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Thu Feb 21, 2013 3:20 am |
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I had kind of hoped that MG would have moved past The Selfish Gene, which is eye-rollingly bad philosophy masquerading as science. I guess if you need a way to talk about cultural ideals spreading, you could do worse, but the tenuous attempt to connect Dawkins's model for cultural information exchange to some kind of objectivity. _________________
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Grant Dempsey zangrantsu
Joined: 04 May 2009 Location: London, Ontario
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Posted: Thu Feb 21, 2013 3:28 am |
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| Adilegian wrote: |
| I unlocked the FOX katana. Holy hell do I love running through and slicing enemies into the kind of bits that you usually have to go into sword mode to do. It actually feels like I imagine playing like Gray Fox would have felt. |
Wait, so is the Fox Blade basically infinite Ripper Mode? |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Thu Feb 21, 2013 3:33 am |
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| Grant Dempsey wrote: |
| Adilegian wrote: |
| I unlocked the FOX katana. Holy hell do I love running through and slicing enemies into the kind of bits that you usually have to go into sword mode to do. It actually feels like I imagine playing like Gray Fox would have felt. |
Wait, so is the Fox Blade basically infinite Ripper Mode? |
No. I'm finding out that the blade will only slice through limbs that can already be dismembered. So, if you're fighting enemies with armor that needs to be weakened until it's blue, it won't cut through without the limbs being blue
Important concepts afoot: Someone needs to make cat posters that read ZANCATSU
CAT AND TAKE
CAT WHAT YOU WILL
And the like.
EDIT: Also, are the telegraphed moves that glow yellow rather than dark orange unblockable? Seems like they have more of a windup and follow parry moves, so I've just started running out of their range and hitting enemies' blind sides. _________________
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Grant Dempsey zangrantsu
Joined: 04 May 2009 Location: London, Ontario
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Posted: Thu Feb 21, 2013 3:40 am |
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| Adilegian wrote: |
| EDIT: Also, are the telegraphed moves that glow yellow rather than dark orange unblockable? |
Yeah, I believe so. Seems to me that yellow moves tend mostly to be grabs, though there are a couple sword-wielding enemy types capable of yellow attacks too and theirs are just power slashes. |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Thu Feb 21, 2013 3:48 am |
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| Adilegian wrote: |
Important concepts afoot: Someone needs to make cat posters that read ZANCATSU
CAT AND TAKE
CAT WHAT YOU WILL
And the like. |
Apparently analogos already made this joke. I am too late to create content but not too late to take credit. This is the internet way. _________________
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Grant Dempsey zangrantsu
Joined: 04 May 2009 Location: London, Ontario
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Posted: Thu Feb 21, 2013 3:54 am |
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| It's okay. The joke's as durable as the cat. |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Thu Feb 21, 2013 3:58 am |
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| Grant Dempsey wrote: |
| It's okay. The joke's as durable as the cat. |
*Tokyo Jungle backflip* _________________
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end of the world

Joined: 01 Jan 2011
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Posted: Thu Feb 21, 2013 4:00 am |
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Last edited by end of the world on Fri Feb 22, 2013 6:01 am; edited 1 time in total |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Thu Feb 21, 2013 4:06 am |
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The power fantasy element of this game is wonderful. I don't usually consciously enjoy this part of games, particularly the MGS games since the "power" comes across as based on improvisational tactics. I'm thinking particularly of boss fights such as Psycho Mantis, the M1 Tank, The Pain, etc. Most of MGS3's bosses, actually.
There's something special here about ninja-running into a door, slicing it apart, stopping five feet in front of a surprised guard to cut the RPG he's just fired at you in half, bludgeon him with your sword, and then vampire steal his robo-spine, literally bathing in his cyberjuices to replenish everything you used to perform that sequence of events.
I also like how the urgency of grabbing blue spines in this game is explained via Codec in a scientifistic version of the five-second rule. _________________
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another god
Joined: 04 Dec 2006
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Posted: Thu Feb 21, 2013 4:45 am |
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You guys are making me want to buy this game for full price when I know full well that in a month or two it will be <$20. _________________ interdimensional |
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radish

Joined: 23 Aug 2007 Location: tromaville
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Posted: Thu Feb 21, 2013 4:54 am |
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I played the demo tonight and yeah, I want this game now.
I shouldn't spend money right now, but I might spend some money |
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shrugtheironteacup man of tomorrow

Joined: 06 Dec 2006 Location: a meat
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Posted: Thu Feb 21, 2013 4:56 am |
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I'm really bad at video games when I've been up for 36+ hours.
A shallow thing: I appreciate that while the mission is HAMCHOP ERRYTHING there are sections where caution is helpful and rewarded.
Unless you want to farm money I guess.
It is a nice, easy mechanical echo of its forebears among the robojuice baths. _________________
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Persona mobile

Joined: 11 Aug 2012
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Posted: Thu Feb 21, 2013 5:21 am |
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Watched my friend play up until the introduction of the lady boss. We've been mostly listening to Codec conversations, of which there are plenty and they are of the finest caliber. They build up all the characters, talk about the world, give some woooonderful psuedoscience, some politics and history, and even jab at Raiden or the other characters.
My favorite part of Metal Gear games!
I would've liked MGS4 more if they had them. And if they got rid of all of Sigint's codec calls after you beat all the bosses. _________________
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klj5j6li Guest
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Posted: Thu Feb 21, 2013 5:51 am |
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help the sai sucks why does the sai suck
game rules though monsoon was a rad boss fight |
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Ronnoc

Joined: 26 Feb 2010
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Posted: Thu Feb 21, 2013 1:05 pm |
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| I beat this is one sitting, so I guess I liked it better than expected. I don't think I hit the 'Y' button more than twice the entire game tho :-\ |
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Grant Dempsey zangrantsu
Joined: 04 May 2009 Location: London, Ontario
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Posted: Thu Feb 21, 2013 8:30 pm |
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There are several small moments this game sets up that I really appreciate.
At least half of the bosses, you can see in front of you in-game before you approach to trigger the cutscene-transition into the fight itself, so it's not just that you're running along and suddenly the screen fades black and a cutscene starts and the boss only first appears therein. So you can see Sam sitting, and Sundowner pacing in front of the shackled N'Mani, in wait for you when you get to the end of the train; you can see Mistral leaning against the railing on the far side of the top of her tower after you climb the stairs to it; and although it's a little more setpiece-y, you can see Sam waiting and watching behind the grunts in front of World Marshal HQ (though a little less setpiece-y in that you can see him back there even before you begin to fight the grunts), before the fight with Monsoon.
Those are all pleasant little touches in themselves, but then, in File R-04, long after the fight with Mistral, you open a door and before you even enter the room on the other side, you can see Mistral('s Body Double) standing there with her pole-arm waiting for you. No camera-wheels-away-from-you-to-reveal-ReMistral-as-she-leaps-down-into-the-arena-and-the-game-tells-you-"Uh oh!"-with-a-shock-beat transition; just the quiet surprise of seeing Mistral again after opening a fairly inconspicuous door and then it still being on you just to walk forward and attack as though she were any ol' grunt.
And the game follows this surprise with that of launching ReMonsoon at you, similarly without much fanfare, as soon as ReMistral blows up. In fact, I think that before I realized ReMonsoon had appeared in the room at all, he began his striking-from-the-fog attack sequence, which made for a great entrance for him. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Thu Feb 21, 2013 8:43 pm |
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| I played the demo and I had a real hard time with the lack of a roll move. Controls didn't click for me; the MGS trappings are okay (I hadn't realized it was changed to a sequel rather than an interquel) but I don't think it's gonna add up to much. |
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Grant Dempsey zangrantsu
Joined: 04 May 2009 Location: London, Ontario
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Posted: Thu Feb 21, 2013 9:01 pm |
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| Also, the flavor of the final boss figure's (endgame spoilers) pseudophilosophy this time around is basically "Fuck all this shit; I'll do what I want," and that's either whatever, if MGR is just a Platinum Games thing and not much of a Metal Gear thing to you anyway, or potentially hilarious, if you take that content as the sort of MGS satire that I'm inclined to think it is. In one scene, the guy literally starts stomping on Raiden's chest with both feet like a toddler throwing a tantrum, while he continues to express his motivation; and this is MGR's version of MGS's typically sacrosanct final boss self-justification monologue scene. What immediately follows is Raiden standing up and pretending to brohug the final boss the way MGS sometimes seems to get us to want to (and the way Snake and Liquid Ocelot actually go ahead and do in MGS4), before saying, "What the hell are you talking about?" and resuming punching. |
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Thu Feb 21, 2013 9:17 pm |
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| Felix wrote: |
| I played the demo and I had a real hard time with the lack of a roll move. |
The dodge-slash (light attack + jump, in any direction) seems to work pretty well for that. Especially since you can cancel into it from other attacks. _________________
http://www.mdgeist.com/ |
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Grant Dempsey zangrantsu
Joined: 04 May 2009 Location: London, Ontario
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Posted: Thu Feb 21, 2013 10:19 pm |
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| Here's a new "Hideo Kojima Cut" Trailer. Be warned: it shows some stuff from late in the game, including bits from the final fights. |
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halken
Joined: 09 Dec 2010
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Posted: Thu Feb 21, 2013 11:29 pm |
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| You know this game evokes a spiritual successor to Strider 2. |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Thu Feb 21, 2013 11:43 pm |
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| Felix wrote: |
| I played the demo and I had a real hard time with the lack of a roll move. |
i felt that way at first too but [in addition to what botagel said about the dodge slash] once you realize just how powerful (and frankly pretty easy) blocking and parrying is this just sorts to start rolling right off your back and you get what the game's going for. i appreciate having a game of this sort where you actually have to kind of stand your ground instead of just zipping away to safety any time you panic. |
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